He Wen

CV
h-index31
22papers
4,666citations
Novelty50%
AI Score56

22 Papers

CVJun 7, 2022
Garment Avatars: Realistic Cloth Driving using Pattern Registration

Oshri Halimi, Fabian Prada, Tuur Stuyck et al.

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline on a realistic virtual telepresence application, where a garment is being reconstructed from two views, and a user can pick and swap garment design as they wish. In addition, we show a challenging scenario when driven exclusively with body pose, our drivable garment avatar is capable of producing realistic cloth geometry of significantly higher quality than the state-of-the-art.

69.9CVMar 30
SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Patrick Rim, Kevin Harris, Braden Copple et al.

Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io

LGOct 25, 2023
RDBench: ML Benchmark for Relational Databases

Zizhao Zhang, Yi Yang, Lutong Zou et al.

Benefiting from high-quality datasets and standardized evaluation metrics, machine learning (ML) has achieved sustained progress and widespread applications. However, while applying machine learning to relational databases (RDBs), the absence of a well-established benchmark remains a significant obstacle to the development of ML. To address this issue, we introduce ML Benchmark For Relational Databases (RDBench), a standardized benchmark that aims to promote reproducible ML research on RDBs that include multiple tables. RDBench offers diverse RDB datasets of varying scales, domains, and relational structures, organized into 4 levels. Notably, to simplify the adoption of RDBench for diverse ML domains, for any given database, RDBench exposes three types of interfaces including tabular data, homogeneous graphs, and heterogeneous graphs, sharing the same underlying task definition. For the first time, RDBench enables meaningful comparisons between ML methods from diverse domains, ranging from XGBoost to Graph Neural Networks, under RDB prediction tasks. We design multiple classification and regression tasks for each RDB dataset and report averaged results over the same dataset, further enhancing the robustness of the experimental findings. RDBench is implemented with DBGym, a user-friendly platform for ML research and application on databases, enabling benchmarking new ML methods with RDBench at ease.

77.1CVApr 23Code
Sapiens2

Rawal Khirodkar, He Wen, Julieta Martinez et al.

We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes range from 0.4 to 5 billion parameters, with native 1K resolution and hierarchical variants that support 4K. Sapiens2 substantially improves over its predecessor in both pretraining and post-training. First, to learn features that capture low-level details (for dense prediction) and high-level semantics (for zero-shot or few-label settings), we combine masked image reconstruction with self-distilled contrastive objectives. Our evaluations show that this unified pretraining objective is better suited for a wider range of downstream tasks. Second, along the data axis, we pretrain on a curated dataset of 1 billion high-quality human images and improve the quality and quantity of task annotations. Third, architecturally, we incorporate advances from frontier models that enable longer training schedules with improved stability. Our 4K models adopt windowed attention to reason over longer spatial context and are pretrained with 2K output resolution. Sapiens2 sets a new state-of-the-art and improves over the first generation on pose (+4 mAP), body-part segmentation (+24.3 mIoU), normal estimation (45.6% lower angular error) and extends to new tasks such as pointmap and albedo estimation. Code: https://github.com/facebookresearch/sapiens2

IRFeb 21, 2025Code
Automated Query-Product Relevance Labeling using Large Language Models for E-commerce Search

Jayant Sachdev, Sean D Rosario, Abhijeet Phatak et al.

Accurate query-product relevance labeling is indispensable to generate ground truth dataset for search ranking in e-commerce. Traditional approaches for annotating query-product pairs rely on human-based labeling services, which is expensive, time-consuming and prone to errors. In this work, we explore the application of Large Language Models (LLMs) to automate query-product relevance labeling for large-scale e-commerce search. We use several publicly available and proprietary LLMs for this task, and conducted experiments on two open-source datasets and an in-house e-commerce search dataset. Using prompt engineering techniques such as Chain-of-Thought (CoT) prompting, In-context Learning (ICL), and Retrieval Augmented Generation (RAG) with Maximum Marginal Relevance (MMR), we show that LLM's performance has the potential to approach human-level accuracy on this task in a fraction of the time and cost required by human-labelers, thereby suggesting that our approach is more efficient than the conventional methods. We have generated query-product relevance labels using LLMs at scale, and are using them for evaluating improvements to our search algorithms. Our work demonstrates the potential of LLMs to improve query-product relevance thus enhancing e-commerce search user experience. More importantly, this scalable alternative to human-annotation has significant implications for information retrieval domains including search and recommendation systems, where relevance scoring is crucial for optimizing the ranking of products and content to improve customer engagement and other conversion metrics.

CVMay 7, 2025Code
Lay-Your-Scene: Natural Scene Layout Generation with Diffusion Transformers

Divyansh Srivastava, Xiang Zhang, He Wen et al.

We present Lay-Your-Scene (shorthand LayouSyn), a novel text-to-layout generation pipeline for natural scenes. Prior scene layout generation methods are either closed-vocabulary or use proprietary large language models for open-vocabulary generation, limiting their modeling capabilities and broader applicability in controllable image generation. In this work, we propose to use lightweight open-source language models to obtain scene elements from text prompts and a novel aspect-aware diffusion Transformer architecture trained in an open-vocabulary manner for conditional layout generation. Extensive experiments demonstrate that LayouSyn outperforms existing methods and achieves state-of-the-art performance on challenging spatial and numerical reasoning benchmarks. Additionally, we present two applications of LayouSyn. First, we show that coarse initialization from large language models can be seamlessly combined with our method to achieve better results. Second, we present a pipeline for adding objects to images, demonstrating the potential of LayouSyn in image editing applications.

CRJun 14, 2023
Vulnerability Assessment of Industrial Control System with an Improved CVSS

He Wen

Cyberattacks on industrial control systems (ICS) have been drawing attention in academia. However, this has not raised adequate concerns among some industrial practitioners. Therefore, it is necessary to identify the vulnerable locations and components in the ICS and investigate the attack scenarios and techniques. This study proposes a method to assess the risk of cyberattacks on ICS with an improved Common Vulnerability Scoring System (CVSS) and applies it to a continuous stirred tank reactor (CSTR) model. The results show the physical system levels of ICS have the highest severity once cyberattacked, and controllers, workstations, and human-machine interface are the crucial components in the cyberattack and defense.

CVJan 10, 2024
URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo et al.

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

CVMay 3, 2024
Rasterized Edge Gradients: Handling Discontinuities Differentiably

Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz et al.

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations, particularly for surface-based representations and rasterization-based rendering. We present a novel method for computing gradients at visibility discontinuities for rasterization-based differentiable renderers. Our method elegantly simplifies the traditionally complex problem through a carefully designed approximation strategy, allowing for a straightforward, effective, and performant solution. We introduce a novel concept of micro-edges, which allows us to treat the rasterized images as outcomes of a differentiable, continuous process aligned with the inherently non-differentiable, discrete-pixel rasterization. This technique eliminates the necessity for rendering approximations or other modifications to the forward pass, preserving the integrity of the rendered image, which makes it applicable to rasterized masks, depth, and normals images where filtering is prohibitive. Utilizing micro-edges simplifies gradient interpretation at discontinuities and enables handling of geometry intersections, offering an advantage over the prior art. We showcase our method in dynamic human head scene reconstruction, demonstrating effective handling of camera images and segmentation masks.

99.4CVApr 2
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He et al.

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.

CVOct 2, 2025
Ego-Exo 3D Hand Tracking in the Wild with a Mobile Multi-Camera Rig

Patrick Rim, Kun He, Kevin Harris et al.

Accurate 3D tracking of hands and their interactions with the world in unconstrained settings remains a significant challenge for egocentric computer vision. With few exceptions, existing datasets are predominantly captured in controlled lab setups, limiting environmental diversity and model generalization. To address this, we introduce a novel marker-less multi-camera system designed to capture precise 3D hands and objects, which allows for nearly unconstrained mobility in genuinely in-the-wild conditions. We combine a lightweight, back-mounted capture rig with eight exocentric cameras, and a user-worn Meta Quest 3 headset, which contributes two egocentric views. We design an ego-exo tracking pipeline to generate accurate 3D hand pose ground truth from this system, and rigorously evaluate its quality. By collecting an annotated dataset featuring synchronized multi-view images and precise 3D hand poses, we demonstrate the capability of our approach to significantly reduce the trade-off between environmental realism and 3D annotation accuracy.

HCMay 29, 2023
The Digital Divide in Process Safety: Quantitative Risk Analysis of Human-AI Collaboration

He Wen

Digital technologies have dramatically accelerated the digital transformation in process industries, boosted new industrial applications, upgraded the production system, and enhanced operational efficiency. In contrast, the challenges and gaps between human and artificial intelligence (AI) have become more and more prominent, whereas the digital divide in process safety is aggregating. The study attempts to address the following questions: (i)What is AI in the process safety context? (ii)What is the difference between AI and humans in process safety? (iii)How do AI and humans collaborate in process safety? (iv)What are the challenges and gaps in human-AI collaboration? (v)How to quantify the risk of human-AI collaboration in process safety? Qualitative risk analysis based on brainstorming and literature review, and quantitative risk analysis based on layer of protection analysis (LOPA) and Bayesian network (BN), were applied to explore and model. The importance of human reliability should be stressed in the digital age, not usually to increase the reliability of AI, and human-centered AI design in process safety needs to be propagated.

HCMay 25, 2023
Alert of the Second Decision-maker: An Introduction to Human-AI Conflict

He Wen

The collaboration between humans and artificial intelligence (AI) is a significant feature in this digital age. However, humans and AI may have observation, interpretation, and action conflicts when working synchronously. This phenomenon is often masked by faults and, unfortunately, overlooked. This paper systematically introduces the human-AI conflict concept, causes, measurement methods, and risk assessment. The results highlight that there is a potential second decision-maker besides the human, which is the AI; the human-AI conflict is a unique and emerging risk in digitalized process systems; and this is an interdisciplinary field that needs to be distinguished from traditional fault and failure analysis; the conflict risk is significant and cannot be ignored.

CVDec 27, 2021
Rethinking the Data Annotation Process for Multi-view 3D Pose Estimation with Active Learning and Self-Training

Qi Feng, Kun He, He Wen et al.

Pose estimation of the human body and hands is a fundamental problem in computer vision, and learning-based solutions require a large amount of annotated data. In this work, we improve the efficiency of the data annotation process for 3D pose estimation problems with Active Learning (AL) in a multi-view setting. AL selects examples with the highest value to annotate under limited annotation budgets (time and cost), but choosing the selection strategy is often nontrivial. We present a framework to efficiently extend existing single-view AL strategies. We then propose two novel AL strategies that make full use of multi-view geometry. Moreover, we demonstrate additional performance gains by incorporating pseudo-labels computed during the AL process, which is a form of self-training. Our system significantly outperforms simulated annotation baselines in 3D body and hand pose estimation on two large-scale benchmarks: CMU Panoptic Studio and InterHand2.6M. Notably, on CMU Panoptic Studio, we are able to reduce the turn-around time by 60% and annotation cost by 80% when compared to the conventional annotation process.

CVJun 28, 2021
Modeling Clothing as a Separate Layer for an Animatable Human Avatar

Donglai Xiang, Fabian Prada, Timur Bagautdinov et al.

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work. We also show the benefit of an explicit clothing model that allows the clothing texture to be edited in the animation output.

CVAug 21, 2020
InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

Gyeongsik Moon, Shoou-i Yu, He Wen et al.

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, InterNet, for 3D interacting hand pose estimation from a single RGB image. The proposed InterHand2.6M consists of \textbf{2.6M labeled single and interacting hand frames} under various poses from multiple subjects. Our InterNet simultaneously performs 3D single and interacting hand pose estimation. In our experiments, we demonstrate big gains in 3D interacting hand pose estimation accuracy when leveraging the interacting hand data in InterHand2.6M. We also report the accuracy of InterNet on InterHand2.6M, which serves as a strong baseline for this new dataset. Finally, we show 3D interacting hand pose estimation results from general images. Our code and dataset are available at https://mks0601.github.io/InterHand2.6M/.

CVJun 22, 2017
Balanced Quantization: An Effective and Efficient Approach to Quantized Neural Networks

Shuchang Zhou, Yuzhi Wang, He Wen et al.

Quantized Neural Networks (QNNs), which use low bitwidth numbers for representing parameters and performing computations, have been proposed to reduce the computation complexity, storage size and memory usage. In QNNs, parameters and activations are uniformly quantized, such that the multiplications and additions can be accelerated by bitwise operations. However, distributions of parameters in Neural Networks are often imbalanced, such that the uniform quantization determined from extremal values may under utilize available bitwidth. In this paper, we propose a novel quantization method that can ensure the balance of distributions of quantized values. Our method first recursively partitions the parameters by percentiles into balanced bins, and then applies uniform quantization. We also introduce computationally cheaper approximations of percentiles to reduce the computation overhead introduced. Overall, our method improves the prediction accuracies of QNNs without introducing extra computation during inference, has negligible impact on training speed, and is applicable to both Convolutional Neural Networks and Recurrent Neural Networks. Experiments on standard datasets including ImageNet and Penn Treebank confirm the effectiveness of our method. On ImageNet, the top-5 error rate of our 4-bit quantized GoogLeNet model is 12.7\%, which is superior to the state-of-the-arts of QNNs.

CVApr 11, 2017
EAST: An Efficient and Accurate Scene Text Detector

Xinyu Zhou, Cong Yao, He Wen et al.

Previous approaches for scene text detection have already achieved promising performances across various benchmarks. However, they usually fall short when dealing with challenging scenarios, even when equipped with deep neural network models, because the overall performance is determined by the interplay of multiple stages and components in the pipelines. In this work, we propose a simple yet powerful pipeline that yields fast and accurate text detection in natural scenes. The pipeline directly predicts words or text lines of arbitrary orientations and quadrilateral shapes in full images, eliminating unnecessary intermediate steps (e.g., candidate aggregation and word partitioning), with a single neural network. The simplicity of our pipeline allows concentrating efforts on designing loss functions and neural network architecture. Experiments on standard datasets including ICDAR 2015, COCO-Text and MSRA-TD500 demonstrate that the proposed algorithm significantly outperforms state-of-the-art methods in terms of both accuracy and efficiency. On the ICDAR 2015 dataset, the proposed algorithm achieves an F-score of 0.7820 at 13.2fps at 720p resolution.

CVDec 1, 2016
Training Bit Fully Convolutional Network for Fast Semantic Segmentation

He Wen, Shuchang Zhou, Zhe Liang et al.

Fully convolutional neural networks give accurate, per-pixel prediction for input images and have applications like semantic segmentation. However, a typical FCN usually requires lots of floating point computation and large run-time memory, which effectively limits its usability. We propose a method to train Bit Fully Convolution Network (BFCN), a fully convolutional neural network that has low bit-width weights and activations. Because most of its computation-intensive convolutions are accomplished between low bit-width numbers, a BFCN can be accelerated by an efficient bit-convolution implementation. On CPU, the dot product operation between two bit vectors can be reduced to bitwise operations and popcounts, which can offer much higher throughput than 32-bit multiplications and additions. To validate the effectiveness of BFCN, we conduct experiments on the PASCAL VOC 2012 semantic segmentation task and Cityscapes. Our BFCN with 1-bit weights and 2-bit activations, which runs 7.8x faster on CPU or requires less than 1\% resources on FPGA, can achieve comparable performance as the 32-bit counterpart.

LGNov 30, 2016
Effective Quantization Methods for Recurrent Neural Networks

Qinyao He, He Wen, Shuchang Zhou et al.

Reducing bit-widths of weights, activations, and gradients of a Neural Network can shrink its storage size and memory usage, and also allow for faster training and inference by exploiting bitwise operations. However, previous attempts for quantization of RNNs show considerable performance degradation when using low bit-width weights and activations. In this paper, we propose methods to quantize the structure of gates and interlinks in LSTM and GRU cells. In addition, we propose balanced quantization methods for weights to further reduce performance degradation. Experiments on PTB and IMDB datasets confirm effectiveness of our methods as performances of our models match or surpass the previous state-of-the-art of quantized RNN.

NEJun 20, 2016
DoReFa-Net: Training Low Bitwidth Convolutional Neural Networks with Low Bitwidth Gradients

Shuchang Zhou, Yuxin Wu, Zekun Ni et al.

We propose DoReFa-Net, a method to train convolutional neural networks that have low bitwidth weights and activations using low bitwidth parameter gradients. In particular, during backward pass, parameter gradients are stochastically quantized to low bitwidth numbers before being propagated to convolutional layers. As convolutions during forward/backward passes can now operate on low bitwidth weights and activations/gradients respectively, DoReFa-Net can use bit convolution kernels to accelerate both training and inference. Moreover, as bit convolutions can be efficiently implemented on CPU, FPGA, ASIC and GPU, DoReFa-Net opens the way to accelerate training of low bitwidth neural network on these hardware. Our experiments on SVHN and ImageNet datasets prove that DoReFa-Net can achieve comparable prediction accuracy as 32-bit counterparts. For example, a DoReFa-Net derived from AlexNet that has 1-bit weights, 2-bit activations, can be trained from scratch using 6-bit gradients to get 46.1\% top-1 accuracy on ImageNet validation set. The DoReFa-Net AlexNet model is released publicly.

ETAug 18, 2014
Facts, myths and fights about the KLJN classical physical key exchanger

Laszlo B. Kish, Derek Abbott, Claes-Goran Granqvist et al.

This paper deals with the Kirchhoff-law-Johnson-noise (KLJN) classical statistical physical key exchange method and surveys criticism - often stemming from a lack of understanding of its underlying premises or from other errors - and our related responses against these, often unphysical, claims. Some of the attacks are valid, however, an extended KLJN system remains protected against all of them, implying that its unconditional security is not impacted.