ROMar 18, 2022
Goal-conditioned dual-action imitation learning for dexterous dual-arm robot manipulationHeecheol Kim, Yoshiyuki Ohmura, Yasuo Kuniyoshi
Long-horizon dexterous robot manipulation of deformable objects, such as banana peeling, is a problematic task because of the difficulties in object modeling and a lack of knowledge about stable and dexterous manipulation skills. This paper presents a goal-conditioned dual-action (GC-DA) deep imitation learning (DIL) approach that can learn dexterous manipulation skills using human demonstration data. Previous DIL methods map the current sensory input and reactive action, which often fails because of compounding errors in imitation learning caused by the recurrent computation of actions. The method predicts reactive action only when the precise manipulation of the target object is required (local action) and generates the entire trajectory when precise manipulation is not required (global action). This dual-action formulation effectively prevents compounding error in the imitation learning using the trajectory-based global action while responding to unexpected changes in the target object during the reactive local action. The proposed method was tested in a real dual-arm robot and successfully accomplished the banana-peeling task. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.
42.8LGApr 2Code
Active Inference with a Self-Prior in the Mirror-Mark TaskDongmin Kim, Hoshinori Kanazawa, Yasuo Kuniyoshi
The mirror self-recognition test evaluates whether a subject touches a mark on its own body that is visible only in a mirror, and is widely used as an indicator of self-awareness. In this study, we present a computational model in which this behavior emerges spontaneously through a single mechanism, the self-prior, without any external reward. The self-prior, implemented with a Transformer, learns the density of familiar multisensory experiences; when a novel mark appears, the discrepancy from this learned distribution drives mark-directed behavior through active inference. A simulated infant, relying solely on vision and proprioception without tactile input, discovered a sticker placed on its own face in the mirror and removed it in approximately 70% of cases without any explicit instruction. Expected free energy decreased significantly after sticker removal, confirming that the self-prior operates as an internal criterion for distinguishing self from non-self. Cross-modal sampling further demonstrated that the self-prior captures visual--proprioceptive associations, functioning as a probabilistic body schema. These results provide a concise computational account of the key behavior observed in the mirror test and suggest that the free energy principle can serve as a unifying hypothesis for investigating the developmental origins of self-awareness. Code is available at: https://github.com/kim135797531/self-prior-mirror
NEApr 1, 2022
Physical Deep Learning with Biologically Plausible Training MethodMitsumasa Nakajima, Katsuma Inoue, Kenji Tanaka et al.
The ever-growing demand for further advances in artificial intelligence motivated research on unconventional computation based on analog physical devices. While such computation devices mimic brain-inspired analog information processing, learning procedures still relies on methods optimized for digital processing such as backpropagation. Here, we present physical deep learning by extending a biologically plausible training algorithm called direct feedback alignment. As the proposed method is based on random projection with arbitrary nonlinear activation, we can train a physical neural network without knowledge about the physical system. In addition, we can emulate and accelerate the computation for this training on a simple and scalable physical system. We demonstrate the proof-of-concept using a hierarchically connected optoelectronic recurrent neural network called deep reservoir computer. By constructing an FPGA-assisted optoelectronic benchtop, we confirmed the potential for accelerated computation with competitive performance on benchmarks. Our results provide practical solutions for the training and acceleration of neuromorphic computation.
19.1LGApr 22
Unsupervised Learning of Inter-Object Relationships via Group HomomorphismKyotaro Ushida, Takayuki Komatsu, Yoshiyuki Ohmura et al.
While current deep learning models achieve high performance by learning statistical correlations from vast datasets,which stands in stark contrast to human learning. They lack the flexibility of humans-particularly preverbal infants-to autonomously acquire the underlying structure of the world from limited experience and adapt to novel situations. In this study, we propose an unsupervised representation learning method based on a hierarchical relationship in group operations, rather than statistical independence, aiming to build a computational model of the cognitive development of infants. The proposed model features an integrated architecture that simultaneously performs object segmentation and the extraction of motion laws from dynamic image sequences. By introducing the Homomorphism from algebra as a structural constraint within a neural network, the model structurally separates pixel-level changes into meaningful, decomposed transformation components, such as translation and deformation. Using interaction scenes (chasing and evading tasks) based on developmental science findings, we experimentally demonstrate that the model can segment multiple objects into individual slots without any ground-truth labels. Furthermore, we confirmed that relative movements between objects, such as approaching or receding, are accurately mapped and structured into a one-dimensional additive latent space. These results suggest that by introducing algebraic geometric constraints rather than relying solely on statistical correlation learning, physically interpretable "disentangled representations" can be acquired. This study contributes to the understanding of the process by which infants internalize environmental laws as structures and provides a new perspective for constructing artificial systems with developmental intelligence.
64.2NCApr 20
Considering a generative mechanism of consciousness from the perspective of inter-level causationYoshiyuki Ohmura, Yasuo Kuniyoshi
Why do some physical systems possess consciousness, while others do not? Is this a question of physics? Or is it a question of the theory of causation? Physics and the theory of causation serve different descriptive purposes, and in this study we refer to them respectively as the Physical Stance and the Causal Stance. We propose that the generation of consciousness is determined by its internal causal mechanisms in the Causal Stance. To describe a causal model, we will introduce an asymmetric relation between cause and effect into the formulation that is necessary for describing causality, though not physical laws. We argue that the causal conditions for the generation of consciousness are constituted by internal causal mechanisms of the system, rather than by external interventions. To explain such intrinsic causes, this study focuses on inter-level causality. Traditionally, inter-level causality has been considered an emergent phenomenon rather than a mechanism. We devise a method to implement these mechanisms explicitly in a causal model by examining how causes originating at higher levels are transmitted to lower levels within the system. We then propose a Dual-Laws Model (DLM), which features distinct dynamical laws at higher and lower levels. Finally, we discuss the generation of functional consciousness and its causality based on the DLM. Note that this study does not address the causal efficacy of the phenomenological aspect.
23.0LGApr 10
Transformation Categorization Based on Group Decomposition Theory Using Parameter DivisionTakayuki Komatsu, Yoshiyuki Ohmura, Yasuo Kuniyoshi
Representation learning seeks meaningful sensory representations without supervision and can model aspects of human development. Although many neural networks empirically learn useful features, a principled account of what makes a representation "good" remains elusive. We study unsupervised categorization of transformations between pairs of inputs under algebraic constraints. Classical disentanglement favors mutually independent factors and fails when factors are coupled. Our prior Galois-theoretic approach decomposes a group via normal subgroups by learning a product of two transformations with one factor constrained to a normal subgroup, covering both commutative and non-commutative cases. That method, however, relied on auxiliary assumptions (e.g., motion and isometry restrictions) not required by decomposition theory, and ablations did not separate theory-based from auxiliary effects. We propose parameter division for a single transformation: we split its parameter into components, impose homomorphism constraints mapping the full transformation to one component, and identify the normal subgroup as the set of transformations when that component is fixed to the identity. This formulation drops the previous auxiliary assumptions and applies more broadly. We evaluate on image pairs involving rotation, translation, and scale; ablations show that group-decomposition constraints drive appropriate categorization.
49.3ROMar 14
Exploration-assisted Bottleneck Transition Toward Robust and Data-efficient Deformable Object ManipulationYujiro Onishi, Ryo Takizawa, Yoshiyuki Ohmura et al.
Imitation learning has demonstrated impressive results in robotic manipulation but fails under out-of-distribution (OOD) states. This limitation is particularly critical in Deformable Object Manipulation (DOM), where the near-infinite possible configurations render comprehensive data collection infeasible. Although several methods address OOD states, they typically require exhaustive data or highly precise perception. Such requirements are often impractical for DOM owing to its inherent complexities, including self-occlusion. To address the OOD problem in DOM, we propose a novel framework, Exploration-assisted Bottleneck Transition for Deformable Object Manipulation (ExBot), which addresses the OOD challenge through two key advantages. First, we introduce bottleneck states, standardized configurations that serve as starting points for task execution. This enables the reconceptualization of OOD challenges as the problem of transitioning diverse initial states to these bottleneck states, significantly reducing demonstration requirements. Second, to account for imperfect perception, we partition the OOD state space based on recognizability and employ dual action primitives. This approach enables ExBot to manipulate even unrecognizable states without requiring accurate perception. By concentrating demonstrations around bottleneck states and leveraging exploration to alter perceptual conditions, ExBot achieves both data efficiency and robustness to severe OOD scenarios. Real-world experiments on rope and cloth manipulation demonstrate successful task completion from diverse OOD states, including severe self-occlusions.
CVOct 5, 2023
Ablation Study to Clarify the Mechanism of Object Segmentation in Multi-Object Representation LearningTakayuki Komatsu, Yoshiyuki Ohmura, Yasuo Kuniyoshi
Multi-object representation learning aims to represent complex real-world visual input using the composition of multiple objects. Representation learning methods have often used unsupervised learning to segment an input image into individual objects and encode these objects into each latent vector. However, it is not clear how previous methods have achieved the appropriate segmentation of individual objects. Additionally, most of the previous methods regularize the latent vectors using a Variational Autoencoder (VAE). Therefore, it is not clear whether VAE regularization contributes to appropriate object segmentation. To elucidate the mechanism of object segmentation in multi-object representation learning, we conducted an ablation study on MONet, which is a typical method. MONet represents multiple objects using pairs that consist of an attention mask and the latent vector corresponding to the attention mask. Each latent vector is encoded from the input image and attention mask. Then, the component image and attention mask are decoded from each latent vector. The loss function of MONet consists of 1) the sum of reconstruction losses between the input image and decoded component image, 2) the VAE regularization loss of the latent vector, and 3) the reconstruction loss of the attention mask to explicitly encode shape information. We conducted an ablation study on these three loss functions to investigate the effect on segmentation performance. Our results showed that the VAE regularization loss did not affect segmentation performance and the others losses did affect it. Based on this result, we hypothesize that it is important to maximize the attention mask of the image region best represented by a single latent vector corresponding to the attention mask. We confirmed this hypothesis by evaluating a new loss function with the same mechanism as the hypothesis.
67.0NCMar 24
Defining causal mechanism in dual process theory and two types of feedback controlYoshiyuki Ohmura, Yasuo Kuniyoshi
Mental events are considered to supervene on physical events. A supervenient event does not change without a corresponding change in the underlying subvenient physical events. Since wholes and their parts exhibit the same supervenience-subvenience relations, inter-level causation has been expected to serve as a model for mental causation. We proposed an inter-level causation mechanism to construct a model of consciousness and an agent's self-determination. However, a significant gap exists between this mechanism and cognitive functions. Here, we demonstrate how to integrate the inter-level causation mechanism with the widely known dual-process theories. We assume that the supervenience level is composed of multiple supervenient functions (i.e., neural networks), and we argue that inter-level causation can be achieved by controlling the feedback error defined through changing algebraic expressions combining these functions. Using inter-level causation allows for a dual laws model in which each level possesses its own distinct dynamics. In this framework, the feedback error is determined independently by two processes: (1) the selection of equations combining supervenient functions, and (2) the negative feedback error reduction to satisfy the equations through adjustments of neurons and synapses. We interpret these two independent feedback controls as Type 1 and Type 2 processes in the dual process theories. As a result, theories of consciousness, agency, and dual process theory are unified into a single framework, and the characteristic features of Type 1 and Type 2 processes are naturally derived.
87.7NCMar 16
Dual-Laws Model for a theory of artificial consciousnessYoshiyuki Ohmura, Yasuo Kuniyoshi
Objectively verifying the generative mechanism of consciousness is extremely difficult because of its subjective nature. As long as theories of consciousness focus solely on its generative mechanism, developing a theory remains challenging. We believe that broadening the theoretical scope and enhancing theoretical unification are necessary to establish a theory of consciousness. This study proposes seven questions that theories of consciousness should address: phenomena, self, causation, state, function, contents, and universality. The questions were designed to examine the functional aspects of consciousness and its applicability to system design. Next, we will examine how our proposed Dual-Laws Model (DLM) can address these questions. Based on our theory, we anticipate two unique features of a conscious system: autonomy in constructing its own goals and cognitive decoupling from external stimuli. We contend that systems with these capabilities differ fundamentally from machines that merely follow human instructions. This makes a design theory that enables high moral behavior indispensable.
72.6NCApr 30Code
Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to HumanoidsFrancisco M. López, Hoshinori Kanazawa, Ondrej Fiala et al.
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
NESep 12, 2024
Training Spiking Neural Networks via Augmented Direct Feedback AlignmentYongbo Zhang, Katsuma Inoue, Mitsumasa Nakajima et al.
Spiking neural networks (SNNs), the models inspired by the mechanisms of real neurons in the brain, transmit and represent information by employing discrete action potentials or spikes. The sparse, asynchronous properties of information processing make SNNs highly energy efficient, leading to SNNs being promising solutions for implementing neural networks in neuromorphic devices. However, the nondifferentiable nature of SNN neurons makes it a challenge to train them. The current training methods of SNNs that are based on error backpropagation (BP) and precisely designing surrogate gradient are difficult to implement and biologically implausible, hindering the implementation of SNNs on neuromorphic devices. Thus, it is important to train SNNs with a method that is both physically implementatable and biologically plausible. In this paper, we propose using augmented direct feedback alignment (aDFA), a gradient-free approach based on random projection, to train SNNs. This method requires only partial information of the forward process during training, so it is easy to implement and biologically plausible. We systematically demonstrate the feasibility of the proposed aDFA-SNNs scheme, propose its effective working range, and analyze its well-performing settings by employing genetic algorithm. We also analyze the impact of crucial features of SNNs on the scheme, thus demonstrating its superiority and stability over BP and conventional direct feedback alignment. Our scheme can achieve competitive performance without accurate prior knowledge about the utilized system, thus providing a valuable reference for physically training SNNs.
NESep 5, 2024
How noise affects memory in linear recurrent networksJingChuan Guan, Tomoyuki Kubota, Yasuo Kuniyoshi et al.
The effects of noise on memory in a linear recurrent network are theoretically investigated. Memory is characterized by its ability to store previous inputs in its instantaneous state of network, which receives a correlated or uncorrelated noise. Two major properties are revealed: First, the memory reduced by noise is uniquely determined by the noise's power spectral density (PSD). Second, the memory will not decrease regardless of noise intensity if the PSD is in a certain class of distribution (including power law). The results are verified using the human brain signals, showing good agreement.
34.0AIMay 14
AI Outperforms Humans in Personalized Image Aesthetics Assessment via LLM-Based Interviews and Semantic Feature ExtractionYoshia Abe, Tatsuya Daikoku, Yasuo Kuniyoshi
Accurately predicting individual aesthetic evaluation for images is a fundamental challenge for AI. Various deep learning (DL)-based models have been proposed for this task, training on image evaluation data to extract objective low-level features. However, aesthetic preferences are inherently subjective and individual-dependent. Accurate prediction thus requires the extraction of high-level semantic features of images and the active collection of preference information from the target individual. To address this issue, we focus on the utility of Large Language Models (LLMs) pretrained on vast amounts of textual data, and develop an integrated DL-LLM system. The system actively elicits aesthetic preferences through LLM-based semi-structured interviews and predicts aesthetic evaluation by leveraging both low-level and high-level features. In our experiments, we compare the proposed system against conventional systems, human predictors, and the target individual's own re-evaluations after a certain time interval. Our results show that the proposed system outperforms all of them, with particularly strong performance on highly-rated images. Moreover, the prediction error of the proposed system is smaller than within-person variability, while human predictors show the largest error, likely due to the influence of their own aesthetic values. These results suggest that AI may be better positioned than others or one's future self to capture individual aesthetic preferences at a given point. This opens a new question of whether AI could serve as a deeper interpreter of human aesthetic sensibility than humans themselves.
ROAug 23, 2024
Informational Embodiment: Computational role of information structure in codes and robotsAlexandre Pitti, Kohei Nakajima, Yasuo Kuniyoshi
The body morphology plays an important role in the way information is perceived and processed by an agent. We address an information theory (IT) account on how the precision of sensors, the accuracy of motors, their placement, the body geometry, shape the information structure in robots and computational codes. As an original idea, we envision the robot's body as a physical communication channel through which information is conveyed, in and out, despite intrinsic noise and material limitations. Following this, entropy, a measure of information and uncertainty, can be used to maximize the efficiency of robot design and of algorithmic codes per se. This is known as the principle of Entropy Maximization (PEM) introduced in biology by Barlow in 1969. The Shannon's source coding theorem provides then a framework to compare different types of bodies in terms of sensorimotor information. In line with PME, we introduce a special class of efficient codes used in IT that reached the Shannon limits in terms of information capacity for error correction and robustness against noise, and parsimony. These efficient codes, which exploit insightfully quantization and randomness, permit to deal with uncertainty, redundancy and compacity. These features can be used for perception and control in intelligent systems. In various examples and closing discussions, we reflect on the broader implications of our framework that we called Informational Embodiment to motor theory and bio-inspired robotics, touching upon concepts like motor synergies, reservoir computing, and morphological computation. These insights can contribute to a deeper understanding of how information theory intersects with the embodiment of intelligence in both natural and artificial systems.
LGFeb 3
Topology Matters: A Cautionary Case Study of Graph SSL on Neuro-Inspired BenchmarksMay Kristine Jonson Carlon, Su Myat Noe, Haojiong Wang et al.
Understanding how local interactions give rise to global brain organization requires models that can represent information across multiple scales. We introduce a hierarchical self-supervised learning (SSL) framework that jointly learns node-, edge-, and graph-level embeddings, inspired by multimodal neuroimaging. We construct a controllable synthetic benchmark mimicking the topological properties of connectomes. Our four-stage evaluation protocol reveals a critical failure: the invariance-based SSL model is fundamentally misaligned with the benchmark's topological properties and is catastrophically outperformed by classical, topology-aware heuristics. Ablations confirm an objective mismatch: SSL objectives designed to be invariant to topological perturbations learn to ignore the very community structure that classical methods exploit. Our results expose a fundamental pitfall in applying generic graph SSL to connectome-like data. We present this framework as a cautionary case study, highlighting the need for new, topology-aware SSL objectives for neuro-AI research that explicitly reward the preservation of structure (e.g., modularity or motifs).
AIMar 6, 2024
Assessing the Aesthetic Evaluation Capabilities of GPT-4 with Vision: Insights from Group and Individual AssessmentsYoshia Abe, Tatsuya Daikoku, Yasuo Kuniyoshi
Recently, it has been recognized that large language models demonstrate high performance on various intellectual tasks. However, few studies have investigated alignment with humans in behaviors that involve sensibility, such as aesthetic evaluation. This study investigates the performance of GPT-4 with Vision, a state-of-the-art language model that can handle image input, on the task of aesthetic evaluation of images. We employ two tasks, prediction of the average evaluation values of a group and an individual's evaluation values. We investigate the performance of GPT-4 with Vision by exploring prompts and analyzing prediction behaviors. Experimental results reveal GPT-4 with Vision's superior performance in predicting aesthetic evaluations and the nature of different responses to beauty and ugliness. Finally, we discuss developing an AI system for aesthetic evaluation based on scientific knowledge of the human perception of beauty, employing agent technologies that integrate traditional deep learning models with large language models.
ROJan 15, 2024
Multi-task real-robot data with gaze attention for dual-arm fine manipulationHeecheol Kim, Yoshiyuki Ohmura, Yasuo Kuniyoshi
In the field of robotic manipulation, deep imitation learning is recognized as a promising approach for acquiring manipulation skills. Additionally, learning from diverse robot datasets is considered a viable method to achieve versatility and adaptability. In such research, by learning various tasks, robots achieved generality across multiple objects. However, such multi-task robot datasets have mainly focused on single-arm tasks that are relatively imprecise, not addressing the fine-grained object manipulation that robots are expected to perform in the real world. This paper introduces a dataset of diverse object manipulations that includes dual-arm tasks and/or tasks requiring fine manipulation. To this end, we have generated dataset with 224k episodes (150 hours, 1,104 language instructions) which includes dual-arm fine tasks such as bowl-moving, pencil-case opening or banana-peeling, and this data is publicly available. Additionally, this dataset includes visual attention signals as well as dual-action labels, a signal that separates actions into a robust reaching trajectory and precise interaction with objects, and language instructions to achieve robust and precise object manipulation. We applied the dataset to our Dual-Action and Attention (DAA), a model designed for fine-grained dual arm manipulation tasks and robust against covariate shifts. The model was tested with over 7k total trials in real robot manipulation tasks, demonstrating its capability in fine manipulation.
LGFeb 12, 2025
Unsupervised categorization of similarity measuresYoshiyuki Ohmura, Wataru Shimaya, Yasuo Kuniyoshi
In general, objects can be distinguished on the basis of their features, such as color or shape. In particular, it is assumed that similarity judgments about such features can be processed independently in different metric spaces. However, the unsupervised categorization mechanism of metric spaces corresponding to object features remains unknown. Here, we show that the artificial neural network system can autonomously categorize metric spaces through representation learning to satisfy the algebraic independence between neural networks, and project sensory information onto multiple high-dimensional metric spaces to independently evaluate the differences and similarities between features. Conventional methods often constrain the axes of the latent space to be mutually independent or orthogonal. However, the independent axes are not suitable for categorizing metric spaces. High-dimensional metric spaces that are independent of each other are not uniquely determined by the mutually independent axes, because any combination of independent axes can form mutually independent spaces. In other words, the mutually independent axes cannot be used to naturally categorize different feature spaces, such as color space and shape space. Therefore, constraining the axes to be mutually independent makes it difficult to categorize high-dimensional metric spaces. To overcome this problem, we developed a method to constrain only the spaces to be mutually independent and not the composed axes to be independent. Our theory provides general conditions for the unsupervised categorization of independent metric spaces, thus advancing the mathematical theory of functional differentiation of neural networks.
70.3HCApr 5
Interoceptive Divergence in Aesthetic Evaluation and Implications for Human-AI AlignmentYoshia Abe, Tatsuya Daikoku, Yasuo Kuniyoshi
Artificial intelligence (AI), exemplified by large language models (LLMs), is rapidly approaching and in some cases surpassing human performance across a wide range of cognitive tasks. However, human nature is not limited to intelligence alone; it also encompasses sensibility, including the capacity to perceive and experience beauty in visual scenes. This raises a fundamental question: how humans and AI systems converge or diverge in such aesthetic experiences. Aesthetic evaluation depends not only on objective properties of images but also on internal processes within the observer. As part of ongoing efforts in AI alignment, building upon prior human studies that have examined the relationship between beauty ratings, bodily sensations, and emotions, we adopt a comparable set of questionnaire items and present them to LLMs, enabling a direct comparison between human and AI responses. Our comparative analyses revealed that, while humans and AI exhibited broadly similar patterns in the correlations between beauty ratings and emotions, as well as in the image features they prioritized, notable divergences emerged in both the distribution of emotional responses and the relationship between beauty ratings and bodily sensations. These findings suggest that state-of-the-art LLMs, trained on large-scale textual data, can approximate average human tendencies in aesthetic evaluation to a certain extent. However, they also indicate limitations, particularly in relation to interoceptive aspects, which may reflect insufficient representation in training data or unintended consequences of alignment processes. These findings highlight key challenges for AI alignment and suggest important directions for developing AI systems with human-like aesthetic processing.
ROJul 29, 2025
Multifunctional physical reservoir computing in soft tensegrity robotsRyo Terajima, Katsuma Inoue, Kohei Nakajima et al.
Recent studies have demonstrated that the dynamics of physical systems can be utilized for the desired information processing under the framework of physical reservoir computing (PRC). Robots with soft bodies are examples of such physical systems, and their nonlinear body-environment dynamics can be used to compute and generate the motor signals necessary for the control of their own behavior. In this simulation study, we extend this approach to control and embed not only one but also multiple behaviors into a type of soft robot called a tensegrity robot. The resulting system, consisting of the robot and the environment, is a multistable dynamical system that converges to different attractors from varying initial conditions. Furthermore, attractor analysis reveals that there exist "untrained attractors" in the state space of the system outside the training data. These untrained attractors reflect the intrinsic properties and structures of the tensegrity robot and its interactions with the environment. The impacts of these recent findings in PRC remain unexplored in embodied AI research. We here illustrate their potential to understand various features of embodied cognition that have not been fully addressed to date.
CVApr 6, 2025
Learning Conditionally Independent Transformations using Normal Subgroups in Group TheoryKayato Nishitsunoi, Yoshiyuki Ohmura, Takayuki Komatsu et al.
Humans develop certain cognitive abilities to recognize objects and their transformations without explicit supervision, highlighting the importance of unsupervised representation learning. A fundamental challenge in unsupervised representation learning is to separate different transformations in learned feature representations. Although algebraic approaches have been explored, a comprehensive theoretical framework remains underdeveloped. Existing methods decompose transformations based on algebraic independence, but these methods primarily focus on commutative transformations and do not extend to cases where transformations are conditionally independent but noncommutative. To extend current representation learning frameworks, we draw inspiration from Galois theory, where the decomposition of groups through normal subgroups provides an approach for the analysis of structured transformations. Normal subgroups naturally extend commutativity under certain conditions and offer a foundation for the categorization of transformations, even when they do not commute. In this paper, we propose a novel approach that leverages normal subgroups to enable the separation of conditionally independent transformations, even in the absence of commutativity. Through experiments on geometric transformations in images, we show that our method successfully categorizes conditionally independent transformations, such as rotation and translation, in an unsupervised manner, suggesting a close link between group decomposition via normal subgroups and transformation categorization in representation learning.
LGOct 1, 2025
Memory Determines Learning Direction: A Theory of Gradient-Based Optimization in State Space ModelsJingChuan Guan, Tomoyuki Kubota, Yasuo Kuniyoshi et al.
State space models (SSMs) have gained attention by showing potential to outperform Transformers. However, previous studies have not sufficiently addressed the mechanisms underlying their high performance owing to a lack of theoretical explanation of SSMs' learning dynamics. In this study, we provide such an explanation and propose an improved training strategy. The memory capacity of SSMs can be evaluated by examining how input time series are stored in their current state. Such an examination reveals a tradeoff between memory accuracy and length, as well as the theoretical equivalence between the structured state space sequence model (S4) and a simplified S4 with diagonal recurrent weights. This theoretical foundation allows us to elucidate the learning dynamics, proving the importance of initial parameters. Our analytical results suggest that successful learning requires the initial memory structure to be the longest possible even if memory accuracy may deteriorate or the gradient lose the teacher information. Experiments on tasks requiring long memory confirmed that extending memory is difficult, emphasizing the importance of initialization. Furthermore, we found that fixing recurrent weights can be more advantageous than adapting them because it achieves comparable or even higher performance with faster convergence. Our results provide a new theoretical foundation for SSMs and potentially offer a novel optimization strategy.
NCAug 20, 2025
Synaptic bundle theory for spike-driven sensor-motor system: More than eight independent synaptic bundles collapse reward-STDP learningTakeshi Kobayashi, Shogo Yonekura, Yasuo Kuniyoshi
Neuronal spikes directly drive muscles and endow animals with agile movements, but applying the spike-based control signals to actuators in artificial sensor-motor systems inevitably causes a collapse of learning. We developed a system that can vary \emph{the number of independent synaptic bundles} in sensor-to-motor connections. This paper demonstrates the following four findings: (i) Learning collapses once the number of motor neurons or the number of independent synaptic bundles exceeds a critical limit. (ii) The probability of learning failure is increased by a smaller number of motor neurons, while (iii) if learning succeeds, a smaller number of motor neurons leads to faster learning. (iv) The number of weight updates that move in the opposite direction of the optimal weight can quantitatively explain these results. The functions of spikes remain largely unknown. Identifying the parameter range in which learning systems using spikes can be constructed will make it possible to study the functions of spikes that were previously inaccessible due to the difficulty of learning.
CVJun 5, 2025
Feature-Based Lie Group Transformer for Real-World ApplicationsTakayuki Komatsu, Yoshiyuki Ohmura, Kayato Nishitsunoi et al.
The main goal of representation learning is to acquire meaningful representations from real-world sensory inputs without supervision. Representation learning explains some aspects of human development. Various neural network (NN) models have been proposed that acquire empirically good representations. However, the formulation of a good representation has not been established. We recently proposed a method for categorizing changes between a pair of sensory inputs. A unique feature of this approach is that transformations between two sensory inputs are learned to satisfy algebraic structural constraints. Conventional representation learning often assumes that disentangled independent feature axes is a good representation; however, we found that such a representation cannot account for conditional independence. To overcome this problem, we proposed a new method using group decomposition in Galois algebra theory. Although this method is promising for defining a more general representation, it assumes pixel-to-pixel translation without feature extraction, and can only process low-resolution images with no background, which prevents real-world application. In this study, we provide a simple method to apply our group decomposition theory to a more realistic scenario by combining feature extraction and object segmentation. We replace pixel translation with feature translation and formulate object segmentation as grouping features under the same transformation. We validated the proposed method on a practical dataset containing both real-world object and background. We believe that our model will lead to a better understanding of human development of object recognition in the real world.
CVMay 19, 2025
Emergence of Fixational and Saccadic Movements in a Multi-Level Recurrent Attention Model for VisionPengcheng Pan, Yonekura Shogo, Yasuo Kuniyoshi
Inspired by foveal vision, hard attention models promise interpretability and parameter economy. However, existing models like the Recurrent Model of Visual Attention (RAM) and Deep Recurrent Attention Model (DRAM) failed to model the hierarchy of human vision system, that compromise on the visual exploration dynamics. As a result, they tend to produce attention that are either overly fixational or excessively saccadic, diverging from human eye movement behavior. In this paper, we propose a Multi-Level Recurrent Attention Model (MRAM), a novel hard attention framework that explicitly models the neural hierarchy of human visual processing. By decoupling the function of glimpse location generation and task execution in two recurrent layers, MRAM emergent a balanced behavior between fixation and saccadic movement. Our results show that MRAM not only achieves more human-like attention dynamics, but also consistently outperforms CNN, RAM and DRAM baselines on standard image classification benchmarks.
CDApr 17, 2025
Attractor-merging Crises and Intermittency in Reservoir ComputingTempei Kabayama, Motomasa Komuro, Yasuo Kuniyoshi et al.
Reservoir computing can embed attractors into random neural networks (RNNs), generating a ``mirror'' of a target attractor because of its inherent symmetrical constraints. In these RNNs, we report that an attractor-merging crisis accompanied by intermittency emerges simply by adjusting the global parameter. We further reveal its underlying mechanism through a detailed analysis of the phase-space structure and demonstrate that this bifurcation scenario is intrinsic to a general class of RNNs, independent of training data.
AIApr 15, 2025
Emergence of Goal-Directed Behaviors via Active Inference with Self-PriorDongmin Kim, Hoshinori Kanazawa, Naoto Yoshida et al.
Infants often exhibit goal-directed behaviors, such as reaching for a sensory stimulus, even when no external reward criterion is provided. These intrinsically motivated behaviors facilitate spontaneous exploration and learning of the body and environment during early developmental stages. Although computational modeling can offer insight into the mechanisms underlying such behaviors, many existing studies on intrinsic motivation focus primarily on how exploration contributes to acquiring external rewards. In this paper, we propose a novel density model for an agent's own multimodal sensory experiences, called the "self-prior," and investigate whether it can autonomously induce goal-directed behavior. Integrated within an active inference framework based on the free energy principle, the self-prior generates behavioral references purely from an intrinsic process that minimizes mismatches between average past sensory experiences and current observations. This mechanism is also analogous to the acquisition and utilization of a body schema through continuous interaction with the environment. We examine this approach in a simulated environment and confirm that the agent spontaneously reaches toward a tactile stimulus. Our study implements intrinsically motivated behavior shaped by the agent's own sensory experiences, demonstrating the spontaneous emergence of intentional behavior during early development.
ROFeb 25, 2025
Enhancing Reusability of Learned Skills for Robot Manipulation via Gaze Information and Motion BottlenecksRyo Takizawa, Izumi Karino, Koki Nakagawa et al.
Autonomous agents capable of diverse object manipulations should be able to acquire a wide range of manipulation skills with high reusability. Although advances in deep learning have made it increasingly feasible to replicate the dexterity of human teleoperation in robots, generalizing these acquired skills to previously unseen scenarios remains a significant challenge. In this study, we propose a novel algorithm, Gaze-based Bottleneck-aware Robot Manipulation (GazeBot), which enables high reusability of learned motions without sacrificing dexterity or reactivity. By leveraging gaze information and motion bottlenecks, both crucial features for object manipulation, GazeBot achieves high success rates compared with state-of-the-art imitation learning methods, particularly when the object positions and end-effector poses differ from those in the provided demonstrations. Furthermore, the training process of GazeBot is entirely data-driven once a demonstration dataset with gaze data is provided. Videos and code are available at https://crumbyrobotics.github.io/gazebot.
NEJun 27, 2024
Designing Chaotic Attractors: A Semi-supervised ApproachTempei Kabayama, Yasuo Kuniyoshi, Kazuyuki Aihara et al.
Chaotic dynamics are ubiquitous in nature and useful in engineering, but their geometric design can be challenging. Here, we propose a method using reservoir computing to generate chaos with a desired shape by providing a periodic orbit as a template, called a skeleton. We exploit a bifurcation of the reservoir to intentionally induce unsuccessful training of the skeleton, revealing inherent chaos. The emergence of this untrained attractor, resulting from the interaction between the skeleton and the reservoir's intrinsic dynamics, offers a novel semi-supervised framework for designing chaos.
ROFeb 19, 2022
Training Robots without Robots: Deep Imitation Learning for Master-to-Robot Policy TransferHeecheol Kim, Yoshiyuki Ohmura, Akihiko Nagakubo et al.
Deep imitation learning is promising for robot manipulation because it only requires demonstration samples. In this study, deep imitation learning is applied to tasks that require force feedback. However, existing demonstration methods have deficiencies; bilateral teleoperation requires a complex control scheme and is expensive, and kinesthetic teaching suffers from visual distractions from human intervention. This research proposes a new master-to-robot (M2R) policy transfer system that does not require robots for teaching force feedback-based manipulation tasks. The human directly demonstrates a task using a controller. This controller resembles the kinematic parameters of the robot arm and uses the same end-effector with force/torque (F/T) sensors to measure the force feedback. Using this controller, the operator can feel force feedback without a bilateral system. The proposed method can overcome domain gaps between the master and robot using gaze-based imitation learning and a simple calibration method. Furthermore, a Transformer is applied to infer policy from F/T sensory input. The proposed system was evaluated on a bottle-cap-opening task that requires force feedback.
ROFeb 10, 2022
Memory-based gaze prediction in deep imitation learning for robot manipulationHeecheol Kim, Yoshiyuki Ohmura, Yasuo Kuniyoshi
Deep imitation learning is a promising approach that does not require hard-coded control rules in autonomous robot manipulation. The current applications of deep imitation learning to robot manipulation have been limited to reactive control based on the states at the current time step. However, future robots will also be required to solve tasks utilizing their memory obtained by experience in complicated environments (e.g., when the robot is asked to find a previously used object on a shelf). In such a situation, simple deep imitation learning may fail because of distractions caused by complicated environments. We propose that gaze prediction from sequential visual input enables the robot to perform a manipulation task that requires memory. The proposed algorithm uses a Transformer-based self-attention architecture for the gaze estimation based on sequential data to implement memory. The proposed method was evaluated with a real robot multi-object manipulation task that requires memory of the previous states.
ROSep 22, 2021
Third-party Evaluation of Robotic Hand Designs Using a Mechanical GloveTakayuki Kanai, Yoshiyuki Ohmura, Akihiko Nagakubo et al.
A robotic hand design suitable for dexterity should be examined using functional tests. To achieve this, we designed a mechanical glove, which is a rigid wearable glove that enables us to develop the corresponding isomorphic robotic hand and evaluate its hardware properties. Subsequently, the effectiveness of multiple degrees-of-freedom (DOFs) was evaluated by human participants. Several fine motor skills were evaluated using the mechanical glove under two conditions: one- and three-DOF conditions. To the best of our knowledge, this is the first extensive evaluation method for robotic hand designs suitable for dexterity. (This paper was peer-reviewed and is the full translation from the Journal of the Robotics Society of Japan, Vol.39, No.6, pp.557-560, 2021.)
ROAug 1, 2021
Transformer-based deep imitation learning for dual-arm robot manipulationHeecheol Kim, Yoshiyuki Ohmura, Yasuo Kuniyoshi
Deep imitation learning is promising for solving dexterous manipulation tasks because it does not require an environment model and pre-programmed robot behavior. However, its application to dual-arm manipulation tasks remains challenging. In a dual-arm manipulation setup, the increased number of state dimensions caused by the additional robot manipulators causes distractions and results in poor performance of the neural networks. We address this issue using a self-attention mechanism that computes dependencies between elements in a sequential input and focuses on important elements. A Transformer, a variant of self-attention architecture, is applied to deep imitation learning to solve dual-arm manipulation tasks in the real world. The proposed method has been tested on dual-arm manipulation tasks using a real robot. The experimental results demonstrated that the Transformer-based deep imitation learning architecture can attend to the important features among the sensory inputs, therefore reducing distractions and improving manipulation performance when compared with the baseline architecture without the self-attention mechanisms. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.
LGJul 25, 2021
Reinforced Imitation Learning by Free Energy PrincipleRyoya Ogishima, Izumi Karino, Yasuo Kuniyoshi
Reinforcement Learning (RL) requires a large amount of exploration especially in sparse-reward settings. Imitation Learning (IL) can learn from expert demonstrations without exploration, but it never exceeds the expert's performance and is also vulnerable to distributional shift between demonstration and execution. In this paper, we radically unify RL and IL based on Free Energy Principle (FEP). FEP is a unified Bayesian theory of the brain that explains perception, action and model learning by a common fundamental principle. We present a theoretical extension of FEP and derive an algorithm in which an agent learns the world model that internalizes expert demonstrations and at the same time uses the model to infer the current and future states and actions that maximize rewards. The algorithm thus reduces exploration costs by partially imitating experts as well as maximizing its return in a seamless way, resulting in a higher performance than the suboptimal expert. Our experimental results show that this approach is promising in visual control tasks especially in sparse-reward environments.
CLJun 6, 2021
Transient Chaos in BERTKatsuma Inoue, Soh Ohara, Yasuo Kuniyoshi et al.
Language is an outcome of our complex and dynamic human-interactions and the technique of natural language processing (NLP) is hence built on human linguistic activities. Bidirectional Encoder Representations from Transformers (BERT) has recently gained its popularity by establishing the state-of-the-art scores in several NLP benchmarks. A Lite BERT (ALBERT) is literally characterized as a lightweight version of BERT, in which the number of BERT parameters is reduced by repeatedly applying the same neural network called Transformer's encoder layer. By pre-training the parameters with a massive amount of natural language data, ALBERT can convert input sentences into versatile high-dimensional vectors potentially capable of solving multiple NLP tasks. In that sense, ALBERT can be regarded as a well-designed high-dimensional dynamical system whose operator is the Transformer's encoder, and essential structures of human language are thus expected to be encapsulated in its dynamics. In this study, we investigated the embedded properties of ALBERT to reveal how NLP tasks are effectively solved by exploiting its dynamics. We thereby aimed to explore the nature of human language from the dynamical expressions of the NLP model. Our short-term analysis clarified that the pre-trained model stably yields trajectories with higher dimensionality, which would enhance the expressive capacity required for NLP tasks. Also, our long-term analysis revealed that ALBERT intrinsically shows transient chaos, a typical nonlinear phenomenon showing chaotic dynamics only in its transient, and the pre-trained ALBERT model tends to produce the chaotic trajectory for a significantly longer time period compared to a randomly-initialized one. Our results imply that local chaoticity would contribute to improving NLP performance, uncovering a novel aspect in the role of chaotic dynamics in human language behaviors.
ROFeb 2, 2021
Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulationHeecheol Kim, Yoshiyuki Ohmura, Yasuo Kuniyoshi
A high-precision manipulation task, such as needle threading, is challenging. Physiological studies have proposed connecting low-resolution peripheral vision and fast movement to transport the hand into the vicinity of an object, and using high-resolution foveated vision to achieve the accurate homing of the hand to the object. The results of this study demonstrate that a deep imitation learning based method, inspired by the gaze-based dual resolution visuomotor control system in humans, can solve the needle threading task. First, we recorded the gaze movements of a human operator who was teleoperating a robot. Then, we used only a high-resolution image around the gaze to precisely control the thread position when it was close to the target. We used a low-resolution peripheral image to reach the vicinity of the target. The experimental results obtained in this study demonstrate that the proposed method enables precise manipulation tasks using a general-purpose robot manipulator and improves computational efficiency. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.
MLAug 26, 2020
Identifying Critical States by the Action-Based Variance of Expected ReturnIzumi Karino, Yoshiyuki Ohmura, Yasuo Kuniyoshi
The balance of exploration and exploitation plays a crucial role in accelerating reinforcement learning (RL). To deploy an RL agent in human society, its explainability is also essential. However, basic RL approaches have difficulties in deciding when to choose exploitation as well as in extracting useful points for a brief explanation of its operation. One reason for the difficulties is that these approaches treat all states the same way. Here, we show that identifying critical states and treating them specially is commonly beneficial to both problems. These critical states are the states at which the action selection changes the potential of success and failure substantially. We propose to identify the critical states using the variance in the Q-function for the actions and to perform exploitation with high probability on the identified states. These simple methods accelerate RL in a grid world with cliffs and two baseline tasks of deep RL. Our results also demonstrate that the identified critical states are intuitively interpretable regarding the crucial nature of the action selection. Furthermore, our analysis of the relationship between the timing of the identification of especially critical states and the rapid progress of learning suggests there are a few especially critical states that have important information for accelerating RL rapidly.
ROFeb 13, 2020
Designing spontaneous behavioral switching via chaotic itinerancyKatsuma Inoue, Kohei Nakajima, Yasuo Kuniyoshi
Chaotic itinerancy is a frequently observed phenomenon in high-dimensional and nonlinear dynamical systems, and it is characterized by the random transitions among multiple quasi-attractors. Several studies have revealed that chaotic itinerancy has been observed in brain activity, and it is considered to play a critical role in the spontaneous, stable behavior generation of animals. Thus, chaotic itinerancy is a topic of great interest, particularly for neurorobotics researchers who wish to understand and implement autonomous behavioral controls for agents. However, it is generally difficult to gain control over high-dimensional nonlinear dynamical systems. Hence, the implementation of chaotic itinerancy has mainly been accomplished heuristically. In this study, we propose a novel way of implementing chaotic itinerancy reproducibly and at will in a generic high-dimensional chaotic system. In particular, we demonstrate that our method enables us to easily design both the trajectories of quasi-attractors and the transition rules among them simply by adjusting the limited number of system parameters and by utilizing the intrinsic high-dimensional chaos. Finally, we quantitatively discuss the validity and scope of application through the results of several numerical experiments.
MLSep 18, 2018
Switching Isotropic and Directional Exploration with Parameter Space Noise in Deep Reinforcement LearningIzumi Karino, Kazutoshi Tanaka, Ryuma Niiyama et al.
This paper proposes an exploration method for deep reinforcement learning based on parameter space noise. Recent studies have experimentally shown that parameter space noise results in better exploration than the commonly used action space noise. Previous methods devised a way to update the diagonal covariance matrix of a noise distribution and did not consider the direction of the noise vector and its correlation. In addition, fast updates of the noise distribution are required to facilitate policy learning. We propose a method that deforms the noise distribution according to the accumulated returns and the noises that have led to the returns. Moreover, this method switches isotropic exploration and directional exploration in parameter space with regard to obtained rewards. We validate our exploration strategy in the OpenAI Gym continuous environments and modified environments with sparse rewards. The proposed method achieves results that are competitive with a previous method at baseline tasks. Moreover, our approach exhibits better performance in sparse reward environments by exploration with the switching strategy.