80.3NIApr 28Code
EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite SchedulingQian Yin, Jiaxing Li, Jiaqi Cheng et al.
Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests. We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity. EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.
32.2AIMay 18
Learning to Solve Compositional Geometry Routing ProblemsMingfeng Fan, Jianan Zhou, Jiaqi Cheng et al.
We study the Compositional Geometry Routing Problem (CGRP), a unified superclass of traditional routing problems that covers point-only, line-only, area-only, and arbitrary hybrid task geometries, providing a broad abstraction for real-world routing scenarios. Beyond standard point-based routing, CGRP with non-point tasks can be inherently asymmetric, tightly coupled travel routes with the intrinsic path, and enlarges the action space with numerous feasible yet often irrelevant options, thereby posing significant challenges for both representation learning and decision-making. To address these challenges, we propose DiCon, a differential attention-assisted solver with contrastive learning, as a plug-and-play framework that tackles the problem from two complementary angles. First, we introduce a differential attention mechanism that actively suppresses the probability mass on less competitive candidate actions. Second, we design a double-level contrastive learning objective to promote robust global instance representations and regularize geometry-aware task representations. Extensive experiments demonstrate that DiCon achieves strong performance, broad versatility, and superior generalization across diverse CGRP instances with different compositions.
LGOct 3, 2025
A Unified Deep Reinforcement Learning Approach for Close Enough Traveling Salesman ProblemMingfeng Fan, Jiaqi Cheng, Yaoxin Wu et al.
In recent years, deep reinforcement learning (DRL) has gained traction for solving the NP-hard traveling salesman problem (TSP). However, limited attention has been given to the close-enough TSP (CETSP), primarily due to the challenge introduced by its neighborhood-based visitation criterion, wherein a node is considered visited if the agent enters a compact neighborhood around it. In this work, we formulate a Markov decision process (MDP) for CETSP using a discretization scheme and propose a novel unified dual-decoder DRL (UD3RL) framework that separates decision-making into node selection and waypoint determination. Specifically, an adapted encoder is employed for effective feature extraction, followed by a node-decoder and a loc-decoder to handle the two sub-tasks, respectively. A k-nearest neighbors subgraph interaction strategy is further introduced to enhance spatial reasoning during location decoding. Furthermore, we customize the REINFORCE algorithm to train UD3RL as a unified model capable of generalizing across different problem sizes and varying neighborhood radius types (i.e., constant and random radii). Experimental results show that UD3RL outperforms conventional methods in both solution quality and runtime, while exhibiting strong generalization across problem scales, spatial distributions, and radius ranges, as well as robustness to dynamic environments.