5.9ROJul 16
Learning Agile Navigation in Crowded Environments for Quadruped RobotsShuyu Wu, Zeyu Liu, Tianbao Zhang et al.
Navigating dynamic and crowded environments presents significant challenges for quadruped robots due to severe sensor occlusion and unpredictable human motion. Existing approaches face a trade-off: model-based methods, such as Velocity Obstacles (VO), theoretically guarantee safety but rely on accurate obstacle motion estimates that often fail in dense crowds, while end-to-end learning methods offer robustness but lack motion prediction capability of obstacles, leading to collisions or conservative behaviors. To solve this, we propose VOP-Nav, a novel navigation system that combines the geometric safety of VO with the agile adaptability of end-to-end learning. Using only local onboard observations, our system avoids explicit obstacle detection and tracking pipelines. The VOP-Net processes multi-frame LiDAR data to implicitly encode dynamic constraints and predict a safe velocity region derived from Velocity Obstacle theory. Importantly, the VO predictions serve a dual role: they are used as input to the navigation policy during inference and as a reward signal during training to encourage safe motion. Evaluations in Isaac Gym demonstrate that VOP-Nav achieves higher success rates than all baselines while balancing locomotion speed and collision avoidance. Real-world deployment on a Unitree Go2 quadruped robot further validates the system's robustness and efficiency in complex indoor and outdoor dynamic environments.
6.0ROApr 14
E2E-Fly: An Integrated Training-to-Deployment System for End-to-End Quadrotor AutonomyFangyu Sun, Fanxing Li, Linzuo Zhang et al.
Training and transferring learning-based policies for quadrotors from simulation to reality remains challenging due to inefficient visual rendering, physical modeling inaccuracies, unmodeled sensor discrepancies, and the absence of a unified platform integrating differentiable physics learning into end-to-end training. While recent work has demonstrated various end-to-end quadrotor control tasks, few systems provide a systematic, zero-shot transfer pipeline, hindering reproducibility and real-world deployment. To bridge this gap, we introduce E2E-Fly, an integrated framework featuring an agile quadrotor platform coupled with a full-stack training, validation, and deployment workflow. The training framework incorporates a high-performance simulator with support for differentiable physics learning and reinforcement learning, alongside structured reward design tailored to common quadrotor tasks. We further introduce a two-stage validation strategy using sim-to-sim transfer and hardware-in-the-loop testing, and deploy policies onto two physical quadrotor platforms via a dedicated low-level control interface and a comprehensive sim-to-real alignment methodology, encompassing system identification, domain randomization, latency compensation, and noise modeling. To the best of our knowledge, this is the first work to systematically unify differentiable physical learning with training, validation, and real-world deployment for quadrotors. Finally, we demonstrate the effectiveness of our framework for training six end-to-end control tasks and deploy them in the real world.