Neural Surface Priors for Editable Gaussian SplattingJakub Szymkowiak, Weronika Jakubowska, Dawid Malarz et al.
In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at: https://github.com/WJakubowska/NeuralSurfacePriors.
8.7CVMar 27, 2024
Generating Diverse Agricultural Data for Vision-Based Farming ApplicationsMikolaj Cieslak, Umabharathi Govindarajan, Alejandro Garcia et al.
We present a specialized procedural model for generating synthetic agricultural scenes, focusing on soybean crops, along with various weeds. This model is capable of simulating distinct growth stages of these plants, diverse soil conditions, and randomized field arrangements under varying lighting conditions. The integration of real-world textures and environmental factors into the procedural generation process enhances the photorealism and applicability of the synthetic data. Our dataset includes 12,000 images with semantic labels, offering a comprehensive resource for computer vision tasks in precision agriculture, such as semantic segmentation for autonomous weed control. We validate our model's effectiveness by comparing the synthetic data against real agricultural images, demonstrating its potential to significantly augment training data for machine learning models in agriculture. This approach not only provides a cost-effective solution for generating high-quality, diverse data but also addresses specific needs in agricultural vision tasks that are not fully covered by general-purpose models.
2.0CVMar 31, 2024
LAESI: Leaf Area Estimation with Synthetic ImageryJacek Kałużny, Yannik Schreckenberg, Karol Cyganik et al.
We introduce LAESI, a Synthetic Leaf Dataset of 100,000 synthetic leaf images on millimeter paper, each with semantic masks and surface area labels. This dataset provides a resource for leaf morphology analysis primarily aimed at beech and oak leaves. We evaluate the applicability of the dataset by training machine learning models for leaf surface area prediction and semantic segmentation, using real images for validation. Our validation shows that these models can be trained to predict leaf surface area with a relative error not greater than an average human annotator. LAESI also provides an efficient framework based on 3D procedural models and generative AI for the large-scale, controllable generation of data with potential further applications in agriculture and biology. We evaluate the inclusion of generative AI in our procedural data generation pipeline and show how data filtering based on annotation consistency results in datasets which allow training the highest performing vision models.
2.2ROFeb 4, 2024
Gazebo Plants: Simulating Plant-Robot Interaction with Cosserat RodsJunchen Deng, Samhita Marri, Jonathan Klein et al.
Robotic harvesting has the potential to positively impact agricultural productivity, reduce costs, improve food quality, enhance sustainability, and to address labor shortage. In the rapidly advancing field of agricultural robotics, the necessity of training robots in a virtual environment has become essential. Generating training data to automatize the underlying computer vision tasks such as image segmentation, object detection and classification, also heavily relies on such virtual environments as synthetic data is often required to overcome the shortage and lack of variety of real data sets. However, physics engines commonly employed within the robotics community, such as ODE, Simbody, Bullet, and DART, primarily support motion and collision interaction of rigid bodies. This inherent limitation hinders experimentation and progress in handling non-rigid objects such as plants and crops. In this contribution, we present a plugin for the Gazebo simulation platform based on Cosserat rods to model plant motion. It enables the simulation of plants and their interaction with the environment. We demonstrate that, using our plugin, users can conduct harvesting simulations in Gazebo by simulating a robotic arm picking fruits and achieve results comparable to real-world experiments.
3.6CVNov 27, 2025
Gaussians on Fire: High-Frequency Reconstruction of FlamesJakob Nazarenus, Dominik Michels, Wojtek Palubicki et al.
We propose a method to reconstruct dynamic fire in 3D from a limited set of camera views with a Gaussian-based spatiotemporal representation. Capturing and reconstructing fire and its dynamics is highly challenging due to its volatile nature, transparent quality, and multitude of high-frequency features. Despite these challenges, we aim to reconstruct fire from only three views, which consequently requires solving for under-constrained geometry. We solve this by separating the static background from the dynamic fire region by combining dense multi-view stereo images with monocular depth priors. The fire is initialized as a 3D flow field, obtained by fusing per-view dense optical flow projections. To capture the high frequency features of fire, each 3D Gaussian encodes a lifetime and linear velocity to match the dense optical flow. To ensure sub-frame temporal alignment across cameras we employ a custom hardware synchronization pattern -- allowing us to reconstruct fire with affordable commodity hardware. Our quantitative and qualitative validations across numerous reconstruction experiments demonstrate robust performance for diverse and challenging real fire scenarios.
2.6LGFeb 5, 2024
A Lennard-Jones Layer for Distribution NormalizationMulun Na, Jonathan Klein, Biao Zhang et al.
We introduce the Lennard-Jones layer (LJL) for the equalization of the density of 2D and 3D point clouds through systematically rearranging points without destroying their overall structure (distribution normalization). LJL simulates a dissipative process of repulsive and weakly attractive interactions between individual points by considering the nearest neighbor of each point at a given moment in time. This pushes the particles into a potential valley, reaching a well-defined stable configuration that approximates an equidistant sampling after the stabilization process. We apply LJLs to redistribute randomly generated point clouds into a randomized uniform distribution. Moreover, LJLs are embedded in the generation process of point cloud networks by adding them at later stages of the inference process. The improvements in 3D point cloud generation utilizing LJLs are evaluated qualitatively and quantitatively. Finally, we apply LJLs to improve the point distribution of a score-based 3D point cloud denoising network. In general, we demonstrate that LJLs are effective for distribution normalization which can be applied at negligible cost without retraining the given neural network.
3.3COMP-PHJun 6, 2020
Accurately Solving Physical Systems with Graph LearningHan Shao, Tassilo Kugelstadt, Torsten Hädrich et al.
Iterative solvers are widely used to accurately simulate physical systems. These solvers require initial guesses to generate a sequence of improving approximate solutions. In this contribution, we introduce a novel method to accelerate iterative solvers for physical systems with graph networks (GNs) by predicting the initial guesses to reduce the number of iterations. Unlike existing methods that aim to learn physical systems in an end-to-end manner, our approach guarantees long-term stability and therefore leads to more accurate solutions. Furthermore, our method improves the run time performance of traditional iterative solvers. To explore our method we make use of position-based dynamics (PBD) as a common solver for physical systems and evaluate it by simulating the dynamics of elastic rods. Our approach is able to generalize across different initial conditions, discretizations, and realistic material properties. Finally, we demonstrate that our method also performs well when taking discontinuous effects into account such as collisions between individual rods. Finally, to illustrate the scalability of our approach, we simulate complex 3D tree models composed of over a thousand individual branch segments swaying in wind fields. A video showing dynamic results of our graph learning assisted simulations of elastic rods can be found on the project website available at http://computationalsciences.org/publications/shao-2021-physical-systems-graph-learning.html .