FAMOUS: High-Fidelity Monocular 3D Human Digitization Using View SynthesisVishnu Mani Hema, Shubhra Aich, Christian Haene et al.
The advancement in deep implicit modeling and articulated models has significantly enhanced the process of digitizing human figures in 3D from just a single image. While state-of-the-art methods have greatly improved geometric precision, the challenge of accurately inferring texture remains, particularly in obscured areas such as the back of a person in frontal-view images. This limitation in texture prediction largely stems from the scarcity of large-scale and diverse 3D datasets, whereas their 2D counterparts are abundant and easily accessible. To address this issue, our paper proposes leveraging extensive 2D fashion datasets to enhance both texture and shape prediction in 3D human digitization. We incorporate 2D priors from the fashion dataset to learn the occluded back view, refined with our proposed domain alignment strategy. We then fuse this information with the input image to obtain a fully textured mesh of the given person. Through extensive experimentation on standard 3D human benchmarks, we demonstrate the superior performance of our approach in terms of both texture and geometry. Code and dataset is available at https://github.com/humansensinglab/FAMOUS.
VRSplat: Fast and Robust Gaussian Splatting for Virtual RealityXuechang Tu, Lukas Radl, Michael Steiner et al.
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization. Its versatility enables real-time applications, including on mobile and lower-powered devices. However, 3DGS faces key challenges in virtual reality (VR): (1) temporal artifacts, such as popping during head movements, (2) projection-based distortions that result in disturbing and view-inconsistent floaters, and (3) reduced framerates when rendering large numbers of Gaussians, falling below the critical threshold for VR. Compared to desktop environments, these issues are drastically amplified by large field-of-view, constant head movements, and high resolution of head-mounted displays (HMDs). In this work, we introduce VRSplat: we combine and extend several recent advancements in 3DGS to address challenges of VR holistically. We show how the ideas of Mini-Splatting, StopThePop, and Optimal Projection can complement each other, by modifying the individual techniques and core 3DGS rasterizer. Additionally, we propose an efficient foveated rasterizer that handles focus and peripheral areas in a single GPU launch, avoiding redundant computations and improving GPU utilization. Our method also incorporates a fine-tuning step that optimizes Gaussian parameters based on StopThePop depth evaluations and Optimal Projection. We validate our method through a controlled user study with 25 participants, showing a strong preference for VRSplat over other configurations of Mini-Splatting. VRSplat is the first, systematically evaluated 3DGS approach capable of supporting modern VR applications, achieving 72+ FPS while eliminating popping and stereo-disrupting floaters.
4.3GRMar 11, 2025
GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and EditingYuanhao Wang, Cheng Zhang, Gonçalo Frazão et al.
We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D garments remains challenging for non-professional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to synthesize novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods.