A Hybrid SFANC-FxNLMS Algorithm for Active Noise Control based on Deep LearningZhengding Luo, Dongyuan Shi, Woon-Seng Gan
The selective fixed-filter active noise control (SFANC) method selecting the best pre-trained control filters for various types of noise can achieve a fast response time. However, it may lead to large steady-state errors due to inaccurate filter selection and the lack of adaptability. In comparison, the filtered-X normalized least-mean-square (FxNLMS) algorithm can obtain lower steady-state errors through adaptive optimization. Nonetheless, its slow convergence has a detrimental effect on dynamic noise attenuation. Therefore, this paper proposes a hybrid SFANC-FxNLMS approach to overcome the adaptive algorithm's slow convergence and provide a better noise reduction level than the SFANC method. A lightweight one-dimensional convolutional neural network (1D CNN) is designed to automatically select the most suitable pre-trained control filter for each frame of the primary noise. Meanwhile, the FxNLMS algorithm continues to update the coefficients of the chosen pre-trained control filter at the sampling rate. Owing to the effective combination of the two algorithms, experimental results show that the hybrid SFANC-FxNLMS algorithm can achieve a rapid response time, a low noise reduction error, and a high degree of robustness.
Deep Generative Fixed-filter Active Noise ControlZhengding Luo, Dongyuan Shi, Xiaoyi Shen et al.
Due to the slow convergence and poor tracking ability, conventional LMS-based adaptive algorithms are less capable of handling dynamic noises. Selective fixed-filter active noise control (SFANC) can significantly reduce response time by selecting appropriate pre-trained control filters for different noises. Nonetheless, the limited number of pre-trained control filters may affect noise reduction performance, especially when the incoming noise differs much from the initial noises during pre-training. Therefore, a generative fixed-filter active noise control (GFANC) method is proposed in this paper to overcome the limitation. Based on deep learning and a perfect-reconstruction filter bank, the GFANC method only requires a few prior data (one pre-trained broadband control filter) to automatically generate suitable control filters for various noises. The efficacy of the GFANC method is demonstrated by numerical simulations on real-recorded noises.
1.8LGAug 17, 2022
Performance Evaluation of Selective Fixed-filter Active Noise Control based on Different Convolutional Neural NetworksZhengding Luo, Dongyuan Shi, Woon-Seng Gan
Due to its rapid response time and a high degree of robustness, the selective fixed-filter active noise control (SFANC) method appears to be a viable candidate for widespread use in a variety of practical active noise control (ANC) systems. In comparison to conventional fixed-filter ANC methods, SFANC can select the pre-trained control filters for different types of noise. Deep learning technologies, thus, can be used in SFANC methods to enable a more flexible selection of the most appropriate control filters for attenuating various noises. Furthermore, with the assistance of a deep neural network, the selecting strategy can be learned automatically from noise data rather than through trial and error, which significantly simplifies and improves the practicability of ANC design. Therefore, this paper investigates the performance of SFANC based on different one-dimensional and two-dimensional convolutional neural networks. Additionally, we conducted comparative analyses of several network training strategies and discovered that fine-tuning could improve selection performance.
17.6LGAug 6, 2024
Highly Efficient Self-Adaptive Reward Shaping for Reinforcement LearningHaozhe Ma, Zhengding Luo, Thanh Vinh Vo et al.
Reward shaping is a technique in reinforcement learning that addresses the sparse-reward problem by providing more frequent and informative rewards. We introduce a self-adaptive and highly efficient reward shaping mechanism that incorporates success rates derived from historical experiences as shaped rewards. The success rates are sampled from Beta distributions, which dynamically evolve from uncertain to reliable values as data accumulates. Initially, the shaped rewards exhibit more randomness to encourage exploration, while over time, the increasing certainty enhances exploitation, naturally balancing exploration and exploitation. Our approach employs Kernel Density Estimation (KDE) combined with Random Fourier Features (RFF) to derive the Beta distributions, providing a computationally efficient, non-parametric, and learning-free solution for high-dimensional continuous state spaces. Our method is validated on various tasks with extremely sparse rewards, demonstrating notable improvements in sample efficiency and convergence stability over relevant baselines.
Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement LearningHaozhe Ma, Zhengding Luo, Thanh Vinh Vo et al.
Reward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks.
Unsupervised learning based end-to-end delayless generative fixed-filter active noise controlZhengding Luo, Dongyuan Shi, Xiaoyi Shen et al.
Delayless noise control is achieved by our earlier generative fixed-filter active noise control (GFANC) framework through efficient coordination between the co-processor and real-time controller. However, the one-dimensional convolutional neural network (1D CNN) in the co-processor requires initial training using labelled noise datasets. Labelling noise data can be resource-intensive and may introduce some biases. In this paper, we propose an unsupervised-GFANC approach to simplify the 1D CNN training process and enhance its practicality. During training, the co-processor and real-time controller are integrated into an end-to-end differentiable ANC system. This enables us to use the accumulated squared error signal as the loss for training the 1D CNN. With this unsupervised learning paradigm, the unsupervised-GFANC method not only omits the labelling process but also exhibits better noise reduction performance compared to the supervised GFANC method in real noise experiments.
9.4LGJun 10, 2025
Exploration by Random Reward PerturbationHaozhe Ma, Guoji Fu, Zhengding Luo et al.
We introduce Random Reward Perturbation (RRP), a novel exploration strategy for reinforcement learning (RL). Our theoretical analyses demonstrate that adding zero-mean noise to environmental rewards effectively enhances policy diversity during training, thereby expanding the range of exploration. RRP is fully compatible with the action-perturbation-based exploration strategies, such as $ε$-greedy, stochastic policies, and entropy regularization, providing additive improvements to exploration effects. It is general, lightweight, and can be integrated into existing RL algorithms with minimal implementation effort and negligible computational overhead. RRP establishes a theoretical connection between reward shaping and noise-driven exploration, highlighting their complementary potential. Experiments show that RRP significantly boosts the performance of Proximal Policy Optimization and Soft Actor-Critic, achieving higher sample efficiency and escaping local optima across various tasks, under both sparse and dense reward scenarios.