Romit Roy Choudhury

CV
h-index53
18papers
45citations
Novelty51%
AI Score56

18 Papers

ASSep 10, 2024Code
Multi-Source Music Generation with Latent Diffusion

Zhongweiyang Xu, Debottam Dutta, Yu-Lin Wei et al.

Most music generation models directly generate a single music mixture. To allow for more flexible and controllable generation, the Multi-Source Diffusion Model (MSDM) has been proposed to model music as a mixture of multiple instrumental sources (e.g. piano, drums, bass, and guitar). Its goal is to use one single diffusion model to generate mutually-coherent music sources, that are then mixed to form the music. Despite its capabilities, MSDM is unable to generate music with rich melodies and often generates empty sounds. Its waveform diffusion approach also introduces significant Gaussian noise artifacts that compromise audio quality. In response, we introduce a Multi-Source Latent Diffusion Model (MSLDM) that employs Variational Autoencoders (VAEs) to encode each instrumental source into a distinct latent representation. By training a VAE on all music sources, we efficiently capture each source's unique characteristics in a "source latent." The source latents are concatenated and our diffusion model learns this joint latent space. This approach significantly enhances the total and partial generation of music by leveraging the VAE's latent compression and noise-robustness. The compressed source latent also facilitates more efficient generation. Subjective listening tests and Frechet Audio Distance (FAD) scores confirm that our model outperforms MSDM, showcasing its practical and enhanced applicability in music generation systems. We also emphasize that modeling sources is more effective than direct music mixture modeling. Codes and models are available at https://github.com/XZWY/MSLDM. Demos are available at https://xzwy.github.io/MSLDMDemo/.

SDJul 9, 2022
Learning to Separate Voices by Spatial Regions

Zhongweiyang Xu, Romit Roy Choudhury

We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed maximum number of sources, K. Moreover, today's models are trained in a supervised manner, using training data synthesized from generic sources, environments, and human head shapes. This paper intends to relax both these constraints at the expense of a slight alteration in the problem definition. We observe that, when a received mixture contains too many sources, it is still helpful to separate them by region, i.e., isolating signal mixtures from each conical sector around the user's head. This requires learning the fine-grained spatial properties of each region, including the signal distortions imposed by a person's head. We propose a two-stage self-supervised framework in which overheard voices from earphones are pre-processed to extract relatively clean personalized signals, which are then used to train a region-wise separation model. Results show promising performance, underscoring the importance of personalization over a generic supervised approach. (audio samples available at our project website: https://uiuc-earable-computing.github.io/binaural/. We believe this result could help real-world applications in selective hearing, noise cancellation, and audio augmented reality.

CVFeb 2
Personalized Image Generation via Human-in-the-loop Bayesian Optimization

Rajalaxmi Rajagopalan, Debottam Dutta, Yu-Lin Wei et al.

Imagine Alice has a specific image $x^\ast$ in her mind, say, the view of the street in which she grew up during her childhood. To generate that exact image, she guides a generative model with multiple rounds of prompting and arrives at an image $x^{p*}$. Although $x^{p*}$ is reasonably close to $x^\ast$, Alice finds it difficult to close that gap using language prompts. This paper aims to narrow this gap by observing that even after language has reached its limits, humans can still tell when a new image $x^+$ is closer to $x^\ast$ than $x^{p*}$. Leveraging this observation, we develop MultiBO (Multi-Choice Preferential Bayesian Optimization) that carefully generates $K$ new images as a function of $x^{p*}$, gets preferential feedback from the user, uses the feedback to guide the diffusion model, and ultimately generates a new set of $K$ images. We show that within $B$ rounds of user feedback, it is possible to arrive much closer to $x^\ast$, even though the generative model has no information about $x^\ast$. Qualitative scores from $30$ users, combined with quantitative metrics compared across $5$ baselines, show promising results, suggesting that multi-choice feedback from humans can be effectively harnessed for personalized image generation.

LGMay 10
Discrete Langevin-Inspired Posterior Sampling

Chaitanya Amballa, Sattwik Basu, Jorge Vančo Sampedro et al.

We study posterior sampling for inverse problems in discrete state spaces using discrete diffusion models as generative priors. While continuous diffusion models have become widely used for inverse problems, their discrete counterparts remain comparatively underexplored. Existing discrete posterior samplers often rely on continuous relaxations of discrete variables, Gibbs-style updates, or mechanisms specialized to particular corruption processes, which can limit scalability or generality. We propose $Δ$LPS, a Discrete Langevin-Inspired Posterior Sampler that uses gradient information to identify promising discrete moves without leaving the discrete state space. The resulting approach enables efficient parallel updates across all token dimensions and is agnostic to the training paradigm of the discrete diffusion prior, including masked and uniform-state diffusion. We evaluate our method on image restoration tasks across MNIST, CIFAR, and FFHQ, as well as spatial mapping, covering linear, nonlinear, and blind inverse problems. Across these settings, we improve over recent discrete diffusion posterior samplers and are competitive with strong continuous diffusion-based inverse solvers. Our results suggest that fully discrete, gradient-informed posterior samplers offer a scalable and general path toward solving inverse problems over discrete representations.

CVMay 9
Dependency-Aware Discrete Diffusion for Scene Graph Generation

Rajalaxmi Rajagopalan, Romit Roy Choudhury

Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves compositional fidelity compared to text-only prompting. However, since users typically provide text rather than structured graphs, a key challenge is to generate scene graphs from natural language. Prior work on discrete diffusion has demonstrated success in generating generic graphs such as molecules and circuits, but fails to account for the hierarchical structure and strong dependencies between objects, edges, and relations in scene graphs. We address this limitation by introducing a dependency-aware, hierarchically constrained discrete diffusion model for scene graph generation. Our approach decouples structure and semantics across the forward and reverse processes, enabling the model to capture conditional dependencies. At inference time, we perform training-free conditioning to sample text-aligned scene graphs. We evaluate our method on standard SG benchmarks and demonstrate improvements over both continuous and discrete graph generation baselines across graph and layout metrics. When fed to downstream image generation, our approach yields improved compositional alignment compared to text-to-image models, particularly in multi-object scenarios.

ASMay 8, 2025
ArrayDPS: Unsupervised Blind Speech Separation with a Diffusion Prior

Zhongweiyang Xu, Xulin Fan, Zhong-Qiu Wang et al.

Blind Speech Separation (BSS) aims to separate multiple speech sources from audio mixtures recorded by a microphone array. The problem is challenging because it is a blind inverse problem, i.e., the microphone array geometry, the room impulse response (RIR), and the speech sources, are all unknown. We propose ArrayDPS to solve the BSS problem in an unsupervised, array-agnostic, and generative manner. The core idea builds on diffusion posterior sampling (DPS), but unlike DPS where the likelihood is tractable, ArrayDPS must approximate the likelihood by formulating a separate optimization problem. The solution to the optimization approximates room acoustics and the relative transfer functions between microphones. These approximations, along with the diffusion priors, iterate through the ArrayDPS sampling process and ultimately yield separated voice sources. We only need a simple single-speaker speech diffusion model as a prior along with the mixtures recorded at the microphones; no microphone array information is necessary. Evaluation results show that ArrayDPS outperforms all baseline unsupervised methods while being comparable to supervised methods in terms of SDR. Audio demos are provided at: https://arraydps.github.io/ArrayDPSDemo/.

SDJan 25
AVMeme Exam: A Multimodal Multilingual Multicultural Benchmark for LLMs' Contextual and Cultural Knowledge and Thinking

Xilin Jiang, Qiaolin Wang, Junkai Wu et al.

Internet audio-visual clips convey meaning through time-varying sound and motion, which extend beyond what text alone can represent. To examine whether AI models can understand such signals in human cultural contexts, we introduce AVMeme Exam, a human-curated benchmark of over one thousand iconic Internet sounds and videos spanning speech, songs, music, and sound effects. Each meme is paired with a unique Q&A assessing levels of understanding from surface content to context and emotion to usage and world knowledge, along with metadata such as original year, transcript, summary, and sensitivity. We systematically evaluate state-of-the-art multimodal large language models (MLLMs) alongside human participants using this benchmark. Our results reveal a consistent limitation: current models perform poorly on textless music and sound effects, and struggle to think in context and in culture compared to surface content. These findings highlight a key gap in human-aligned multimodal intelligence and call for models that can perceive contextually and culturally beyond the surface of what they hear and see. Project page: avmemeexam.github.io/public

CVOct 2, 2025
Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers

Sahil Bhandary Karnoor, Romit Roy Choudhury

Pose estimation refers to tracking a human's full body posture, including their head, torso, arms, and legs. The problem is challenging in practical settings where the number of body sensors are limited. Past work has shown promising results using conditional diffusion models, where the pose prediction is conditioned on both <location, rotation> measurements from the sensors. Unfortunately, nearly all these approaches generalize poorly across users, primarly because location measurements are highly influenced by the body size of the user. In this paper, we formulate pose estimation as an inverse problem and design an algorithm capable of zero-shot generalization. Our idea utilizes a pre-trained diffusion model and conditions it on rotational measurements alone; the priors from this model are then guided by a likelihood term, derived from the measured locations. Thus, given any user, our proposed InPose method generatively estimates the highly likely sequence of poses that best explains the sparse on-body measurements.

LGSep 30, 2025
Learning Energy-based Variational Latent Prior for VAEs

Debottam Dutta, Chaitanya Amballa, Zhongweiyang Xu et al.

Variational Auto-Encoders (VAEs) are known to generate blurry and inconsistent samples. One reason for this is the "prior hole" problem. A prior hole refers to regions that have high probability under the VAE's prior but low probability under the VAE's posterior. This means that during data generation, high probability samples from the prior could have low probability under the posterior, resulting in poor quality data. Ideally, a prior needs to be flexible enough to match the posterior while retaining the ability to generate samples fast. Generative models continue to address this tradeoff. This paper proposes to model the prior as an energy-based model (EBM). While EBMs are known to offer the flexibility to match posteriors (and also improving the ELBO), they are traditionally slow in sample generation due to their dependency on MCMC methods. Our key idea is to bring a variational approach to tackle the normalization constant in EBMs, thus bypassing the expensive MCMC approaches. The variational form can be approximated with a sampler network, and we show that such an approach to training priors can be formulated as an alternating optimization problem. Moreover, the same sampler reduces to an implicit variational prior during generation, providing efficient and fast sampling. We compare our Energy-based Variational Latent Prior (EVaLP) method to multiple SOTA baselines and show improvements in image generation quality, reduced prior holes, and better sampling efficiency.

CVSep 30, 2025
Contrastive Diffusion Guidance for Spatial Inverse Problems

Sattwik Basu, Chaitanya Amballa, Zhongweiyang Xu et al.

We consider the inverse problem of reconstructing the spatial layout of a place, a home floorplan for example, from a user`s movements inside that layout. Direct inversion is ill-posed since many floorplans can explain the same movement trajectories. We adopt a diffusion-based posterior sampler to generate layouts consistent with the measurements. While active research is in progress on generative inverse solvers, we find that the forward operator in our problem poses new challenges. The path-planning process inside a floorplan is a non-invertible, non-differentiable function, and causes instability while optimizing using the likelihood score. We break-away from existing approaches and reformulate the likelihood score in a smoother embedding space. The embedding space is trained with a contrastive loss which brings compatible floorplans and trajectories close to each other, while pushing mismatched pairs far apart. We show that a surrogate form of the likelihood score in this embedding space is a valid approximation of the true likelihood score, making it possible to steer the denoising process towards the posterior. Across extensive experiments, our model CoGuide produces more consistent floorplans from trajectories, and is more robust than differentiable-planner baselines and guided-diffusion methods.

CVSep 30, 2025
CO3: Contrasting Concepts Compose Better

Debottam Dutta, Jianchong Chen, Rajalaxmi Rajagopalan et al.

We propose to improve multi-concept prompt fidelity in text-to-image diffusion models. We begin with common failure cases-prompts like "a cat and a dog" that sometimes yields images where one concept is missing, faint, or colliding awkwardly with another. We hypothesize that this happens when the diffusion model drifts into mixed modes that over-emphasize a single concept it learned strongly during training. Instead of re-training, we introduce a corrective sampling strategy that steers away from regions where the joint prompt behavior overlaps too strongly with any single concept in the prompt. The goal is to steer towards "pure" joint modes where all concepts can coexist with balanced visual presence. We further show that existing multi-concept guidance schemes can operate in unstable weight regimes that amplify imbalance; we characterize favorable regions and adapt sampling to remain within them. Our approach, CO3, is plug-and-play, requires no model tuning, and complements standard classifier-free guidance. Experiments on diverse multi-concept prompts indicate improvements in concept coverage, balance and robustness, with fewer dropped or distorted concepts compared to standard baselines and prior compositional methods. Results suggest that lightweight corrective guidance can substantially mitigate brittle semantic alignment behavior in modern diffusion systems.

SDSep 18, 2025
Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation

Chen Si, Qianyi Wu, Chaitanya Amballa et al.

Realistic sound simulation plays a critical role in many applications. A key element in sound simulation is the room impulse response (RIR), which characterizes how sound propagates from a source to a listener within a given space. Recent studies have applied neural implicit methods to learn RIR using context information collected from the environment, such as scene images. However, these approaches do not effectively leverage explicit geometric information from the environment. To further exploit the potential of neural implicit models with direct geometric features, we present Mesh-infused Neural Acoustic Field (MiNAF), which queries a rough room mesh at given locations and extracts distance distributions as an explicit representation of local context. Our approach demonstrates that incorporating explicit local geometric features can better guide the neural network in generating more accurate RIR predictions. Through comparisons with conventional and state-of-the-art baseline methods, we show that MiNAF performs competitively across various evaluation metrics. Furthermore, we verify the robustness of MiNAF in datasets with limited training samples, demonstrating an advance in high-fidelity sound simulation.

LGJul 28, 2025
Kernel Learning for Sample Constrained Black-Box Optimization

Rajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury

Black box optimization (BBO) focuses on optimizing unknown functions in high-dimensional spaces. In many applications, sampling the unknown function is expensive, imposing a tight sample budget. Ongoing work is making progress on reducing the sample budget by learning the shape/structure of the function, known as kernel learning. We propose a new method to learn the kernel of a Gaussian Process. Our idea is to create a continuous kernel space in the latent space of a variational autoencoder, and run an auxiliary optimization to identify the best kernel. Results show that the proposed method, Kernel Optimized Blackbox Optimization (KOBO), outperforms state of the art by estimating the optimal at considerably lower sample budgets. Results hold not only across synthetic benchmark functions but also in real applications. We show that a hearing aid may be personalized with fewer audio queries to the user, or a generative model could converge to desirable images from limited user ratings.

SDJul 17, 2025
Sample-Constrained Black Box Optimization for Audio Personalization

Rajalaxmi Rajagopalan, Yu-Lin Wei, Romit Roy Choudhury

We consider the problem of personalizing audio to maximize user experience. Briefly, we aim to find a filter $h^*$, which applied to any music or speech, will maximize the user's satisfaction. This is a black-box optimization problem since the user's satisfaction function is unknown. Substantive work has been done on this topic where the key idea is to play audio samples to the user, each shaped by a different filter $h_i$, and query the user for their satisfaction scores $f(h_i)$. A family of ``surrogate" functions is then designed to fit these scores and the optimization method gradually refines these functions to arrive at the filter $\hat{h}^*$ that maximizes satisfaction. In certain applications, we observe that a second type of querying is possible where users can tell us the individual elements $h^*[j]$ of the optimal filter $h^*$. Consider an analogy from cooking where the goal is to cook a recipe that maximizes user satisfaction. A user can be asked to score various cooked recipes (e.g., tofu fried rice) or to score individual ingredients (say, salt, sugar, rice, chicken, etc.). Given a budget of $B$ queries, where a query can be of either type, our goal is to find the recipe that will maximize this user's satisfaction. Our proposal builds on Sparse Gaussian Process Regression (GPR) and shows how a hybrid approach can outperform any one type of querying. Our results are validated through simulations and real world experiments, where volunteers gave feedback on music/speech audio and were able to achieve high satisfaction levels. We believe this idea of hybrid querying opens new problems in black-box optimization and solutions can benefit other applications beyond audio personalization.

CVMay 28, 2025
Can NeRFs See without Cameras?

Chaitanya Amballa, Sattwik Basu, Yu-Lin Wei et al.

Neural Radiance Fields (NeRFs) have been remarkably successful at synthesizing novel views of 3D scenes by optimizing a volumetric scene function. This scene function models how optical rays bring color information from a 3D object to the camera pixels. Radio frequency (RF) or audio signals can also be viewed as a vehicle for delivering information about the environment to a sensor. However, unlike camera pixels, an RF/audio sensor receives a mixture of signals that contain many environmental reflections (also called "multipath"). Is it still possible to infer the environment using such multipath signals? We show that with redesign, NeRFs can be taught to learn from multipath signals, and thereby "see" the environment. As a grounding application, we aim to infer the indoor floorplan of a home from sparse WiFi measurements made at multiple locations inside the home. Although a difficult inverse problem, our implicitly learnt floorplans look promising, and enables forward applications, such as indoor signal prediction and basic ray tracing.

SPJan 30, 2025
Estimating Multi-chirp Parameters using Curvature-guided Langevin Monte Carlo

Sattwik Basu, Debottam Dutta, Yu-Lin Wei et al.

This paper considers the problem of estimating chirp parameters from a noisy mixture of chirps. While a rich body of work exists in this area, challenges remain when extending these techniques to chirps of higher order polynomials. We formulate this as a non-convex optimization problem and propose a modified Langevin Monte Carlo (LMC) sampler that exploits the average curvature of the objective function to reliably find the minimizer. Results show that our Curvature-guided LMC (CG-LMC) algorithm is robust and succeeds even in low SNR regimes, making it viable for practical applications.

SDSep 27, 2021
Inferring Facing Direction from Voice Signals

Yu-Lin Wei, Rui Li, Abhinav Mehrotra et al.

Consider a home or office where multiple devices are running voice assistants (e.g., TVs, lights, ovens, refrigerators, etc.). A human user turns to a particular device and gives a voice command, such as ``Alexa, can you ...''. This paper focuses on the problem of detecting which device the user was facing, and therefore, enabling only that device to respond to the command. Our core intuition emerges from the fact that human voice exhibits a directional radiation pattern, and the orientation of this pattern should influence the signal received at each device. Unfortunately, indoor multipath, unknown user location, and unknown voice signals pose as critical hurdles. Through a new algorithm that estimates the line-of-sight (LoS) power from a given signal, and combined with beamforming and triangulation, we design a functional solution called CoDIR. Results from $500+$ configurations, across $5$ rooms and $9$ different users, are encouraging. While improvements are necessary, we believe this is an important step forward in a challenging but urgent problem space.

SDSep 27, 2021
Estimating Angle of Arrival (AoA) of multiple Echoes in a Steering Vector Space

Yu-Lin Wei, Romit Roy Choudhury

Consider a microphone array, such as those present in Amazon Echos, conference phones, or self-driving cars. One of the goals of these arrays is to decode the angles in which acoustic signals arrive at them. This paper considers the problem of estimating K angle of arrivals (AoA), i.e., the direct path's AoA and the AoA of subsequent echoes. Significant progress has been made on this problem, however, solutions remain elusive when the source signal is unknown (such as human voice) and the channel is strongly correlated (such as in multipath settings). Today's algorithms reliably estimate the direct-path-AoA, but the subsequent AoAs diverge in noisy real-world conditions. We design SubAoA, an algorithm that improves on the current body of work. Our core idea models signal in a new AoA sub-space, and employs a cancellation approach that successively cancels each AoA to decode the next. We explain the behavior and complexity of the algorithm from the first principles, simulate the performance across a range of parameters, and present results from real-world experiments. Comparison against multiple existing algorithms like GCC-PHAT, MUSIC, and VoLoc shows increasing gains for the latter AoAs, while our computation complexity allows real-time operation. We believe progress in multi-AoA estimation is a fundamental building block to various acoustic and RF applications, including human or vehicle localization, multi-user separation, and even (blind) channel estimation.