17.7CVMar 26, 2020
DCNAS: Densely Connected Neural Architecture Search for Semantic Image SegmentationXiong Zhang, Hongmin Xu, Hong Mo et al.
Neural Architecture Search (NAS) has shown great potentials in automatically designing scalable network architectures for dense image predictions. However, existing NAS algorithms usually compromise on restricted search space and search on proxy task to meet the achievable computational demands. To allow as wide as possible network architectures and avoid the gap between target and proxy dataset, we propose a Densely Connected NAS (DCNAS) framework, which directly searches the optimal network structures for the multi-scale representations of visual information, over a large-scale target dataset. Specifically, by connecting cells with each other using learnable weights, we introduce a densely connected search space to cover an abundance of mainstream network designs. Moreover, by combining both path-level and channel-level sampling strategies, we design a fusion module to reduce the memory consumption of ample search space. We demonstrate that the architecture obtained from our DCNAS algorithm achieves state-of-the-art performances on public semantic image segmentation benchmarks, including 84.3% on Cityscapes, and 86.9% on PASCAL VOC 2012. We also retain leading performances when evaluating the architecture on the more challenging ADE20K and Pascal Context dataset.
End-to-end Hand Mesh Recovery from a Monocular RGB ImageXiong Zhang, Qiang Li, Hong Mo et al.
In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear interpolations between the vertexes of the mesh, while obtain the 2D joint locations with a projection of the 3D joints.To this end, a differentiable re-projection loss can be defined in terms of the derived representations and the ground-truth labels, thus making our framework end-to-end trainable.Qualitative experiments show that our framework is capable of recovering appealing 3D hand mesh even in the presence of severe occlusions.Quantitatively, our approach also outperforms the state-of-the-art methods for both 2D and 3D hand pose estimation from a monocular RGB image on several benchmark datasets.