CVMar 19, 2023Code
SECAD-Net: Self-Supervised CAD Reconstruction by Learning Sketch-Extrude OperationsPu Li, Jianwei Guo, Xiaopeng Zhang et al.
Reverse engineering CAD models from raw geometry is a classic but strenuous research problem. Previous learning-based methods rely heavily on labels due to the supervised design patterns or reconstruct CAD shapes that are not easily editable. In this work, we introduce SECAD-Net, an end-to-end neural network aimed at reconstructing compact and easy-to-edit CAD models in a self-supervised manner. Drawing inspiration from the modeling language that is most commonly used in modern CAD software, we propose to learn 2D sketches and 3D extrusion parameters from raw shapes, from which a set of extrusion cylinders can be generated by extruding each sketch from a 2D plane into a 3D body. By incorporating the Boolean operation (i.e., union), these cylinders can be combined to closely approximate the target geometry. We advocate the use of implicit fields for sketch representation, which allows for creating CAD variations by interpolating latent codes in the sketch latent space. Extensive experiments on both ABC and Fusion 360 datasets demonstrate the effectiveness of our method, and show superiority over state-of-the-art alternatives including the closely related method for supervised CAD reconstruction. We further apply our approach to CAD editing and single-view CAD reconstruction. The code is released at https://github.com/BunnySoCrazy/SECAD-Net.
CVJun 27, 2022Code
SARNet: Semantic Augmented Registration of Large-Scale Urban Point CloudsChao Liu, Jianwei Guo, Dong-Ming Yan et al.
Registering urban point clouds is a quite challenging task due to the large-scale, noise and data incompleteness of LiDAR scanning data. In this paper, we propose SARNet, a novel semantic augmented registration network aimed at achieving efficient registration of urban point clouds at city scale. Different from previous methods that construct correspondences only in the point-level space, our approach fully exploits semantic features as assistance to improve registration accuracy. Specifically, we extract per-point semantic labels with advanced semantic segmentation networks and build a prior semantic part-to-part correspondence. Then we incorporate the semantic information into a learning-based registration pipeline, consisting of three core modules: a semantic-based farthest point sampling module to efficiently filter out outliers and dynamic objects; a semantic-augmented feature extraction module for learning more discriminative point descriptors; a semantic-refined transformation estimation module that utilizes prior semantic matching as a mask to refine point correspondences by reducing false matching for better convergence. We evaluate the proposed SARNet extensively by using real-world data from large regions of urban scenes and comparing it with alternative methods. The code is available at https://github.com/WinterCodeForEverything/SARNet.
CVMar 17, 2022
Deep Point Cloud Simplification for High-quality Surface ReconstructionYuanqi Li, Jianwei Guo, Xinran Yang et al.
The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform points is becoming increasingly important for 3D vision and graphics tasks. Previous learning based methods aim to generate fewer points for scene understanding, regardless of the quality of surface reconstruction, leading to results with low reconstruction accuracy and bad point distribution. In this paper, we propose a novel point cloud simplification network (PCS-Net) dedicated to high-quality surface mesh reconstruction while maintaining geometric fidelity. We first learn a sampling matrix in a feature-aware simplification module to reduce the number of points. Then we propose a novel double-scale resampling module to refine the positions of the sampled points, to achieve a uniform distribution. To further retain important shape features, an adaptive sampling strategy with a novel saliency loss is designed. With our PCS-Net, the input non-uniform and noisy point cloud can be simplified in a feature-aware manner, i.e., points near salient features are consolidated but still with uniform distribution locally. Experiments demonstrate the effectiveness of our method and show that we outperform previous simplification or reconstruction-oriented upsampling methods.
GRSep 20, 2023
TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural ModelsWeidan Xiong, Hongqian Zhang, Botao Peng et al.
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.
GRMar 2, 2025
Revisiting CAD Model Generation by Learning Raster SketchPu Li, Wenhao Zhang, Jianwei Guo et al.
The integration of deep generative networks into generating Computer-Aided Design (CAD) models has garnered increasing attention over recent years. Traditional methods often rely on discrete sequences of parametric line/curve segments to represent sketches. Differently, we introduce RECAD, a novel framework that generates Raster sketches and 3D Extrusions for CAD models. Representing sketches as raster images offers several advantages over discrete sequences: 1) it breaks the limitations on the types and numbers of lines/curves, providing enhanced geometric representation capabilities; 2) it enables interpolation within a continuous latent space; and 3) it allows for more intuitive user control over the output. Technically, RECAD employs two diffusion networks: the first network generates extrusion boxes conditioned on the number and types of extrusions, while the second network produces sketch images conditioned on these extrusion boxes. By combining these two networks, RECAD effectively generates sketch-and-extrude CAD models, offering a more robust and intuitive approach to CAD model generation. Experimental results indicate that RECAD achieves strong performance in unconditional generation, while also demonstrating effectiveness in conditional generation and output editing.
CVJan 7, 2025
DehazeGS: Seeing Through Fog with 3D Gaussian SplattingJinze Yu, Yiqun Wang, Aiheng Jiang et al.
Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose learning an explicit Gaussian representation to explain the formation mechanism of foggy images through a physically forward rendering process. Our method, DehazeGS, reconstructs and renders fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly onto Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance. visualizations are available at https://dehazegs.github.io/
CVMar 4, 2025
HyperGCT: A Dynamic Hyper-GNN-Learned Geometric Constraint for 3D RegistrationXiyu Zhang, Jiayi Ma, Jianwei Guo et al.
Geometric constraints between feature matches are critical in 3D point cloud registration problems. Existing approaches typically model unordered matches as a consistency graph and sample consistent matches to generate hypotheses. However, explicit graph construction introduces noise, posing great challenges for handcrafted geometric constraints to render consistency. To overcome this, we propose HyperGCT, a flexible dynamic Hyper-GNN-learned geometric ConstrainT that leverages high-order consistency among 3D correspondences. To our knowledge, HyperGCT is the first method that mines robust geometric constraints from dynamic hypergraphs for 3D registration. By dynamically optimizing the hypergraph through vertex and edge feature aggregation, HyperGCT effectively captures the correlations among correspondences, leading to accurate hypothesis generation. Extensive experiments on 3DMatch, 3DLoMatch, KITTI-LC, and ETH show that HyperGCT achieves state-of-the-art performance. Furthermore, HyperGCT is robust to graph noise, demonstrating a significant advantage in terms of generalization.
CVDec 9, 2025
HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid SplattingChang Liu, Hongliang Yuan, Lianghao Zhang et al.
Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This paper proposes a new Hybrid Splatting(HybridSplat) mechanism for Gaussian primitives. Our key idea is a new reflection-baked Gaussian tracing, which bakes the view-dependent reflection within each Gaussian primitive while rendering the reflection using tile-based Gaussian splatting. Then we integrate the reflective Gaussian primitives with base Gaussian primitives using a unified hybrid splatting framework for high-fidelity scene reconstruction. Moreover, we further introduce a pipeline-level acceleration for the hybrid splatting, and reflection-sensitive Gaussian pruning to reduce the model size, thus achieving much faster rendering speed and lower memory storage while preserving the reflection rendering quality. By extensive evaluation, our HybridSplat accelerates about 7x rendering speed across complex reflective scenes from Ref-NeRF, NeRF-Casting with 4x fewer Gaussian primitives than similar ray-tracing based Gaussian splatting baselines, serving as a new state-of-the-art method especially for complex reflective scenes.
CVNov 24, 2025
Towards Efficient VLMs: Information-Theoretic Driven Compression via Adaptive Structural PruningZhaoqi Xu, Yingying Zhang, Jian Li et al.
Recent advances in vision-language models (VLMs) have shown remarkable performance across multimodal tasks, yet their ever-growing scale poses severe challenges for deployment and efficiency. Existing compression methods often rely on heuristic importance metrics or empirical pruning rules, lacking theoretical guarantees about information preservation. In this work, we propose InfoPrune, an information-theoretic framework for adaptive structural compression of VLMs. Grounded in the Information Bottleneck principle, we formulate pruning as a trade-off between retaining task-relevant semantics and discarding redundant dependencies. To quantify the contribution of each attention head, we introduce an entropy-based effective rank (eRank) and employ the Kolmogorov--Smirnov (KS) distance to measure the divergence between original and compressed structures. This yields a unified criterion that jointly considers structural sparsity and informational efficiency. Building on this foundation, we further design two complementary schemes: (1) a training-based head pruning guided by the proposed information loss objective, and (2) a training-free FFN compression via adaptive low-rank approximation. Extensive experiments on VQAv2, TextVQA, and GQA demonstrate that InfoPrune achieves up to 3.2x FLOP reduction and 1.8x acceleration with negligible performance degradation, establishing a theoretically grounded and practically effective step toward efficient multimodal large models.
CVOct 1, 2025
Multi-level Dynamic Style Transfer for NeRFsZesheng Li, Shuaibo Li, Wei Ma et al.
As the application of neural radiance fields (NeRFs) in various 3D vision tasks continues to expand, numerous NeRF-based style transfer techniques have been developed. However, existing methods typically integrate style statistics into the original NeRF pipeline, often leading to suboptimal results in both content preservation and artistic stylization. In this paper, we present multi-level dynamic style transfer for NeRFs (MDS-NeRF), a novel approach that reengineers the NeRF pipeline specifically for stylization and incorporates an innovative dynamic style injection module. Particularly, we propose a multi-level feature adaptor that helps generate a multi-level feature grid representation from the content radiance field, effectively capturing the multi-scale spatial structure of the scene. In addition, we present a dynamic style injection module that learns to extract relevant style features and adaptively integrates them into the content patterns. The stylized multi-level features are then transformed into the final stylized view through our proposed multi-level cascade decoder. Furthermore, we extend our 3D style transfer method to support omni-view style transfer using 3D style references. Extensive experiments demonstrate that MDS-NeRF achieves outstanding performance for 3D style transfer, preserving multi-scale spatial structures while effectively transferring stylistic characteristics.
GRSep 27, 2025
DiffTex: Differentiable Texturing for Architectural Proxy ModelsWeidan Xiong, Yongli Wu, Bochuan Zeng et al.
Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.
GRSep 26, 2025
Aerial Path Planning for Urban Geometry and Texture Co-CaptureWeidan Xiong, Bochuan Zeng, Ziyu Hu et al.
Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture quality, resulting in noticeable visual artifacts in the textured models. In this work, we introduce the urban geometry and texture co-capture problem under limited prior knowledge before a site visit. The only inputs are a 2D building contour map of the target area and a safe flying altitude above the buildings. We propose an innovative aerial path planning framework designed to co-capture images for reconstructing both structured geometry and high-fidelity textures. To evaluate and guide view planning, we introduce a comprehensive texture quality assessment system, including two novel metrics tailored for building facades. Firstly, our method generates high-quality vertical dipping views and horizontal planar views to effectively capture both geometric and textural details. A multi-objective optimization strategy is then proposed to jointly maximize texture fidelity, improve geometric accuracy, and minimize the cost associated with aerial views. Furthermore, we present a sequential path planning algorithm that accounts for texture consistency during image capture. Extensive experiments on large-scale synthetic and real-world urban datasets demonstrate that our approach effectively produces image sets suitable for concurrent geometric and texture reconstruction, enabling the creation of realistic, textured scene proxies at low operational cost.
LGApr 9, 2025
GTS-LUM: Reshaping User Behavior Modeling with LLMs in Telecommunications IndustryLiu Shi, Tianwu Zhou, Wei Xu et al.
As telecommunication service providers shifting their focus to analyzing user behavior for package design and marketing interventions, a critical challenge lies in developing a unified, end-to-end framework capable of modeling long-term and periodic user behavior sequences with diverse time granularities, multi-modal data inputs, and heterogeneous labels. This paper introduces GTS-LUM, a novel user behavior model that redefines modeling paradigms in telecommunication settings. GTS-LUM adopts a (multi-modal) encoder-adapter-LLM decoder architecture, enhanced with several telecom-specific innovations. Specifically, the model incorporates an advanced timestamp processing method to handle varying time granularities. It also supports multi-modal data inputs -- including structured tables and behavior co-occurrence graphs -- and aligns these with semantic information extracted by a tokenizer using a Q-former structure. Additionally, GTS-LUM integrates a front-placed target-aware mechanism to highlight historical behaviors most relevant to the target. Extensive experiments on industrial dataset validate the effectiveness of this end-to-end framework and also demonstrate that GTS-LUM outperforms LLM4Rec approaches which are popular in recommendation systems, offering an effective and generalizing solution for user behavior modeling in telecommunications.
CVNov 16, 2021
Self-supervised Re-renderable Facial Albedo Reconstruction from Single ImageMingxin Yang, Jianwei Guo, Zhanglin Cheng et al.
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term 're-renderable' demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in-the-wild. Our main idea is to first utilize a prior generation module based on the 3DMM proxy model to produce an unwrapped texture and a globally parameterized prior albedo. Then we apply a detail refinement module to synthesize the final texture with both high-frequency details and completeness. To further make facial textures disentangled with illumination, we propose a novel detailed illumination representation which is reconstructed with the detailed albedo together. We also design several novel regularization losses on both the albedo and illumination maps to facilitate the disentanglement of these two factors. Finally, by leveraging a differentiable renderer, each face attribute can be jointly trained in a self-supervised manner without requiring ground-truth facial reflectance. Extensive comparisons and ablation studies on challenging datasets demonstrate that our framework outperforms state-of-the-art approaches.
GRJan 28, 2020
MGCN: Descriptor Learning using Multiscale GCNsYiqun Wang, Jing Ren, Dong-Ming Yan et al.
We propose a novel framework for computing descriptors for characterizing points on three-dimensional surfaces. First, we present a new non-learned feature that uses graph wavelets to decompose the Dirichlet energy on a surface. We call this new feature wavelet energy decomposition signature (WEDS). Second, we propose a new multiscale graph convolutional network (MGCN) to transform a non-learned feature to a more discriminative descriptor. Our results show that the new descriptor WEDS is more discriminative than the current state-of-the-art non-learned descriptors and that the combination of WEDS and MGCN is better than the state-of-the-art learned descriptors. An important design criterion for our descriptor is the robustness to different surface discretizations including triangulations with varying numbers of vertices. Our results demonstrate that previous graph convolutional networks significantly overfit to a particular resolution or even a particular triangulation, but MGCN generalizes well to different surface discretizations. In addition, MGCN is compatible with previous descriptors and it can also be used to improve the performance of other descriptors, such as the heat kernel signature, the wave kernel signature, or the local point signature.