Patrick Rim

CV
h-index20
11papers
200citations
Novelty55%
AI Score57

11 Papers

CVApr 27, 2023Code
SparseFusion: Fusing Multi-Modal Sparse Representations for Multi-Sensor 3D Object Detection

Yichen Xie, Chenfeng Xu, Marie-Julie Rakotosaona et al.

By identifying four important components of existing LiDAR-camera 3D object detection methods (LiDAR and camera candidates, transformation, and fusion outputs), we observe that all existing methods either find dense candidates or yield dense representations of scenes. However, given that objects occupy only a small part of a scene, finding dense candidates and generating dense representations is noisy and inefficient. We propose SparseFusion, a novel multi-sensor 3D detection method that exclusively uses sparse candidates and sparse representations. Specifically, SparseFusion utilizes the outputs of parallel detectors in the LiDAR and camera modalities as sparse candidates for fusion. We transform the camera candidates into the LiDAR coordinate space by disentangling the object representations. Then, we can fuse the multi-modality candidates in a unified 3D space by a lightweight self-attention module. To mitigate negative transfer between modalities, we propose novel semantic and geometric cross-modality transfer modules that are applied prior to the modality-specific detectors. SparseFusion achieves state-of-the-art performance on the nuScenes benchmark while also running at the fastest speed, even outperforming methods with stronger backbones. We perform extensive experiments to demonstrate the effectiveness and efficiency of our modules and overall method pipeline. Our code will be made publicly available at https://github.com/yichen928/SparseFusion.

CVApr 27, 2023
Quadric Representations for LiDAR Odometry, Mapping and Localization

Chao Xia, Chenfeng Xu, Patrick Rim et al.

Current LiDAR odometry, mapping and localization methods leverage point-wise representations of 3D scenes and achieve high accuracy in autonomous driving tasks. However, the space-inefficiency of methods that use point-wise representations limits their development and usage in practical applications. In particular, scan-submap matching and global map representation methods are restricted by the inefficiency of nearest neighbor searching (NNS) for large-volume point clouds. To improve space-time efficiency, we propose a novel method of describing scenes using quadric surfaces, which are far more compact representations of 3D objects than conventional point clouds. In contrast to point cloud-based methods, our quadric representation-based method decomposes a 3D scene into a collection of sparse quadric patches, which improves storage efficiency and avoids the slow point-wise NNS process. Our method first segments a given point cloud into patches and fits each of them to a quadric implicit function. Each function is then coupled with other geometric descriptors of the patch, such as its center position and covariance matrix. Collectively, these patch representations fully describe a 3D scene, which can be used in place of the original point cloud and employed in LiDAR odometry, mapping and localization algorithms. We further design a novel incremental growing method for quadric representations, which eliminates the need to repeatedly re-fit quadric surfaces from the original point cloud. Extensive odometry, mapping and localization experiments on large-volume point clouds in the KITTI and UrbanLoco datasets demonstrate that our method maintains low latency and memory utility while achieving competitive, and even superior, accuracy.

CVMar 30
SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Patrick Rim, Kevin Harris, Braden Copple et al.

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io

CVAug 6, 2025Code
Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens

Suchisrit Gangopadhyay, Jung-Hee Kim, Xien Chen et al.

We propose a method to extend foundational monocular depth estimators (FMDEs), trained on perspective images, to fisheye images. Despite being trained on tens of millions of images, FMDEs are susceptible to the covariate shift introduced by changes in camera calibration (intrinsic, distortion) parameters, leading to erroneous depth estimates. Our method aligns the distribution of latent embeddings encoding fisheye images to those of perspective images, enabling the reuse of FMDEs for fisheye cameras without retraining or finetuning. To this end, we introduce a set of Calibration Tokens as a light-weight adaptation mechanism that modulates the latent embeddings for alignment. By exploiting the already expressive latent space of FMDEs, we posit that modulating their embeddings avoids the negative impact of artifacts and loss introduced in conventional recalibration or map projection to a canonical reference frame in the image space. Our method is self-supervised and does not require fisheye images but leverages publicly available large-scale perspective image datasets. This is done by recalibrating perspective images to fisheye images, and enforcing consistency between their estimates during training. We evaluate our approach with several FMDEs, on both indoors and outdoors, where we consistently improve over state-of-the-art methods using a single set of tokens for both. Code available at: https://github.com/JungHeeKim29/calibration-token.

CVNov 24, 2024
Iris: Integrating Language into Diffusion-based Monocular Depth Estimation

Ziyao Zeng, Jingcheng Ni, Daniel Wang et al.

Traditional monocular depth estimation suffers from inherent ambiguity and visual nuisances. We demonstrate that language can enhance monocular depth estimation by providing an additional condition (rather than images alone) aligned with plausible 3D scenes, thereby reducing the solution space for depth estimation. This conditional distribution is learned during the text-to-image pre-training of diffusion models. To generate images under various viewpoints and layouts that precisely reflect textual descriptions, the model implicitly models object sizes, shapes, and scales, their spatial relationships, and the overall scene structure. In this paper, Iris, we investigate the benefits of our strategy to integrate text descriptions into training and inference of diffusion-based depth estimation models. We experiment with three different diffusion-based monocular depth estimators (Marigold, Lotus, and E2E-FT) and their variants. By training on HyperSim and Virtual KITTI, and evaluating on NYUv2, KITTI, ETH3D, ScanNet, and DIODE, we find that our strategy improves the overall monocular depth estimation accuracy, especially in small areas. It also improves the model's depth perception of specific regions described in the text. We find that by providing more details in the text, the depth prediction can be iteratively refined. Simultaneously, we find that language can act as a constraint to accelerate the convergence of both training and the inference diffusion trajectory. Code and generated text data will be released upon acceptance.

CVMar 17, 2025
ProtoDepth: Unsupervised Continual Depth Completion with Prototypes

Patrick Rim, Hyoungseob Park, S. Gangopadhyay et al.

We present ProtoDepth, a novel prototype-based approach for continual learning of unsupervised depth completion, the multimodal 3D reconstruction task of predicting dense depth maps from RGB images and sparse point clouds. The unsupervised learning paradigm is well-suited for continual learning, as ground truth is not needed. However, when training on new non-stationary distributions, depth completion models will catastrophically forget previously learned information. We address forgetting by learning prototype sets that adapt the latent features of a frozen pretrained model to new domains. Since the original weights are not modified, ProtoDepth does not forget when test-time domain identity is known. To extend ProtoDepth to the challenging setting where the test-time domain identity is withheld, we propose to learn domain descriptors that enable the model to select the appropriate prototype set for inference. We evaluate ProtoDepth on benchmark dataset sequences, where we reduce forgetting compared to baselines by 52.2% for indoor and 53.2% for outdoor to achieve the state of the art.

CVOct 23, 2024
UnCLe: Benchmarking Unsupervised Continual Learning for Depth Completion

Xien Chen, Rit Gangopadhyay, Michael Chu et al.

We propose UnCLe, the first standardized benchmark for Unsupervised Continual Learning of a multimodal 3D reconstruction task: Depth completion aims to infer a dense depth map from a pair of synchronized RGB image and sparse depth map. We benchmark depth completion models under the practical scenario of unsupervised learning over continuous streams of data. While unsupervised learning of depth boasts the possibility continual learning of novel data distributions over time, existing methods are typically trained on a static, or stationary, dataset. However, when adapting to novel nonstationary distributions, they ``catastrophically forget'' previously learned information. UnCLe simulates these non-stationary distributions by adapting depth completion models to sequences of datasets containing diverse scenes captured from distinct domains using different visual and range sensors. We adopt representative methods from continual learning paradigms and translate them to enable unsupervised continual learning of depth completion. We benchmark these models across indoor and outdoor environments, and investigate the degree of catastrophic forgetting through standard quantitative metrics. We find that unsupervised continual learning of depth completion is an open problem, and we invite researchers to leverage UnCLe as a development platform.

CVMar 21, 2025
Radar-Guided Polynomial Fitting for Metric Depth Estimation

Patrick Rim, Hyoungseob Park, Vadim Ezhov et al.

We propose POLAR, a novel radar-guided depth estimation method that introduces polynomial fitting to efficiently transform scaleless depth predictions from pretrained monocular depth estimation (MDE) models into metric depth maps. Unlike existing approaches that rely on complex architectures or expensive sensors, our method is grounded in a fundamental insight: although MDE models often infer reasonable local depth structure within each object or local region, they may misalign these regions relative to one another, making a linear scale and shift (affine) transformation insufficient given three or more of these regions. To address this limitation, we use polynomial coefficients predicted from cheap, ubiquitous radar data to adaptively adjust depth predictions non-uniformly across depth ranges. In this way, POLAR generalizes beyond affine transformations and is able to correct such misalignments by introducing inflection points. Importantly, our polynomial fitting framework preserves structural consistency through a novel training objective that enforces local monotonicity via first-derivative regularization. POLAR achieves state-of-the-art performance across three datasets, outperforming existing methods by an average of 24.9% in MAE and 33.2% in RMSE, while also achieving state-of-the-art efficiency in terms of latency and computational cost.

GRJun 5, 2025
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting

Daniel Wang, Patrick Rim, Tian Tian et al.

We introduce ODE-GS, a novel approach that integrates 3D Gaussian Splatting with latent neural ordinary differential equations (ODEs) to enable future extrapolation of dynamic 3D scenes. Unlike existing dynamic scene reconstruction methods, which rely on time-conditioned deformation networks and are limited to interpolation within a fixed time window, ODE-GS eliminates timestamp dependency by modeling Gaussian parameter trajectories as continuous-time latent dynamics. Our approach first learns an interpolation model to generate accurate Gaussian trajectories within the observed window, then trains a Transformer encoder to aggregate past trajectories into a latent state evolved via a neural ODE. Finally, numerical integration produces smooth, physically plausible future Gaussian trajectories, enabling rendering at arbitrary future timestamps. On the D-NeRF, NVFi, and HyperNeRF benchmarks, ODE-GS achieves state-of-the-art extrapolation performance, improving metrics by 19.8% compared to leading baselines, demonstrating its ability to accurately represent and predict 3D scene dynamics.

CVAug 8, 2025
ETA: Energy-based Test-time Adaptation for Depth Completion

Younjoon Chung, Hyoungseob Park, Patrick Rim et al.

We propose a method for test-time adaptation of pretrained depth completion models. Depth completion models, trained on some ``source'' data, often predict erroneous outputs when transferred to ``target'' data captured in novel environmental conditions due to a covariate shift. The crux of our method lies in quantifying the likelihood of depth predictions belonging to the source data distribution. The challenge is in the lack of access to out-of-distribution (target) data prior to deployment. Hence, rather than making assumptions regarding the target distribution, we utilize adversarial perturbations as a mechanism to explore the data space. This enables us to train an energy model that scores local regions of depth predictions as in- or out-of-distribution. We update the parameters of pretrained depth completion models at test time to minimize energy, effectively aligning test-time predictions to those of the source distribution. We call our method ``Energy-based Test-time Adaptation'', or ETA for short. We evaluate our method across three indoor and three outdoor datasets, where ETA improve over the previous state-of-the-art method by an average of 6.94% for outdoors and 10.23% for indoors. Project Page: https://fuzzythecat.github.io/eta.

CVOct 2, 2025
Ego-Exo 3D Hand Tracking in the Wild with a Mobile Multi-Camera Rig

Patrick Rim, Kun He, Kevin Harris et al.

Accurate 3D tracking of hands and their interactions with the world in unconstrained settings remains a significant challenge for egocentric computer vision. With few exceptions, existing datasets are predominantly captured in controlled lab setups, limiting environmental diversity and model generalization. To address this, we introduce a novel marker-less multi-camera system designed to capture precise 3D hands and objects, which allows for nearly unconstrained mobility in genuinely in-the-wild conditions. We combine a lightweight, back-mounted capture rig with eight exocentric cameras, and a user-worn Meta Quest 3 headset, which contributes two egocentric views. We design an ego-exo tracking pipeline to generate accurate 3D hand pose ground truth from this system, and rigorously evaluate its quality. By collecting an annotated dataset featuring synchronized multi-view images and precise 3D hand poses, we demonstrate the capability of our approach to significantly reduce the trade-off between environmental realism and 3D annotation accuracy.