Martin A. Sehr

RO
h-index7
4papers
58citations
Novelty43%
AI Score24

4 Papers

8.3ROJul 19, 2020Code
Learning to Play Cup-and-Ball with Noisy Camera Observations

Monimoy Bujarbaruah, Tony Zheng, Akhil Shetty et al.

Playing the cup-and-ball game is an intriguing task for robotics research since it abstracts important problem characteristics including system nonlinearity, contact forces and precise positioning as terminal goal. In this paper, we present a learning model based control strategy for the cup-and-ball game, where a Universal Robots UR5e manipulator arm learns to catch a ball in one of the cups on a Kendama. Our control problem is divided into two sub-tasks, namely $(i)$ swinging the ball up in a constrained motion, and $(ii)$ catching the free-falling ball. The swing-up trajectory is computed offline, and applied in open-loop to the arm. Subsequently, a convex optimization problem is solved online during the ball's free-fall to control the manipulator and catch the ball. The controller utilizes noisy position feedback of the ball from an Intel RealSense D435 depth camera. We propose a novel iterative framework, where data is used to learn the support of the camera noise distribution iteratively in order to update the control policy. The probability of a catch with a fixed policy is computed empirically with a user specified number of roll-outs. Our design guarantees that probability of the catch increases in the limit, as the learned support nears the true support of the camera noise distribution. High-fidelity Mujoco simulations and preliminary experimental results support our theoretical analysis.

15.1ROJun 16, 2020
Optimal Sequential Task Assignment and Path Finding for Multi-Agent Robotic Assembly Planning

Kyle Brown, Oriana Peltzer, Martin A. Sehr et al.

We study the problem of sequential task assignment and collision-free routing for large teams of robots in applications with inter-task precedence constraints (e.g., task $A$ and task $B$ must both be completed before task $C$ may begin). Such problems commonly occur in assembly planning for robotic manufacturing applications, in which sub-assemblies must be completed before they can be combined to form the final product. We propose a hierarchical algorithm for computing makespan-optimal solutions to the problem. The algorithm is evaluated on a set of randomly generated problem instances where robots must transport objects between stations in a "factory "grid world environment. In addition, we demonstrate in high-fidelity simulation that the output of our algorithm can be used to generate collision-free trajectories for non-holonomic differential-drive robots.

2.2ROMay 1, 2020
Information-Collection in Robotic Process Monitoring: An Active Perception Approach

Martin A. Sehr, Wei Xi Xia, Prithvi Akella et al.

Active perception systems maximizing information gain to support both monitoring and decision making have seen considerable application in recent work. In this paper, we propose and demonstrate a method of acquiring and extrapolating information in an active sensory system through use of a Bayesian Filter. Our approach is motivated by manufacturing processes, where automated visual tracking of system states may aid in fault diagnosis, certification of parts and safety; in extreme cases, our approach may enable novel manufacturing processes relying on monitoring solutions beyond passive perception. We demonstrate how using a Bayesian Filter in active perception scenarios permits reasoning about future actions based on measured as well as unmeasured but propagated state elements, thereby increasing substantially the quality of information available to decision making algorithms used in control of overarching processes. We demonstrate use of our active perception system in physical experiments, where we use a time-varying Kalman Filter to resolve uncertainty for a representative system capturing in additive manufacturing.

13.0ROApr 17, 2020
STT-CBS: A Conflict-Based Search Algorithm for Multi-Agent Path Finding with Stochastic Travel Times

Oriana Peltzer, Kyle Brown, Mac Schwager et al.

We present an algorithm for finding optimal paths for multiple stochastic agents in a graph to reach their destinations with a user-specified maximum pairwise collision probability. Our algorithm, called STT-CBS, uses Conflict-Based Search (CBS) with a stochastic travel time (STT) model for the agents. We model robot travel time along each edge of the graph by independent gamma-distributed random variables, and propose probabilistic collision identification and constraint creation methods to robustly handle travel time uncertainty. We show that under reasonable assumptions our algorithm is optimal in terms of expected sum of travel times, while ensuring an upper bound on each pairwise conflict probability. Simulations and hardware experiments show that STT-CBS is able to significantly decrease conflict probability over CBS, while remaining within the same complexity class.