Viswanath Pulabaigari

CV
h-index3
3papers
284citations
Novelty42%
AI Score23

3 Papers

3.7CVJan 30, 2021
Deep Model Compression based on the Training History

S. H. Shabbeer Basha, Mohammad Farazuddin, Viswanath Pulabaigari et al.

Deep Convolutional Neural Networks (DCNNs) have shown promising performances in several visual recognition problems which motivated the researchers to propose popular architectures such as LeNet, AlexNet, VGGNet, ResNet, and many more. These architectures come at a cost of high computational complexity and parameter storage. To get rid of storage and computational complexity, deep model compression methods have been evolved. We propose a "History Based Filter Pruning (HBFP)" method that utilizes network training history for filter pruning. Specifically, we prune the redundant filters by observing similar patterns in the filter's L1-norms (absolute sum of weights) over the training epochs. We iteratively prune the redundant filters of a CNN in three steps. First, we train the model and select the filter pairs with redundant filters in each pair. Next, we optimize the network to ensure an increased measure of similarity between the filters in a pair. This optimization of the network facilitates us to prune one filter from each pair based on its importance without much information loss. Finally, we retrain the network to regain the performance, which is dropped due to filter pruning. We test our approach on popular architectures such as LeNet-5 on MNIST dataset; VGG-16, ResNet-56, and ResNet-110 on CIFAR-10 dataset, and ResNet-50 on ImageNet. The proposed pruning method outperforms the state-of-the-art in terms of FLOPs reduction (floating-point operations) by 97.98%, 83.42%, 78.43%, 74.95%, and 75.45% for LeNet-5, VGG-16, ResNet-56, ResNet-110, and ResNet-50, respectively, while maintaining the less error rate.

19.3CVAug 9, 2020
SemEval-2020 Task 8: Memotion Analysis -- The Visuo-Lingual Metaphor!

Chhavi Sharma, Deepesh Bhageria, William Scott et al.

Information on social media comprises of various modalities such as textual, visual and audio. NLP and Computer Vision communities often leverage only one prominent modality in isolation to study social media. However, the computational processing of Internet memes needs a hybrid approach. The growing ubiquity of Internet memes on social media platforms such as Facebook, Instagram, and Twiter further suggests that we can not ignore such multimodal content anymore. To the best of our knowledge, there is not much attention towards meme emotion analysis. The objective of this proposal is to bring the attention of the research community towards the automatic processing of Internet memes. The task Memotion analysis released approx 10K annotated memes, with human-annotated labels namely sentiment (positive, negative, neutral), type of emotion (sarcastic, funny, offensive, motivation) and their corresponding intensity. The challenge consisted of three subtasks: sentiment (positive, negative, and neutral) analysis of memes, overall emotion (humour, sarcasm, offensive, and motivational) classification of memes, and classifying intensity of meme emotion. The best performances achieved were F1 (macro average) scores of 0.35, 0.51 and 0.32, respectively for each of the three subtasks.

3.3CVFeb 6, 2020
An Information-rich Sampling Technique over Spatio-Temporal CNN for Classification of Human Actions in Videos

S. H. Shabbeer Basha, Viswanath Pulabaigari, Snehasis Mukherjee

We propose a novel scheme for human action recognition in videos, using a 3-dimensional Convolutional Neural Network (3D CNN) based classifier. Traditionally in deep learning based human activity recognition approaches, either a few random frames or every $k^{th}$ frame of the video is considered for training the 3D CNN, where $k$ is a small positive integer, like 4, 5, or 6. This kind of sampling reduces the volume of the input data, which speeds-up training of the network and also avoids over-fitting to some extent, thus enhancing the performance of the 3D CNN model. In the proposed video sampling technique, consecutive $k$ frames of a video are aggregated into a single frame by computing a Gaussian-weighted summation of the $k$ frames. The resulting frame (aggregated frame) preserves the information in a better way than the conventional approaches and experimentally shown to perform better. In this paper, a 3D CNN architecture is proposed to extract the spatio-temporal features and follows Long Short-Term Memory (LSTM) to recognize human actions. The proposed 3D CNN architecture is capable of handling the videos where the camera is placed at a distance from the performer. Experiments are performed with KTH and WEIZMANN human actions datasets, whereby it is shown to produce comparable results with the state-of-the-art techniques.