6.4LGNov 26, 2024
Neural network modelling of kinematic and dynamic features for signature verificationMoises Diaz, Miguel A. Ferrer, Jose Juan Quintana et al.
Online signature parameters, which are based on human characteristics, broaden the applicability of an automatic signature verifier. Although kinematic and dynamic features have previously been suggested, accurately measuring features such as arm and forearm torques remains challenging. We present two approaches for estimating angular velocities, angular positions, and force torques. The first approach involves using a physical UR5e robotic arm to reproduce a signature while capturing those parameters over time. The second method, a cost effective approach, uses a neural network to estimate the same parameters. Our findings demonstrate that a simple neural network model can extract effective parameters for signature verification. Training the neural network with the MCYT300 dataset and cross validating with other databases, namely, BiosecurID, Visual, Blind, OnOffSigDevanagari 75 and OnOffSigBengali 75 confirm the models generalization capability.
10.2CVJan 15, 2025
Anthropomorphic Features for On-Line SignaturesMoises Diaz, Miguel A. Ferrer, Jose J. Quintana
Many features have been proposed in on-line signature verification. Generally, these features rely on the position of the on-line signature samples and their dynamic properties, as recorded by a tablet. This paper proposes a novel feature space to describe efficiently on-line signatures. Since producing a signature requires a skeletal arm system and its associated muscles, the new feature space is based on characterizing the movement of the shoulder, the elbow and the wrist joints when signing. As this motion is not directly obtained from a digital tablet, the new features are calculated by means of a virtual skeletal arm (VSA) model, which simulates the architecture of a real arm and forearm. Specifically, the VSA motion is described by its 3D joint position and its joint angles. These anthropomorphic features are worked out from both pen position and orientation through the VSA forward and direct kinematic model. The anthropomorphic features' robustness is proved by achieving state-of-the-art performance with several verifiers and multiple benchmarks on third party signature databases, which were collected with different devices and in different languages and scripts.
2.0CVJan 29, 2024
Synthesis of 3D on-air signatures with the Sigma-Lognormal modelMiguel A. Ferrer, Moises Diaz, Cristina Carmona-Duarte et al.
Signature synthesis is a computation technique that generates artificial specimens which can support decision making in automatic signature verification. A lot of work has been dedicated to this subject, which centres on synthesizing dynamic and static two-dimensional handwriting on canvas. This paper proposes a framework to generate synthetic 3D on-air signatures exploiting the lognormality principle, which mimics the complex neuromotor control processes at play as the fingertip moves. Addressing the usual cases involving the development of artificial individuals and duplicated samples, this paper contributes to the synthesis of: (1) the trajectory and velocity of entirely 3D new signatures; (2) kinematic information when only the 3D trajectory of the signature is known, and (3) duplicate samples of 3D real signatures. Validation was conducted by generating synthetic 3D signature databases mimicking real ones and showing that automatic signature verifications of genuine and skilled forgeries report performances similar to those of real and synthetic databases. We also observed that training 3D automatic signature verifiers with duplicates can reduce errors. We further demonstrated that our proposal is also valid for synthesizing 3D air writing and gestures. Finally, a perception test confirmed the human likeness of the generated specimens. The databases generated are publicly available, only for research purposes, at .
2.0CVJan 29, 2024
Extending the kinematic theory of rapid movements with new primitivesMiguel A. Ferrer, Moises Diaz, Jose J. Quintana et al.
The Kinematic Theory of rapid movements, and its associated Sigma-Lognormal, model 2D spatiotemporal trajectories. It is constructed mainly as a temporal overlap of curves between virtual target points. Specifically, it uses an arc and a lognormal as primitives for the representation of the trajectory and velocity, respectively. This paper proposes developing this model, in what we call the Kinematic Theory Transform, which establishes a mathematical framework that allows further primitives to be used. Mainly, we evaluate Euler curves to link virtual target points and Gaussian, Beta, Gamma, Double-bounded lognormal, and Generalized Extreme Value functions to model the bell-shaped velocity profile. Using these primitives, we report reconstruction results with spatiotemporal trajectories executed by human beings, animals, and anthropomorphic robots.