22.6LGDec 6, 2022
Understanding Self-Predictive Learning for Reinforcement LearningYunhao Tang, Zhaohan Daniel Guo, Pierre Harvey Richemond et al.
We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivial representations (such as constants) minimize the prediction error, yet it is obviously undesirable to converge to such solutions. Our central insight is that careful designs of the optimization dynamics are critical to learning meaningful representations. We identify that a faster paced optimization of the predictor and semi-gradient updates on the representation, are crucial to preventing the representation collapse. Then in an idealized setup, we show self-predictive learning dynamics carries out spectral decomposition on the state transition matrix, effectively capturing information of the transition dynamics. Building on the theoretical insights, we propose bidirectional self-predictive learning, a novel self-predictive algorithm that learns two representations simultaneously. We examine the robustness of our theoretical insights with a number of small-scale experiments and showcase the promise of the novel representation learning algorithm with large-scale experiments.
13.1MLNov 18, 2022
Curiosity in Hindsight: Intrinsic Exploration in Stochastic EnvironmentsDaniel Jarrett, Corentin Tallec, Florent Altché et al.
Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the curiosity-driven paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in stochastic environments, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the unpredictable aspects of each outcome -- which we use as additional input for predictions, such that intrinsic rewards only reflect the predictable aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding Curiosity in Hindsight: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting.
15.7LGApr 27
Efficient learning by implicit exploration in bandit problems with side observationsTomas Kocak, Gergely Neu, Michal Valko et al.
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
12.6MLOct 27, 2023
Model-free Posterior Sampling via Learning Rate RandomizationDaniil Tiapkin, Denis Belomestny, Daniele Calandriello et al.
In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{O}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{O}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments.
8.8LGApr 16
Blazing the trails before beating the path: Sample-efficient Monte-Carlo planningJean-Bastien Grill, Michal Valko, Rémi Munos
You are a robot and you live in a Markov decision process (MDP) with a finite or an infinite number of transitions from state-action to next states. You got brains and so you plan before you act. Luckily, your roboparents equipped you with a generative model to do some Monte-Carlo planning. The world is waiting for you and you have no time to waste. You want your planning to be efficient. Sample-efficient. Indeed, you want to exploit the possible structure of the MDP by exploring only a subset of states reachable by following near-optimal policies. You want guarantees on sample complexity that depend on a measure of the quantity of near-optimal states. You want something, that is an extension of Monte-Carlo sampling (for estimating an expectation) to problems that alternate maximization (over actions) and expectation (over next states). But you do not want to StOP with exponential running time, you want something simple to implement and computationally efficient. You want it all and you want it now. You want TrailBlazer.
28.1LGJun 11, 2025Code
On a few pitfalls in KL divergence gradient estimation for RLYunhao Tang, Rémi Munos
We point out a few pitfalls in implementing gradient estimation for KL divergence in RL training for LLM, as seen in a number of open source projects and papers. The first major pitfall is to differentiate through the KL estimate as loss functions to minimize KL divergence. We show that such implementations are generally incorrect and do not produce the desired KL gradient. Secondly, we show that some implementations do not account for the sequential nature of the estimation problem and produce a partial gradient at best. We demonstrate the impact of such issues with illustrative tabular and LLM experiments, and show the correct way to implement the KL gradient.
9.4LGNov 26, 2025
Aligning LLMs Toward Multi-Turn Conversational Outcomes Using Iterative PPODaniel R. Jiang, Jalaj Bhandari, Yukai Yang et al.
Optimizing large language models (LLMs) for multi-turn conversational outcomes remains a significant challenge, especially in goal-oriented settings like AI marketing or sales agents who facilitate transactions via messaging platforms. The difficulty stems from sparse, long-horizon rewards and the discrepancy between response-level planning and token-level generation. In this technical note, we propose a formal reduction of the multi-turn RL problem into a sequence of single-turn RLHF-style problems. This is achieved by setting a learned multi-turn Q-function as the reward model for the single-turn problem. We demonstrate and prove a key insight: solving this single-turn RL problem with standard token-level PPO is equivalent to a policy improvement step within the multi-turn problem. This insight naturally leads to Iterative PPO, a batch online policy iteration algorithm that alternates between fitting Q-functions from logged conversation trajectories and improving the policy. A major practical advantage is that Iterative PPO directly leverages stable, off-the-shelf single-turn RLHF tools, making it straightforward to implement. Our method occupies a middle ground between fully online and fully offline approaches, retaining the adaptability of online updates while gaining the stability benefits of offline training.
34.8LGMar 13, 2024
Human Alignment of Large Language Models through Online Preference OptimisationDaniele Calandriello, Daniel Guo, Remi Munos et al.
Ensuring alignment of language models' outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimisation (DPO) and Sequence Likelihood Calibration (SLiC) have emerged. In this paper, our contribution is two-fold. First, we show the equivalence between two recent alignment methods, namely Identity Policy Optimisation (IPO) and Nash Mirror Descent (Nash-MD). Second, we introduce a generalisation of IPO, named IPO-MD, that leverages the regularised sampling approach proposed by Nash-MD. This equivalence may seem surprising at first sight, since IPO is an offline method whereas Nash-MD is an online method using a preference model. However, this equivalence can be proven when we consider the online version of IPO, that is when both generations are sampled by the online policy and annotated by a trained preference model. Optimising the IPO loss with such a stream of data becomes then equivalent to finding the Nash equilibrium of the preference model through self-play. Building on this equivalence, we introduce the IPO-MD algorithm that generates data with a mixture policy (between the online and reference policy) similarly as the general Nash-MD algorithm. We compare online-IPO and IPO-MD to different online versions of existing losses on preference data such as DPO and SLiC on a summarisation task.
Multi-turn Reinforcement Learning from Preference Human FeedbackLior Shani, Aviv Rosenberg, Asaf Cassel et al.
Reinforcement Learning from Human Feedback (RLHF) has become the standard approach for aligning Large Language Models (LLMs) with human preferences, allowing LLMs to demonstrate remarkable abilities in various tasks. Existing methods work by emulating the preferences at the single decision (turn) level, limiting their capabilities in settings that require planning or multi-turn interactions to achieve a long-term goal. In this paper, we address this issue by developing novel methods for Reinforcement Learning (RL) from preference feedback between two full multi-turn conversations. In the tabular setting, we present a novel mirror-descent-based policy optimization algorithm for the general multi-turn preference-based RL problem, and prove its convergence to Nash equilibrium. To evaluate performance, we create a new environment, Education Dialogue, where a teacher agent guides a student in learning a random topic, and show that a deep RL variant of our algorithm outperforms RLHF baselines. Finally, we show that in an environment with explicit rewards, our algorithm recovers the same performance as a reward-based RL baseline, despite relying solely on a weaker preference signal.
6.4LGMay 7, 2024
Super-Exponential Regret for UCT, AlphaGo and VariantsLaurent Orseau, Remi Munos
We improve the proofs of the lower bounds of Coquelin and Munos (2007) that demonstrate that UCT can have $\exp(\dots\exp(1)\dots)$ regret (with $Ω(D)$ exp terms) on the $D$-chain environment, and that a `polynomial' UCT variant has $\exp_2(\exp_2(D - O(\log D)))$ regret on the same environment -- the original proofs contain an oversight for rewards bounded in $[0, 1]$, which we fix in the present draft. We also adapt the proofs to AlphaGo's MCTS and its descendants (e.g., AlphaZero, Leela Zero) to also show $\exp_2(\exp_2(D - O(\log D)))$ regret.
10.7LGMay 29, 2023
VA-learning as a more efficient alternative to Q-learningYunhao Tang, Rémi Munos, Mark Rowland et al.
In reinforcement learning, the advantage function is critical for policy improvement, but is often extracted from a learned Q-function. A natural question is: Why not learn the advantage function directly? In this work, we introduce VA-learning, which directly learns advantage function and value function using bootstrapping, without explicit reference to Q-functions. VA-learning learns off-policy and enjoys similar theoretical guarantees as Q-learning. Thanks to the direct learning of advantage function and value function, VA-learning improves the sample efficiency over Q-learning both in tabular implementations and deep RL agents on Atari-57 games. We also identify a close connection between VA-learning and the dueling architecture, which partially explains why a simple architectural change to DQN agents tends to improve performance.
1.8LGMar 30, 2022
Marginalized Operators for Off-policy Reinforcement LearningYunhao Tang, Mark Rowland, Rémi Munos et al.
In this work, we propose marginalized operators, a new class of off-policy evaluation operators for reinforcement learning. Marginalized operators strictly generalize generic multi-step operators, such as Retrace, as special cases. Marginalized operators also suggest a form of sample-based estimates with potential variance reduction, compared to sample-based estimates of the original multi-step operators. We show that the estimates for marginalized operators can be computed in a scalable way, which also generalizes prior results on marginalized importance sampling as special cases. Finally, we empirically demonstrate that marginalized operators provide performance gains to off-policy evaluation and downstream policy optimization algorithms.
21.0LGJun 7, 2021
Concave Utility Reinforcement Learning: the Mean-Field Game ViewpointMatthieu Geist, Julien Pérolat, Mathieu Laurière et al.
Concave Utility Reinforcement Learning (CURL) extends RL from linear to concave utilities in the occupancy measure induced by the agent's policy. This encompasses not only RL but also imitation learning and exploration, among others. Yet, this more general paradigm invalidates the classical Bellman equations, and calls for new algorithms. Mean-field Games (MFGs) are a continuous approximation of many-agent RL. They consider the limit case of a continuous distribution of identical agents, anonymous with symmetric interests, and reduce the problem to the study of a single representative agent in interaction with the full population. Our core contribution consists in showing that CURL is a subclass of MFGs. We think this important to bridge together both communities. It also allows to shed light on aspects of both fields: we show the equivalence between concavity in CURL and monotonicity in the associated MFG, between optimality conditions in CURL and Nash equilibrium in MFG, or that Fictitious Play (FP) for this class of MFGs is simply Frank-Wolfe, bringing the first convergence rate for discrete-time FP for MFGs. We also experimentally demonstrate that, using algorithms recently introduced for solving MFGs, we can address the CURL problem more efficiently.
Large-Scale Representation Learning on Graphs via BootstrappingShantanu Thakoor, Corentin Tallec, Mohammad Gheshlaghi Azar et al.
Self-supervised learning provides a promising path towards eliminating the need for costly label information in representation learning on graphs. However, to achieve state-of-the-art performance, methods often need large numbers of negative examples and rely on complex augmentations. This can be prohibitively expensive, especially for large graphs. To address these challenges, we introduce Bootstrapped Graph Latents (BGRL) - a graph representation learning method that learns by predicting alternative augmentations of the input. BGRL uses only simple augmentations and alleviates the need for contrasting with negative examples, and is thus scalable by design. BGRL outperforms or matches prior methods on several established benchmarks, while achieving a 2-10x reduction in memory costs. Furthermore, we show that BGRL can be scaled up to extremely large graphs with hundreds of millions of nodes in the semi-supervised regime - achieving state-of-the-art performance and improving over supervised baselines where representations are shaped only through label information. In particular, our solution centered on BGRL constituted one of the winning entries to the Open Graph Benchmark - Large Scale Challenge at KDD Cup 2021, on a graph orders of magnitudes larger than all previously available benchmarks, thus demonstrating the scalability and effectiveness of our approach.
18.6LGJan 6, 2021
Geometric Entropic ExplorationZhaohan Daniel Guo, Mohammad Gheshlaghi Azar, Alaa Saade et al.
Exploration is essential for solving complex Reinforcement Learning (RL) tasks. Maximum State-Visitation Entropy (MSVE) formulates the exploration problem as a well-defined policy optimization problem whose solution aims at visiting all states as uniformly as possible. This is in contrast to standard uncertainty-based approaches where exploration is transient and eventually vanishes. However, existing approaches to MSVE are theoretically justified only for discrete state-spaces as they are oblivious to the geometry of continuous domains. We address this challenge by introducing Geometric Entropy Maximisation (GEM), a new algorithm that maximises the geometry-aware Shannon entropy of state-visits in both discrete and continuous domains. Our key theoretical contribution is casting geometry-aware MSVE exploration as a tractable problem of optimising a simple and novel noise-contrastive objective function. In our experiments, we show the efficiency of GEM in solving several RL problems with sparse rewards, compared against other deep RL exploration approaches.
43.7LGNov 17, 2016
Learning to reinforcement learnJane X Wang, Zeb Kurth-Nelson, Dhruva Tirumala et al.
In recent years deep reinforcement learning (RL) systems have attained superhuman performance in a number of challenging task domains. However, a major limitation of such applications is their demand for massive amounts of training data. A critical present objective is thus to develop deep RL methods that can adapt rapidly to new tasks. In the present work we introduce a novel approach to this challenge, which we refer to as deep meta-reinforcement learning. Previous work has shown that recurrent networks can support meta-learning in a fully supervised context. We extend this approach to the RL setting. What emerges is a system that is trained using one RL algorithm, but whose recurrent dynamics implement a second, quite separate RL procedure. This second, learned RL algorithm can differ from the original one in arbitrary ways. Importantly, because it is learned, it is configured to exploit structure in the training domain. We unpack these points in a series of seven proof-of-concept experiments, each of which examines a key aspect of deep meta-RL. We consider prospects for extending and scaling up the approach, and also point out some potentially important implications for neuroscience.
18.1LGNov 11, 2014
Bounded Regret for Finite-Armed Structured BanditsTor Lattimore, Remi Munos
We study a new type of K-armed bandit problem where the expected return of one arm may depend on the returns of other arms. We present a new algorithm for this general class of problems and show that under certain circumstances it is possible to achieve finite expected cumulative regret. We also give problem-dependent lower bounds on the cumulative regret showing that at least in special cases the new algorithm is nearly optimal.
17.4AISep 12, 2014
On Minimax Optimal Offline Policy EvaluationLihong Li, Remi Munos, Csaba Szepesvari
This paper studies the off-policy evaluation problem, where one aims to estimate the value of a target policy based on a sample of observations collected by another policy. We first consider the multi-armed bandit case, establish a minimax risk lower bound, and analyze the risk of two standard estimators. It is shown, and verified in simulation, that one is minimax optimal up to a constant, while another can be arbitrarily worse, despite its empirical success and popularity. The results are applied to related problems in contextual bandits and fixed-horizon Markov decision processes, and are also related to semi-supervised learning.
27.7MLJul 12, 2013
Thompson Sampling for 1-Dimensional Exponential Family BanditsNathaniel Korda, Emilie Kaufmann, Remi Munos
Thompson Sampling has been demonstrated in many complex bandit models, however the theoretical guarantees available for the parametric multi-armed bandit are still limited to the Bernoulli case. Here we extend them by proving asymptotic optimality of the algorithm using the Jeffreys prior for 1-dimensional exponential family bandits. Our proof builds on previous work, but also makes extensive use of closed forms for Kullback-Leibler divergence and Fisher information (and thus Jeffreys prior) available in an exponential family. This allow us to give a finite time exponential concentration inequality for posterior distributions on exponential families that may be of interest in its own right. Moreover our analysis covers some distributions for which no optimistic algorithm has yet been proposed, including heavy-tailed exponential families.