Zhecheng Yuan

LG
h-index4
6papers
366citations
Novelty53%
AI Score36

6 Papers

21.4AIJul 15, 2023Code
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

Zhecheng Yuan, Sizhe Yang, Pu Hua et al.

Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel Reinforcement Learning Benchmark for Visual Generalization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that RL-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.

33.7LGOct 2, 2023Code
GenSim: Generating Robotic Simulation Tasks via Large Language Models

Lirui Wang, Yiyang Ling, Zhecheng Yuan et al.

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See the project website (https://liruiw.github.io/gensim) for code, demos, and videos.

27.1LGDec 17, 2022
Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning

Zhecheng Yuan, Zhengrong Xue, Bo Yuan et al.

Learning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https://sites.google.com/view/pie-g/home.

21.0ROSep 28, 2022
USEEK: Unsupervised SE(3)-Equivariant 3D Keypoints for Generalizable Manipulation

Zhengrong Xue, Zhecheng Yuan, Jiashun Wang et al.

Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignment across instances in a category, to perform generalizable manipulation. USEEK follows a teacher-student structure to decouple the unsupervised keypoint discovery and SE(3)-equivariant keypoint detection. With USEEK in hand, the robot can infer the category-level task-relevant object frames in an efficient and explainable manner, enabling manipulation of any intra-category objects from and to any poses. Through extensive experiments, we demonstrate that the keypoints produced by USEEK possess rich semantics, thus successfully transferring the functional knowledge from the demonstration object to the novel ones. Compared with other object representations for manipulation, USEEK is more adaptive in the face of large intra-category shape variance, more robust with limited demonstrations, and more efficient at inference time.

17.4ROFeb 22, 2024Code
RoboScript: Code Generation for Free-Form Manipulation Tasks across Real and Simulation

Junting Chen, Yao Mu, Qiaojun Yu et al.

Rapid progress in high-level task planning and code generation for open-world robot manipulation has been witnessed in Embodied AI. However, previous studies put much effort into general common sense reasoning and task planning capabilities of large-scale language or multi-modal models, relatively little effort on ensuring the deployability of generated code on real robots, and other fundamental components of autonomous robot systems including robot perception, motion planning, and control. To bridge this ``ideal-to-real'' gap, this paper presents \textbf{RobotScript}, a platform for 1) a deployable robot manipulation pipeline powered by code generation; and 2) a code generation benchmark for robot manipulation tasks in free-form natural language. The RobotScript platform addresses this gap by emphasizing the unified interface with both simulation and real robots, based on abstraction from the Robot Operating System (ROS), ensuring syntax compliance and simulation validation with Gazebo. We demonstrate the adaptability of our code generation framework across multiple robot embodiments, including the Franka and UR5 robot arms, and multiple grippers. Additionally, our benchmark assesses reasoning abilities for physical space and constraints, highlighting the differences between GPT-3.5, GPT-4, and Gemini in handling complex physical interactions. Finally, we present a thorough evaluation on the whole system, exploring how each module in the pipeline: code generation, perception, motion planning, and even object geometric properties, impact the overall performance of the system.

12.3LGDec 28, 2023Code
Generalizable Visual Reinforcement Learning with Segment Anything Model

Ziyu Wang, Yanjie Ze, Yifei Sun et al.

Learning policies that can generalize to unseen environments is a fundamental challenge in visual reinforcement learning (RL). While most current methods focus on acquiring robust visual representations through auxiliary supervision, pre-training, or data augmentation, the potential of modern vision foundation models remains underleveraged. In this work, we introduce Segment Anything Model for Generalizable visual RL (SAM-G), a novel framework that leverages the promptable segmentation ability of Segment Anything Model (SAM) to enhance the generalization capabilities of visual RL agents. We utilize image features from DINOv2 and SAM to find correspondence as point prompts to SAM, and then SAM produces high-quality masked images for agents directly. Evaluated across 8 DMControl tasks and 3 Adroit tasks, SAM-G significantly improves the visual generalization ability without altering the RL agents' architecture but merely their observations. Notably, SAM-G achieves 44% and 29% relative improvements on the challenging video hard setting on DMControl and Adroit respectively, compared to state-of-the-art methods. Video and code: https://yanjieze.com/SAM-G/