Junyi Chen

CV
h-index22
34papers
629citations
Novelty46%
AI Score57

34 Papers

IRSep 19, 2024Code
HLLM: Enhancing Sequential Recommendations via Hierarchical Large Language Models for Item and User Modeling

Junyi Chen, Lu Chi, Bingyue Peng et al.

Large Language Models (LLMs) have achieved remarkable success in various fields, prompting several studies to explore their potential in recommendation systems. However, these attempts have so far resulted in only modest improvements over traditional recommendation models. Moreover, three critical questions remain under-explored: firstly, the real value of LLMs' pre-trained weights, often considered to encapsulate world knowledge; secondly, the necessity of fine-tuning for recommendation tasks; lastly, whether LLMs can exhibit the same scalability benefits in recommendation systems as they do in other domains. In this paper, we propose a novel Hierarchical Large Language Model (HLLM) architecture designed to enhance sequential recommendation systems. Our approach employs a two-tier model: the first Item LLM extracts rich content features from the detailed text description of the item, while the second User LLM utilizes these features to predict users' future interests based on their interaction history. Extensive experiments demonstrate that our method effectively leverages the pre-trained capabilities of open-source LLMs, and further fine-tuning leads to significant performance boosts. Additionally, HLLM achieves excellent scalability, with the largest configuration utilizing 7B parameters for both item feature extraction and user interest modeling. Moreover, HLLM offers excellent training and serving efficiency, making it practical in real-world applications. Evaluations on two large-scale datasets, PixelRec and Amazon Reviews, show that HLLM achieves state-of-the-art results, outperforming traditional ID-based models by a wide margin. In online A/B testing, HLLM showcases notable gains, validating its practical impact in real-world recommendation scenarios. Codes are available at https://github.com/bytedance/HLLM.

CVNov 29, 2022Code
PiggyBack: Pretrained Visual Question Answering Environment for Backing up Non-deep Learning Professionals

Zhihao Zhang, Siwen Luo, Junyi Chen et al.

We propose a PiggyBack, a Visual Question Answering platform that allows users to apply the state-of-the-art visual-language pretrained models easily. The PiggyBack supports the full stack of visual question answering tasks, specifically data processing, model fine-tuning, and result visualisation. We integrate visual-language models, pretrained by HuggingFace, an open-source API platform of deep learning technologies; however, it cannot be runnable without programming skills or deep learning understanding. Hence, our PiggyBack supports an easy-to-use browser-based user interface with several deep learning visual language pretrained models for general users and domain experts. The PiggyBack includes the following benefits: Free availability under the MIT License, Portability due to web-based and thus runs on almost any platform, A comprehensive data creation and processing technique, and ease of use on deep learning-based visual language pretrained models. The demo video is available on YouTube and can be found at https://youtu.be/iz44RZ1lF4s.

CVAug 23, 2023
EVE: Efficient Vision-Language Pre-training with Masked Prediction and Modality-Aware MoE

Junyi Chen, Longteng Guo, Jia Sun et al.

Building scalable vision-language models to learn from diverse, multimodal data remains an open challenge. In this paper, we introduce an Efficient Vision-languagE foundation model, namely EVE, which is one unified multimodal Transformer pre-trained solely by one unified pre-training task. Specifically, EVE encodes both vision and language within a shared Transformer network integrated with modality-aware sparse Mixture-of-Experts (MoE) modules, which capture modality-specific information by selectively switching to different experts. To unify pre-training tasks of vision and language, EVE performs masked signal modeling on image-text pairs to reconstruct masked signals, i.e., image pixels and text tokens, given visible signals. This simple yet effective pre-training objective accelerates training by 3.5x compared to the model pre-trained with Image-Text Contrastive and Image-Text Matching losses. Owing to the combination of the unified architecture and pre-training task, EVE is easy to scale up, enabling better downstream performance with fewer resources and faster training speed. Despite its simplicity, EVE achieves state-of-the-art performance on various vision-language downstream tasks, including visual question answering, visual reasoning, and image-text retrieval.

SYJun 12, 2023
Evolving Testing Scenario Generation Method and Intelligence Evaluation Framework for Automated Vehicles

Yining Ma, Wei Jiang, Lingtong Zhang et al.

Interaction between the background vehicles (BVs) and automated vehicles (AVs) in scenario-based testing plays a critical role in evaluating the intelligence of the AVs. Current testing scenarios typically employ predefined or scripted BVs, which inadequately reflect the complexity of human-like social behaviors in real-world driving scenarios, and also lack a systematic metric for evaluating the comprehensive intelligence of AVs. Therefore, this paper proposes an evolving scenario generation method that utilizes deep reinforcement learning (DRL) to create human-like BVs for testing and intelligence evaluation of AVs. Firstly, a class of driver models with human-like competitive, cooperative, and mutual driving motivations is designed. Then, utilizing an improved "level-k" training procedure, the three distinct driver models acquire game-based interactive driving policies. And these models are assigned to BVs for generating evolving scenarios in which all BVs can interact continuously and evolve diverse contents. Next, a framework including safety, driving efficiency, and interaction utility are presented to evaluate and quantify the intelligence performance of 3 systems under test (SUTs), indicating the effectiveness of the evolving scenario for intelligence testing. Finally, the complexity and fidelity of the proposed evolving testing scenario are validated. The results demonstrate that the proposed evolving scenario exhibits the highest level of complexity compared to other baseline scenarios and has more than 85% similarity to naturalistic driving data. This highlights the potential of the proposed method to facilitate the development and evaluation of high-level AVs in a realistic and challenging environment.

CVSep 10, 2024
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction

Junyi Chen, Weicai Ye, Yifan Wang et al.

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

CVMay 21
Bernini: Latent Semantic Planning for Video Diffusion

Bernini Team, Chenchen Liu, Junyi Chen et al.

Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.

LGNov 3, 2023
TinyFormer: Efficient Transformer Design and Deployment on Tiny Devices

Jianlei Yang, Jiacheng Liao, Fanding Lei et al.

Developing deep learning models on tiny devices (e.g. Microcontroller units, MCUs) has attracted much attention in various embedded IoT applications. However, it is challenging to efficiently design and deploy recent advanced models (e.g. transformers) on tiny devices due to their severe hardware resource constraints. In this work, we propose TinyFormer, a framework specifically designed to develop and deploy resource-efficient transformer models on MCUs. TinyFormer consists of SuperNAS, SparseNAS, and SparseEngine. Separately, SuperNAS aims to search for an appropriate supernet from a vast search space. SparseNAS evaluates the best sparse single-path transformer model from the identified supernet. Finally, SparseEngine efficiently deploys the searched sparse models onto MCUs. To the best of our knowledge, SparseEngine is the first deployment framework capable of performing inference of sparse transformer models on MCUs. Evaluation results on the CIFAR-10 dataset demonstrate that TinyFormer can design efficient transformers with an accuracy of 96.1% while adhering to hardware constraints of 1MB storage and 320KB memory. Additionally, TinyFormer achieves significant speedups in sparse inference, up to 12.2x comparing to the CMSIS-NN library. TinyFormer is believed to bring powerful transformers into TinyML scenarios and to greatly expand the scope of deep learning applications

LGMar 25, 2022
LAMBDA: Covering the Solution Set of Black-Box Inequality by Search Space Quantization

Lihao Liu, Tianyue Feng, Xingyu Xing et al.

Black-box functions are broadly used to model complex problems that provide no explicit information but the input and output. Despite existing studies of black-box function optimization, the solution set satisfying an inequality with a black-box function plays a more significant role than only one optimum in many practical situations. Covering as much as possible of the solution set through limited evaluations to the black-box objective function is defined as the Black-Box Coverage (BBC) problem in this paper. We formalized this problem in a sample-based search paradigm and constructed a coverage criterion with Confusion Matrix Analysis. Further, we propose LAMBDA (Latent-Action Monte-Carlo Beam Search with Density Adaption) to solve BBC problems. LAMBDA can focus around the solution set quickly by recursively partitioning the search space into accepted and rejected sub-spaces. Compared with La-MCTS, LAMBDA introduces density information to overcome the sampling bias of optimization and obtain more exploration. Benchmarking shows, LAMBDA achieved state-of-the-art performance among all baselines and was at most 33x faster to get 95% coverage than Random Search. Experiments also demonstrate that LAMBDA has a promising future in the verification of autonomous systems in virtual tests.

IRNov 21, 2023
A Survey on Large Language Models for Personalized and Explainable Recommendations

Junyi Chen

In recent years, Recommender Systems(RS) have witnessed a transformative shift with the advent of Large Language Models(LLMs) in the field of Natural Language Processing(NLP). These models such as OpenAI's GPT-3.5/4, Llama from Meta, have demonstrated unprecedented capabilities in understanding and generating human-like text. This has led to a paradigm shift in the realm of personalized and explainable recommendations, as LLMs offer a versatile toolset for processing vast amounts of textual data to enhance user experiences. To provide a comprehensive understanding of the existing LLM-based recommendation systems, this survey aims to analyze how RS can benefit from LLM-based methodologies. Furthermore, we describe major challenges in Personalized Explanation Generating(PEG) tasks, which are cold-start problems, unfairness and bias problems in RS.

CVJan 5
VINO: A Unified Visual Generator with Interleaved OmniModal Context

Junyi Chen, Tong He, Zhoujie Fu et al.

We present VINO, a unified visual generator that performs image and video generation and editing within a single framework. Instead of relying on task-specific models or independent modules for each modality, VINO uses a shared diffusion backbone that conditions on text, images and videos, enabling a broad range of visual creation and editing tasks under one model. Specifically, VINO couples a vision-language model (VLM) with a Multimodal Diffusion Transformer (MMDiT), where multimodal inputs are encoded as interleaved conditioning tokens, and then used to guide the diffusion process. This design supports multi-reference grounding, long-form instruction following, and coherent identity preservation across static and dynamic content, while avoiding modality-specific architectural components. To train such a unified system, we introduce a multi-stage training pipeline that progressively expands a video generation base model into a unified, multi-task generator capable of both image and video input and output. Across diverse generation and editing benchmarks, VINO demonstrates strong visual quality, faithful instruction following, improved reference and attribute preservation, and more controllable multi-identity edits. Our results highlight a practical path toward scalable unified visual generation, and the promise of interleaved, in-context computation as a foundation for general-purpose visual creation.

CVSep 6, 2023
Hierarchical-level rain image generative model based on GAN

Zhenyuan Liu, Tong Jia, Xingyu Xing et al.

Autonomous vehicles are exposed to various weather during operation, which is likely to trigger the performance limitations of the perception system, leading to the safety of the intended functionality (SOTIF) problems. To efficiently generate data for testing the performance of visual perception algorithms under various weather conditions, a hierarchical-level rain image generative model, rain conditional CycleGAN (RCCycleGAN), is constructed. RCCycleGAN is based on the generative adversarial network (GAN) and can generate images of light, medium, and heavy rain. Different rain intensities are introduced as labels in conditional GAN (CGAN). Meanwhile, the model structure is optimized and the training strategy is adjusted to alleviate the problem of mode collapse. In addition, natural rain images of different intensities are collected and processed for model training and validation. Compared with the two baseline models, CycleGAN and DerainCycleGAN, the peak signal-to-noise ratio (PSNR) of RCCycleGAN on the test dataset is improved by 2.58 dB and 0.74 dB, and the structural similarity (SSIM) is improved by 18% and 8%, respectively. The ablation experiments are also carried out to validate the effectiveness of the model tuning.

CLMar 9Code
SmartThinker: Progressive Chain-of-Thought Length Calibration for Efficient Large Language Model Reasoning

Chenzhi Hu, Qinzhe Hu, Yuhang Xu et al.

Large reasoning models (LRMs) like OpenAI o1 and DeepSeek-R1 achieve high accuracy on complex tasks by adopting long chain-of-thought (CoT) reasoning paths. However, the inherent verbosity of these processes frequently results in redundancy and overthinking. To address this issue, existing works leverage Group Relative Policy Optimization (GRPO) to reduce LRM output length, but their static length reward design cannot dynamically adapt according to the relative problem difficulty and response length distribution, causing over-compression and compromised accuracy. Therefore, we propose SmartThinker, a novel GRPO-based efficient reasoning method with progressive CoT length calibration. SmartThinker makes a two-fold contribution: First, it dynamically estimates the optimal length with peak accuracy during training and guides overlong responses toward it to reduce response length while sustaining accuracy. Second, it dynamically modulates the length reward coefficient to avoid the unwarranted penalization of correct reasoning paths. Extensive experiment results show that SmartThinker achieves up to 52.5% average length compression with improved accuracy, and achieves up to 16.6% accuracy improvement on challenging benchmarks like AIME25. The source code can be found at https://github.com/SJTU-RTEAS/SmartThinker.

CLJun 4, 2025Code
Pre$^3$: Enabling Deterministic Pushdown Automata for Faster Structured LLM Generation

Junyi Chen, Shihao Bai, Zaijun Wang et al.

Extensive LLM applications demand efficient structured generations, particularly for LR(1) grammars, to produce outputs in specified formats (e.g., JSON). Existing methods primarily parse LR(1) grammars into a pushdown automaton (PDA), leading to runtime execution overhead for context-dependent token processing, especially inefficient under large inference batches. To address these issues, we propose Pre$^3$ that exploits deterministic pushdown automata (DPDA) to optimize the constrained LLM decoding efficiency. First, by precomputing prefix-conditioned edges during the preprocessing, Pre$^3$ enables ahead-of-time edge analysis and thus makes parallel transition processing possible. Second, by leveraging the prefix-conditioned edges, Pre$^3$ introduces a novel approach that transforms LR(1) transition graphs into DPDA, eliminating the need for runtime path exploration and achieving edge transitions with minimal overhead. Pre$^3$ can be seamlessly integrated into standard LLM inference frameworks, reducing time per output token (TPOT) by up to 40% and increasing throughput by up to 36% in our experiments. Our code is available at https://github.com/ModelTC/lightllm.

CVSep 5, 2025Code
WinT3R: Window-Based Streaming Reconstruction with Camera Token Pool

Zizun Li, Jianjun Zhou, Yifan Wang et al.

We present WinT3R, a feed-forward reconstruction model capable of online prediction of precise camera poses and high-quality point maps. Previous methods suffer from a trade-off between reconstruction quality and real-time performance. To address this, we first introduce a sliding window mechanism that ensures sufficient information exchange among frames within the window, thereby improving the quality of geometric predictions without large computation. In addition, we leverage a compact representation of cameras and maintain a global camera token pool, which enhances the reliability of camera pose estimation without sacrificing efficiency. These designs enable WinT3R to achieve state-of-the-art performance in terms of online reconstruction quality, camera pose estimation, and reconstruction speed, as validated by extensive experiments on diverse datasets. Code and model are publicly available at https://github.com/LiZizun/WinT3R.

IRAug 25, 2025Code
HLLM-Creator: Hierarchical LLM-based Personalized Creative Generation

Junyi Chen, Lu Chi, Siliang Xu et al.

AI-generated content technologies are widely used in content creation. However, current AIGC systems rely heavily on creators' inspiration, rarely generating truly user-personalized content. In real-world applications such as online advertising, a single product may have multiple selling points, with different users focusing on different features. This underscores the significant value of personalized, user-centric creative generation. Effective personalized content generation faces two main challenges: (1) accurately modeling user interests and integrating them into the content generation process while adhering to factual constraints, and (2) ensuring high efficiency and scalability to handle the massive user base in industrial scenarios. Additionally, the scarcity of personalized creative data in practice complicates model training, making data construction another key hurdle. We propose HLLM-Creator, a hierarchical LLM framework for efficient user interest modeling and personalized content generation. During inference, a combination of user clustering and a user-ad-matching-prediction based pruning strategy is employed to significantly enhance generation efficiency and reduce computational overhead, making the approach suitable for large-scale deployment. Moreover, we design a data construction pipeline based on chain-of-thought reasoning, which generates high-quality, user-specific creative titles and ensures factual consistency despite limited personalized data. This pipeline serves as a critical foundation for the effectiveness of our model. Extensive experiments on personalized title generation for Douyin Search Ads show the effectiveness of HLLM-Creator. Online A/B test shows a 0.476% increase on Adss, paving the way for more effective and efficient personalized generation in industrial scenarios. Codes for academic dataset are available at https://github.com/bytedance/HLLM.

CVMar 24, 2025
Aether: Geometric-Aware Unified World Modeling

Aether Team, Haoyi Zhu, Yifan Wang et al.

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates zero-shot synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Notably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.

RODec 2, 2025
VLM as Strategist: Adaptive Generation of Safety-critical Testing Scenarios via Guided Diffusion

Xinzheng Wu, Junyi Chen, Naiting Zhong et al.

The safe deployment of autonomous driving systems (ADSs) relies on comprehensive testing and evaluation. However, safety-critical scenarios that can effectively expose system vulnerabilities are extremely sparse in the real world. Existing scenario generation methods face challenges in efficiently constructing long-tail scenarios that ensure fidelity, criticality, and interactivity, while particularly lacking real-time dynamic response capabilities to the vehicle under test (VUT). To address these challenges, this paper proposes a safety-critical testing scenario generation framework that integrates the high-level semantic understanding capabilities of Vision Language Models (VLMs) with the fine-grained generation capabilities of adaptive guided diffusion models. The framework establishes a three-layer hierarchical architecture comprising a strategic layer for VLM-directed scenario generation objective determination, a tactical layer for guidance function formulation, and an operational layer for guided diffusion execution. We first establish a high-quality fundamental diffusion model that learns the data distribution of real driving scenarios. Next, we design an adaptive guided diffusion method that enables real-time, precise control of background vehicles (BVs) in closed-loop simulation. The VLM is then incorporated to autonomously generate scenario generation objectives and guidance functions through deep scenario understanding and risk reasoning, ultimately guiding the diffusion model to achieve VLM-directed scenario generation. Experimental results demonstrate that the proposed method can efficiently generate realistic, diverse, and highly interactive safety-critical testing scenarios. Furthermore, case studies validate the adaptability and VLM-directed generation performance of the proposed method.

CVJun 1, 2025
DeepVerse: 4D Autoregressive Video Generation as a World Model

Junyi Chen, Haoyi Zhu, Xianglong He et al.

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive models primarily predict visual observations, thereby neglecting crucial hidden states like geometric structures and spatial coherence. This leads to rapid error accumulation and temporal inconsistency. To address these limitations, we introduce DeepVerse, a novel 4D interactive world model explicitly incorporating geometric predictions from previous timesteps into current predictions conditioned on actions. Experiments demonstrate that by incorporating explicit geometric constraints, DeepVerse captures richer spatio-temporal relationships and underlying physical dynamics. This capability significantly reduces drift and enhances temporal consistency, enabling the model to reliably generate extended future sequences and achieve substantial improvements in prediction accuracy, visual realism, and scene rationality. Furthermore, our method provides an effective solution for geometry-aware memory retrieval, effectively preserving long-term spatial consistency. We validate the effectiveness of DeepVerse across diverse scenarios, establishing its capacity for high-fidelity, long-horizon predictions grounded in geometry-aware dynamics.

CVJul 11, 2025
From Physics to Foundation Models: A Review of AI-Driven Quantitative Remote Sensing Inversion

Zhenyu Yu, Mohd Yamani Idna Idris, Hua Wang et al.

Quantitative remote sensing inversion aims to estimate continuous surface variables-such as biomass, vegetation indices, and evapotranspiration-from satellite observations, supporting applications in ecosystem monitoring, carbon accounting, and land management. With the evolution of remote sensing systems and artificial intelligence, traditional physics-based paradigms are giving way to data-driven and foundation model (FM)-based approaches. This paper systematically reviews the methodological evolution of inversion techniques, from physical models (e.g., PROSPECT, SCOPE, DART) to machine learning methods (e.g., deep learning, multimodal fusion), and further to foundation models (e.g., SatMAE, GFM, mmEarth). We compare the modeling assumptions, application scenarios, and limitations of each paradigm, with emphasis on recent FM advances in self-supervised pretraining, multi-modal integration, and cross-task adaptation. We also highlight persistent challenges in physical interpretability, domain generalization, limited supervision, and uncertainty quantification. Finally, we envision the development of next-generation foundation models for remote sensing inversion, emphasizing unified modeling capacity, cross-domain generalization, and physical interpretability.

CVDec 23, 2024
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

Yuanyuan Gao, Yalun Dai, Hao Li et al.

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

CVJul 17, 2025
$π^3$: Permutation-Equivariant Visual Geometry Learning

Yifan Wang, Jianjun Zhou, Haoyi Zhu et al.

We introduce $π^3$, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, $π^3$ employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design not only makes our model inherently robust to input ordering, but also leads to higher accuracy and performance. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models are publicly available.

CVMar 29, 2025
MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs

Xianglong He, Junyi Chen, Di Huang et al.

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35$\times$ faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.

CVOct 24, 2024
Where Am I and What Will I See: An Auto-Regressive Model for Spatial Localization and View Prediction

Junyi Chen, Di Huang, Weicai Ye et al.

Spatial intelligence is the ability of a machine to perceive, reason, and act in three dimensions within space and time. Recent advancements in large-scale auto-regressive models have demonstrated remarkable capabilities across various reasoning tasks. However, these models often struggle with fundamental aspects of spatial reasoning, particularly in answering questions like "Where am I?" and "What will I see?". While some attempts have been done, existing approaches typically treat them as separate tasks, failing to capture their interconnected nature. In this paper, we present Generative Spatial Transformer (GST), a novel auto-regressive framework that jointly addresses spatial localization and view prediction. Our model simultaneously estimates the camera pose from a single image and predicts the view from a new camera pose, effectively bridging the gap between spatial awareness and visual prediction. The proposed innovative camera tokenization method enables the model to learn the joint distribution of 2D projections and their corresponding spatial perspectives in an auto-regressive manner. This unified training paradigm demonstrates that joint optimization of pose estimation and novel view synthesis leads to improved performance in both tasks, for the first time, highlighting the inherent relationship between spatial awareness and visual prediction.

AIJan 21, 2025
Make Full Use of Testing Information: An Integrated Accelerated Testing and Evaluation Method for Autonomous Driving Systems

Xinzheng Wu, Junyi Chen, Jianfeng Wu et al.

Testing and evaluation is an important step before the large-scale application of the autonomous driving systems (ADSs). Based on the three level of scenario abstraction theory, a testing can be performed within a logical scenario, followed by an evaluation stage which is inputted with the testing results of each concrete scenario generated from the logical parameter space. During the above process, abundant testing information is produced which is beneficial for comprehensive and accurate evaluations. To make full use of testing information, this paper proposes an Integrated accelerated Testing and Evaluation Method (ITEM). Based on a Monte Carlo Tree Search (MCTS) paradigm and a dual surrogates testing framework proposed in our previous work, this paper applies the intermediate information (i.e., the tree structure, including the affiliation of each historical sampled point with the subspaces and the parent-child relationship between subspaces) generated during the testing stage into the evaluation stage to achieve accurate hazardous domain identification. Moreover, to better serve this purpose, the UCB calculation method is improved to allow the search algorithm to focus more on the hazardous domain boundaries. Further, a stopping condition is constructed based on the convergence of the search algorithm. Ablation and comparative experiments are then conducted to verify the effectiveness of the improvements and the superiority of the proposed method. The experimental results show that ITEM could well identify the hazardous domains in both low- and high-dimensional cases, regardless of the shape of the hazardous domains, indicating its generality and potential for the safety evaluation of ADSs.

AINov 30, 2024
LAMBDA: Covering the Multimodal Critical Scenarios for Automated Driving Systems by Search Space Quantization

Xinzheng Wu, Junyi Chen, Xingyu Xing et al.

Scenario-based virtual testing is one of the most significant methods to test and evaluate the safety of automated driving systems (ADSs). However, it is impractical to enumerate all concrete scenarios in a logical scenario space and test them exhaustively. Recently, Black-Box Optimization (BBO) was introduced to accelerate the scenario-based test of ADSs by utilizing the historical test information to generate new test cases. However, a single optimum found by the BBO algorithm is insufficient for the purpose of a comprehensive safety evaluation of ADSs in a logical scenario. In fact, all the subspaces representing danger in the logical scenario space, rather than only the most critical concrete scenario, play a more significant role for the safety evaluation. Covering as many of the critical concrete scenarios in a logical scenario space through a limited number of tests is defined as the Black-Box Coverage (BBC) problem in this paper. We formalized this problem in a sample-based search paradigm and constructed a coverage criterion with Confusion Matrix Analysis. Furthermore, we propose LAMBDA (Latent-Action Monte-Carlo Beam Search with Density Adaption) to solve BBC problems. LAMBDA can quickly focus on critical subspaces by recursively partitioning the logical scenario space into accepted and rejected parts. Compared with its predecessor LaMCTS, LAMBDA introduces sampling density to overcome the sampling bias from optimization and Beam Search to obtain more parallelizability. Experimental results show that LAMBDA achieves state-of-the-art performance among all baselines and can reach at most 33 and 6000 times faster than Random Search to get 95% coverage of the critical areas in 2- and 5-dimensional synthetic functions, respectively. Experiments also demonstrate that LAMBDA has a promising future in the safety evaluation of ADSs in virtual tests.

CVNov 25, 2025
iMontage: Unified, Versatile, Highly Dynamic Many-to-many Image Generation

Zhoujie Fu, Xianfang Zeng, Jinghong Lan et al.

Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data. We hypothesize that by injecting the rich and unconstrained content diversity from image data into this coherent temporal framework, we can generate image sets that feature both natural transitions and a far more expansive dynamic range. To this end, we introduce iMontage, a unified framework designed to repurpose a powerful video model into an all-in-one image generator. The framework consumes and produces variable-length image sets, unifying a wide array of image generation and editing tasks. To achieve this, we propose an elegant and minimally invasive adaptation strategy, complemented by a tailored data curation process and training paradigm. This approach allows the model to acquire broad image manipulation capabilities without corrupting its invaluable original motion priors. iMontage excels across several mainstream many-in-many-out tasks, not only maintaining strong cross-image contextual consistency but also generating scenes with extraordinary dynamics that surpass conventional scopes. Find our homepage at: https://kr1sjfu.github.io/iMontage-web/.

LGOct 3, 2025
TokenFlow: Responsive LLM Text Streaming Serving under Request Burst via Preemptive Scheduling

Junyi Chen, Chuheng Du, Renyuan Liu et al.

Real-time LLM interactions demand streamed token generations, where text tokens are progressively generated and delivered to users while balancing two objectives: responsiveness (i.e., low time-to-first-token) and steady generation (i.e.,required time-between-tokens). Standard LLM serving systems suffer from the inflexibility caused by non-preemptive request scheduling and reactive memory management, leading to poor resource utilization and low request processing parallelism under request bursts. Therefore, we present TokenFlow, a novel LLM serving system with enhanced text streaming performance via preemptive request scheduling and proactive key-value (KV) cache management. TokenFlow dynamically prioritizes requests based on real-time token buffer occupancy and token consumption rate, while actively transferring KV cache between GPU and CPU memory in the background and overlapping I/O with computation to minimize request preemption overhead. Extensive experiments on Llama3-8B and Qwen2.5-32B across multiple GPUs (RTX 4090, A6000, H200) demonstrate that TokenFlow achieves up to 82.5% higher effective throughput (accounting for actual user consumption) while reducing P99 TTFT by up to 80.2%, without degrading overall token throughput.

CVSep 15, 2025
OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

Yang Zhou, Yifan Wang, Jianjun Zhou et al.

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

LGAug 4, 2025
An Evolving Scenario Generation Method based on Dual-modal Driver Model Trained by Multi-Agent Reinforcement Learning

Xinzheng Wu, Junyi Chen, Shaolingfeng Ye et al.

In the autonomous driving testing methods based on evolving scenarios, the construction method of the driver model, which determines the driving maneuvers of background vehicles (BVs) in the scenario, plays a critical role in generating safety-critical scenarios. In particular, the cooperative adversarial driving characteristics between BVs can contribute to the efficient generation of safety-critical scenarios with high testing value. In this paper, a multi-agent reinforcement learning (MARL) method is used to train and generate a dual-modal driver model (Dual-DM) with non-adversarial and adversarial driving modalities. The model is then connected to a continuous simulated traffic environment to generate complex, diverse and strong interactive safety-critical scenarios through evolving scenario generation method. After that, the generated evolving scenarios are evaluated in terms of fidelity, test efficiency, complexity and diversity. Results show that without performance degradation in scenario fidelity (>85% similarity to real-world scenarios) and complexity (complexity metric: 0.45, +32.35% and +12.5% over two baselines), Dual-DM achieves a substantial enhancement in the efficiency of generating safety-critical scenarios (efficiency metric: 0.86, +195% over two baselines). Furthermore, statistical analysis and case studies demonstrate the diversity of safety-critical evolving scenarios generated by Dual-DM in terms of the adversarial interaction patterns. Therefore, Dual-DM can greatly improve the performance of the generation of safety-critical scenarios through evolving scenario generation method.

HCMay 29, 2025
RISEE: A Highly Interactive Naturalistic Driving Trajectories Dataset with Human Subjective Risk Perception and Eye-tracking Information

Xinzheng Wu, Junyi Chen, Peiyi Wang et al.

In the research and development (R&D) and verification and validation (V&V) phases of autonomous driving decision-making and planning systems, it is necessary to integrate human factors to achieve decision-making and evaluation that align with human cognition. However, most existing datasets primarily focus on vehicle motion states and trajectories, neglecting human-related information. In addition, current naturalistic driving datasets lack sufficient safety-critical scenarios while simulated datasets suffer from low authenticity. To address these issues, this paper constructs the Risk-Informed Subjective Evaluation and Eye-tracking (RISEE) dataset which specifically contains human subjective evaluations and eye-tracking data apart from regular naturalistic driving trajectories. By leveraging the complementary advantages of drone-based (high realism and extensive scenario coverage) and simulation-based (high safety and reproducibility) data collection methods, we first conduct drone-based traffic video recording at a highway ramp merging area. After that, the manually selected highly interactive scenarios are reconstructed in simulation software, and drivers' first-person view (FPV) videos are generated, which are then viewed and evaluated by recruited participants. During the video viewing process, participants' eye-tracking data is collected. After data processing and filtering, 3567 valid subjective risk ratings from 101 participants across 179 scenarios are retained, along with 2045 qualified eye-tracking data segments. The collected data and examples of the generated FPV videos are available in our website.

ROMay 19, 2025
Investigating Active Sampling for Hardness Classification with Vision-Based Tactile Sensors

Junyi Chen, Alap Kshirsagar, Frederik Heller et al.

One of the most important object properties that humans and robots perceive through touch is hardness. This paper investigates information-theoretic active sampling strategies for sample-efficient hardness classification with vision-based tactile sensors. We evaluate three probabilistic classifier models and two model-uncertainty-based sampling strategies on a robotic setup as well as on a previously published dataset of samples collected by human testers. Our findings indicate that the active sampling approaches, driven by uncertainty metrics, surpass a random sampling baseline in terms of accuracy and stability. Additionally, while in our human study, the participants achieve an average accuracy of 48.00%, our best approach achieves an average accuracy of 88.78% on the same set of objects, demonstrating the effectiveness of vision-based tactile sensors for object hardness classification.

SIDec 30, 2024
Two Birds with One Stone: Improving Rumor Detection by Addressing the Unfairness Issue

Junyi Chen, Mengjia Wu, Qian Liu et al.

The degraded performance and group unfairness caused by confounding sensitive attributes in rumor detection remains relatively unexplored. To address this, we propose a two-step framework. Initially, it identifies confounding sensitive attributes that limit rumor detection performance and cause unfairness across groups. Subsequently, we aim to learn equally informative representations through invariant learning. Our method considers diverse sets of groups without sensitive attribute annotations. Experiments show our method easily integrates with existing rumor detectors, significantly improving both their detection performance and fairness.

CVMar 19, 2024
GVGEN: Text-to-3D Generation with Volumetric Representation

Xianglong He, Junyi Chen, Sida Peng et al.

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/

IRFeb 12, 2018
Towards an Open Science Platform for the Evaluation of Data Fusion

Weinan Huang, Junyi Chen, Lei Meng et al.

Combining the results of different search engines in order to improve upon their performance has been the subject of many research papers. This has become known as the "Data Fusion" task, and has great promise in dealing with the vast quantity of unstructured textual data that is a feature of many Big Data scenarios. However, no universally-accepted evaluation methodology has emerged in the community. This makes it difficult to make meaningful comparisons between the various proposed techniques from reading the literature alone. Variations in the datasets, metrics, and baseline results have all contributed to this difficulty. This paper argues that a more unified approach is required, and that a centralised software platform should be developed to aid researchers in making comparisons between their algorithms and others. The desirable qualities of such a system have been identified and proposed, and an early prototype has been developed. Re-implementing algorithms published by other researchers is a great burden on those proposing new techniques. The prototype system has the potential to greatly reduce this burden and thus encourage more comparable results being generated and published more easily.