CVAug 4, 2025Code
MIDAR: Mimicking LiDAR Detection for Traffic Applications with a Lightweight Plug-and-Play ModelTianheng Zhu, Yiheng Feng
As autonomous driving (AD) technology advances, increasing research has focused on leveraging cooperative perception (CP) data collected from multiple AVs to enhance traffic applications. Due to the impracticality of large-scale real-world AV deployments, simulation has become the primary approach in most studies. While game-engine-based simulators like CARLA generate high-fidelity raw sensor data (e.g., LiDAR point clouds) which can be used to produce realistic detection outputs, they face scalability challenges in multi-AV scenarios. In contrast, microscopic traffic simulators such as SUMO scale efficiently but lack perception modeling capabilities. To bridge this gap, we propose MIDAR, a LiDAR detection mimicking model that approximates realistic LiDAR detections using vehicle-level features readily available from microscopic traffic simulators. Specifically, MIDAR predicts true positives (TPs) and false negatives (FNs) from ideal LiDAR detection results based on the spatial layouts and dimensions of surrounding vehicles. A Refined Multi-hop Line-of-Sight (RM-LoS) graph is constructed to encode the occlusion relationships among vehicles, upon which MIDAR employs a GRU-enhanced APPNP architecture to propagate features from the ego AV and occluding vehicles to the prediction target. MIDAR achieves an AUC of 0.909 in approximating the detection results generated by CenterPoint, a mainstream 3D LiDAR detection model, on the nuScenes AD dataset. Two CP-based traffic applications further validate the necessity of such realistic detection modeling, particularly for tasks requiring accurate individual vehicle observations (e.g., position, speed, lane index). As demonstrated in the applications, MIDAR can be seamlessly integrated into traffic simulators and trajectory datasets and will be open-sourced upon publication.
LGFeb 19, 2024
Vehicle-group-based Crash Risk Prediction and Interpretation on HighwaysTianheng Zhu, Ling Wang, Yiheng Feng et al.
Previous studies in predicting crash risks primarily associated the number or likelihood of crashes on a road segment with traffic parameters or geometric characteristics, usually neglecting the impact of vehicles' continuous movement and interactions with nearby vehicles. Recent technology advances, such as Connected and Automated Vehicles (CAVs) and Unmanned Aerial Vehicles (UAVs) are able to collect high-resolution trajectory data, which enables trajectory-based risk analysis. This study investigates a new vehicle group (VG) based risk analysis method and explores risk evolution mechanisms considering VG features. An impact-based vehicle grouping method is proposed to cluster vehicles into VGs by evaluating their responses to the erratic behaviors of nearby vehicles. The risk of a VG is aggregated based on the risk between each vehicle pair in the VG, measured by inverse Time-to-Collision (iTTC). A Logistic Regression and a Graph Neural Network (GNN) are then employed to predict VG risks using aggregated and disaggregated VG information. Both methods achieve excellent performance with AUC values exceeding 0.93. For the GNN model, GNNExplainer with feature perturbation is applied to identify critical individual vehicle features and their directional impact on VG risks. Overall, this research contributes a new perspective for identifying, predicting, and interpreting traffic risks.
SDOct 3, 2025
EGSTalker: Real-Time Audio-Driven Talking Head Generation with Efficient Gaussian DeformationTianheng Zhu, Yinfeng Yu, Liejun Wang et al.
This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to synthesize high-quality facial animations. The framework comprises two key stages: static Gaussian initialization and audio-driven deformation. In the first stage, a multi-resolution hash triplane and a Kolmogorov-Arnold Network (KAN) are used to extract spatial features and construct a compact 3D Gaussian representation. In the second stage, we propose an Efficient Spatial-Audio Attention (ESAA) module to fuse audio and spatial cues, while KAN predicts the corresponding Gaussian deformations. Extensive experiments demonstrate that EGSTalker achieves rendering quality and lip-sync accuracy comparable to state-of-the-art methods, while significantly outperforming them in inference speed. These results highlight EGSTalker's potential for real-time multimedia applications.
SDSep 21, 2025
PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density ControlTianheng Zhu, Yinfeng Yu, Liejun Wang et al.
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and suboptimal audio-visual synchronization. This work presents PGSTalker, a real-time audio-driven talking head synthesis framework based on 3D Gaussian Splatting (3DGS). To improve rendering performance, we propose a pixel-aware density control strategy that adaptively allocates point density, enhancing detail in dynamic facial regions while reducing redundancy elsewhere. Additionally, we introduce a lightweight Multimodal Gated Fusion Module to effectively fuse audio and spatial features, thereby improving the accuracy of Gaussian deformation prediction. Extensive experiments on public datasets demonstrate that PGSTalker outperforms existing NeRF- and 3DGS-based approaches in rendering quality, lip-sync precision, and inference speed. Our method exhibits strong generalization capabilities and practical potential for real-world deployment.