Martino Bernasconi

LG
h-index52
13papers
74citations
Novelty56%
AI Score57

13 Papers

GTMay 27
Improved Hardness Results for Min-Max Optimization with Coupled Constraints

Martino Bernasconi, Matteo Castiglioni, Andrea Celli et al.

We investigate the computational complexity of min-max optimization under coupled constraints. The work of Daskalakis, Skoulakis, and Zampetakis [DSZ21] was the first to study min-max optimization through the lens of computational complexity, showing that min-max problems with nonconvex-nonconcave objectives are PPAD-hard under coupled constraints. By carefully exploiting the coupled constraints rather than the structure of the objective function, we are able to significantly simplify and strengthen the proof of the hardness result. More precisely, the first contribution of this paper is a fundamentally new proof of their main result, which improves it in multiple directions: it holds for degree-$2$ polynomials which are quadratic-linear, it improves the dependence on the parameters of the problem (also yielding constant inapproximability for gradient descent-ascent in $\ell_\infty$-norm), and it is much simpler than previous approaches. Second, we show that with general constraints (i.e., the min player and max player have different constraints), even convex-concave (bilinear) min-max optimization becomes PPAD-hard. Along the way, we also provide PPAD-membership of a general problem related to quasi-variational inequalities, which has applications beyond our problem.

GTJun 4
Regret Minimization in Single-Dimensional Contract-Design with Binary Actions

Riccardo Poiani, Martino Bernasconi, Andrea Celli

We study principal-agent problems in which a principal commits to an outcome-dependent payment scheme (i.e., a contract) in order to induce an agent to take a costly action leading to a favorable outcome. We consider the online extension of the classical (one-shot) principal-agent problem, in which the principal repeatedly interacts with agents by proposing contracts over multiple rounds. The principal has no information about the agents and, crucially, does not observe their actions. As a result, the principal must learn an optimal contract using only the realized outcomes observed at each round. We focus on the setting with binary actions and single-dimensional agent types, where the agent's private type represents their cost per unit-of-effort. For adversarial-type sequences, we provide tight $Θ(T^{2/3})$ regret guarantees. Remarkably, this rate is completely independent of the number of outcomes $m$. The upper bound is based on two key components: 1) a reduction to a one-dimensional threshold optimization problem and 2) a non-uniform discretization to handle the non-Lipschitz nature of the problem. Moreover, in the case of a single (fixed) hidden type, we show that it is possible to improve the rates and provide a tight $\widetildeΘ(\sqrt{T})$ regret bound. Our algorithm is based on an explore-then-commit strategy where we first approximately learn the hidden type via a stochastic binary search, and then we commit to a ``robustified'' near-optimal contract.

LGSep 8, 2022
Sequential Information Design: Learning to Persuade in the Dark

Martino Bernasconi, Matteo Castiglioni, Alberto Marchesi et al.

We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with $\tilde{O}(\sqrt{T})$ regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an $α\in [1/2, 1]$ as input, ensures $\tilde{O}({T^α})$ and $\tilde{O}( T^{\max \{ α, 1-\fracα{2} \} })$ regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.

GTOct 18, 2023
No-Regret Learning in Bilateral Trade via Global Budget Balance

Martino Bernasconi, Matteo Castiglioni, Andrea Celli et al.

Bilateral trade models the problem of intermediating between two rational agents -- a seller and a buyer -- both characterized by a private valuation for an item they want to trade. We study the online learning version of the problem, in which at each time step a new seller and buyer arrive and the learner has to set prices for them without any knowledge about their (adversarially generated) valuations. In this setting, known impossibility results rule out the existence of no-regret algorithms when budget balanced has to be enforced at each time step. In this paper, we introduce the notion of \emph{global budget balance}, which only requires the learner to fulfill budget balance over the entire time horizon. Under this natural relaxation, we provide the first no-regret algorithms for adversarial bilateral trade under various feedback models. First, we show that in the full-feedback model, the learner can guarantee $\tilde O(\sqrt{T})$ regret against the best fixed prices in hindsight, and that this bound is optimal up to poly-logarithmic terms. Second, we provide a learning algorithm guaranteeing a $\tilde O(T^{3/4})$ regret upper bound with one-bit feedback, which we complement with a $Ω(T^{5/7})$ lower bound that holds even in the two-bit feedback model. Finally, we introduce and analyze an alternative benchmark that is provably stronger than the best fixed prices in hindsight and is inspired by the literature on bandits with knapsacks.

LGJun 14, 2023
Bandits with Replenishable Knapsacks: the Best of both Worlds

Martino Bernasconi, Matteo Castiglioni, Andrea Celli et al.

The bandits with knapsack (BwK) framework models online decision-making problems in which an agent makes a sequence of decisions subject to resource consumption constraints. The traditional model assumes that each action consumes a non-negative amount of resources and the process ends when the initial budgets are fully depleted. We study a natural generalization of the BwK framework which allows non-monotonic resource utilization, i.e., resources can be replenished by a positive amount. We propose a best-of-both-worlds primal-dual template that can handle any online learning problem with replenishment for which a suitable primal regret minimizer exists. In particular, we provide the first positive results for the case of adversarial inputs by showing that our framework guarantees a constant competitive ratio $α$ when $B=Ω(T)$ or when the possible per-round replenishment is a positive constant. Moreover, under a stochastic input model, our algorithm yields an instance-independent $\tilde{O}(T^{1/2})$ regret bound which complements existing instance-dependent bounds for the same setting. Finally, we provide applications of our framework to some economic problems of practical relevance.

GTFeb 13
Nonparametric Contextual Online Bilateral Trade

Emanuele Coccia, Martino Bernasconi, Andrea Celli

We study the problem of contextual online bilateral trade. At each round, the learner faces a seller-buyer pair and must propose a trade price without observing their private valuations for the item being sold. The goal of the learner is to post prices to facilitate trades between the two parties. Before posting a price, the learner observes a $d$-dimensional context vector that influences the agent's valuations. Prior work in the contextual setting has focused on linear models. In this work, we tackle a general nonparametric setting in which the buyer's and seller's valuations behave according to arbitrary Lipschitz functions of the context. We design an algorithm that leverages contextual information through a hierarchical tree construction and guarantees regret $\widetilde{O}(T^{{(d-1)}/d})$. Remarkably, our algorithm operates under two stringent features of the setting: (1) one-bit feedback, where the learner only observes whether a trade occurred or not, and (2) strong budget balance, where the learner cannot subsidize or profit from the market participants. We further provide a matching lower bound in the full-feedback setting, demonstrating the tightness of our regret bound.

DSMay 13
Min-Max Optimization Requires Exponentially Many Queries

Martino Bernasconi, Matteo Castiglioni, Andrea Celli et al.

We study the query complexity of min-max optimization of a nonconvex-nonconcave function $f$ over $[0,1]^d \times [0,1]^d$. We show that, given oracle access to $f$ and to its gradient $\nabla f$, any algorithm that finds an $\varepsilon$-approximate stationary point must make a number of queries that is exponential in $1/\varepsilon$ or $d$.

GTFeb 4
Optimal Rates for Feasible Payoff Set Estimation in Games

Annalisa Barbara, Riccardo Poiani, Martino Bernasconi et al.

We study a setting in which two players play a (possibly approximate) Nash equilibrium of a bimatrix game, while a learner observes only their actions and has no knowledge of the equilibrium or the underlying game. A natural question is whether the learner can rationalize the observed behavior by inferring the players' payoff functions. Rather than producing a single payoff estimate, inverse game theory aims to identify the entire set of payoffs consistent with observed behavior, enabling downstream use in, e.g., counterfactual analysis and mechanism design across applications like auctions, pricing, and security games. We focus on the problem of estimating the set of feasible payoffs with high probability and up to precision $ε$ on the Hausdorff metric. We provide the first minimax-optimal rates for both exact and approximate equilibrium play, in zero-sum as well as general-sum games. Our results provide learning-theoretic foundations for set-valued payoff inference in multi-agent environments.

LGMay 10, 2024
No-Regret is not enough! Bandits with General Constraints through Adaptive Regret Minimization

Martino Bernasconi, Matteo Castiglioni, Andrea Celli

In the bandits with knapsacks framework (BwK) the learner has $m$ resource-consumption (packing) constraints. We focus on the generalization of BwK in which the learner has a set of general long-term constraints. The goal of the learner is to maximize their cumulative reward, while at the same time achieving small cumulative constraints violations. In this scenario, there exist simple instances where conventional methods for BwK fail to yield sublinear violations of constraints. We show that it is possible to circumvent this issue by requiring the primal and dual algorithm to be weakly adaptive. Indeed, even in absence on any information on the Slater's parameter $ρ$ characterizing the problem, the interplay between weakly adaptive primal and dual regret minimizers yields a "self-bounding" property of dual variables. In particular, their norm remains suitably upper bounded across the entire time horizon even without explicit projection steps. By exploiting this property, we provide best-of-both-worlds guarantees for stochastic and adversarial inputs. In the first case, we show that the algorithm guarantees sublinear regret. In the latter case, we establish a tight competitive ratio of $ρ/(1+ρ)$. In both settings, constraints violations are guaranteed to be sublinear in time. Finally, this results allow us to obtain new result for the problem of contextual bandits with linear constraints, providing the first no-$α$-regret guarantees for adversarial contexts.

LGJan 31, 2025
Nearly-Optimal Bandit Learning in Stackelberg Games with Side Information

Maria-Florina Balcan, Martino Bernasconi, Matteo Castiglioni et al.

We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the follower best-responds. We provide learning algorithms for the leader which achieve $O(T^{1/2})$ regret under bandit feedback, an improvement from the previously best-known rates of $O(T^{2/3})$. Our algorithms rely on a reduction to linear contextual bandits in the utility space: In each round, a linear contextual bandit algorithm recommends a utility vector, which our algorithm inverts to determine the leader's mixed strategy. We extend our algorithms to the setting in which the leader's utility function is unknown, and also apply it to the problems of bidding in second-price auctions with side information and online Bayesian persuasion with public and private states. Finally, we observe that our algorithms empirically outperform previous results on numerical simulations.

LGOct 3, 2025
Online Learning in the Random Order Model

Martino Bernasconi, Andrea Celli, Riccardo Colini-Baldeschi et al.

In the random-order model for online learning, the sequence of losses is chosen upfront by an adversary and presented to the learner after a random permutation. Any random-order input is \emph{asymptotically} equivalent to a stochastic i.i.d. one, but, for finite times, it may exhibit significant {\em non-stationarity}, which can hinder the performance of stochastic learning algorithms. While algorithms for adversarial inputs naturally maintain their regret guarantees in random order, simple no-regret algorithms exist for the stochastic model that fail against random-order instances. In this paper, we propose a general template to adapt stochastic learning algorithms to the random-order model without substantially affecting their regret guarantees. This allows us to recover improved regret bounds for prediction with delays, online learning with constraints, and bandits with switching costs. Finally, we investigate online classification and prove that, in random order, learnability is characterized by the VC dimension rather than the Littlestone dimension, thus providing a further separation from the general adversarial model.

LGMay 28, 2025
Non-Asymptotic Analysis of (Sticky) Track-and-Stop

Riccardo Poiani, Martino Bernasconi, Andrea Celli

In pure exploration problems, a statistician sequentially collects information to answer a question about some stochastic and unknown environment. The probability of returning a wrong answer should not exceed a maximum risk parameter $δ$ and good algorithms make as few queries to the environment as possible. The Track-and-Stop algorithm is a pioneering method to solve these problems. Specifically, it is well-known that it enjoys asymptotic optimality sample complexity guarantees for $δ\to 0$ whenever the map from the environment to its correct answers is single-valued (e.g., best-arm identification with a unique optimal arm). The Sticky Track-and-Stop algorithm extends these results to settings where, for each environment, there might exist multiple correct answers (e.g., $ε$-optimal arm identification). Although both methods are optimal in the asymptotic regime, their non-asymptotic guarantees remain unknown. In this work, we fill this gap and provide non-asymptotic guarantees for both algorithms.

LGMay 28, 2025
Pure Exploration with Infinite Answers

Riccardo Poiani, Martino Bernasconi, Andrea Celli

We study pure exploration problems where the set of correct answers is possibly infinite, e.g., the regression of any continuous function of the means of the bandit. We derive an instance-dependent lower bound for these problems. By analyzing it, we discuss why existing methods (i.e., Sticky Track-and-Stop) for finite answer problems fail at being asymptotically optimal in this more general setting. Finally, we present a framework, Sticky-Sequence Track-and-Stop, which generalizes both Track-and-Stop and Sticky Track-and-Stop, and that enjoys asymptotic optimality. Due to its generality, our analysis also highlights special cases where existing methods enjoy optimality.