Gabriel Diaz

CV
h-index1
3papers
251citations
Novelty32%
AI Score33

3 Papers

SYOct 3, 2025
Global Convergence of Policy Gradient for Entropy Regularized Linear-Quadratic Control with Multiplicative Noise

Gabriel Diaz, Lucky Li, Wenhao Zhang

Reinforcement Learning (RL) has emerged as a powerful framework for sequential decision-making in dynamic environments, particularly when system parameters are unknown. This paper investigates RL-based control for entropy-regularized Linear Quadratic control (LQC) problems with multiplicative noises over an infinite time horizon. First, we adapt the Regularized Policy Gradient (RPG) algorithm to stochastic optimal control settings, proving that despite the non-convexity of the problem, RPG converges globally under conditions of gradient domination and near-smoothness. Second, based on zero-order optimization approach, we introduce a novel model free RL algorithm: Sample-Based Regularized Policy Gradient (SB-RPG). SB-RPG operates without knowledge of system parameters yet still retains strong theoretical guarantees of global convergence. Our model leverages entropy regularization to accelerate convergence and address the exploration versus exploitation trade-off inherent in RL. Numerical simulations validate the theoretical results and demonstrate the efficacy of SB-RPG in unknown-parameters environments.

CVOct 1, 2019
RITnet: Real-time Semantic Segmentation of the Eye for Gaze Tracking

Aayush K. Chaudhary, Rakshit Kothari, Manoj Acharya et al.

Accurate eye segmentation can improve eye-gaze estimation and support interactive computing based on visual attention; however, existing eye segmentation methods suffer from issues such as person-dependent accuracy, lack of robustness, and an inability to be run in real-time. Here, we present the RITnet model, which is a deep neural network that combines U-Net and DenseNet. RITnet is under 1 MB and achieves 95.3\% accuracy on the 2019 OpenEDS Semantic Segmentation challenge. Using a GeForce GTX 1080 Ti, RITnet tracks at $>$ 300Hz, enabling real-time gaze tracking applications. Pre-trained models and source code are available https://bitbucket.org/eye-ush/ritnet/.

CVMay 9, 2019
Gaze-in-wild: A dataset for studying eye and head coordination in everyday activities

Rakshit Kothari, Zhizhuo Yang, Christopher Kanan et al.

The interaction between the vestibular and ocular system has primarily been studied in controlled environments. Consequently, off-the shelf tools for categorization of gaze events (e.g. fixations, pursuits, saccade) fail when head movements are allowed. Our approach was to collect a novel, naturalistic, and multimodal dataset of eye+head movements when subjects performed everyday tasks while wearing a mobile eye tracker equipped with an inertial measurement unit and a 3D stereo camera. This Gaze-in-the-Wild dataset (GW) includes eye+head rotational velocities (deg/s), infrared eye images and scene imagery (RGB+D). A portion was labelled by coders into gaze motion events with a mutual agreement of 0.72 sample based Cohen's $κ$. This labelled data was used to train and evaluate two machine learning algorithms, Random Forest and a Recurrent Neural Network model, for gaze event classification. Assessment involved the application of established and novel event based performance metrics. Classifiers achieve $\sim$90$\%$ human performance in detecting fixations and saccades but fall short (60$\%$) on detecting pursuit movements. Moreover, pursuit classification is far worse in the absence of head movement information. A subsequent analysis of feature significance in our best-performing model revealed a reliance upon absolute eye and head velocity, indicating that classification does not require spatial alignment of the head and eye tracking coordinate systems. The GW dataset, trained classifiers and evaluation metrics will be made publicly available with the intention of facilitating growth in the emerging area of head-free gaze event classification.