Yirui Guan

CV
h-index5
5papers
12citations
Novelty44%
AI Score50

5 Papers

CVFeb 3Code
HY3D-Bench: Generation of 3D Assets

Team Hunyuan3D, Bowen Zhang, Chunchao Guo et al.

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.

CVNov 26, 2025
UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes

Kang Du, Xue Liao, Junpeng Xia et al.

Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assumption underlying both classical multi-view stereo (MVS) and structure from motion (SfM) pipelines and recent neural rendering methods, leading to geometry drift, color inconsistency, and shadow imprinting. This issue is especially critical in UAV-based reconstruction, where long flight durations and outdoor environments make lighting changes unavoidable. However, existing datasets either restrict capture to short time windows, thus lacking meaningful illumination diversity, or span months and seasons, where geometric and semantic changes confound the isolated study of lighting robustness. We introduce UAVLight, a controlled-yet-real benchmark for illumination-robust 3D reconstruction. Each scene is captured along repeatable, geo-referenced flight paths at multiple fixed times of day, producing natural lighting variation under consistent geometry, calibration, and viewpoints. With standardized evaluation protocols across lighting conditions, UAVLight provides a reliable foundation for developing and benchmarking reconstruction methods that are consistent, faithful, and relightable in real outdoor environments.

CVOct 17, 2025Code
Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation

Xiaoming Zhu, Xu Huang, Qinghongbing Xie et al.

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium.

CVDec 29, 2025
IDT: A Physically Grounded Transformer for Feed-Forward Multi-View Intrinsic Decomposition

Kang Du, Yirui Guan, Zeyu Wang

Intrinsic image decomposition is fundamental for visual understanding, as RGB images entangle material properties, illumination, and view-dependent effects. Recent diffusion-based methods have achieved strong results for single-view intrinsic decomposition; however, extending these approaches to multi-view settings remains challenging, often leading to severe view inconsistency. We propose \textbf{Intrinsic Decomposition Transformer (IDT)}, a feed-forward framework for multi-view intrinsic image decomposition. By leveraging transformer-based attention to jointly reason over multiple input images, IDT produces view-consistent intrinsic factors in a single forward pass, without iterative generative sampling. IDT adopts a physically grounded image formation model that explicitly decomposes images into diffuse reflectance, diffuse shading, and specular shading. This structured factorization separates Lambertian and non-Lambertian light transport, enabling interpretable and controllable decomposition of material and illumination effects across views. Experiments on both synthetic and real-world datasets demonstrate that IDT achieves cleaner diffuse reflectance, more coherent diffuse shading, and better-isolated specular components, while substantially improving multi-view consistency compared to prior intrinsic decomposition methods.

CVNov 16, 2025
Co-Layout: LLM-driven Co-optimization for Interior Layout

Chucheng Xiang, Ruchao Bao, Biyin Feng et al.

We present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy.