67.0CVApr 23
You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled ScenesJinrang Jia, Zhenjia Li, Yifeng Shi
3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering real-world application: unpredictable resource consumption from heuristic Gaussian growth, the "sparsity shield" of current benchmarks that rewards hallucination over physical fidelity, and severe multi-sensor data pollution. To bridge this gap, we propose YOGO (You Only Gaussian Once), a system-level framework that reformulates the stochastic growth process into a deterministic, budget-aware equilibrium. YOGO integrates a novel budget controller for hardware-constrained resource allocation and an availability-registration protocol for robust multi-sensor fusion. To push the boundaries of reconstruction fidelity, we introduce Immersion v1.0, the first ultra-dense indoor dataset specifically designed to break the "sparsity shield." By providing saturated viewpoint coverage, Immersion v1.0 forces algorithms to focus on extreme physical fidelity rather than viewpoint interpolation, and enables the community to focus on the upper limits of high-fidelity reconstruction. Extensive experiments demonstrate that YOGO achieves state-of-the-art visual quality while maintaining a strictly deterministic profile, establishing a new standard for production-grade 3DGS. To facilitate reproducibility, part scenes of Immersion v1.0 dataset and source code of YOGO has been publicly released. The project link is https://jjrcn.github.io/YOGO/.
80.1CVMay 18
PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama SynthesisJinrang Jia, Zhenjia Li, Yijiang Hu et al.
Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, whereas monolithic 3D generation becomes expensive and loses fine texture at multi-room scale. We introduce PanoWorld, a generative spatial world model that treats whole-house synthesis as autoregressive generation of node-based 360-degree panoramas, matching the discrete navigation used by real VR tour products. PanoWorld uses a floorplan-derived 3D shell as a global geometric proxy and a dynamic 3D Gaussian Splatting cache as renderable spatial memory. A feed-forward panoramic LRM designed for metric-scale multi-room 360-degree inputs lifts generated panoramas into local 3DGS updates, while Room-aware Group Attention suppresses cross-room feature interference. A topology-aware progressive caching strategy fuses these local updates without repeatedly reconstructing the full history. By decoupling shell-based geometry guidance from cache-rendered visual memory, PanoWorld preserves high-frequency 2D synthesis quality while improving cross-node layout and material consistency. The project link is https://jjrcn.github.io/PanoWorld-project-home/
CVDec 22, 2023
MonoLSS: Learnable Sample Selection For Monocular 3D DetectionZhenjia Li, Jinrang Jia, Yifeng Shi
In the field of autonomous driving, monocular 3D detection is a critical task which estimates 3D properties (depth, dimension, and orientation) of objects in a single RGB image. Previous works have used features in a heuristic way to learn 3D properties, without considering that inappropriate features could have adverse effects. In this paper, sample selection is introduced that only suitable samples should be trained to regress the 3D properties. To select samples adaptively, we propose a Learnable Sample Selection (LSS) module, which is based on Gumbel-Softmax and a relative-distance sample divider. The LSS module works under a warm-up strategy leading to an improvement in training stability. Additionally, since the LSS module dedicated to 3D property sample selection relies on object-level features, we further develop a data augmentation method named MixUp3D to enrich 3D property samples which conforms to imaging principles without introducing ambiguity. As two orthogonal methods, the LSS module and MixUp3D can be utilized independently or in conjunction. Sufficient experiments have shown that their combined use can lead to synergistic effects, yielding improvements that transcend the mere sum of their individual applications. Leveraging the LSS module and the MixUp3D, without any extra data, our method named MonoLSS ranks 1st in all three categories (Car, Cyclist, and Pedestrian) on KITTI 3D object detection benchmark, and achieves competitive results on both the Waymo dataset and KITTI-nuScenes cross-dataset evaluation. The code is included in the supplementary material and will be released to facilitate related academic and industrial studies.
LGSep 11, 2025
Sensitivity-LoRA: Low-Load Sensitivity-Based Fine-Tuning for Large Language ModelsHao Zhang, Bo Huang, Zhenjia Li et al.
Large Language Models (LLMs) have transformed both everyday life and scientific research. However, adapting LLMs from general-purpose models to specialized tasks remains challenging, particularly in resource-constrained environments. Low-Rank Adaptation (LoRA), a prominent method within Parameter-Efficient Fine-Tuning (PEFT), has emerged as a promising approach to LLMs by approximating model weight updates using low-rank decomposition. However, LoRA is limited by its uniform rank ( r ) allocation to each incremental matrix, and existing rank allocation techniques aimed at addressing this issue remain computationally inefficient, complex, and unstable, hindering practical applications. To address these limitations, we propose Sensitivity-LoRA, an efficient fine-tuning method that dynamically allocates ranks to weight matrices based on both their global and local sensitivities. It leverages the second-order derivatives (Hessian Matrix) of the loss function to effectively capture weight sensitivity, enabling optimal rank allocation with minimal computational overhead. Our experimental results have demonstrated robust effectiveness, efficiency and stability of Sensitivity-LoRA across diverse tasks and benchmarks.
LGOct 3, 2025
HyperAdaLoRA: Accelerating LoRA Rank Allocation During Training via Hypernetworks without Sacrificing PerformanceHao Zhang, Zhenjia Li, Runfeng Bao et al.
Parameter-Efficient Fine-Tuning (PEFT), especially Low-Rank Adaptation (LoRA), has emerged as a promising approach to fine-tuning large language models(LLMs) while reducing computational and memory overhead. However, LoRA assumes a uniform rank \textit{r} for each incremental matrix, not accounting for the varying significance of weight matrices across different modules and layers. AdaLoRA leverages Singular Value Decomposition (SVD) to parameterize updates and employs pruning of singular values to introduce dynamic rank allocation, thereby enhancing adaptability. However, during the training process, it often encounters issues of slow convergence speed and high computational overhead. To address this issue, we propose HyperAdaLoRA, a novel framework that accelerates the convergence of AdaLoRA by leveraging a hypernetwork. Instead of directly optimizing the components of Singular Value Decomposition $(P, Λ, Q)$, HyperAdaLoRA employs a hypernetwork based on attention mechanisms to dynamically generate these parameters. By pruning the outputs of the hypernetwork that generates the singular values, dynamic rank allocation is achieved. Comprehensive experiments on various datasets and models demonstrate that our method achieves faster convergence without sacrificing performance. Additionally, further extension experiments on other LoRA-based approaches validate the broad applicability of our method.
CVJun 30, 2025
AttentionGS: Towards Initialization-Free 3D Gaussian Splatting via Structural AttentionZiao Liu, Zhenjia Li, Yifeng Shi et al.
3D Gaussian Splatting (3DGS) is a powerful alternative to Neural Radiance Fields (NeRF), excelling in complex scene reconstruction and efficient rendering. However, it relies on high-quality point clouds from Structure-from-Motion (SfM), limiting its applicability. SfM also fails in texture-deficient or constrained-view scenarios, causing severe degradation in 3DGS reconstruction. To address this limitation, we propose AttentionGS, a novel framework that eliminates the dependency on high-quality initial point clouds by leveraging structural attention for direct 3D reconstruction from randomly initialization. In the early training stage, we introduce geometric attention to rapidly recover the global scene structure. As training progresses, we incorporate texture attention to refine fine-grained details and enhance rendering quality. Furthermore, we employ opacity-weighted gradients to guide Gaussian densification, leading to improved surface reconstruction. Extensive experiments on multiple benchmark datasets demonstrate that AttentionGS significantly outperforms state-of-the-art methods, particularly in scenarios where point cloud initialization is unreliable. Our approach paves the way for more robust and flexible 3D Gaussian Splatting in real-world applications.