17.4CVApr 3, 2025
OmniCam: Unified Multimodal Video Generation via Camera ControlXiaoda Yang, Jiayang Xu, Kaixuan Luan et al.
Camera control, which achieves diverse visual effects by changing camera position and pose, has attracted widespread attention. However, existing methods face challenges such as complex interaction and limited control capabilities. To address these issues, we present OmniCam, a unified multimodal camera control framework. Leveraging large language models and video diffusion models, OmniCam generates spatio-temporally consistent videos. It supports various combinations of input modalities: the user can provide text or video with expected trajectory as camera path guidance, and image or video as content reference, enabling precise control over camera motion. To facilitate the training of OmniCam, we introduce the OmniTr dataset, which contains a large collection of high-quality long-sequence trajectories, videos, and corresponding descriptions. Experimental results demonstrate that our model achieves state-of-the-art performance in high-quality camera-controlled video generation across various metrics.
6.2CVSep 9, 2025
LINR Bridge: Vector Graphic Animation via Neural Implicits and Video Diffusion PriorsWenshuo Gao, Xicheng Lan, Luyao Zhang et al.
Vector graphics, known for their scalability and user-friendliness, provide a unique approach to visual content compared to traditional pixel-based images. Animation of these graphics, driven by the motion of their elements, offers enhanced comprehensibility and controllability but often requires substantial manual effort. To automate this process, we propose a novel method that integrates implicit neural representations with text-to-video diffusion models for vector graphic animation. Our approach employs layered implicit neural representations to reconstruct vector graphics, preserving their inherent properties such as infinite resolution and precise color and shape constraints, which effectively bridges the large domain gap between vector graphics and diffusion models. The neural representations are then optimized using video score distillation sampling, which leverages motion priors from pretrained text-to-video diffusion models. Finally, the vector graphics are warped to match the representations resulting in smooth animation. Experimental results validate the effectiveness of our method in generating vivid and natural vector graphic animations, demonstrating significant improvement over existing techniques that suffer from limitations in flexibility and animation quality.