Jiwon Seo

LG
h-index6
15papers
432citations
Novelty44%
AI Score47

15 Papers

CLJun 30, 2023Code
X-RiSAWOZ: High-Quality End-to-End Multilingual Dialogue Datasets and Few-shot Agents

Mehrad Moradshahi, Tianhao Shen, Kalika Bali et al. · stanford

Task-oriented dialogue research has mainly focused on a few popular languages like English and Chinese, due to the high dataset creation cost for a new language. To reduce the cost, we apply manual editing to automatically translated data. We create a new multilingual benchmark, X-RiSAWOZ, by translating the Chinese RiSAWOZ to 4 languages: English, French, Hindi, Korean; and a code-mixed English-Hindi language. X-RiSAWOZ has more than 18,000 human-verified dialogue utterances for each language, and unlike most multilingual prior work, is an end-to-end dataset for building fully-functioning agents. The many difficulties we encountered in creating X-RiSAWOZ led us to develop a toolset to accelerate the post-editing of a new language dataset after translation. This toolset improves machine translation with a hybrid entity alignment technique that combines neural with dictionary-based methods, along with many automated and semi-automated validation checks. We establish strong baselines for X-RiSAWOZ by training dialogue agents in the zero- and few-shot settings where limited gold data is available in the target language. Our results suggest that our translation and post-editing methodology and toolset can be used to create new high-quality multilingual dialogue agents cost-effectively. Our dataset, code, and toolkit are released open-source.

LGMar 6, 2023
Testing the Channels of Convolutional Neural Networks

Kang Choi, Donghyun Son, Younghoon Kim et al.

Neural networks have complex structures, and thus it is hard to understand their inner workings and ensure correctness. To understand and debug convolutional neural networks (CNNs) we propose techniques for testing the channels of CNNs. We design FtGAN, an extension to GAN, that can generate test data with varying the intensity (i.e., sum of the neurons) of a channel of a target CNN. We also proposed a channel selection algorithm to find representative channels for testing. To efficiently inspect the target CNN's inference computations, we define unexpectedness score, which estimates how similar the inference computation of the test data is to that of the training data. We evaluated FtGAN with five public datasets and showed that our techniques successfully identify defective channels in five different CNN models.

LGApr 15
Robust Ultra Low-Bit Post-Training Quantization via Stable Diagonal Curvature Estimate

Jaemin Kim, Sungkyun Kim, Junyeol Lee et al.

Large Language Models (LLMs) are widely used across many domains, but their scale makes deployment challenging. Post-Training Quantization (PTQ) reduces memory footprint without retraining by leveraging a small calibration set. Recent Hessian-based PTQ methods compensate quantization error via cross-channel dependencies, but such approaches degrade at low bit-widths due to noisy curvature estimates from limited calibration data. We propose DASH-Q, a robust PTQ framework using diagonal Hessian approximation and iterative weighted least squares. By discarding noise-prone dependencies, DASH-Q filters sampling noise while prioritizing the preservation of salient feature power. We outperform other PTQ baselines in ultra low-bit regime, improving zero-shot accuracy by 7.01% on average and up to 14.01% over the strongest baselines across five baseline LLM models, while showing robust and stable performance with very small calibration data.

DCMar 15, 2024
ExeGPT: Constraint-Aware Resource Scheduling for LLM Inference

Hyungjun Oh, Kihong Kim, Jaemin Kim et al.

This paper presents ExeGPT, a distributed system designed for constraint-aware LLM inference. ExeGPT finds and runs with an optimal execution schedule to maximize inference throughput while satisfying a given latency constraint. By leveraging the distribution of input and output sequences, it effectively allocates resources and determines optimal execution configurations, including batch sizes and partial tensor parallelism. We also introduce two scheduling strategies based on Round-Robin Allocation and Workload-Aware Allocation policies, suitable for different NLP workloads. We evaluate ExeGPT on six LLM instances of T5, OPT, and GPT-3 and five NLP tasks, each with four distinct latency constraints. Compared to FasterTransformer, ExeGPT achieves up to 15.2x improvements in throughput and 6x improvements in latency. Overall, ExeGPT achieves an average throughput gain of 2.9x across twenty evaluation scenarios. Moreover, when adapting to changing sequence distributions, the cost of adjusting the schedule in ExeGPT is reasonably modest. ExeGPT proves to be an effective solution for optimizing and executing LLM inference for diverse NLP workload and serving conditions.

ASDec 15, 2023
IR-UWB Radar-Based Contactless Silent Speech Recognition of Vowels, Consonants, Words, and Phrases

Sunghwa Lee, Younghoon Shin, Myungjong Kim et al.

Several sensing techniques have been proposed for silent speech recognition (SSR); however, many of these methods require invasive processes or sensor attachment to the skin using adhesive tape or glue, rendering them unsuitable for frequent use in daily life. By contrast, impulse radio ultra-wideband (IR-UWB) radar can operate without physical contact with users' articulators and related body parts, offering several advantages for SSR. These advantages include high range resolution, high penetrability, low power consumption, robustness to external light or sound interference, and the ability to be embedded in space-constrained handheld devices. This study demonstrated IR-UWB radar-based contactless SSR using four types of speech stimuli (vowels, consonants, words, and phrases). To achieve this, a novel speech feature extraction algorithm specifically designed for IR-UWB radar-based SSR is proposed. Each speech stimulus is recognized by applying a classification algorithm to the extracted speech features. Two different algorithms, multidimensional dynamic time warping (MD-DTW) and deep neural network-hidden Markov model (DNN-HMM), were compared for the classification task. Additionally, a favorable radar antenna position, either in front of the user's lips or below the user's chin, was determined to achieve higher recognition accuracy. Experimental results demonstrated the efficacy of the proposed speech feature extraction algorithm combined with DNN-HMM for classifying vowels, consonants, words, and phrases. Notably, this study represents the first demonstration of phoneme-level SSR using contactless radar.

LGOct 3, 2025
FlexiQ: Adaptive Mixed-Precision Quantization for Latency/Accuracy Trade-Offs in Deep Neural Networks

Jaemin Kim, Hongjun Um, Sungkyun Kim et al.

Neural networks commonly execute on hardware accelerators such as NPUs and GPUs for their size and computation overhead. These accelerators are costly and it is hard to scale their resources to handle real-time workload fluctuations. We present FlexiQ, an adaptive mixed-precision quantization scheme for computer vision models. FlexiQ selectively applies low-bitwidth computation to feature channels with small value ranges and employs an efficient bit-lowering method to minimize quantization errors while maintaining inference accuracy. Furthermore, FlexiQ adjusts its low-bitwidth channel ratio in real time, enabling quantized models to effectively manage fluctuating inference workload. We implemented FlexiQ prototype, including the mixed-precision inference runtime on our custom NPU and GPUs. Evaluated on eleven convolution- and transformer-based vision models, FlexiQ achieves on average 6.6% higher accuracy for 4-bit models with finetuning and outperforms four state-of-the-art quantization techniques. Moreover, our mixed-precision models achieved an efficient accuracy-latency trade-off, with the 50% 4-bit model incurring only 0.6% accuracy loss while achieving 40% of the speedup of the 100% 4-bit model over 8-bit model. Latency evaluations on our NPU and GPUs confirmed that FlexiQ introduces minimal runtime overhead, demonstrating its hardware efficiency and overall performance benefits.

CLSep 29, 2025
Speculative Verification: Exploiting Information Gain to Refine Speculative Decoding

Sungkyun Kim, Jaemin Kim, Dogyung Yoon et al.

LLMs have low GPU efficiency and high latency due to autoregressive decoding. Speculative decoding (SD) mitigates this using a small draft model to speculatively generate multiple tokens, which are then verified in parallel by a target model. However, when speculation accuracy is low, the overhead from rejected tokens can offset the benefits, limiting SD's effectiveness, especially at large batch sizes. To address this, we propose Speculative Verification (SV), an efficient augmentation to SD that dynamically predicts speculation accuracy and adapts the verification length to maximize throughput. SV introduces a companion model - a small auxiliary model similar in size to the draft model - to estimate the alignment between draft and target model distributions. By maximizing the information gain from quantifying this alignment, SV refines verification decisions, reducing wasted computation on rejected tokens and improving decoding efficiency. Moreover, SV requires no modifications to the draft or target models and is compatible with existing SD variants. We extensively evaluated SV on publicly available LLMs across three NLP tasks using nine combinations of draft, companion, and target models, including 13B-72B target models and three types of variations: base (no finetuning), instruction-tuned, and task fine-tuned. Across all experiments and batch sizes (4-80), SV consistently outperforms both SD and standard decoding with the target model. It improves SD performance by up to 2$\times$, with an average speedup of 1.4 $\times$ in large-batch settings (batch sizes 32-80). These results demonstrate SV's robustness, scalability, and practical utility for efficient LLM inference.

LGMay 6, 2023
Machine-Learning-Based Classification of GPS Signal Reception Conditions Using a Dual-Polarized Antenna in Urban Areas

Sanghyun Kim, Jiwon Seo

In urban areas, dense buildings frequently block and reflect global positioning system (GPS) signals, resulting in the reception of a few visible satellites with many multipath signals. This is a significant problem that results in unreliable positioning in urban areas. If a signal reception condition from a certain satellite can be detected, the positioning performance can be improved by excluding or de-weighting the multipath contaminated satellite signal. Thus, we developed a machine-learning-based method of classifying GPS signal reception conditions using a dual-polarized antenna. We employed a decision tree algorithm for classification using three features, one of which can be obtained only from a dual-polarized antenna. A machine-learning model was trained using GPS signals collected from various locations. When the features extracted from the GPS raw signal are input, the generated machine-learning model outputs one of the three signal reception conditions: non-line-of-sight (NLOS) only, line-of-sight (LOS) only, or LOS+NLOS. Multiple testing datasets were used to analyze the classification accuracy, which was then compared with an existing method using dual single-polarized antennas. Consequently, when the testing dataset was collected at different locations from the training dataset, a classification accuracy of 64.47% was obtained, which was slightly higher than the accuracy of the existing method using dual single-polarized antennas. Therefore, the dual-polarized antenna solution is more beneficial than the dual single-polarized antenna solution because it has a more compact form factor and its performance is similar to that of the other solution.

LGOct 3, 2021
Scheduling Optimization Techniques for Neural Network Training

Hyungjun Oh, Hyungjun Oh, HyeongJu Kim et al.

Neural network training requires a large amount of computation and thus GPUs are often used for the acceleration. While they improve the performance, GPUs are underutilized during the training.This paper proposes out-of-order (ooo) backprop, an effective scheduling technique for neural network training. By exploiting the dependencies of gradient computations, ooo backprop enables to reorder their executions to make the most of the GPU resources. We show that the GPU utilization in single-GPU, data-parallel, and pipeline-parallel training can be commonly improve by applying ooo back-prop and prioritizing critical operations. We propose three scheduling algorithms based on ooo backprop. For single-GPU training, we schedule with multi-stream out-of-order computation to mask the kernel launch overhead. In data-parallel training, we reorder the gradient computations to maximize the overlapping of computation and parameter communication; in pipeline-parallel training, we prioritize critical gradient computations to reduce the pipeline stalls.We evaluate our optimizations with twelve neural networks including a light-weight computer vision model (MobileNet) and largeNLP models (BERT and GPT-3) with up to forty eight V100 GPUs.Our scheduling algorithms effectively improve the performance of single-GPU training as well as data- and pipeline-parallel training.Compared to the respective state of the art training systems, the throughput is substantially improved for single-GPU, data-parallel, and pipeline-parallel training.

ROSep 18, 2021
Fast User Adaptation for Human Motion Prediction in Physical Human-Robot Interaction

Hee-Seung Moon, Jiwon Seo

Accurate prediction of human movements is required to enhance the efficiency of physical human-robot interaction. Behavioral differences across various users are crucial factors that limit the prediction of human motion. Although recent neural network-based modeling methods have improved their prediction accuracy, most did not consider an effective adaptations to different users, thereby employing the same model parameters for all users. To deal with this insufficiently addressed challenge, we introduce a meta-learning framework to facilitate the rapid adaptation of the model to unseen users. In this study, we propose a model structure and a meta-learning algorithm specialized to enable fast user adaptation in predicting human movements in cooperative situations with robots. The proposed prediction model comprises shared and adaptive parameters, each addressing the user's general and individual movements. Using only a small amount of data from an individual user, the adaptive parameters are adjusted to enable user-specific prediction through a two-step process: initialization via a separate network and adaptation via a few gradient steps. Regarding the motion dataset that has 20 users collaborating with a robotic device, the proposed method outperforms existing meta-learning and non-meta-learning baselines in predicting the movements of unseen users.

HCJan 6, 2021
Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better?

Hee-Seung Moon, Jiwon Seo

The recently advanced robotics technology enables robots to assist users in their daily lives. Haptic guidance (HG) improves users' task performance through physical interaction between robots and users. It can be classified into optimal action-based HG (OAHG), which assists users with an optimal action, and user prediction-based HG (UPHG), which assists users with their next predicted action. This study aims to understand the difference between OAHG and UPHG and propose a combined HG (CombHG) that achieves optimal performance by complementing each HG type, which has important implications for HG design. We propose implementation methods for each HG type using deep learning-based approaches. A user study (n=20) in a haptic task environment indicated that UPHG induces better subjective evaluations, such as naturalness and comfort, than OAHG. In addition, the CombHG that we proposed further decreases the disagreement between the user intention and HG, without reducing the objective and subjective scores.

ROSep 24, 2020
Motion Planning by Reinforcement Learning for an Unmanned Aerial Vehicle in Virtual Open Space with Static Obstacles

Sanghyun Kim, Jongmin Park, Jae-Kwan Yun et al.

In this study, we applied reinforcement learning based on the proximal policy optimization algorithm to perform motion planning for an unmanned aerial vehicle (UAV) in an open space with static obstacles. The application of reinforcement learning through a real UAV has several limitations such as time and cost; thus, we used the Gazebo simulator to train a virtual quadrotor UAV in a virtual environment. As the reinforcement learning progressed, the mean reward and goal rate of the model were increased. Furthermore, the test of the trained model shows that the UAV reaches the goal with an 81% goal rate using the simple reward function suggested in this work.

ROAug 12, 2020
Sample-Efficient Training of Robotic Guide Using Human Path Prediction Network

Hee-Seung Moon, Jiwon Seo

Training a robot that engages with people is challenging; it is expensive to directly involve people in the training process, which requires numerous data samples. This paper presents an alternative approach for resolving this problem. We propose a human path prediction network (HPPN) that generates a user's future trajectory based on sequential robot actions and human responses using a recurrent-neural-network structure. Subsequently, an evolution-strategy-based robot training method using only the virtual human movements generated using the HPPN is presented. It is demonstrated that our proposed method permits sample-efficient training of a robotic guide for visually impaired people. By collecting only 1.5 K episodes from real users, we were able to train the HPPN and generate more than 100 K virtual episodes required for training the robot. The trained robot precisely guided blindfolded participants along a target path. Furthermore, using virtual episodes, we investigated a new reward design that prioritizes human comfort during the robot's guidance without incurring additional costs. This sample-efficient training method is expected to be widely applicable to future robots that interact physically with humans.

HCJun 28, 2020
Dynamic Difficulty Adjustment via Fast User Adaptation

Hee-Seung Moon, Jiwon Seo

Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional DDA methods require tuning in-game parameters to generate the levels for various players. Recent DDA approaches based on deep learning can shorten the time-consuming tuning process, but require sufficient user demo data for adaptation. In this paper, we present a fast user adaptation method that can adjust the difficulty of the game for various players using only a small amount of demo data by applying a meta-learning algorithm. In the video game environment user test (n=9), our proposed DDA method outperformed a typical deep learning-based baseline method.

ROMar 4, 2019
Prediction of Human Trajectory Following a Haptic Robotic Guide Using Recurrent Neural Networks

Hee-Seung Moon, Jiwon Seo

Social intelligence is an important requirement for enabling robots to collaborate with people. In particular, human path prediction is an essential capability for robots in that it prevents potential collision with a human and allows the robot to safely make larger movements. In this paper, we present a method for predicting the trajectory of a human who follows a haptic robotic guide without using sight, which is valuable for assistive robots that aid the visually impaired. We apply a deep learning method based on recurrent neural networks using multimodal data: (1) human trajectory, (2) movement of the robotic guide, (3) haptic input data measured from the physical interaction between the human and the robot, (4) human depth data. We collected actual human trajectory and multimodal response data through indoor experiments. Our model outperformed the baseline result while using only the robot data with the observed human trajectory, and it shows even better results when using additional haptic and depth data.