Yusen Qin

RO
h-index2
5papers
20citations
Novelty51%
AI Score42

5 Papers

21.5ROApr 28
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Yufei Jia, Heng Zhang, Ziheng Zhang et al.

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io.

21.2ROMar 17
ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Kaixuan Wang, Tianxing Chen, Jiawei Liu et al.

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.

12.1CVNov 25, 2024
UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation

Guangzhao Dai, Jian Zhao, Yuantao Chen et al.

Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.

3.6CVMar 20, 2025
SenseExpo: Efficient Autonomous Exploration with Prediction Information from Lightweight Neural Networks

Haojia Gao, Haohua Que, Hoiian Au et al.

This paper proposes SenseExpo, an efficient autonomous exploration framework based on a lightweight prediction network, which addresses the limitations of traditional methods in computational overhead and environmental generalization. By integrating Generative Adversarial Networks (GANs), Transformer, and Fast Fourier Convolution (FFC), we designed a lightweight prediction model with merely 709k parameters. Our smallest model achieves better performance on the KTH dataset than U-net (24.5M) and LaMa (51M), delivering PSNR 9.026 and SSIM 0.718, particularly representing a 38.7% PSNR improvement over the 51M-parameter LaMa model. Cross-domain testing demonstrates its strong generalization capability, with an FID score of 161.55 on the HouseExpo dataset, significantly outperforming comparable methods. Regarding exploration efficiency, on the KTH dataset,SenseExpo demonstrates approximately a 67.9% time reduction in exploration time compared to MapEx. On the MRPB 1.0 dataset, SenseExpo achieves 77.1% time reduction roughly compared to MapEx. Deployed as a plug-and-play ROS node, the framework seamlessly integrates with existing navigation systems, providing an efficient solution for resource-constrained devices.

7.3ROJul 8, 2019
Segway DRIVE Benchmark: Place Recognition and SLAM Data Collected by A Fleet of Delivery Robots

Jianzhu Huai, Yusen Qin, Fumin Pang et al.

Visual place recognition and simultaneous localization and mapping (SLAM) have recently begun to be used in real-world autonomous navigation tasks like food delivery. Existing datasets for SLAM research are often not representative of in situ operations, leaving a gap between academic research and real-world deployment. In response, this paper presents the Segway DRIVE benchmark, a novel and challenging dataset suite collected by a fleet of Segway delivery robots. Each robot is equipped with a global-shutter fisheye camera, a consumer-grade IMU synced to the camera on chip, two low-cost wheel encoders, and a removable high-precision lidar for generating reference solutions. As they routinely carry out tasks in office buildings and shopping malls while collecting data, the dataset spanning a year is characterized by planar motions, moving pedestrians in scenes, and changing environment and lighting. Such factors typically pose severe challenges and may lead to failures for SLAM algorithms. Moreover, several metrics are proposed to evaluate metric place recognition algorithms. With these metrics, sample SLAM and metric place recognition methods were evaluated on this benchmark. The first release of our benchmark has hundreds of sequences, covering more than 50 km of indoor floors. More data will be added as the robot fleet continues to operate in real life. The benchmark is available at http://drive.segwayrobotics.com/#/dataset/download.