CVNov 23, 2022Code
Inversion-Based Style Transfer with Diffusion ModelsYuxin Zhang, Nisha Huang, Fan Tang et al.
The artistic style within a painting is the means of expression, which includes not only the painting material, colors, and brushstrokes, but also the high-level attributes including semantic elements, object shapes, etc. Previous arbitrary example-guided artistic image generation methods often fail to control shape changes or convey elements. The pre-trained text-to-image synthesis diffusion probabilistic models have achieved remarkable quality, but it often requires extensive textual descriptions to accurately portray attributes of a particular painting. We believe that the uniqueness of an artwork lies precisely in the fact that it cannot be adequately explained with normal language. Our key idea is to learn artistic style directly from a single painting and then guide the synthesis without providing complex textual descriptions. Specifically, we assume style as a learnable textual description of a painting. We propose an inversion-based style transfer method (InST), which can efficiently and accurately learn the key information of an image, thus capturing and transferring the artistic style of a painting. We demonstrate the quality and efficiency of our method on numerous paintings of various artists and styles. Code and models are available at https://github.com/zyxElsa/InST.
CVMay 19, 2022Code
Domain Enhanced Arbitrary Image Style Transfer via Contrastive LearningYuxin Zhang, Fan Tang, Weiming Dong et al.
In this work, we tackle the challenging problem of arbitrary image style transfer using a novel style feature representation learning method. A suitable style representation, as a key component in image stylization tasks, is essential to achieve satisfactory results. Existing deep neural network based approaches achieve reasonable results with the guidance from second-order statistics such as Gram matrix of content features. However, they do not leverage sufficient style information, which results in artifacts such as local distortions and style inconsistency. To address these issues, we propose to learn style representation directly from image features instead of their second-order statistics, by analyzing the similarities and differences between multiple styles and considering the style distribution. Specifically, we present Contrastive Arbitrary Style Transfer (CAST), which is a new style representation learning and style transfer method via contrastive learning. Our framework consists of three key components, i.e., a multi-layer style projector for style code encoding, a domain enhancement module for effective learning of style distribution, and a generative network for image style transfer. We conduct qualitative and quantitative evaluations comprehensively to demonstrate that our approach achieves significantly better results compared to those obtained via state-of-the-art methods. Code and models are available at https://github.com/zyxElsa/CAST_pytorch
CVNov 19, 2022Code
DiffStyler: Controllable Dual Diffusion for Text-Driven Image StylizationNisha Huang, Yuxin Zhang, Fan Tang et al.
Despite the impressive results of arbitrary image-guided style transfer methods, text-driven image stylization has recently been proposed for transferring a natural image into a stylized one according to textual descriptions of the target style provided by the user. Unlike the previous image-to-image transfer approaches, text-guided stylization progress provides users with a more precise and intuitive way to express the desired style. However, the huge discrepancy between cross-modal inputs/outputs makes it challenging to conduct text-driven image stylization in a typical feed-forward CNN pipeline. In this paper, we present DiffStyler, a dual diffusion processing architecture to control the balance between the content and style of the diffused results. The cross-modal style information can be easily integrated as guidance during the diffusion process step-by-step. Furthermore, we propose a content image-based learnable noise on which the reverse denoising process is based, enabling the stylization results to better preserve the structure information of the content image. We validate the proposed DiffStyler beyond the baseline methods through extensive qualitative and quantitative experiments. Code is available at \url{https://github.com/haha-lisa/Diffstyler}.
CVMar 5, 2023
HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair ModelingYujian Zheng, Zirong Jin, Moran Li et al.
In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.
CVMar 9, 2023
A Unified Arbitrary Style Transfer Framework via Adaptive Contrastive LearningYuxin Zhang, Fan Tang, Weiming Dong et al.
We present Unified Contrastive Arbitrary Style Transfer (UCAST), a novel style representation learning and transfer framework, which can fit in most existing arbitrary image style transfer models, e.g., CNN-based, ViT-based, and flow-based methods. As the key component in image style transfer tasks, a suitable style representation is essential to achieve satisfactory results. Existing approaches based on deep neural network typically use second-order statistics to generate the output. However, these hand-crafted features computed from a single image cannot leverage style information sufficiently, which leads to artifacts such as local distortions and style inconsistency. To address these issues, we propose to learn style representation directly from a large amount of images based on contrastive learning, by taking the relationships between specific styles and the holistic style distribution into account. Specifically, we present an adaptive contrastive learning scheme for style transfer by introducing an input-dependent temperature. Our framework consists of three key components, i.e., a parallel contrastive learning scheme for style representation and style transfer, a domain enhancement module for effective learning of style distribution, and a generative network for style transfer. We carry out qualitative and quantitative evaluations to show that our approach produces superior results than those obtained via state-of-the-art methods.
CVMar 6, 2022
Towards Self-Supervised Category-Level Object Pose and Size EstimationYisheng He, Haoqiang Fan, Haibin Huang et al.
In this work, we tackle the challenging problem of category-level object pose and size estimation from a single depth image. Although previous fully-supervised works have demonstrated promising performance, collecting ground-truth pose labels is generally time-consuming and labor-intensive. Instead, we propose a label-free method that learns to enforce the geometric consistency between category template mesh and observed object point cloud under a self-supervision manner. Specifically, our method consists of three key components: differentiable shape deformation, registration, and rendering. In particular, shape deformation and registration are applied to the template mesh to eliminate the differences in shape, pose and scale. A differentiable renderer is then deployed to enforce geometric consistency between point clouds lifted from the rendered depth and the observed scene for self-supervision. We evaluate our approach on real-world datasets and find that our approach outperforms the simple traditional baseline by large margins while being competitive with some fully-supervised approaches.
CVFeb 28, 2023
Self-Supervised Category-Level Articulated Object Pose Estimation with Part-Level SE(3) EquivarianceXueyi Liu, Ji Zhang, Ruizhen Hu et al.
Category-level articulated object pose estimation aims to estimate a hierarchy of articulation-aware object poses of an unseen articulated object from a known category. To reduce the heavy annotations needed for supervised learning methods, we present a novel self-supervised strategy that solves this problem without any human labels. Our key idea is to factorize canonical shapes and articulated object poses from input articulated shapes through part-level equivariant shape analysis. Specifically, we first introduce the concept of part-level SE(3) equivariance and devise a network to learn features of such property. Then, through a carefully designed fine-grained pose-shape disentanglement strategy, we expect that canonical spaces to support pose estimation could be induced automatically. Thus, we could further predict articulated object poses as per-part rigid transformations describing how parts transform from their canonical part spaces to the camera space. Extensive experiments demonstrate the effectiveness of our method on both complete and partial point clouds from synthetic and real articulated object datasets.
CVSep 8, 2023
Towards Practical Capture of High-Fidelity Relightable AvatarsHaotian Yang, Mingwu Zheng, Wanquan Feng et al.
In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting. Specifically, TRAvatar is trained with dynamic image sequences captured in a Light Stage under varying lighting conditions, enabling realistic relighting and real-time animation for avatars in diverse scenes. Additionally, TRAvatar allows for tracking-free avatar capture and obviates the need for accurate surface tracking under varying illumination conditions. Our contributions are two-fold: First, we propose a novel network architecture that explicitly builds on and ensures the satisfaction of the linear nature of lighting. Trained on simple group light captures, TRAvatar can predict the appearance in real-time with a single forward pass, achieving high-quality relighting effects under illuminations of arbitrary environment maps. Second, we jointly optimize the facial geometry and relightable appearance from scratch based on image sequences, where the tracking is implicitly learned. This tracking-free approach brings robustness for establishing temporal correspondences between frames under different lighting conditions. Extensive qualitative and quantitative experiments demonstrate that our framework achieves superior performance for photorealistic avatar animation and relighting.
97.6GRMay 19Code
TelePhysics: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time InteractionXin Zhang, Yabo Chen, Yijie Fang et al.
Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose TelePhysics, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By representing the full scene geometry in a unified spatial coordinate system, TelePhysics resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scenelevel multi-object interactions and introduces richer, complex control types for advanced mechanicsbased manipulation. By decoupling simulation from rendering, TelePhysics bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that TelePhysics substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. The open-source code is available at https://github.com/xinzhang007/TelePhysics.
CVFeb 2Code
FSVideo: Fast Speed Video Diffusion Model in a Highly-Compressed Latent SpaceFSVideo Team, Qingyu Chen, Zhiyuan Fang et al.
We introduce FSVideo, a fast speed transformer-based image-to-video (I2V) diffusion framework. We build our framework on the following key components: 1.) a new video autoencoder with highly-compressed latent space ($64\times64\times4$ spatial-temporal downsampling ratio), achieving competitive reconstruction quality; 2.) a diffusion transformer (DIT) architecture with a new layer memory design to enhance inter-layer information flow and context reuse within DIT, and 3.) a multi-resolution generation strategy via a few-step DIT upsampler to increase video fidelity. Our final model, which contains a 14B DIT base model and a 14B DIT upsampler, achieves competitive performance against other popular open-source models, while being an order of magnitude faster. We discuss our model design as well as training strategies in this report.
CVMar 31, 2023
Semi-Weakly Supervised Object Kinematic Motion PredictionGengxin Liu, Qian Sun, Haibin Huang et al.
Given a 3D object, kinematic motion prediction aims to identify the mobile parts as well as the corresponding motion parameters. Due to the large variations in both topological structure and geometric details of 3D objects, this remains a challenging task and the lack of large scale labeled data also constrain the performance of deep learning based approaches. In this paper, we tackle the task of object kinematic motion prediction problem in a semi-weakly supervised manner. Our key observations are two-fold. First, although 3D dataset with fully annotated motion labels is limited, there are existing datasets and methods for object part semantic segmentation at large scale. Second, semantic part segmentation and mobile part segmentation is not always consistent but it is possible to detect the mobile parts from the underlying 3D structure. Towards this end, we propose a graph neural network to learn the map between hierarchical part-level segmentation and mobile parts parameters, which are further refined based on geometric alignment. This network can be first trained on PartNet-Mobility dataset with fully labeled mobility information and then applied on PartNet dataset with fine-grained and hierarchical part-level segmentation. The network predictions yield a large scale of 3D objects with pseudo labeled mobility information and can further be used for weakly-supervised learning with pre-existing segmentation. Our experiments show there are significant performance boosts with the augmented data for previous method designed for kinematic motion prediction on 3D partial scans.
CVJan 15, 2023
LitAR: Visually Coherent Lighting for Mobile Augmented RealityYiqin Zhao, Chongyang Ma, Haibin Huang et al.
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic environment maps; however the corresponding reflective rendering might not match the physical environments. In this work, we present the design and implementation of a lighting reconstruction framework called LitAR that enables realistic and visually-coherent rendering. LitAR addresses several challenges of supporting lighting information for mobile AR. First, to address the spatial variance problem, LitAR uses two-field lighting reconstruction to divide the lighting reconstruction task into the spatial variance-aware near-field reconstruction and the directional-aware far-field reconstruction. The corresponding environment map allows reflective rendering with correct color tones. Second, LitAR uses two noise-tolerant data capturing policies to ensure data quality, namely guided bootstrapped movement and motion-based automatic capturing. Third, to handle the mismatch between the mobile computation capability and the high computation requirement of lighting reconstruction, LitAR employs two novel real-time environment map rendering techniques called multi-resolution projection and anchor extrapolation. These two techniques effectively remove the need of time-consuming mesh reconstruction while maintaining visual quality.
CVJun 20, 2023
3D Keypoint Estimation Using Implicit Representation LearningXiangyu Zhu, Dong Du, Haibin Huang et al.
In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap-based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit keypoints can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.
CVNov 28, 2023
Agents meet OKR: An Object and Key Results Driven Agent System with Hierarchical Self-Collaboration and Self-EvaluationYi Zheng, Chongyang Ma, Kanle Shi et al.
In this study, we introduce the concept of OKR-Agent designed to enhance the capabilities of Large Language Models (LLMs) in task-solving. Our approach utilizes both self-collaboration and self-correction mechanism, facilitated by hierarchical agents, to address the inherent complexities in task-solving. Our key observations are two-fold: first, effective task-solving demands in-depth domain knowledge and intricate reasoning, for which deploying specialized agents for individual sub-tasks can markedly enhance LLM performance. Second, task-solving intrinsically adheres to a hierarchical execution structure, comprising both high-level strategic planning and detailed task execution. Towards this end, our OKR-Agent paradigm aligns closely with this hierarchical structure, promising enhanced efficacy and adaptability across a range of scenarios. Specifically, our framework includes two novel modules: hierarchical Objects and Key Results generation and multi-level evaluation, each contributing to more efficient and robust task-solving. In practical, hierarchical OKR generation decomposes Objects into multiple sub-Objects and assigns new agents based on key results and agent responsibilities. These agents subsequently elaborate on their designated tasks and may further decompose them as necessary. Such generation operates recursively and hierarchically, culminating in a comprehensive set of detailed solutions. The multi-level evaluation module of OKR-Agent refines solution by leveraging feedback from all associated agents, optimizing each step of the process. This ensures solution is accurate, practical, and effectively address intricate task requirements, enhancing the overall reliability and quality of the outcome. Experimental results also show our method outperforms the previous methods on several tasks. Code and demo are available at https://okr-agent.github.io/
CVJan 28Code
TeleStyle: Content-Preserving Style Transfer in Images and VideosShiwen Zhang, Xiaoyan Yang, Bojia Zi et al.
Content-preserving style transfer, generating stylized outputs based on content and style references, remains a significant challenge for Diffusion Transformers (DiTs) due to the inherent entanglement of content and style features in their internal representations. In this technical report, we present TeleStyle, a lightweight yet effective model for both image and video stylization. Built upon Qwen-Image-Edit, TeleStyle leverages the base model's robust capabilities in content preservation and style customization. To facilitate effective training, we curated a high-quality dataset of distinct specific styles and further synthesized triplets using thousands of diverse, in-the-wild style categories. We introduce a Curriculum Continual Learning framework to train TeleStyle on this hybrid dataset of clean (curated) and noisy (synthetic) triplets. This approach enables the model to generalize to unseen styles without compromising precise content fidelity. Additionally, we introduce a video-to-video stylization module to enhance temporal consistency and visual quality. TeleStyle achieves state-of-the-art performance across three core evaluation metrics: style similarity, content consistency, and aesthetic quality. Code and pre-trained models are available at https://github.com/Tele-AI/TeleStyle
CVSep 25, 2024
Towards Unified 3D Hair Reconstruction from Single-View PortraitsYujian Zheng, Yuda Qiu, Leyang Jin et al.
Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, because of the inherent difficulty to define priors for complex hairstyles, whether rule-based or data-based. We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline. To achieve this, we first collect a large-scale synthetic multi-view hair dataset SynMvHair with diverse 3D hair in both braided and un-braided styles, and learn two diffusion priors specialized on hair. Then we optimize 3D Gaussian-based hair from the priors with two specially designed modules, i.e. view-wise and pixel-wise Gaussian refinement. Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible and our method achieves the state-of-the-art performance in recovering complex hairstyles. It is worth to mention that our method shows good generalization ability to real images, although it learns hair priors from synthetic data.
CVAug 13, 2024
ViMo: Generating Motions from Casual VideosLiangdong Qiu, Chengxing Yu, Yanran Li et al.
Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods predominantly rely on manually collected motion datasets, usually tediously sourced from motion capture (Mocap) systems or Multi-View cameras, unavoidably resulting in a limited size that severely undermines their generalizability. Inspired by recent advance of diffusion models, we probe a simple and effective way to capture motions from videos and propose a novel Video-to-Motion-Generation framework (ViMo) which could leverage the immense trove of untapped video content to produce abundant and diverse 3D human motions. Distinct from prior work, our videos could be more causal, including complicated camera movements and occlusions. Striking experimental results demonstrate the proposed model could generate natural motions even for videos where rapid movements, varying perspectives, or frequent occlusions might exist. We also show this work could enable three important downstream applications, such as generating dancing motions according to arbitrary music and source video style. Extensive experimental results prove that our model offers an effective and scalable way to generate diversity and realistic motions. Code and demos will be public soon.
96.9CVMay 25
Full-4D: Generating Full-Scope 4D Scenes from a Single-View VideoTingxi Chen, Ke Hao, Yabo Chen et al.
Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T$\times $V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.
CVDec 27, 2023Code
I2V-Adapter: A General Image-to-Video Adapter for Diffusion ModelsXun Guo, Mingwu Zheng, Liang Hou et al.
Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V) models by either concatenating the image with noised video frames channel-wise before being fed into the model or injecting the image embedding produced by pretrained image encoders in cross-attention modules. However, the former approach often necessitates altering the fundamental weights of pretrained T2V models, thus restricting the model's compatibility within the open-source communities and disrupting the model's prior knowledge. Meanwhile, the latter typically fails to preserve the identity of the input image. We present I2V-Adapter to overcome such limitations. I2V-Adapter adeptly propagates the unnoised input image to subsequent noised frames through a cross-frame attention mechanism, maintaining the identity of the input image without any changes to the pretrained T2V model. Notably, I2V-Adapter only introduces a few trainable parameters, significantly alleviating the training cost and also ensures compatibility with existing community-driven personalized models and control tools. Moreover, we propose a novel Frame Similarity Prior to balance the motion amplitude and the stability of generated videos through two adjustable control coefficients. Our experimental results demonstrate that I2V-Adapter is capable of producing high-quality videos. This performance, coupled with its agility and adaptability, represents a substantial advancement in the field of I2V, particularly for personalized and controllable applications.
CLOct 28, 2024Code
DeTeCtive: Detecting AI-generated Text via Multi-Level Contrastive LearningXun Guo, Shan Zhang, Yongxin He et al.
Current techniques for detecting AI-generated text are largely confined to manual feature crafting and supervised binary classification paradigms. These methodologies typically lead to performance bottlenecks and unsatisfactory generalizability. Consequently, these methods are often inapplicable for out-of-distribution (OOD) data and newly emerged large language models (LLMs). In this paper, we revisit the task of AI-generated text detection. We argue that the key to accomplishing this task lies in distinguishing writing styles of different authors, rather than simply classifying the text into human-written or AI-generated text. To this end, we propose DeTeCtive, a multi-task auxiliary, multi-level contrastive learning framework. DeTeCtive is designed to facilitate the learning of distinct writing styles, combined with a dense information retrieval pipeline for AI-generated text detection. Our method is compatible with a range of text encoders. Extensive experiments demonstrate that our method enhances the ability of various text encoders in detecting AI-generated text across multiple benchmarks and achieves state-of-the-art results. Notably, in OOD zero-shot evaluation, our method outperforms existing approaches by a large margin. Moreover, we find our method boasts a Training-Free Incremental Adaptation (TFIA) capability towards OOD data, further enhancing its efficacy in OOD detection scenarios. We will open-source our code and models in hopes that our work will spark new thoughts in the field of AI-generated text detection, ensuring safe application of LLMs and enhancing compliance. Our code is available at https://github.com/heyongxin233/DeTeCtive.
CVFeb 25
Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry ContextJiaKui Hu, Jialun Liu, Liying Yang et al.
Scene-consistent video generation aims to create videos that explore 3D scenes based on a camera trajectory. Previous methods rely on video generation models with external memory for consistency, or iterative 3D reconstruction and inpainting, which accumulate errors during inference due to incorrect intermediary outputs, non-differentiable processes, and separate models. To overcome these limitations, we introduce ``geometry-as-context". It iteratively completes the following steps using an autoregressive camera-controlled video generation model: (1) estimates the geometry of the current view necessary for 3D reconstruction, and (2) simulates and restores novel view images rendered by the 3D scene. Under this multi-task framework, we develop the camera gated attention module to enhance the model's capability to effectively leverage camera poses. During the training phase, text contexts are utilized to ascertain whether geometric or RGB images should be generated. To ensure that the model can generate RGB-only outputs during inference, the geometry context is randomly dropped from the interleaved text-image-geometry training sequence. The method has been tested on scene video generation with one-direction and forth-and-back trajectories. The results show its superiority over previous approaches in maintaining scene consistency and camera control.
CVDec 8, 2023Code
MotionCrafter: One-Shot Motion Customization of Diffusion ModelsYuxin Zhang, Fan Tang, Nisha Huang et al.
The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling specific motions through text prompts remains a significant challenge. A primary issue is the coupling of appearance and motion, often leading to overfitting on appearance. To tackle this challenge, we introduce MotionCrafter, a novel one-shot instance-guided motion customization method. MotionCrafter employs a parallel spatial-temporal architecture that injects the reference motion into the temporal component of the base model, while the spatial module is independently adjusted for character or style control. To enhance the disentanglement of motion and appearance, we propose an innovative dual-branch motion disentanglement approach, comprising a motion disentanglement loss and an appearance prior enhancement strategy. During training, a frozen base model provides appearance normalization, effectively separating appearance from motion and thereby preserving diversity. Comprehensive quantitative and qualitative experiments, along with user preference tests, demonstrate that MotionCrafter can successfully integrate dynamic motions while preserving the coherence and quality of the base model with a wide range of appearance generation capabilities. Project page: https://zyxelsa.github.io/homepage-motioncrafter. Codes are available at https://github.com/zyxElsa/MotionCrafter.
CVNov 26, 2025
CtrlVDiff: Controllable Video Generation via Unified Multimodal Video DiffusionDianbing Xi, Jiepeng Wang, Yuanzhi Liang et al.
We tackle the dual challenges of video understanding and controllable video generation within a unified diffusion framework. Our key insights are two-fold: geometry-only cues (e.g., depth, edges) are insufficient: they specify layout but under-constrain appearance, materials, and illumination, limiting physically meaningful edits such as relighting or material swaps and often causing temporal drift. Enriching the model with additional graphics-based modalities (intrinsics and semantics) provides complementary constraints that both disambiguate understanding and enable precise, predictable control during generation. However, building a single model that uses many heterogeneous cues introduces two core difficulties. Architecturally, the model must accept any subset of modalities, remain robust to missing inputs, and inject control signals without sacrificing temporal consistency. Data-wise, training demands large-scale, temporally aligned supervision that ties real videos to per-pixel multimodal annotations. We then propose CtrlVDiff, a unified diffusion model trained with a Hybrid Modality Control Strategy (HMCS) that routes and fuses features from depth, normals, segmentation, edges, and graphics-based intrinsics (albedo, roughness, metallic), and re-renders videos from any chosen subset with strong temporal coherence. To enable this, we build MMVideo, a hybrid real-and-synthetic dataset aligned across modalities and captions. Across understanding and generation benchmarks, CtrlVDiff delivers superior controllability and fidelity, enabling layer-wise edits (relighting, material adjustment, object insertion) and surpassing state-of-the-art baselines while remaining robust when some modalities are unavailable.
CVOct 24, 2024Code
You Only Look Around: Learning Illumination Invariant Feature for Low-light Object DetectionMingbo Hong, Shen Cheng, Haibin Huang et al.
In this paper, we introduce YOLA, a novel framework for object detection in low-light scenarios. Unlike previous works, we propose to tackle this challenging problem from the perspective of feature learning. Specifically, we propose to learn illumination-invariant features through the Lambertian image formation model. We observe that, under the Lambertian assumption, it is feasible to approximate illumination-invariant feature maps by exploiting the interrelationships between neighboring color channels and spatially adjacent pixels. By incorporating additional constraints, these relationships can be characterized in the form of convolutional kernels, which can be trained in a detection-driven manner within a network. Towards this end, we introduce a novel module dedicated to the extraction of illumination-invariant features from low-light images, which can be easily integrated into existing object detection frameworks. Our empirical findings reveal significant improvements in low-light object detection tasks, as well as promising results in both well-lit and over-lit scenarios. Code is available at \url{https://github.com/MingboHong/YOLA}.
75.5GRApr 15
A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural RetargetingJunlin Li, Xinhao Song, Siqi Wang et al.
Text-driven motion editing and intra-structural retargeting, where source and target share topology but may differ in bone lengths, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unifying perspective where both tasks are cast as instances of conditional transport within a single generative framework. By leveraging recent advances in flow matching, we demonstrate that editing and retargeting are fundamentally the same generative task, distinguished only by which conditioning signal, semantic or structural, is modulated during inference. We implement this vision via a rectified-flow motion model jointly conditioned on text prompts and target skeletal structures. Our architecture extends a DiT-style transformer with per-joint tokenization and explicit joint self-attention to strictly enforce kinematic dependencies, while a multi-condition classifier-free guidance strategy balances text adherence with skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that a single trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting. This unified approach simplifies deployment and improves structural consistency compared to task-specific baselines.
94.4HCMay 15
Toward Natural and Companionable Virtual Agents via Cross-Temporal Emotional ModelingFeier Qin, Xiao Li, Yi Zheng et al.
Recent advances in foundation models have enabled conversational agents that aim for sustained companionship rather than mere task completion. Yet most still remain unable to support natural, long-term companion-like interactions, resulting in experiences that feel episodic and inauthentic. We argue that current agents overlooked cross-temporal modeling of agents' social behaviors and internal emotions: generated behaviors rarely influence an agent's emotional state, and emotional states seldom shape subsequent behaviors. We present Cross-Temporal Emotion Modeling (CTEM), a framework that links long-term behavioral history to moment-to-moment emotional expression. CTEM establishes a closed loop where past experiences update an evolving emotional state; this state conditions immediate interactions; and user feedback continually revises both memory and emotional state, enabling reflection and anticipation. We instantiate CTEM as Auri, a companion agent on an instant-messaging platform, and report a 21-day in-the-wild study showing that CTEM shows improvements in perceived naturalness, coherence, and emotional harmony.
CVFeb 10
Tele-Omni: a Unified Multimodal Framework for Video Generation and EditingJialun Liu, Yukuo Ma, Xiao Cao et al.
Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.
CVFeb 5, 2024
Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object MotionShiyuan Yang, Liang Hou, Haibin Huang et al.
Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the focus on separately controlling object motion and camera movement in a decoupled manner, which limits the controllability and flexibility of text-to-video models. In this paper, we introduce Direct-a-Video, a system that allows users to independently specify motions for multiple objects as well as camera's pan and zoom movements, as if directing a video. We propose a simple yet effective strategy for the decoupled control of object motion and camera movement. Object motion is controlled through spatial cross-attention modulation using the model's inherent priors, requiring no additional optimization. For camera movement, we introduce new temporal cross-attention layers to interpret quantitative camera movement parameters. We further employ an augmentation-based approach to train these layers in a self-supervised manner on a small-scale dataset, eliminating the need for explicit motion annotation. Both components operate independently, allowing individual or combined control, and can generalize to open-domain scenarios. Extensive experiments demonstrate the superiority and effectiveness of our method. Project page and code are available at https://direct-a-video.github.io/.
CVFeb 4
Point2Insert: Video Object Insertion via Sparse Point GuidanceYu Zhou, Xiaoyan Yang, Bojia Zi et al.
This paper introduces Point2Insert, a sparse-point-based framework for flexible and user-friendly object insertion in videos, motivated by the growing popularity of accurate, low-effort object placement. Existing approaches face two major challenges: mask-based insertion methods require labor-intensive mask annotations, while instruction-based methods struggle to place objects at precise locations. Point2Insert addresses these issues by requiring only a small number of sparse points instead of dense masks, eliminating the need for tedious mask drawing. Specifically, it supports both positive and negative points to indicate regions that are suitable or unsuitable for insertion, enabling fine-grained spatial control over object locations. The training of Point2Insert consists of two stages. In Stage 1, we train an insertion model that generates objects in given regions conditioned on either sparse-point prompts or a binary mask. In Stage 2, we further train the model on paired videos synthesized by an object removal model, adapting it to video insertion. Moreover, motivated by the higher insertion success rate of mask-guided editing, we leverage a mask-guided insertion model as a teacher to distill reliable insertion behavior into the point-guided model. Extensive experiments demonstrate that Point2Insert consistently outperforms strong baselines and even surpasses models with $\times$10 more parameters.
CVDec 31, 2025
TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World ModelYabo Chen, Yuanzhi Liang, Jiepeng Wang et al.
World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.
CVJan 8
QwenStyle: Content-Preserving Style Transfer with Qwen-Image-EditShiwen Zhang, Haibin Huang, Chi Zhang et al.
Content-Preserving Style transfer, given content and style references, remains challenging for Diffusion Transformers (DiTs) due to its internal entangled content and style features. In this technical report, we propose the first content-preserving style transfer model trained on Qwen-Image-Edit, which activates Qwen-Image-Edit's strong content preservation and style customization capability. We collected and filtered high quality data of limited specific styles and synthesized triplets with thousands categories of style images in-the-wild. We introduce the Curriculum Continual Learning framework to train QwenStyle with such mixture of clean and noisy triplets, which enables QwenStyle to generalize to unseen styles without degradation of the precise content preservation capability. Our QwenStyle V1 achieves state-of-the-art performance in three core metrics: style similarity, content consistency, and aesthetic quality.
CVSep 19, 2025Code
Blind-Spot Guided Diffusion for Self-supervised Real-World DenoisingShen Cheng, Haipeng Li, Haibin Huang et al.
In this work, we present Blind-Spot Guided Diffusion, a novel self-supervised framework for real-world image denoising. Our approach addresses two major challenges: the limitations of blind-spot networks (BSNs), which often sacrifice local detail and introduce pixel discontinuities due to spatial independence assumptions, and the difficulty of adapting diffusion models to self-supervised denoising. We propose a dual-branch diffusion framework that combines a BSN-based diffusion branch, generating semi-clean images, with a conventional diffusion branch that captures underlying noise distributions. To enable effective training without paired data, we use the BSN-based branch to guide the sampling process, capturing noise structure while preserving local details. Extensive experiments on the SIDD and DND datasets demonstrate state-of-the-art performance, establishing our method as a highly effective self-supervised solution for real-world denoising. Code and pre-trained models are released at: https://github.com/Sumching/BSGD.
CVMay 29, 2025Code
MAGREF: Masked Guidance for Any-Reference Video Generation with Subject DisentanglementYufan Deng, Yuanyang Yin, Xun Guo et al. · bytedance
We tackle the task of any-reference video generation, which aims to synthesize videos conditioned on arbitrary types and combinations of reference subjects, together with textual prompts. This task faces persistent challenges, including identity inconsistency, entanglement among multiple reference subjects, and copy-paste artifacts. To address these issues, we introduce MAGREF, a unified and effective framework for any-reference video generation. Our approach incorporates masked guidance and a subject disentanglement mechanism, enabling flexible synthesis conditioned on diverse reference images and textual prompts. Specifically, masked guidance employs a region-aware masking mechanism combined with pixel-wise channel concatenation to preserve appearance features of multiple subjects along the channel dimension. This design preserves identity consistency and maintains the capabilities of the pre-trained backbone, without requiring any architectural changes. To mitigate subject confusion, we introduce a subject disentanglement mechanism which injects the semantic values of each subject derived from the text condition into its corresponding visual region. Additionally, we establish a four-stage data pipeline to construct diverse training pairs, effectively alleviating copy-paste artifacts. Extensive experiments on a comprehensive benchmark demonstrate that MAGREF consistently outperforms existing state-of-the-art approaches, paving the way for scalable, controllable, and high-fidelity any-reference video synthesis. Code and model can be found at: https://github.com/MAGREF-Video/MAGREF
CVMay 6, 2024Code
LGTM: Local-to-Global Text-Driven Human Motion Diffusion ModelHaowen Sun, Ruikun Zheng, Haibin Huang et al.
In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into semantically coherent human motion in computer animation. Specifically, traditional methods often struggle with semantic discrepancies, particularly in aligning specific motions to the correct body parts. To address this issue, we propose a two-stage pipeline to overcome this challenge: it first employs large language models (LLMs) to decompose global motion descriptions into part-specific narratives, which are then processed by independent body-part motion encoders to ensure precise local semantic alignment. Finally, an attention-based full-body optimizer refines the motion generation results and guarantees the overall coherence. Our experiments demonstrate that LGTM gains significant improvements in generating locally accurate, semantically-aligned human motion, marking a notable advancement in text-to-motion applications. Code and data for this paper are available at https://github.com/L-Sun/LGTM
GRMay 25, 2023Code
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion ModelsYuxin Zhang, Weiming Dong, Fan Tang et al.
Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for text-to-image diffusion models. However, representing and editing specific visual attributes such as material, style, and layout remains a challenge, leading to a lack of disentanglement and editability. To address this problem, we propose a novel approach that leverages the step-by-step generation process of diffusion models, which generate images from low to high frequency information, providing a new perspective on representing, generating, and editing images. We develop the Prompt Spectrum Space P*, an expanded textual conditioning space, and a new image representation method called \sysname. ProSpect represents an image as a collection of inverted textual token embeddings encoded from per-stage prompts, where each prompt corresponds to a specific generation stage (i.e., a group of consecutive steps) of the diffusion model. Experimental results demonstrate that P* and ProSpect offer better disentanglement and controllability compared to existing methods. We apply ProSpect in various personalized attribute-aware image generation applications, such as image-guided or text-driven manipulations of materials, style, and layout, achieving previously unattainable results from a single image input without fine-tuning the diffusion models. Our source code is available athttps://github.com/zyxElsa/ProSpect.
CVMar 26, 2021Code
D2C-SR: A Divergence to Convergence Approach for Real-World Image Super-ResolutionYouwei Li, Haibin Huang, Lanpeng Jia et al.
In this paper, we present D2C-SR, a novel framework for the task of real-world image super-resolution. As an ill-posed problem, the key challenge in super-resolution related tasks is there can be multiple predictions for a given low-resolution input. Most classical deep learning based approaches ignored the fundamental fact and lack explicit modeling of the underlying high-frequency distribution which leads to blurred results. Recently, some methods of GAN-based or learning super-resolution space can generate simulated textures but do not promise the accuracy of the textures which have low quantitative performance. Rethinking both, we learn the distribution of underlying high-frequency details in a discrete form and propose a two-stage pipeline: divergence stage to convergence stage. At divergence stage, we propose a tree-based structure deep network as our divergence backbone. Divergence loss is proposed to encourage the generated results from the tree-based network to diverge into possible high-frequency representations, which is our way of discretely modeling the underlying high-frequency distribution. At convergence stage, we assign spatial weights to fuse these divergent predictions to obtain the final output with more accurate details. Our approach provides a convenient end-to-end manner to inference. We conduct evaluations on several real-world benchmarks, including a new proposed D2CRealSR dataset with x8 scaling factor. Our experiments demonstrate that D2C-SR achieves better accuracy and visual improvements against state-of-the-art methods, with a significantly less parameters number and our D2C structure can also be applied as a generalized structure to some other methods to obtain improvement. Our codes and dataset are available at https://github.com/megvii-research/D2C-SR
CVMar 3, 2021Code
FFB6D: A Full Flow Bidirectional Fusion Network for 6D Pose EstimationYisheng He, Haibin Huang, Haoqiang Fan et al.
In this work, we present FFB6D, a Full Flow Bidirectional fusion network designed for 6D pose estimation from a single RGBD image. Our key insight is that appearance information in the RGB image and geometry information from the depth image are two complementary data sources, and it still remains unknown how to fully leverage them. Towards this end, we propose FFB6D, which learns to combine appearance and geometry information for representation learning as well as output representation selection. Specifically, at the representation learning stage, we build bidirectional fusion modules in the full flow of the two networks, where fusion is applied to each encoding and decoding layer. In this way, the two networks can leverage local and global complementary information from the other one to obtain better representations. Moreover, at the output representation stage, we designed a simple but effective 3D keypoints selection algorithm considering the texture and geometry information of objects, which simplifies keypoint localization for precise pose estimation. Experimental results show that our method outperforms the state-of-the-art by large margins on several benchmarks. Code and video are available at \url{https://github.com/ethnhe/FFB6D.git}.
CVDec 6, 2019Code
SAM: Squeeze-and-Mimic Networks for Conditional Visual Driving Policy LearningAlbert Zhao, Tong He, Yitao Liang et al.
We describe a policy learning approach to map visual inputs to driving controls conditioned on turning command that leverages side tasks on semantics and object affordances via a learned representation trained for driving. To learn this representation, we train a squeeze network to drive using annotations for the side task as input. This representation encodes the driving-relevant information associated with the side task while ideally throwing out side task-relevant but driving-irrelevant nuisances. We then train a mimic network to drive using only images as input and use the squeeze network's latent representation to supervise the mimic network via a mimicking loss. Notably, we do not aim to achieve the side task nor to learn features for it; instead, we aim to learn, via the mimicking loss, a representation of the side task annotations directly useful for driving. We test our approach using the CARLA simulator. In addition, we introduce a more challenging but realistic evaluation protocol that considers a run that reaches the destination successful only if it does not violate common traffic rules. A video summarizing this work is available at https://youtu.be/ipKAMzmJpMs , and code is available at https://github.com/twsq/sam-driving .
CVNov 11, 2019Code
PVN3D: A Deep Point-wise 3D Keypoints Voting Network for 6DoF Pose EstimationYisheng He, Wei Sun, Haibin Huang et al.
In this work, we present a novel data-driven method for robust 6DoF object pose estimation from a single RGBD image. Unlike previous methods that directly regressing pose parameters, we tackle this challenging task with a keypoint-based approach. Specifically, we propose a deep Hough voting network to detect 3D keypoints of objects and then estimate the 6D pose parameters within a least-squares fitting manner. Our method is a natural extension of 2D-keypoint approaches that successfully work on RGB based 6DoF estimation. It allows us to fully utilize the geometric constraint of rigid objects with the extra depth information and is easy for a network to learn and optimize. Extensive experiments were conducted to demonstrate the effectiveness of 3D-keypoint detection in the 6D pose estimation task. Experimental results also show our method outperforms the state-of-the-art methods by large margins on several benchmarks. Code and video are available at https://github.com/ethnhe/PVN3D.git.
CVApr 29, 2019Code
Learning Raw Image Denoising with Bayer Pattern Unification and Bayer Preserving AugmentationJiaming Liu, Chi-Hao Wu, Yuzhi Wang et al.
In this paper, we present new data pre-processing and augmentation techniques for DNN-based raw image denoising. Compared with traditional RGB image denoising, performing this task on direct camera sensor readings presents new challenges such as how to effectively handle various Bayer patterns from different data sources, and subsequently how to perform valid data augmentation with raw images. To address the first problem, we propose a Bayer pattern unification (BayerUnify) method to unify different Bayer patterns. This allows us to fully utilize a heterogeneous dataset to train a single denoising model instead of training one model for each pattern. Furthermore, while it is essential to augment the dataset to improve model generalization and performance, we discovered that it is error-prone to modify raw images by adapting augmentation methods designed for RGB images. Towards this end, we present a Bayer preserving augmentation (BayerAug) method as an effective approach for raw image augmentation. Combining these data processing technqiues with a modified U-Net, our method achieves a PSNR of 52.11 and a SSIM of 0.9969 in NTIRE 2019 Real Image Denoising Challenge, demonstrating the state-of-the-art performance. Our code is available at https://github.com/Jiaming-Liu/BayerUnifyAug.
CVApr 6, 2019Code
When AWGN-based Denoiser Meets Real NoisesYuqian Zhou, Jianbo Jiao, Haibin Huang et al.
Discriminative learning-based image denoisers have achieved promising performance on synthetic noises such as Additive White Gaussian Noise (AWGN). The synthetic noises adopted in most previous work are pixel-independent, but real noises are mostly spatially/channel-correlated and spatially/channel-variant. This domain gap yields unsatisfied performance on images with real noises if the model is only trained with AWGN. In this paper, we propose a novel approach to boost the performance of a real image denoiser which is trained only with synthetic pixel-independent noise data dominated by AWGN. First, we train a deep model that consists of a noise estimator and a denoiser with mixed AWGN and Random Value Impulse Noise (RVIN). We then investigate Pixel-shuffle Down-sampling (PD) strategy to adapt the trained model to real noises. Extensive experiments demonstrate the effectiveness and generalization of the proposed approach. Notably, our method achieves state-of-the-art performance on real sRGB images in the DND benchmark among models trained with synthetic noises. Codes are available at https://github.com/yzhouas/PD-Denoising-pytorch.
CVDec 29, 2023
Benchmarking the CoW with the TopCoW Challenge: Topology-Aware Anatomical Segmentation of the Circle of Willis for CTA and MRAKaiyuan Yang, Fabio Musio, Yihui Ma et al.
The Circle of Willis (CoW) is an important network of arteries connecting major circulations of the brain. Its vascular architecture is believed to affect the risk, severity, and clinical outcome of serious neurovascular diseases. However, characterizing the highly variable CoW anatomy is still a manual and time-consuming expert task. The CoW is usually imaged by two non-invasive angiographic imaging modalities, magnetic resonance angiography (MRA) and computed tomography angiography (CTA), but there exist limited datasets with annotations on CoW anatomy, especially for CTA. Therefore, we organized the TopCoW challenge with the release of an annotated CoW dataset. The TopCoW dataset is the first public dataset with voxel-level annotations for 13 CoW vessel components, enabled by virtual reality technology. It is also the first large dataset using 200 pairs of MRA and CTA from the same patients. As part of the benchmark, we invited submissions worldwide and attracted over 250 registered participants from six continents. The submissions were evaluated on both internal and external test datasets of 226 scans from over five centers. The top performing teams achieved over 90% Dice scores at segmenting the CoW components, over 80% F1 scores at detecting key CoW components, and over 70% balanced accuracy at classifying CoW variants for nearly all test sets. The best algorithms also showed clinical potential in classifying fetal-type posterior cerebral artery and locating aneurysms with CoW anatomy. TopCoW demonstrated the utility and versatility of CoW segmentation algorithms for a wide range of downstream clinical applications with explainability. The annotated datasets and best performing algorithms have been released as public Zenodo records to foster further methodological development and clinical tool building.
CVMar 22, 2024
InterFusion: Text-Driven Generation of 3D Human-Object InteractionSisi Dai, Wenhao Li, Haowen Sun et al.
In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.
CVFeb 6, 2024
VRMM: A Volumetric Relightable Morphable Head ModelHaotian Yang, Mingwu Zheng, Chongyang Ma et al.
In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D Morphable Models (3DMMs), they face challenges in model learning and personalized reconstructions. Our VRMM overcomes these by employing a novel training framework that efficiently disentangles and encodes latent spaces of identity, expression, and lighting into low-dimensional representations. This framework, designed with self-supervised learning, significantly reduces the constraints for training data, making it more feasible in practice. The learned VRMM offers relighting capabilities and encompasses a comprehensive range of expressions. We demonstrate the versatility and effectiveness of VRMM through various applications like avatar generation, facial reconstruction, and animation. Additionally, we address the common issue of overfitting in generative volumetric models with a novel prior-preserving personalization framework based on VRMM. Such an approach enables high-quality 3D face reconstruction from even a single portrait input. Our experiments showcase the potential of VRMM to significantly enhance the field of 3D face modeling.
CVMar 13, 2025
CINEMA: Coherent Multi-Subject Video Generation via MLLM-Based GuidanceYufan Deng, Xun Guo, Yizhi Wang et al. · bytedance
Video generation has witnessed remarkable progress with the advent of deep generative models, particularly diffusion models. While existing methods excel in generating high-quality videos from text prompts or single images, personalized multi-subject video generation remains a largely unexplored challenge. This task involves synthesizing videos that incorporate multiple distinct subjects, each defined by separate reference images, while ensuring temporal and spatial consistency. Current approaches primarily rely on mapping subject images to keywords in text prompts, which introduces ambiguity and limits their ability to model subject relationships effectively. In this paper, we propose CINEMA, a novel framework for coherent multi-subject video generation by leveraging Multimodal Large Language Model (MLLM). Our approach eliminates the need for explicit correspondences between subject images and text entities, mitigating ambiguity and reducing annotation effort. By leveraging MLLM to interpret subject relationships, our method facilitates scalability, enabling the use of large and diverse datasets for training. Furthermore, our framework can be conditioned on varying numbers of subjects, offering greater flexibility in personalized content creation. Through extensive evaluations, we demonstrate that our approach significantly improves subject consistency, and overall video coherence, paving the way for advanced applications in storytelling, interactive media, and personalized video generation.
65.8CVApr 21
Learning to Credit the Right Steps: Objective-aware Process Optimization for Visual GenerationRui Li, Ke Hao, Yuanzhi Liang et al.
Reinforcement learning, particularly Group Relative Policy Optimization (GRPO), has emerged as an effective framework for post-training visual generative models with human preference signals. However, its effectiveness is fundamentally limited by coarse reward credit assignment. In modern visual generation, multiple reward models are often used to capture heterogeneous objectives, such as visual quality, motion consistency, and text alignment. Existing GRPO pipelines typically collapse these rewards into a single static scalar and propagate it uniformly across the entire diffusion trajectory. This design ignores the stage-specific roles of different denoising steps and produces mistimed or incompatible optimization signals. To address this issue, we propose Objective-aware Trajectory Credit Assignment (OTCA), a structured framework for fine-grained GRPO training. OTCA consists of two key components. Trajectory-Level Credit Decomposition estimates the relative importance of different denoising steps. Multi-Objective Credit Allocation adaptively weights and combines multiple reward signals throughout the denoising process. By jointly modeling temporal credit and objective-level credit, OTCA converts coarse reward supervision into a structured, timestep-aware training signal that better matches the iterative nature of diffusion-based generation. Extensive experiments show that OTCA consistently improves both image and video generation quality across evaluation metrics.
CVMay 28, 2025
ATI: Any Trajectory Instruction for Controllable Video GenerationAngtian Wang, Haibin Huang, Jacob Zhiyuan Fang et al. · bytedance
We propose a unified framework for motion control in video generation that seamlessly integrates camera movement, object-level translation, and fine-grained local motion using trajectory-based inputs. In contrast to prior methods that address these motion types through separate modules or task-specific designs, our approach offers a cohesive solution by projecting user-defined trajectories into the latent space of pre-trained image-to-video generation models via a lightweight motion injector. Users can specify keypoints and their motion paths to control localized deformations, entire object motion, virtual camera dynamics, or combinations of these. The injected trajectory signals guide the generative process to produce temporally consistent and semantically aligned motion sequences. Our framework demonstrates superior performance across multiple video motion control tasks, including stylized motion effects (e.g., motion brushes), dynamic viewpoint changes, and precise local motion manipulation. Experiments show that our method provides significantly better controllability and visual quality compared to prior approaches and commercial solutions, while remaining broadly compatible with various state-of-the-art video generation backbones. Project page: https://anytraj.github.io/.
CVApr 15, 2024
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space RefinementChi Wang, Junming Huang, Rong Zhang et al.
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
CVAug 5, 2025
Macro-from-Micro Planning for High-Quality and Parallelized Autoregressive Long Video GenerationXunzhi Xiang, Yabo Chen, Guiyu Zhang et al.
Current autoregressive diffusion models excel at video generation but are generally limited to short temporal durations. Our theoretical analysis indicates that the autoregressive modeling typically suffers from temporal drift caused by error accumulation and hinders parallelization in long video synthesis. To address these limitations, we propose a novel planning-then-populating framework centered on Macro-from-Micro Planning (MMPL) for long video generation. MMPL sketches a global storyline for the entire video through two hierarchical stages: Micro Planning and Macro Planning. Specifically, Micro Planning predicts a sparse set of future keyframes within each short video segment, offering motion and appearance priors to guide high-quality video segment generation. Macro Planning extends the in-segment keyframes planning across the entire video through an autoregressive chain of micro plans, ensuring long-term consistency across video segments. Subsequently, MMPL-based Content Populating generates all intermediate frames in parallel across segments, enabling efficient parallelization of autoregressive generation. The parallelization is further optimized by Adaptive Workload Scheduling for balanced GPU execution and accelerated autoregressive video generation. Extensive experiments confirm that our method outperforms existing long video generation models in quality and stability. Generated videos and comparison results are in our project page.
CVJan 26, 2025
IP-Prompter: Training-Free Theme-Specific Image Generation via Dynamic Visual PromptingYuxin Zhang, Minyan Luo, Weiming Dong et al.
The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present IP-Prompter, a novel training-free TSI generation method. IP-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that IP-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.