3 Papers

9.0CVJun 3Code
IMPose: Interactive Multi-person Pose Estimation with Dynamic Correction Propagation

Haoyang Ge, Jian Ma, Ziwen Wang et al.

High-quality dynamic human pose annotation equips AI with precise motion kinematics to enable human behavior mastery, yet remains labor-intensive and time-consuming. Current annotation tools either lack temporal correction propagation or fail in multi-person scenarios, necessitating excessive manual intervention. In this paper, we introduce IMPose, an interactive tool for multi-person dynamic pose annotation. It features a dual-level tracking mechanism that propagates one-frame multi-person pose corrections from annotators across entire videos. The keypoint-level ensures corrections temporal propagation via sequential modeling, while the instance-level employs keypoint-aware embedding with relative positional encoding to maintain multi-person cross-frame consistency. To further improve robustness, IMPose maintains historical pose and instance cues in a trajectory bank, which enhances long-range temporal association and stabilizes annotation in challenging cases such as occlusion and motion blur. By converting sparse human corrections into dense and coherent pose trajectories, our framework significantly reduces repeated manual refinement across frames. Extensive experiments show that IMPose consistently achieves a strong accuracy efficiency trade off under different interaction budgets, demonstrating particular advantages in low click annotation settings. IMPose achieves high precision annotation with high efficiency, requiring only 27 clicks per 1,050 frame video on 3DPW and 3 clicks per tracklet per 84-frame on PoseTrack21. We further expand PoseTrack21 with 188K pose instances (3.55M keypoints) at a minimal cost of 10 annotators in 10 hours. The annotation tool, codes, and extended dataset will be open-sourced.

13.0ROMar 11
Cybo-Waiter: A Physical Agentic Framework for Humanoid Whole-Body Locomotion-Manipulation

Peng Ren, Haoyang Ge, Chuan Qi et al.

Robots are increasingly expected to execute open ended natural language requests in human environments, which demands reliable long horizon execution under partial observability. This is especially challenging for humanoids because locomotion and manipulation are tightly coupled through stance, reachability, and balance. We present a humanoid agent framework that turns VLM plans into verifiable task programs and closes the loop with multi object 3D geometric supervision. A VLM planner compiles each instruction into a typed JSON sequence of subtasks with explicit predicate based preconditions and success conditions. Using SAM3 and RGB-D, we ground all task relevant entities in 3D, estimate object centroids and extents, and evaluate predicates over stable frames to obtain condition level diagnostics. The supervisor uses these diagnostics to verify subtask completion and to provide condition-level feedback for progression and replanning. We execute each subtask by coordinating humanoid locomotion and whole-body manipulation, selecting feasible motion primitives under reachability and balance constraints. Experiments on tabletop manipulation and long horizon humanoid loco manipulation tasks show improved robustness from multi object grounding, temporal stability, and recovery driven replanning.

9.7ROMar 15
CyboRacket: A Perception-to-Action Framework for Humanoid Racket Sports

Peng Ren, Chuan Qi, Haoyang Ge et al.

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception depends on accurate visual tracking, trajectory prediction, coordinated stepping, and stable whole-body striking. Existing robotic racket-sport systems often rely on external motion capture for state estimation or on task-specific low-level controllers that must be retrained across tasks and platforms. We present CyboRacket, a hierarchical perception-to-action framework for humanoid racket sports that integrates onboard visual perception, physics-based trajectory prediction, and large-scale pre-trained whole-body control. The framework uses onboard cameras to track the incoming object, predicts its future trajectory, and converts the estimated interception state into target end-effector and base-motion commands for whole-body execution by SONIC on the Unitree G1 humanoid robot. We evaluate the proposed framework in a vision-based humanoid tennis-hitting task. Experimental results demonstrate real-time visual tracking, trajectory prediction, and successful striking using purely onboard sensing.