SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction ScenariosLingwei Dang, Ruizhi Shao, Hongwen Zhang et al.
Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixel-level visual fidelity, often sacrificing physical plausibility. Recognizing that visual appearance and motion patterns share fundamental physical laws in the real world, we propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously. To integrate the heterogeneous semantics, appearance, and motion features, our method implements tri-modal adaptive modulation for feature aligning, coupled with 3D full-attention for modeling inter- and intra-modal dependencies. Furthermore, we introduce a vision-aware 3D interaction diffusion model that generates explicit 3D interaction sequences directly from the synchronized diffusion outputs, then feeds them back to establish a closed-loop feedback cycle. This architecture eliminates dependencies on predefined object models or explicit pose guidance while significantly enhancing video-motion consistency. Experimental results demonstrate our method's superiority over state-of-the-art approaches in generating high-fidelity, dynamically plausible HOI sequences, with notable generalization capabilities in unseen real-world scenarios. Project page at https://github.com/Droliven/SViMo_project.
6.2CVAug 20, 2025
GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian SurfelsXingyuan Yang, Min Wei
Inverse rendering of glossy objects from RGB imagery remains fundamentally limited by inherent ambiguity. Although NeRF-based methods achieve high-fidelity reconstruction via dense-ray sampling, their computational cost is prohibitive. Recent 3D Gaussian Splatting achieves high reconstruction efficiency but exhibits limitations under specular reflections. Multi-view inconsistencies introduce high-frequency surface noise and structural artifacts, while simplified rendering equations obscure material properties, leading to implausible relighting results. To address these issues, we propose GOGS, a novel two-stage framework based on 2D Gaussian surfels. First, we establish robust surface reconstruction through physics-based rendering with split-sum approximation, enhanced by geometric priors from foundation models. Second, we perform material decomposition by leveraging Monte Carlo importance sampling of the full rendering equation, modeling indirect illumination via differentiable 2D Gaussian ray tracing and refining high-frequency specular details through spherical mipmap-based directional encoding that captures anisotropic highlights. Extensive experiments demonstrate state-of-the-art performance in geometry reconstruction, material separation, and photorealistic relighting under novel illuminations, outperforming existing inverse rendering approaches.
1.4MLNov 24, 2014
Mutual Information-Based Unsupervised Feature Transformation for Heterogeneous Feature Subset SelectionMin Wei, Tommy W. S. Chow, Rosa H. M. Chan
Conventional mutual information (MI) based feature selection (FS) methods are unable to handle heterogeneous feature subset selection properly because of data format differences or estimation methods of MI between feature subset and class label. A way to solve this problem is feature transformation (FT). In this study, a novel unsupervised feature transformation (UFT) which can transform non-numerical features into numerical features is developed and tested. The UFT process is MI-based and independent of class label. MI-based FS algorithms, such as Parzen window feature selector (PWFS), minimum redundancy maximum relevance feature selection (mRMR), and normalized MI feature selection (NMIFS), can all adopt UFT for pre-processing of non-numerical features. Unlike traditional FT methods, the proposed UFT is unbiased while PWFS is utilized to its full advantage. Simulations and analyses of large-scale datasets showed that feature subset selected by the integrated method, UFT-PWFS, outperformed other FT-FS integrated methods in classification accuracy.