Gang Xu

NA
h-index26
3papers
67citations
Novelty40%
AI Score21

3 Papers

5.9GRJun 22, 2018
Shape-from-Mask: A Deep Learning Based Human Body Shape Reconstruction from Binary Mask Images

Zhongping Ji, Xiao Qi, Yigang Wang et al.

3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some conceptual images or sketch some suggestive curves, from front, side, and top views, and then use them as references in constructing a 3D model automatically or manually. However, to the best of our knowledge, no studies have investigated on 3D human body reconstruction in a similar manner. In this paper, we propose a deep learning based reconstruction of 3D human body shape from 2D orthographic views. A novel CNN-based regression network, with two branches corresponding to frontal and lateral views respectively, is designed for estimating 3D human body shape from 2D mask images. We train our networks separately to decouple the feature descriptors which encode the body parameters from different views, and fuse them to estimate an accurate human body shape. In addition, to overcome the shortage of training data required for this purpose, we propose some significantly data augmentation schemes for 3D human body shapes, which can be used to promote further research on this topic. Extensive experimen- tal results demonstrate that visually realistic and accurate reconstructions can be achieved effectively using our algorithm. Requiring only binary mask images, our method can help users create their own digital avatars quickly, and also make it easy to create digital human body for 3D game, virtual reality, online fashion shopping.

1.2NAJul 2, 2017
An improved isogeometric analysis method for trimmed geometries

Jinlan Xu, Ningning Sun, Laixin Shu et al.

Trimming techniques are efficient ways to generate complex geometries in Computer-Aided Design(CAD). In this paper, an improved isogeometric analysis(IGA) method for trimmed geometries is proposed. We will show that the proposed method reduces the numerical error of physical solution by 50% for simple trimmed geometries, and the condition number of stiffness matrix is also decreased. Furthermore, the number of integration elements and integration points involved in the solving process can be significantly reduced compared to previous approaches, drastically improving the computational efficiency for IGA problems on the trimmed geometry. Several examples are illustrated to show the effectiveness of the proposed approach.

1.2NAAug 31, 2016
Isogeometric computation reuse method for complex objects with topology-consistent volumetric parameterization

Gang Xu, Tsz-Ho Kwok, Charlie C. L. Wang

Volumetric spline parameterization and computational efficiency are two main challenges in isogeometric analysis (IGA). To tackle this problem, we propose a framework of computation reuse in IGA on a set of three-dimensional models with similar semantic features. Given a template domain, B-spline based consistent volumetric parameterization is first constructed for a set of models with similar semantic features. An efficient quadrature-free method is investigated in our framework to compute the entries of stiffness matrix by Bezier extraction and polynomial approximation. In our approach, evaluation on the stiffness matrix and imposition of the boundary conditions can be pre-computed and reused during IGA on a set of CAD models. Examples with complex geometry are presented to show the effectiveness of our methods, and efficiency similar to the computation in linear finite element analysis can be achieved for IGA taken on a set of models.