16.7CVMar 31Code
SecAgent: Efficient Mobile GUI Agent with Semantic ContextYiping Xie, Song Chen, Jingxuan Xing et al.
Mobile Graphical User Interface (GUI) agents powered by multimodal large language models have demonstrated promising capabilities in automating complex smartphone tasks. However, existing approaches face two critical limitations: the scarcity of high-quality multilingual datasets, particularly for non-English ecosystems, and inefficient history representation methods. To address these challenges, we present SecAgent, an efficient mobile GUI agent at 3B scale. We first construct a human-verified Chinese mobile GUI dataset with 18k grounding samples and 121k navigation steps across 44 applications, along with a Chinese navigation benchmark featuring multi-choice action annotations. Building upon this dataset, we propose a semantic context mechanism that distills history screenshots and actions into concise, natural language summaries, significantly reducing computational costs while preserving task-relevant information. Through supervised and reinforcement fine-tuning, SecAgent outperforms similar-scale baselines and achieves performance comparable to 7B-8B models on our and public navigation benchmarks. Our dataset is available at https://huggingface.co/datasets/alibabagroup/CMGUI.
13.3CVMar 7
AdaGen: Learning Adaptive Policy for Image SynthesisZanlin Ni, Yulin Wang, Yeguo Hua et al.
Recent advances in image synthesis have been propelled by powerful generative models, such as Masked Generative Transformers (MaskGIT), autoregressive models, diffusion models, and rectified flow models. A common principle behind their success is the decomposition of synthesis into multiple steps. However, this introduces a proliferation of step-specific parameters (e.g., noise level or temperature at each step). Existing approaches typically rely on manually-designed rules to manage this complexity, demanding expert knowledge and trial-and-error. Furthermore, these static schedules lack the flexibility to adapt to the unique characteristics of each sample, yielding sub-optimal performance. To address this issue, we present AdaGen, a general, learnable, and sample-adaptive framework for scheduling the iterative generation process. Specifically, we formulate the scheduling problem as a Markov Decision Process, where a lightweight policy network determines suitable parameters given the current generation state, and can be trained through reinforcement learning. Importantly, we demonstrate that simple reward designs, such as FID or pre-trained reward models, can be easily hacked and may not reliably guarantee the desired quality or diversity of generated samples. Therefore, we propose an adversarial reward design to guide the training of the policy networks. Finally, we introduce an inference-time refinement strategy and a controllable fidelity-diversity trade-off mechanism to further enhance the performance and flexibility of AdaGen. Comprehensive experiments on four generative paradigms validate the superiority of AdaGen. For example, AdaGen achieves better performance on DiT-XL with 3 times lower inference cost and improves the FID of VAR from 1.92 to 1.59 with negligible computational overhead.