Ligang Liu

CV
h-index18
44papers
1,193citations
Novelty56%
AI Score59

44 Papers

LGMay 23Code
Learning Laplacian Eigenspace with Mass-Aware Neural Operators on Point Clouds

Zherui Yang, Tao Du, Ligang Liu

The eigendecomposition of the Laplace--Beltrami Operator (LBO) is fundamental to geometric analysis, yet computing its low-frequency eigenmodes remains a significant bottleneck due to the high cost of iterative solvers on large-scale data. To amortize this cost, we introduce the Neural Eigenspace Operator (NEO), a feed-forward framework designed to predict the spectrum directly from point clouds. Crucially, NEO circumvents the ill-posed nature of standard eigenvector regression, which suffers from intrinsic sign flips and rotation ambiguities, by learning the stable, invariant low-frequency subspace instead. Specifically, the network predicts a redundant set of basis functions whose span robustly covers the target eigenspace, allowing for the recovery of accurate eigenpairs via a lightweight Rayleigh--Ritz refinement. To handle irregular sampling, we propose a mass-aware neural operator that incorporates per-point area weights into attention-based aggregation, improving robustness to non-uniform densities and enabling zero-shot generalization across resolutions. Our approach achieves near-linear runtime scaling and substantial wall-clock speedups over iterative solvers at comparable accuracy, and exhibits strong zero-shot transfer to high-resolution point clouds. The resulting eigenpairs support standard spectral geometry tasks, while the raw basis functions provide effective point-wise features for downstream learning. Code: https://github.com/Adversarr/NEO.

LGOct 31, 2025Code
Learning Sparse Approximate Inverse Preconditioners for Conjugate Gradient Solvers on GPUs

Zherui Yang, Zhehao Li, Kangbo Lyu et al.

The conjugate gradient solver (CG) is a prevalent method for solving symmetric and positive definite linear systems Ax=b, where effective preconditioners are crucial for fast convergence. Traditional preconditioners rely on prescribed algorithms to offer rigorous theoretical guarantees, while limiting their ability to exploit optimization from data. Existing learning-based methods often utilize Graph Neural Networks (GNNs) to improve the performance and speed up the construction. However, their reliance on incomplete factorization leads to significant challenges: the associated triangular solve hinders GPU parallelization in practice, and introduces long-range dependencies which are difficult for GNNs to model. To address these issues, we propose a learning-based method to generate GPU-friendly preconditioners, particularly using GNNs to construct Sparse Approximate Inverse (SPAI) preconditioners, which avoids triangular solves and requires only two matrix-vector products at each CG step. The locality of matrix-vector product is compatible with the local propagation mechanism of GNNs. The flexibility of GNNs also allows our approach to be applied in a wide range of scenarios. Furthermore, we introduce a statistics-based scale-invariant loss function. Its design matches CG's property that the convergence rate depends on the condition number, rather than the absolute scale of A, leading to improved performance of the learned preconditioner. Evaluations on three PDE-derived datasets and one synthetic dataset demonstrate that our method outperforms standard preconditioners (Diagonal, IC, and traditional SPAI) and previous learning-based preconditioners on GPUs. We reduce solution time on GPUs by 40%-53% (68%-113% faster), along with better condition numbers and superior generalization performance. Source code available at https://github.com/Adversarr/LearningSparsePreconditioner4GPU

CVMar 26
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann et al.

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/.

IRApr 19
HeadRank: Decoding-Free Passage Reranking via Preference-Aligned Attention Heads

Juyuan Wang, Chenxing Wang, Yuchen Fang et al.

Decoding-free reranking methods that read relevance signals directly from LLM attention weights offer significant latency advantages over autoregressive approaches, yet suffer from attention score homogenization: middle-context documents receive near-identical scores, destroying the fine-grained distinctions required for ranking. We propose HeadRank, a framework that lifts preference optimization from discrete token space into the continuous attention domain through entropy-regularized head selection, hard adjacent-level preference pairs, and a distribution regularizer that jointly sharpen discriminability in the homogenized middle zone. Depth truncation at the deepest selected layer further reduces inference to $\mathcal{O}(1)$ forward passes. Across 14 benchmarks on three Qwen3 scales (0.6B--4B) using only 211 training queries, HeadRank consistently outperforms generative and decoding-free baselines with 100\% formatting success. At 4B, 57.4\% of relevant middle-zone documents reach the top quartile versus 14.2\% for irrelevant ones -- a 43-percentage-point selectivity gap that demonstrates the effectiveness of attention-space preference alignment for listwise reranking.

CVMar 18
STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D Reconstruction

Runze Wang, Yuxuan Song, Youcheng Cai et al.

Online 3D reconstruction from streaming inputs requires both long-term temporal consistency and efficient memory usage. Although causal VGGT transformers address this challenge through a key-value (KV) cache mechanism, the cache grows linearly with the stream length, creating a major memory bottleneck. Under limited memory budgets, early cache eviction significantly degrades reconstruction quality and temporal consistency. In this work, we observe that attention in causal transformers for 3D reconstruction exhibits intrinsic spatio-temporal sparsity. Based on this insight, we propose STAC, a Spatio-Temporally Aware Cache Compression framework for streaming 3D reconstruction with large causal transformers. STAC consists of three key components: (1) a Working Temporal Token Caching mechanism that preserves long-term informative tokens using decayed cumulative attention scores; (2) a Long-term Spatial Token Caching scheme that compresses spatially redundant tokens into voxel-aligned representations for memory-efficient storage; and (3) a Chunk-based Multi-frame Optimization strategy that jointly processes consecutive frames to improve temporal coherence and GPU efficiency. Extensive experiments show that STAC achieves state-of-the-art reconstruction quality while reducing memory consumption by nearly 10x and accelerating inference by 4x, substantially improving the scalability of real-time 3D reconstruction in streaming settings.

CVApr 10, 2023
PointNorm-Net: Self-Supervised Normal Prediction of 3D Point Clouds via Multi-Modal Distribution Estimation

Jie Zhang, Minghui Nie, Changqing Zou et al.

Although supervised deep normal estimators have recently shown impressive results on synthetic benchmarks, their performance deteriorates significantly in real-world scenarios due to the domain gap between synthetic and real data. Building high-quality real training data to boost those supervised methods is not trivial because point-wise annotation of normals for varying-scale real-world 3D scenes is a tedious and expensive task. This paper introduces PointNorm-Net, the first self-supervised deep learning framework to tackle this challenge. The key novelty of PointNorm-Net is a three-stage multi-modal normal distribution estimation paradigm that can be integrated into either deep or traditional optimization-based normal estimation frameworks. Extensive experiments show that our method achieves superior generalization and outperforms state-of-the-art conventional and deep learning approaches across three real-world datasets that exhibit distinct characteristics compared to the synthetic training data.

GRMay 12
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

Yibo Zhao, Fan Gao, Youcheng Cai et al.

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose \textbf{3DGS$^3$}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our \textbf{Gradient\- \-Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a \textbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS$^3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.

LGApr 4
Simple yet Effective: Low-Rank Spatial Attention for Neural Operators

Zherui Yang, Haiyang Xin, Tao Du et al.

Neural operators have emerged as data-driven surrogates for solving partial differential equations (PDEs), and their success hinges on efficiently modeling the long-range, global coupling among spatial points induced by the underlying physics. In many PDE regimes, the induced global interaction kernels are empirically compressible, exhibiting rapid spectral decay that admits low-rank approximations. We leverage this observation to unify representative global mixing modules in neural operators under a shared low-rank template: compressing high-dimensional pointwise features into a compact latent space, processing global interactions within it, and reconstructing the global context back to spatial points. Guided by this view, we introduce Low-Rank Spatial Attention (LRSA) as a clean and direct instantiation of this template. Crucially, unlike prior approaches that often rely on non-standard aggregation or normalization modules, LRSA is built purely from standard Transformer primitives, i.e., attention, normalization, and feed-forward networks, yielding a concise block that is straightforward to implement and directly compatible with hardware-optimized kernels. In our experiments, such a simple construction is sufficient to achieve high accuracy, yielding an average error reduction of over 17\% relative to second-best methods, while remaining stable and efficient in mixed-precision training.

CVJan 3, 2023
High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction

Boyu Zhang, Hongliang Yuan, Mingyan Zhu et al.

Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.

CVJun 20, 2023
NeRF synthesis with shading guidance

Chenbin Li, Yu Xin, Gaoyi Liu et al.

The emerging Neural Radiance Field (NeRF) shows great potential in representing 3D scenes, which can render photo-realistic images from novel view with only sparse views given. However, utilizing NeRF to reconstruct real-world scenes requires images from different viewpoints, which limits its practical application. This problem can be even more pronounced for large scenes. In this paper, we introduce a new task called NeRF synthesis that utilizes the structural content of a NeRF patch exemplar to construct a new radiance field of large size. We propose a two-phase method for synthesizing new scenes that are continuous in geometry and appearance. We also propose a boundary constraint method to synthesize scenes of arbitrary size without artifacts. Specifically, we control the lighting effects of synthesized scenes using shading guidance instead of decoupling the scene. We have demonstrated that our method can generate high-quality results with consistent geometry and appearance, even for scenes with complex lighting. We can also synthesize new scenes on curved surface with arbitrary lighting effects, which enhances the practicality of our proposed NeRF synthesis approach.

CVOct 17, 2025Code
Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation

Xiaoming Zhu, Xu Huang, Qinghongbing Xie et al.

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium.

CVAug 26, 2025Code
Drawing2CAD: Sequence-to-Sequence Learning for CAD Generation from Vector Drawings

Feiwei Qin, Shichao Lu, Junhao Hou et al.

Computer-Aided Design (CAD) generative modeling is driving significant innovations across industrial applications. Recent works have shown remarkable progress in creating solid models from various inputs such as point clouds, meshes, and text descriptions. However, these methods fundamentally diverge from traditional industrial workflows that begin with 2D engineering drawings. The automatic generation of parametric CAD models from these 2D vector drawings remains underexplored despite being a critical step in engineering design. To address this gap, our key insight is to reframe CAD generation as a sequence-to-sequence learning problem where vector drawing primitives directly inform the generation of parametric CAD operations, preserving geometric precision and design intent throughout the transformation process. We propose Drawing2CAD, a framework with three key technical components: a network-friendly vector primitive representation that preserves precise geometric information, a dual-decoder transformer architecture that decouples command type and parameter generation while maintaining precise correspondence, and a soft target distribution loss function accommodating inherent flexibility in CAD parameters. To train and evaluate Drawing2CAD, we create CAD-VGDrawing, a dataset of paired engineering drawings and parametric CAD models, and conduct thorough experiments to demonstrate the effectiveness of our method. Code and dataset are available at https://github.com/lllssc/Drawing2CAD.

CVDec 10, 2021Code
HeadNeRF: A Real-time NeRF-based Parametric Head Model

Yang Hong, Bo Peng, Haiyao Xiao et al.

In this paper, we propose HeadNeRF, a novel NeRF-based parametric head model that integrates the neural radiance field to the parametric representation of the human head. It can render high fidelity head images in real-time on modern GPUs, and supports directly controlling the generated images' rendering pose and various semantic attributes. Different from existing related parametric models, we use the neural radiance fields as a novel 3D proxy instead of the traditional 3D textured mesh, which makes that HeadNeRF is able to generate high fidelity images. However, the computationally expensive rendering process of the original NeRF hinders the construction of the parametric NeRF model. To address this issue, we adopt the strategy of integrating 2D neural rendering to the rendering process of NeRF and design novel loss terms. As a result, the rendering speed of HeadNeRF can be significantly accelerated, and the rendering time of one frame is reduced from 5s to 25ms. The well designed loss terms also improve the rendering accuracy, and the fine-level details of the human head, such as the gaps between teeth, wrinkles, and beards, can be represented and synthesized by HeadNeRF. Extensive experimental results and several applications demonstrate its effectiveness. The trained parametric model is available at https://github.com/CrisHY1995/headnerf.

CVApr 1, 2020Code
BCNet: Learning Body and Cloth Shape from A Single Image

Boyi Jiang, Juyong Zhang, Yang Hong et al.

In this paper, we consider the problem to automatically reconstruct garment and body shapes from a single near-front view RGB image. To this end, we propose a layered garment representation on top of SMPL and novelly make the skinning weight of garment independent of the body mesh, which significantly improves the expression ability of our garment model. Compared with existing methods, our method can support more garment categories and recover more accurate geometry. To train our model, we construct two large scale datasets with ground truth body and garment geometries as well as paired color images. Compared with single mesh or non-parametric representation, our method can achieve more flexible control with separate meshes, makes applications like re-pose, garment transfer, and garment texture mapping possible. Code and some data is available at https://github.com/jby1993/BCNet.

CVDec 17, 2025
DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations

Yuxiang Shi, Zhe Li, Yanwen Wang et al.

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into the diffusion model through a dual-branch conditioning mechanism, and the expression latent through cross attention. Finally, we design a progressive hybrid classifier-free guidance for more faithful identity consistency. Experiments show that our method outperforms state-of-the-art baselines on both animation quality and disentangled controllability.

CVMar 11, 2025
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting

Junfu Guo, Yu Xin, Gaoyi Liu et al.

We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two distinct sets of multi-view imagery, each depicting an object in separate static articulation configurations, we reconstruct the articulated object in 3D Gaussian representations with both appearance and geometry information at the same time. Our approach decoupled multiple highly interdependent parameters through a multi-step optimization process, thereby achieving a stable optimization procedure and high-quality outcomes. We introduce ArticulatedGS, a self-supervised, comprehensive framework that autonomously learns to model shapes and appearances at the part level and synchronizes the optimization of motion parameters, all without reliance on 3D supervision, motion cues, or semantic labels. Our experimental results demonstrate that, among comparable methodologies, our approach has achieved optimal outcomes in terms of part segmentation accuracy, motion estimation accuracy, and visual quality.

CVDec 5, 2024
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting

Jingyu Lin, Jiaqi Gu, Lubin Fan et al.

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per image and maintaining traditional 3D Gaussians for the whole static scenes. Note that, the 3DGS itself is better suited for modeling static scenes that assume multi-view consistency, but the transient objects appear occasionally and do not adhere to the assumption, thus we model them as planar objects from a single view, represented with 2D Gaussians. Our novel representation decomposes the scene from the perspective of fundamental viewpoint consistency, making it more reasonable. Additionally, we present a novel multi-view regulated supervision method for 3DGS that leverages information from co-visible regions, further enhancing the distinctions between the transients and statics. Then, we propose a straightforward yet effective multi-stage training strategy to ensure robust training and high-quality view synthesis across various settings. Experiments on benchmark datasets show our state-of-the-art performance of novel view synthesis in both indoor and outdoor scenes, even in the presence of distracting elements.

CVFeb 27, 2025
TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints

Dongbo Shi, Shen Cao, Lubin Fan et al.

While 3D Gaussian Splatting (3DGS) has advanced ability on novel view synthesis, it still depends on accurate pre-computaed camera parameters, which are hard to obtain and prone to noise. Previous COLMAP-Free methods optimize camera poses using local constraints, but they often struggle in complex scenarios. To address this, we introduce TrackGS, which incorporates feature tracks to globally constrain multi-view geometry. We select the Gaussians associated with each track, which will be trained and rescaled to an infinitesimally small size to guarantee the spatial accuracy. We also propose minimizing both reprojection and backprojection errors for better geometric consistency. Moreover, by deriving the gradient of intrinsics, we unify camera parameter estimation with 3DGS training into a joint optimization framework, achieving SOTA performance on challenging datasets with severe camera movements.

CVFeb 22, 2024
FrameNeRF: A Simple and Efficient Framework for Few-shot Novel View Synthesis

Yan Xing, Pan Wang, Ligang Liu et al.

We present a novel framework, called FrameNeRF, designed to apply off-the-shelf fast high-fidelity NeRF models with fast training speed and high rendering quality for few-shot novel view synthesis tasks. The training stability of fast high-fidelity models is typically constrained to dense views, making them unsuitable for few-shot novel view synthesis tasks. To address this limitation, we utilize a regularization model as a data generator to produce dense views from sparse inputs, facilitating subsequent training of fast high-fidelity models. Since these dense views are pseudo ground truth generated by the regularization model, original sparse images are then used to fine-tune the fast high-fidelity model. This process helps the model learn realistic details and correct artifacts introduced in earlier stages. By leveraging an off-the-shelf regularization model and a fast high-fidelity model, our approach achieves state-of-the-art performance across various benchmark datasets.

GRSep 30, 2025
GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts

Zhenyu Shu, Junlong Yu, Kai Chao et al.

This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.

GRFeb 27, 2025
Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting

Hengyu Meng, Duotun Wang, Zhijing Shao et al.

Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures. Despite recent progress in 3D generation, producing reusable sculpting brushes compatible with artists' workflows remains an open and challenging problem. These sculpting brushes are typically represented as vector displacement maps (VDMs), which existing models cannot easily generate compared to natural images. This paper presents Text2VDM, a novel framework for text-to-VDM brush generation through the deformation of a dense planar mesh guided by score distillation sampling (SDS). The original SDS loss is designed for generating full objects and struggles with generating desirable sub-object structures from scratch in brush generation. We refer to this issue as semantic coupling, which we address by introducing weighted blending of prompt tokens to SDS, resulting in a more accurate target distribution and semantic guidance. Experiments demonstrate that Text2VDM can generate diverse, high-quality VDM brushes for sculpting surface details and geometric structures. Our generated brushes can be seamlessly integrated into mainstream modeling software, enabling various applications such as mesh stylization and real-time interactive modeling.

CVJul 3, 2025
AvatarMakeup: Realistic Makeup Transfer for 3D Animatable Head Avatars

Yiming Zhong, Xiaolin Zhang, Ligang Liu et al.

Similar to facial beautification in real life, 3D virtual avatars require personalized customization to enhance their visual appeal, yet this area remains insufficiently explored. Although current 3D Gaussian editing methods can be adapted for facial makeup purposes, these methods fail to meet the fundamental requirements for achieving realistic makeup effects: 1) ensuring a consistent appearance during drivable expressions, 2) preserving the identity throughout the makeup process, and 3) enabling precise control over fine details. To address these, we propose a specialized 3D makeup method named AvatarMakeup, leveraging a pretrained diffusion model to transfer makeup patterns from a single reference photo of any individual. We adopt a coarse-to-fine idea to first maintain the consistent appearance and identity, and then to refine the details. In particular, the diffusion model is employed to generate makeup images as supervision. Due to the uncertainties in diffusion process, the generated images are inconsistent across different viewpoints and expressions. Therefore, we propose a Coherent Duplication method to coarsely apply makeup to the target while ensuring consistency across dynamic and multiview effects. Coherent Duplication optimizes a global UV map by recoding the averaged facial attributes among the generated makeup images. By querying the global UV map, it easily synthesizes coherent makeup guidance from arbitrary views and expressions to optimize the target avatar. Given the coarse makeup avatar, we further enhance the makeup by incorporating a Refinement Module into the diffusion model to achieve high makeup quality. Experiments demonstrate that AvatarMakeup achieves state-of-the-art makeup transfer quality and consistency throughout animation.

CVApr 12, 2025
MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation

Changhao Li, Yu Xin, Xiaowei Zhou et al.

We introduce Masked Anchored SpHerical Distances (MASH), a novel multi-view and parametrized representation of 3D shapes. Inspired by multi-view geometry and motivated by the importance of perceptual shape understanding for learning 3D shapes, MASH represents a 3D shape as a collection of observable local surface patches, each defined by a spherical distance function emanating from an anchor point. We further leverage the compactness of spherical harmonics to encode the MASH functions, combined with a generalized view cone with a parameterized base that masks the spatial extent of the spherical function to attain locality. We develop a differentiable optimization algorithm capable of converting any point cloud into a MASH representation accurately approximating ground-truth surfaces with arbitrary geometry and topology. Extensive experiments demonstrate that MASH is versatile for multiple applications including surface reconstruction, shape generation, completion, and blending, achieving superior performance thanks to its unique representation encompassing both implicit and explicit features.

CVNov 16, 2025
Co-Layout: LLM-driven Co-optimization for Interior Layout

Chucheng Xiang, Ruchao Bao, Biyin Feng et al.

We present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy.

CVNov 27, 2025
HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving

Qiang Li, Yingwenqi Jiang, Tuoxi Li et al.

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.

CVNov 21, 2025
NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior

Dongbo Shi, Shen Cao, Bojian Wu et al.

In this paper, we introduce NoPe-NeRF++, a novel local-to-global optimization algorithm for training Neural Radiance Fields (NeRF) without requiring pose priors. Existing methods, particularly NoPe-NeRF, which focus solely on the local relationships within images, often struggle to recover accurate camera poses in complex scenarios. To overcome the challenges, our approach begins with a relative pose initialization with explicit feature matching, followed by a local joint optimization to enhance the pose estimation for training a more robust NeRF representation. This method significantly improves the quality of initial poses. Additionally, we introduce global optimization phase that incorporates geometric consistency constraints through bundle adjustment, which integrates feature trajectories to further refine poses and collectively boost the quality of NeRF. Notably, our method is the first work that seamlessly combines the local and global cues with NeRF, and outperforms state-of-the-art methods in both pose estimation accuracy and novel view synthesis. Extensive evaluations on benchmark datasets demonstrate our superior performance and robustness, even in challenging scenes, thus validating our design choices.

GRSep 28, 2025
Diff-3DCap: Shape Captioning with Diffusion Models

Zhenyu Shu, Jiawei Wen, Shiyang Li et al.

The task of 3D shape captioning occupies a significant place within the domain of computer graphics and has garnered considerable interest in recent years. Traditional approaches to this challenge frequently depend on the utilization of costly voxel representations or object detection techniques, yet often fail to deliver satisfactory outcomes. To address the above challenges, in this paper, we introduce Diff-3DCap, which employs a sequence of projected views to represent a 3D object and a continuous diffusion model to facilitate the captioning process. More precisely, our approach utilizes the continuous diffusion model to perturb the embedded captions during the forward phase by introducing Gaussian noise and then predicts the reconstructed annotation during the reverse phase. Embedded within the diffusion framework is a commitment to leveraging a visual embedding obtained from a pre-trained visual-language model, which naturally allows the embedding to serve as a guiding signal, eliminating the need for an additional classifier. Extensive results of our experiments indicate that Diff-3DCap can achieve performance comparable to that of the current state-of-the-art methods.

GRSep 17, 2025
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion

James Jincheng, Youcheng Cai, Ligang Liu

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation via Poisson Seamless Fusion. Our key insight is to decompose mesh editing into a pipeline that leverages the strengths of 2D and 3D generative models: we edit a 2D reference image, then generate a region-specific 3D mesh, and seamlessly fuse it into the original model. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. Experimental results demonstrate that CraftMesh outperforms state-of-the-art methods, delivering superior global consistency and local detail in complex editing tasks.

CVJul 1, 2025
Cage-Based Deformation for Transferable and Undefendable Point Cloud Attack

Keke Tang, Ziyong Du, Weilong Peng et al.

Adversarial attacks on point clouds often impose strict geometric constraints to preserve plausibility; however, such constraints inherently limit transferability and undefendability. While deformation offers an alternative, existing unstructured approaches may introduce unnatural distortions, making adversarial point clouds conspicuous and undermining their plausibility. In this paper, we propose CageAttack, a cage-based deformation framework that produces natural adversarial point clouds. It first constructs a cage around the target object, providing a structured basis for smooth, natural-looking deformation. Perturbations are then applied to the cage vertices, which seamlessly propagate to the point cloud, ensuring that the resulting deformations remain intrinsic to the object and preserve plausibility. Extensive experiments on seven 3D deep neural network classifiers across three datasets show that CageAttack achieves a superior balance among transferability, undefendability, and plausibility, outperforming state-of-the-art methods. Codes will be made public upon acceptance.

LGApr 22, 2025
SUPRA: Subspace Parameterized Attention for Neural Operator on General Domains

Zherui Yang, Zhengyang Xue, Ligang Liu

Neural operators are efficient surrogate models for solving partial differential equations (PDEs), but their key components face challenges: (1) in order to improve accuracy, attention mechanisms suffer from computational inefficiency on large-scale meshes, and (2) spectral convolutions rely on the Fast Fourier Transform (FFT) on regular grids and assume a flat geometry, which causes accuracy degradation on irregular domains. To tackle these problems, we regard the matrix-vector operations in the standard attention mechanism on vectors in Euclidean space as bilinear forms and linear operators in vector spaces and generalize the attention mechanism to function spaces. This new attention mechanism is fully equivalent to the standard attention but impossible to compute due to the infinite dimensionality of function spaces. To address this, inspired by model reduction techniques, we propose a Subspace Parameterized Attention (SUPRA) neural operator, which approximates the attention mechanism within a finite-dimensional subspace. To construct a subspace on irregular domains for SUPRA, we propose using the Laplacian eigenfunctions, which naturally adapt to domains' geometry and guarantee the optimal approximation for smooth functions. Experiments show that the SUPRA neural operator reduces error rates by up to 33% on various PDE datasets while maintaining state-of-the-art computational efficiency.

CVMar 19, 2024
Learning Neural Volumetric Pose Features for Camera Localization

Jingyu Lin, Jiaqi Gu, Bojian Wu et al.

We introduce a novel neural volumetric pose feature, termed PoseMap, designed to enhance camera localization by encapsulating the information between images and the associated camera poses. Our framework leverages an Absolute Pose Regression (APR) architecture, together with an augmented NeRF module. This integration not only facilitates the generation of novel views to enrich the training dataset but also enables the learning of effective pose features. Additionally, we extend our architecture for self-supervised online alignment, allowing our method to be used and fine-tuned for unlabelled images within a unified framework. Experiments demonstrate that our method achieves 14.28% and 20.51% performance gain on average in indoor and outdoor benchmark scenes, outperforming existing APR methods with state-of-the-art accuracy.

CEJan 24, 2024
Guided Diffusion for Fast Inverse Design of Density-based Mechanical Metamaterials

Yanyan Yang, Lili Wang, Xiaoya Zhai et al.

Mechanical metamaterial is a synthetic material that can possess extraordinary physical characteristics, such as abnormal elasticity, stiffness, and stability, by carefully designing its internal structure. To make metamaterials contain delicate local structures with unique mechanical properties, it is a potential method to represent them through high-resolution voxels. However, it brings a substantial computational burden. To this end, this paper proposes a fast inverse design method, whose core is an advanced deep generative AI algorithm, to generate voxel-based mechanical metamaterials. Specifically, we use the self-conditioned diffusion model, capable of generating a microstructure with a resolution of $128^3$ to approach the specified homogenized tensor matrix in just 3 seconds. Accordingly, this rapid reverse design tool facilitates the exploration of extreme metamaterials, the sequence interpolation in metamaterials, and the generation of diverse microstructures for multi-scale design. This flexible and adaptive generative tool is of great value in structural engineering or other mechanical systems and can stimulate more subsequent research.

HCJul 1, 2021
UrbanVR: An immersive analytics system for context-aware urban design

Chi Zhang, Wei Zeng, Ligang Liu

Urban design is a highly visual discipline that requires visualization for informed decision making. However, traditional urban design tools are mostly limited to representations on 2D displays that lack intuitive awareness. The popularity of head-mounted displays (HMDs) promotes a promising alternative with consumer-grade 3D displays. We introduce UrbanVR, an immersive analytics system with effective visualization and interaction techniques, to enable architects to assess designs in a virtual reality (VR) environment. Specifically, UrbanVR incorporates 1) a customized parallel coordinates plot (PCP) design to facilitate quantitative assessment of high-dimensional design metrics, 2) a series of egocentric interactions, including gesture interactions and handle-bar metaphors, to facilitate user interactions, and 3) a viewpoint optimization algorithm to help users explore both the PCP for quantitative analysis, and objects of interest for context awareness. Effectiveness and feasibility of the system are validated through quantitative user studies and qualitative expert feedbacks.

CVApr 12, 2021
StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision

Yang Hong, Juyong Zhang, Boyi Jiang et al.

In this paper, we propose StereoPIFu, which integrates the geometric constraints of stereo vision with implicit function representation of PIFu, to recover the 3D shape of the clothed human from a pair of low-cost rectified images. First, we introduce the effective voxel-aligned features from a stereo vision-based network to enable depth-aware reconstruction. Moreover, the novel relative z-offset is employed to associate predicted high-fidelity human depth and occupancy inference, which helps restore fine-level surface details. Second, a network structure that fully utilizes the geometry information from the stereo images is designed to improve the human body reconstruction quality. Consequently, our StereoPIFu can naturally infer the human body's spatial location in camera space and maintain the correct relative position of different parts of the human body, which enables our method to capture human performance. Compared with previous works, our StereoPIFu significantly improves the robustness, completeness, and accuracy of the clothed human reconstruction, which is demonstrated by extensive experimental results.

LGJul 19, 2020
Generative Flows with Matrix Exponential

Changyi Xiao, Ligang Liu

Generative flows models enjoy the properties of tractable exact likelihood and efficient sampling, which are composed of a sequence of invertible functions. In this paper, we incorporate matrix exponential into generative flows. Matrix exponential is a map from matrices to invertible matrices, this property is suitable for generative flows. Based on matrix exponential, we propose matrix exponential coupling layers that are a general case of affine coupling layers and matrix exponential invertible 1 x 1 convolutions that do not collapse during training. And we modify the networks architecture to make trainingstable andsignificantly speed up the training process. Our experiments show that our model achieves great performance on density estimation amongst generative flows models.

CVFeb 25, 2020
FPConv: Learning Local Flattening for Point Convolution

Yiqun Lin, Zizheng Yan, Haibin Huang et al.

We introduce FPConv, a novel surface-style convolution operator designed for 3D point cloud analysis. Unlike previous methods, FPConv doesn't require transforming to intermediate representation like 3D grid or graph and directly works on surface geometry of point cloud. To be more specific, for each point, FPConv performs a local flattening by automatically learning a weight map to softly project surrounding points onto a 2D grid. Regular 2D convolution can thus be applied for efficient feature learning. FPConv can be easily integrated into various network architectures for tasks like 3D object classification and 3D scene segmentation, and achieve comparable performance with existing volumetric-type convolutions. More importantly, our experiments also show that FPConv can be a complementary of volumetric convolutions and jointly training them can further boost overall performance into state-of-the-art results.

GRNov 1, 2019
Learning-based Real-time Detection of Intrinsic Reflectional Symmetry

Yi-Ling Qiao, Lin Gao, Shu-Zhi Liu et al.

Reflectional symmetry is ubiquitous in nature. While extrinsic reflectional symmetry can be easily parametrized and detected, intrinsic symmetry is much harder due to the high solution space. Previous works usually solve this problem by voting or sampling, which suffer from high computational cost and randomness. In this paper, we propose \YL{a} learning-based approach to intrinsic reflectional symmetry detection. Instead of directly finding symmetric point pairs, we parametrize this self-isometry using a functional map matrix, which can be easily computed given the signs of Laplacian eigenfunctions under the symmetric mapping. Therefore, we train a novel deep neural network to predict the sign of each eigenfunction under symmetry, which in addition takes the first few eigenfunctions as intrinsic features to characterize the mesh while avoiding coping with the connectivity explicitly. Our network aims at learning the global property of functions, and consequently converts the problem defined on the manifold to the functional domain. By disentangling the prediction of the matrix into separated basis, our method generalizes well to new shapes and is invariant under perturbation of eigenfunctions. Through extensive experiments, we demonstrate the robustness of our method in challenging cases, including different topology and incomplete shapes with holes. By avoiding random sampling, our learning-based algorithm is over 100 times faster than state-of-the-art methods, and meanwhile, is more robust, achieving higher correspondence accuracy in commonly used metrics.

CVMar 10, 2019
Deep Reinforcement Learning of Volume-guided Progressive View Inpainting for 3D Point Scene Completion from a Single Depth Image

Xiaoguang Han, Zhaoxuan Zhang, Dong Du et al.

We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D depth map inpainting, and multi-view selection for completion. Given a single depth image, our method first goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view depth, and integrating all depth into the point cloud. Since the occluded areas are unavailable, we resort to a deep Q-Network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the SUNCG data, obtaining better results than the state of the art.

GRMay 20, 2018
Object-Aware Guidance for Autonomous Scene Reconstruction

Ligang Liu, Xi Xia, Han Sun et al.

To carry out autonomous 3D scanning and online reconstruction of unknown indoor scenes, one has to find a balance between global exploration of the entire scene and local scanning of the objects within it. In this work, we propose a novel approach, which provides object-aware guidance for autoscanning, for exploring, reconstructing, and understanding an unknown scene within one navigation pass. Our approach interleaves between object analysis to identify the next best object (NBO) for global exploration, and object-aware information gain analysis to plan the next best view (NBV) for local scanning. First, an objectness-based segmentation method is introduced to extract semantic objects from the current scene surface via a multi-class graph cuts minimization. Then, an object of interest (OOI) is identified as the NBO which the robot aims to visit and scan. The robot then conducts fine scanning on the OOI with views determined by the NBV strategy. When the OOI is recognized as a full object, it can be replaced by its most similar 3D model in a shape database. The algorithm iterates until all of the objects are recognized and reconstructed in the scene. Various experiments and comparisons have shown the feasibility of our proposed approach.

CVAug 9, 2017
Deep Face Feature for Face Alignment

Boyi Jiang, Juyong Zhang, Bailin Deng et al.

In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth correspondence between multi-view face images, which are synthesized from real photographs via an inverse rendering procedure. The deep face feature (DFF) is trained using correspondence between face images rendered from different views. Using the trained DFF model, we can extract a feature vector for each pixel of a face image, which distinguishes different facial regions and is shown to be more effective than general-purpose feature descriptors for face-related tasks such as matching and alignment. Based on the DFF, we develop a robust face alignment method, which iteratively updates landmarks, pose and 3D shape. Extensive experiments demonstrate that our method can achieve state-of-the-art results for face alignment under highly unconstrained face images.

CVFeb 18, 2017
3D Face Reconstruction with Geometry Details from a Single Image

Luo Jiang, Juyong Zhang, Bailin Deng et al.

3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images, using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model, by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterwards, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real world models and publicly available datasets.

CVDec 28, 2016
Fast color transfer from multiple images

Asad Khan, Luo Jiang, Wei Li et al.

Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is proposed for quickly and easily specifying the color correspondences between target and source image. The user can specify the correspondences of local region using scribes, which more accurately transfers the target color to the source image while smoothly preserving the boundaries, and exhibits more natural output results. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different regions in the source image. Moreover, our algorithm does not require to choose the same color style and image size between source and target images. We propose the sub-sampling to reduce the computational load. Comparing with other approaches, our algorithm is much better in color blending in the input data. Our approach preserves the other color details in the source image. Various experimental results show that our approach specifies the correspondences of local color region in source and target images. And it expresses the intention of users and generates more actual and natural results of visual effect.

CVOct 16, 2016
Digital Makeup from Internet Images

Asad Khan, Muhammad Ahmad, Yudong Guo et al.

We present a novel approach of color transfer between images by exploring their high-level semantic information. First, we set up a database which consists of the collection of downloaded images from the internet, which are segmented automatically by using matting techniques. We then, extract image foregrounds from both source and multiple target images. Then by using image matting algorithms, the system extracts the semantic information such as faces, lips, teeth, eyes, eyebrows, etc., from the extracted foregrounds of the source image. And, then the color is transferred between corresponding parts with the same semantic information. Next we get the color transferred result by seamlessly compositing different parts together using alpha blending. In the final step, we present an efficient method of color consistency to optimize the color of a collection of images showing the common scene. The main advantage of our method over existing techniques is that it does not need face matching, as one could use more than one target images. It is not restricted to head shot images as we can also change the color style in the wild. Moreover, our algorithm does not require to choose the same color style, same pose and image size between source and target images. Our algorithm is not restricted to one-to-one image color transfer and can make use of more than one target images to transfer the color in different parts in the source image. Comparing with other approaches, our algorithm is much better in color blending in the input data.

GRAug 17, 2016
A Perceptual Aesthetics Measure for 3D Shapes

Kapil Dev, Manfred Lau, Ligang Liu

While the problem of image aesthetics has been well explored, the study of 3D shape aesthetics has focused on specific manually defined features. In this paper, we learn an aesthetics measure for 3D shapes autonomously from raw voxel data and without manually-crafted features by leveraging the strength of deep learning. We collect data from humans on their aesthetics preferences for various 3D shape classes. We take a deep convolutional 3D shape ranking approach to compute a measure that gives an aesthetics score for a 3D shape. We demonstrate our approach with various types of shapes and for applications such as aesthetics-based visualization, search, and scene composition.