CVApr 6, 2022
Thermal to Visible Image Synthesis under Atmospheric TurbulenceKangfu Mei, Yiqun Mei, Vishal M. Patel
In many practical applications of long-range imaging such as biometrics and surveillance, thermal imagining modalities are often used to capture images in low-light and nighttime conditions. However, such imaging systems often suffer from atmospheric turbulence, which introduces severe blur and deformation artifacts to the captured images. Such an issue is unavoidable in long-range imaging and significantly decreases the face verification accuracy. In this paper, we first investigate the problem with a turbulence simulation method on real-world thermal images. An end-to-end reconstruction method is then proposed which can directly transform thermal images into visible-spectrum images by utilizing natural image priors based on a pre-trained StyleGAN2 network. Compared with the existing two-steps methods of consecutive turbulence mitigation and thermal to visible image translation, our method is demonstrated to be effective in terms of both the visual quality of the reconstructed results and face verification accuracy. Moreover, to the best of our knowledge, this is the first work that studies the problem of thermal to visible image translation under atmospheric turbulence.
CVJul 9, 2024
Reference-based Controllable Scene Stylization with Gaussian SplattingYiqun Mei, Jiacong Xu, Vishal M. Patel
Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.
CVApr 17
TokenLight: Precise Lighting Control in Images using Attribute TokensSumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren et al.
This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly. Project page: vrroom.github.io/tokenlight/
CVMay 21
MotiMotion: Motion-Controlled Video Generation with Visual ReasoningLee Hsin-Ying, Hanwen Jiang, Yiqun Mei et al.
Current motion-controlled image-to-video generation models rigidly follow user-provided trajectories that are often sparse, imprecise, and causally incomplete. Such reliance often yields unnatural or implausible outcomes, especially by missing secondary causal consequences. To address this, we introduce MotiMotion, a novel framework that reformulates motion control as a reasoning-then-generation problem. To encourage causally grounded and commonsense-consistent interactions, we leverage a training-free vision-language reasoner to refine image-space coordinates of primary trajectories and to hallucinate plausible secondary motions. To further improve motion naturalness, we propose a confidence-aware control scheme that modulates guidance strength, enabling the model to closely follow high-confidence plans while correcting artifacts under low-confidence inputs with its internal generative priors. To support systematic evaluation, we curate a new image-to-video benchmark, MotiBench, consisting of interaction-centric scenes where new events are triggered by motion. Both VLM-based evaluation and a human study on MotiBench demonstrate that MotiMotion produces videos with more plausible object behaviors and interaction, and is preferred over existing approaches.
CVDec 3, 2025
RELIC: Interactive Video World Model with Long-Horizon MemoryYicong Hong, Yiqun Mei, Chongjian Ge et al.
A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.
IVJan 23, 2022Code
ReconFormer: Accelerated MRI Reconstruction Using Recurrent TransformerPengfei Guo, Yiqun Mei, Jinyuan Zhou et al.
Accelerating magnetic resonance image (MRI) reconstruction process is a challenging ill-posed inverse problem due to the excessive under-sampling operation in k-space. In this paper, we propose a recurrent transformer model, namely ReconFormer, for MRI reconstruction which can iteratively reconstruct high fertility magnetic resonance images from highly under-sampled k-space data. In particular, the proposed architecture is built upon Recurrent Pyramid Transformer Layers (RPTL), which jointly exploits intrinsic multi-scale information at every architecture unit as well as the dependencies of the deep feature correlation through recurrent states. Moreover, the proposed ReconFormer is lightweight since it employs the recurrent structure for its parameter efficiency. We validate the effectiveness of ReconFormer on multiple datasets with different magnetic resonance sequences and show that it achieves significant improvements over the state-of-the-art methods with better parameter efficiency. Implementation code will be available in https://github.com/guopengf/ReconFormer.
CVJun 8, 2020Code
Neural Sparse Representation for Image RestorationYuchen Fan, Jiahui Yu, Yiqun Mei et al.
Inspired by the robustness and efficiency of sparse representation in sparse coding based image restoration models, we investigate the sparsity of neurons in deep networks. Our method structurally enforces sparsity constraints upon hidden neurons. The sparsity constraints are favorable for gradient-based learning algorithms and attachable to convolution layers in various networks. Sparsity in neurons enables computation saving by only operating on non-zero components without hurting accuracy. Meanwhile, our method can magnify representation dimensionality and model capacity with negligible additional computation cost. Experiments show that sparse representation is crucial in deep neural networks for multiple image restoration tasks, including image super-resolution, image denoising, and image compression artifacts removal. Code is available at https://github.com/ychfan/nsr
CVApr 28, 2020Code
Pyramid Attention Networks for Image RestorationYiqun Mei, Yuchen Fan, Yulun Zhang et al.
Self-similarity refers to the image prior widely used in image restoration algorithms that small but similar patterns tend to occur at different locations and scales. However, recent advanced deep convolutional neural network based methods for image restoration do not take full advantage of self-similarities by relying on self-attention neural modules that only process information at the same scale. To solve this problem, we present a novel Pyramid Attention module for image restoration, which captures long-range feature correspondences from a multi-scale feature pyramid. Inspired by the fact that corruptions, such as noise or compression artifacts, drop drastically at coarser image scales, our attention module is designed to be able to borrow clean signals from their "clean" correspondences at the coarser levels. The proposed pyramid attention module is a generic building block that can be flexibly integrated into various neural architectures. Its effectiveness is validated through extensive experiments on multiple image restoration tasks: image denoising, demosaicing, compression artifact reduction, and super resolution. Without any bells and whistles, our PANet (pyramid attention module with simple network backbones) can produce state-of-the-art results with superior accuracy and visual quality. Our code will be available at https://github.com/SHI-Labs/Pyramid-Attention-Networks
GRMar 18, 2025
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid DatasetYiqun Mei, Mingming He, Li Ma et al.
Video portrait relighting remains challenging because the results need to be both photorealistic and temporally stable. This typically requires a strong model design that can capture complex facial reflections as well as intensive training on a high-quality paired video dataset, such as dynamic one-light-at-a-time (OLAT). In this work, we introduce Lux Post Facto, a novel portrait video relighting method that produces both photorealistic and temporally consistent lighting effects. From the model side, we design a new conditional video diffusion model built upon state-of-the-art pre-trained video diffusion model, alongside a new lighting injection mechanism to enable precise control. This way we leverage strong spatial and temporal generative capability to generate plausible solutions to the ill-posed relighting problem. Our technique uses a hybrid dataset consisting of static expression OLAT data and in-the-wild portrait performance videos to jointly learn relighting and temporal modeling. This avoids the need to acquire paired video data in different lighting conditions. Our extensive experiments show that our model produces state-of-the-art results both in terms of photorealism and temporal consistency.
CVDec 13, 2025
Endless World: Real-Time 3D-Aware Long Video GenerationKe Zhang, Yiqun Mei, Jiacong Xu et al.
Producing long, coherent video sequences with stable 3D structure remains a major challenge, particularly in streaming scenarios. Motivated by this, we introduce Endless World, a real-time framework for infinite, 3D-consistent video generation.To support infinite video generation, we introduce a conditional autoregressive training strategy that aligns newly generated content with existing video frames. This design preserves long-range dependencies while remaining computationally efficient, enabling real-time inference on a single GPU without additional training overhead.Moreover, our Endless World integrates global 3D-aware attention to provide continuous geometric guidance across time. Our 3D injection mechanism enforces physical plausibility and geometric consistency throughout extended sequences, addressing key challenges in long-horizon and dynamic scene synthesis.Extensive experiments demonstrate that Endless World produces long, stable, and visually coherent videos, achieving competitive or superior performance to existing methods in both visual fidelity and spatial consistency. Our project has been available on https://bwgzk-keke.github.io/EndlessWorld/.
CVOct 2, 2025
FreeViS: Training-free Video Stylization with Inconsistent ReferencesJiacong Xu, Yiqun Mei, Ke Zhang et al.
Video stylization plays a key role in content creation, but it remains a challenging problem. Naïvely applying image stylization frame-by-frame hurts temporal consistency and reduces style richness. Alternatively, training a dedicated video stylization model typically requires paired video data and is computationally expensive. In this paper, we propose FreeViS, a training-free video stylization framework that generates stylized videos with rich style details and strong temporal coherence. Our method integrates multiple stylized references to a pretrained image-to-video (I2V) model, effectively mitigating the propagation errors observed in prior works, without introducing flickers and stutters. In addition, it leverages high-frequency compensation to constrain the content layout and motion, together with flow-based motion cues to preserve style textures in low-saliency regions. Through extensive evaluations, FreeViS delivers higher stylization fidelity and superior temporal consistency, outperforming recent baselines and achieving strong human preference. Our training-free pipeline offers a practical and economic solution for high-quality, temporally coherent video stylization. The code and videos can be accessed via https://xujiacong.github.io/FreeViS/
CVMay 27, 2025
Think Before You Diffuse: Infusing Physical Rules into Video DiffusionKe Zhang, Cihan Xiao, Jiacong Xu et al.
Recent video diffusion models have demonstrated their great capability in generating visually-pleasing results, while synthesizing the correct physical effects in generated videos remains challenging. The complexity of real-world motions, interactions, and dynamics introduce great difficulties when learning physics from data. In this work, we propose DiffPhy, a generic framework that enables physically-correct and photo-realistic video generation by fine-tuning a pre-trained video diffusion model. Our method leverages large language models (LLMs) to infer rich physical context from the text prompt. To incorporate this context into the video diffusion model, we use a multimodal large language model (MLLM) to verify intermediate latent variables against the inferred physical rules, guiding the gradient updates of model accordingly. Textual output of LLM is transformed into continuous signals. We then formulate a set of training objectives that jointly ensure physical accuracy and semantic alignment with the input text. Additionally, failure facts of physical phenomena are corrected via attention injection. We also establish a high-quality physical video dataset containing diverse phyiscal actions and events to facilitate effective finetuning. Extensive experiments on public benchmarks demonstrate that DiffPhy is able to produce state-of-the-art results across diverse physics-related scenarios. Our project page is available at https://bwgzk-keke.github.io/DiffPhy/.
CVJun 14, 2024
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo CollectionsJiacong Xu, Yiqun Mei, Vishal M. Patel
Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches have integrated the Neural Radiance Field (NeRF) with additional learnable modules to handle the dynamic appearances and eliminate transient objects, their extensive training demands and slow rendering speeds limit practical deployments. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising alternative to NeRF, offering superior training and inference efficiency along with better rendering quality. This paper presents Wild-GS, an innovative adaptation of 3DGS optimized for unconstrained photo collections while preserving its efficiency benefits. Wild-GS determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance. Unlike previous methods that model reference features in image space, Wild-GS explicitly aligns the pixel appearance features to the corresponding local Gaussians by sampling the triplane extracted from the reference image. This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process. Furthermore, 2D visibility maps and depth regularization are leveraged to mitigate the transient effects and constrain the geometry, respectively. Extensive experiments demonstrate that Wild-GS achieves state-of-the-art rendering performance and the highest efficiency in both training and inference among all the existing techniques.
CVMar 14, 2024
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single ImageYiqun Mei, Yu Zeng, He Zhang et al.
At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work, we propose Holo-Relighting, a volumetric relighting method that is capable of synthesizing novel viewpoints, and novel lighting from a single image. Holo-Relighting leverages the pretrained 3D GAN (EG3D) to reconstruct geometry and appearance from an input portrait as a set of 3D-aware features. We design a relighting module conditioned on a given lighting to process these features, and predict a relit 3D representation in the form of a tri-plane, which can render to an arbitrary viewpoint through volume rendering. Besides viewpoint and lighting control, Holo-Relighting also takes the head pose as a condition to enable head-pose-dependent lighting effects. With these novel designs, Holo-Relighting can generate complex non-Lambertian lighting effects (e.g., specular highlights and cast shadows) without using any explicit physical lighting priors. We train Holo-Relighting with data captured with a light stage, and propose two data-rendering techniques to improve the data quality for training the volumetric relighting system. Through quantitative and qualitative experiments, we demonstrate Holo-Relighting can achieve state-of-the-arts relighting quality with better photorealism, 3D consistency and controllability.
CVMar 22, 2023
LightPainter: Interactive Portrait Relighting with Freehand ScribbleYiqun Mei, He Zhang, Xuaner Zhang et al.
Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack precise lighting control. We introduce LightPainter, a scribble-based relighting system that allows users to interactively manipulate portrait lighting effect with ease. This is achieved by two conditional neural networks, a delighting module that recovers geometry and albedo optionally conditioned on skin tone, and a scribble-based module for relighting. To train the relighting module, we propose a novel scribble simulation procedure to mimic real user scribbles, which allows our pipeline to be trained without any human annotations. We demonstrate high-quality and flexible portrait lighting editing capability with both quantitative and qualitative experiments. User study comparisons with commercial lighting editing tools also demonstrate consistent user preference for our method.
CVMar 30, 2022
Escaping Data Scarcity for High-Resolution Heterogeneous Face HallucinationYiqun Mei, Pengfei Guo, Vishal M. Patel
In Heterogeneous Face Recognition (HFR), the objective is to match faces across two different domains such as visible and thermal. Large domain discrepancy makes HFR a difficult problem. Recent methods attempting to fill the gap via synthesis have achieved promising results, but their performance is still limited by the scarcity of paired training data. In practice, large-scale heterogeneous face data are often inaccessible due to the high cost of acquisition and annotation process as well as privacy regulations. In this paper, we propose a new face hallucination paradigm for HFR, which not only enables data-efficient synthesis but also allows to scale up model training without breaking any privacy policy. Unlike existing methods that learn face synthesis entirely from scratch, our approach is particularly designed to take advantage of rich and diverse facial priors from visible domain for more faithful hallucination. On the other hand, large-scale training is enabled by introducing a new federated learning scheme to allow institution-wise collaborations while avoiding explicit data sharing. Extensive experiments demonstrate the advantages of our approach in tackling HFR under current data limitations. In a unified framework, our method yields the state-of-the-art hallucination results on multiple HFR datasets.
CVJun 2, 2020
Image Super-Resolution with Cross-Scale Non-Local Attention and Exhaustive Self-Exemplars MiningYiqun Mei, Yuchen Fan, Yuqian Zhou et al.
Deep convolution-based single image super-resolution (SISR) networks embrace the benefits of learning from large-scale external image resources for local recovery, yet most existing works have ignored the long-range feature-wise similarities in natural images. Some recent works have successfully leveraged this intrinsic feature correlation by exploring non-local attention modules. However, none of the current deep models have studied another inherent property of images: cross-scale feature correlation. In this paper, we propose the first Cross-Scale Non-Local (CS-NL) attention module with integration into a recurrent neural network. By combining the new CS-NL prior with local and in-scale non-local priors in a powerful recurrent fusion cell, we can find more cross-scale feature correlations within a single low-resolution (LR) image. The performance of SISR is significantly improved by exhaustively integrating all possible priors. Extensive experiments demonstrate the effectiveness of the proposed CS-NL module by setting new state-of-the-arts on multiple SISR benchmarks.