20.1CVDec 2, 2022
ObjectStitch: Generative Object CompositingYizhi Song, Zhifei Zhang, Zhe Lin et al.
Object compositing based on 2D images is a challenging problem since it typically involves multiple processing stages such as color harmonization, geometry correction and shadow generation to generate realistic results. Furthermore, annotating training data pairs for compositing requires substantial manual effort from professionals, and is hardly scalable. Thus, with the recent advances in generative models, in this work, we propose a self-supervised framework for object compositing by leveraging the power of conditional diffusion models. Our framework can hollistically address the object compositing task in a unified model, transforming the viewpoint, geometry, color and shadow of the generated object while requiring no manual labeling. To preserve the input object's characteristics, we introduce a content adaptor that helps to maintain categorical semantics and object appearance. A data augmentation method is further adopted to improve the fidelity of the generator. Our method outperforms relevant baselines in both realism and faithfulness of the synthesized result images in a user study on various real-world images.
18.2CVSep 6, 2024
Thinking Outside the BBox: Unconstrained Generative Object CompositingGemma Canet Tarrés, Zhe Lin, Zhifei Zhang et al.
Compositing an object into an image involves multiple non-trivial sub-tasks such as object placement and scaling, color/lighting harmonization, viewpoint/geometry adjustment, and shadow/reflection generation. Recent generative image compositing methods leverage diffusion models to handle multiple sub-tasks at once. However, existing models face limitations due to their reliance on masking the original object during training, which constrains their generation to the input mask. Furthermore, obtaining an accurate input mask specifying the location and scale of the object in a new image can be highly challenging. To overcome such limitations, we define a novel problem of unconstrained generative object compositing, i.e., the generation is not bounded by the mask, and train a diffusion-based model on a synthesized paired dataset. Our first-of-its-kind model is able to generate object effects such as shadows and reflections that go beyond the mask, enhancing image realism. Additionally, if an empty mask is provided, our model automatically places the object in diverse natural locations and scales, accelerating the compositing workflow. Our model outperforms existing object placement and compositing models in various quality metrics and user studies.
5.0CVApr 10, 2023
Modernizing Old Photos Using Multiple References via Photorealistic Style TransferAgus Gunawan, Soo Ye Kim, Hyeonjun Sim et al.
This paper firstly presents old photo modernization using multiple references by performing stylization and enhancement in a unified manner. In order to modernize old photos, we propose a novel multi-reference-based old photo modernization (MROPM) framework consisting of a network MROPM-Net and a novel synthetic data generation scheme. MROPM-Net stylizes old photos using multiple references via photorealistic style transfer (PST) and further enhances the results to produce modern-looking images. Meanwhile, the synthetic data generation scheme trains the network to effectively utilize multiple references to perform modernization. To evaluate the performance, we propose a new old photos benchmark dataset (CHD) consisting of diverse natural indoor and outdoor scenes. Extensive experiments show that the proposed method outperforms other baselines in performing modernization on real old photos, even though no old photos were used during training. Moreover, our method can appropriately select styles from multiple references for each semantic region in the old photo to further improve the modernization performance.
7.3CVJun 7, 2022
Layered Depth Refinement with Mask GuidanceSoo Ye Kim, Jianming Zhang, Simon Niklaus et al.
Depth maps are used in a wide range of applications from 3D rendering to 2D image effects such as Bokeh. However, those predicted by single image depth estimation (SIDE) models often fail to capture isolated holes in objects and/or have inaccurate boundary regions. Meanwhile, high-quality masks are much easier to obtain, using commercial auto-masking tools or off-the-shelf methods of segmentation and matting or even by manual editing. Hence, in this paper, we formulate a novel problem of mask-guided depth refinement that utilizes a generic mask to refine the depth prediction of SIDE models. Our framework performs layered refinement and inpainting/outpainting, decomposing the depth map into two separate layers signified by the mask and the inverse mask. As datasets with both depth and mask annotations are scarce, we propose a self-supervised learning scheme that uses arbitrary masks and RGB-D datasets. We empirically show that our method is robust to different types of masks and initial depth predictions, accurately refining depth values in inner and outer mask boundary regions. We further analyze our model with an ablation study and demonstrate results on real applications. More information can be found at https://sooyekim.github.io/MaskDepth/ .
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and ReconstructionYuanhao Cai, He Zhang, Kai Zhang et al.
Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5$\times$ faster speed ($\sim$6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results. The code and models are publicly available at https://github.com/caiyuanhao1998/Open-DiffusionGS
19.7CVDec 19, 2025
Both Semantics and Reconstruction Matter: Making Representation Encoders Ready for Text-to-Image Generation and EditingShilong Zhang, He Zhang, Zhifei Zhang et al.
Modern Latent Diffusion Models (LDMs) typically operate in low-level Variational Autoencoder (VAE) latent spaces that are primarily optimized for pixel-level reconstruction. To unify vision generation and understanding, a burgeoning trend is to adopt high-dimensional features from representation encoders as generative latents. However, we empirically identify two fundamental obstacles in this paradigm: (1) the discriminative feature space lacks compact regularization, making diffusion models prone to off-manifold latents that lead to inaccurate object structures; and (2) the encoder's inherently weak pixel-level reconstruction hinders the generator from learning accurate fine-grained geometry and texture. In this paper, we propose a systematic framework to adapt understanding-oriented encoder features for generative tasks. We introduce a semantic-pixel reconstruction objective to regularize the latent space, enabling the compression of both semantic information and fine-grained details into a highly compact representation (96 channels with 16x16 spatial downsampling). This design ensures that the latent space remains semantically rich and achieves state-of-the-art image reconstruction, while remaining compact enough for accurate generation. Leveraging this representation, we design a unified Text-to-Image (T2I) and image editing model. Benchmarking against various feature spaces, we demonstrate that our approach achieves state-of-the-art reconstruction, faster convergence, and substantial performance gains in both T2I and editing tasks, validating that representation encoders can be effectively adapted into robust generative components.
OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control ConditionsYuanhao Cai, He Zhang, Xi Chen et al.
Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the subject in the customized video is still less explored. In this paper, we first propose a data construction pipeline, VideoCus-Factory, to produce training data pairs for multi-subject customization from raw videos without labels and control signals such as depth-to-video and mask-to-video pairs. Based on our constructed data, we develop an Image-Video Transfer Mixed (IVTM) training with image editing data to enable instructive editing for the subject in the customized video. Then we propose a diffusion Transformer framework, OmniVCus, with two embedding mechanisms, Lottery Embedding (LE) and Temporally Aligned Embedding (TAE). LE enables inference with more subjects by using the training subjects to activate more frame embeddings. TAE encourages the generation process to extract guidance from temporally aligned control signals by assigning the same frame embeddings to the control and noise tokens. Experiments demonstrate that our method significantly surpasses state-of-the-art methods in both quantitative and qualitative evaluations. Video demos are at our project page: https://caiyuanhao1998.github.io/project/OmniVCus/. Our code will be released at https://github.com/caiyuanhao1998/Open-OmniVCus
29.4CVMar 15, 2024
IMPRINT: Generative Object Compositing by Learning Identity-Preserving RepresentationYizhi Song, Zhifei Zhang, Zhe Lin et al.
Generative object compositing emerges as a promising new avenue for compositional image editing. However, the requirement of object identity preservation poses a significant challenge, limiting practical usage of most existing methods. In response, this paper introduces IMPRINT, a novel diffusion-based generative model trained with a two-stage learning framework that decouples learning of identity preservation from that of compositing. The first stage is targeted for context-agnostic, identity-preserving pretraining of the object encoder, enabling the encoder to learn an embedding that is both view-invariant and conducive to enhanced detail preservation. The subsequent stage leverages this representation to learn seamless harmonization of the object composited to the background. In addition, IMPRINT incorporates a shape-guidance mechanism offering user-directed control over the compositing process. Extensive experiments demonstrate that IMPRINT significantly outperforms existing methods and various baselines on identity preservation and composition quality.
33.5CVDec 10, 2024
UniReal: Universal Image Generation and Editing via Learning Real-world DynamicsXi Chen, Zhifei Zhang, He Zhang et al.
We introduce UniReal, a unified framework designed to address various image generation and editing tasks. Existing solutions often vary by tasks, yet share fundamental principles: preserving consistency between inputs and outputs while capturing visual variations. Inspired by recent video generation models that effectively balance consistency and variation across frames, we propose a unifying approach that treats image-level tasks as discontinuous video generation. Specifically, we treat varying numbers of input and output images as frames, enabling seamless support for tasks such as image generation, editing, customization, composition, etc. Although designed for image-level tasks, we leverage videos as a scalable source for universal supervision. UniReal learns world dynamics from large-scale videos, demonstrating advanced capability in handling shadows, reflections, pose variation, and object interaction, while also exhibiting emergent capability for novel applications.
22.7CVDec 27, 2024
Generative Video PropagationShaoteng Liu, Tianyu Wang, Jui-Hsien Wang et al.
Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.
21.8CVNov 26, 2024
Generative Image Layer Decomposition with Visual EffectsJinrui Yang, Qing Liu, Yijun Li et al.
Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge. Layered representations, which allow for independent editing of image components, are essential for user-driven content creation, yet existing approaches often struggle to decompose image into plausible layers with accurately retained transparent visual effects such as shadows and reflections. We propose $\textbf{LayerDecomp}$, a generative framework for image layer decomposition which outputs photorealistic clean backgrounds and high-quality transparent foregrounds with faithfully preserved visual effects. To enable effective training, we first introduce a dataset preparation pipeline that automatically scales up simulated multi-layer data with synthesized visual effects. To further enhance real-world applicability, we supplement this simulated dataset with camera-captured images containing natural visual effects. Additionally, we propose a consistency loss which enforces the model to learn accurate representations for the transparent foreground layer when ground-truth annotations are not available. Our method achieves superior quality in layer decomposition, outperforming existing approaches in object removal and spatial editing tasks across several benchmarks and multiple user studies, unlocking various creative possibilities for layer-wise image editing. The project page is https://rayjryang.github.io/LayerDecomp.
1.5CVJan 7
G2P: Gaussian-to-Point Attribute Alignment for Boundary-Aware 3D Semantic SegmentationHojun Song, Chae-yeong Song, Jeong-hun Hong et al.
Semantic segmentation on point clouds is critical for 3D scene understanding. However, sparse and irregular point distributions provide limited appearance evidence, making geometry-only features insufficient to distinguish objects with similar shapes but distinct appearances (e.g., color, texture, material). We propose Gaussian-to-Point (G2P), which transfers appearance-aware attributes from 3D Gaussian Splatting to point clouds for more discriminative and appearance-consistent segmentation. Our G2P address the misalignment between optimized Gaussians and original point geometry by establishing point-wise correspondences. By leveraging Gaussian opacity attributes, we resolve the geometric ambiguity that limits existing models. Additionally, Gaussian scale attributes enable precise boundary localization in complex 3D scenes. Extensive experiments demonstrate that our approach achieves superior performance on standard benchmarks and shows significant improvements on geometrically challenging classes, all without any 2D or language supervision.
15.2GRMar 11, 2025
ObjectMover: Generative Object Movement with Video PriorXin Yu, Tianyu Wang, Soo Ye Kim et al.
Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.
18.2CVFeb 7, 2025
Multitwine: Multi-Object Compositing with Text and Layout ControlGemma Canet Tarrés, Zhe Lin, Zhifei Zhang et al.
We introduce the first generative model capable of simultaneous multi-object compositing, guided by both text and layout. Our model allows for the addition of multiple objects within a scene, capturing a range of interactions from simple positional relations (e.g., next to, in front of) to complex actions requiring reposing (e.g., hugging, playing guitar). When an interaction implies additional props, like `taking a selfie', our model autonomously generates these supporting objects. By jointly training for compositing and subject-driven generation, also known as customization, we achieve a more balanced integration of textual and visual inputs for text-driven object compositing. As a result, we obtain a versatile model with state-of-the-art performance in both tasks. We further present a data generation pipeline leveraging visual and language models to effortlessly synthesize multimodal, aligned training data.
8.7CVNov 30, 2024
Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic AlignmentYizhi Song, Liu He, Zhifei Zhang et al.
Personalized image generation has emerged from the recent advancements in generative models. However, these generated personalized images often suffer from localized artifacts such as incorrect logos, reducing fidelity and fine-grained identity details of the generated results. Furthermore, there is little prior work tackling this problem. To help improve these identity details in the personalized image generation, we introduce a new task: reference-guided artifacts refinement. We present Refine-by-Align, a first-of-its-kind model that employs a diffusion-based framework to address this challenge. Our model consists of two stages: Alignment Stage and Refinement Stage, which share weights of a unified neural network model. Given a generated image, a masked artifact region, and a reference image, the alignment stage identifies and extracts the corresponding regional features in the reference, which are then used by the refinement stage to fix the artifacts. Our model-agnostic pipeline requires no test-time tuning or optimization. It automatically enhances image fidelity and reference identity in the generated image, generalizing well to existing models on various tasks including but not limited to customization, generative compositing, view synthesis, and virtual try-on. Extensive experiments and comparisons demonstrate that our pipeline greatly pushes the boundary of fine details in the image synthesis models.
5.2CVFeb 8, 2024
Descanning: From Scanned to the Original Images with a Color Correction Diffusion ModelJunghun Cha, Ali Haider, Seoyun Yang et al.
A significant volume of analog information, i.e., documents and images, have been digitized in the form of scanned copies for storing, sharing, and/or analyzing in the digital world. However, the quality of such contents is severely degraded by various distortions caused by printing, storing, and scanning processes in the physical world. Although restoring high-quality content from scanned copies has become an indispensable task for many products, it has not been systematically explored, and to the best of our knowledge, no public datasets are available. In this paper, we define this problem as Descanning and introduce a new high-quality and large-scale dataset named DESCAN-18K. It contains 18K pairs of original and scanned images collected in the wild containing multiple complex degradations. In order to eliminate such complex degradations, we propose a new image restoration model called DescanDiffusion consisting of a color encoder that corrects the global color degradation and a conditional denoising diffusion probabilistic model (DDPM) that removes local degradations. To further improve the generalization ability of DescanDiffusion, we also design a synthetic data generation scheme by reproducing prominent degradations in scanned images. We demonstrate that our DescanDiffusion outperforms other baselines including commercial restoration products, objectively and subjectively, via comprehensive experiments and analyses.
10.5CVDec 3, 2024
MetaShadow: Object-Centered Shadow Detection, Removal, and SynthesisTianyu Wang, Jianming Zhang, Haitian Zheng et al.
Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.
6.2CVApr 24, 2025
I-INR: Iterative Implicit Neural RepresentationsAli Haider, Muhammad Salman Ali, Maryam Qamar et al.
Implicit Neural Representations (INRs) have revolutionized signal processing and computer vision by modeling signals as continuous, differentiable functions parameterized by neural networks. However, their inherent formulation as a regression problem makes them prone to regression to the mean, limiting their ability to capture fine details, retain high-frequency information, and handle noise effectively. To address these challenges, we propose Iterative Implicit Neural Representations (I-INRs) a novel plug-and-play framework that enhances signal reconstruction through an iterative refinement process. I-INRs effectively recover high-frequency details, improve robustness to noise, and achieve superior reconstruction quality. Our framework seamlessly integrates with existing INR architectures, delivering substantial performance gains across various tasks. Extensive experiments show that I-INRs outperform baseline methods, including WIRE, SIREN, and Gauss, in diverse computer vision applications such as image restoration, image denoising, and object occupancy prediction.
2.0CVDec 17, 2024
PRIMEdit: Probability Redistribution for Instance-aware Multi-object Video Editing with Benchmark DatasetSamuel Teodoro, Agus Gunawan, Soo Ye Kim et al.
Recent AI-based video editing has enabled users to edit videos through simple text prompts, significantly simplifying the editing process. However, recent zero-shot video editing techniques primarily focus on global or single-object edits, which can lead to unintended changes in other parts of the video. When multiple objects require localized edits, existing methods face challenges, such as unfaithful editing, editing leakage, and lack of suitable evaluation datasets and metrics. To overcome these limitations, we propose $\textbf{P}$robability $\textbf{R}$edistribution for $\textbf{I}$nstance-aware $\textbf{M}$ulti-object Video $\textbf{Edit}$ing ($\textbf{PRIMEdit}$). PRIMEdit is a zero-shot framework that introduces two key modules: (i) Instance-centric Probability Redistribution (IPR) to ensure precise localization and faithful editing and (ii) Disentangled Multi-instance Sampling (DMS) to prevent editing leakage. Additionally, we present our new MIVE Dataset for video editing featuring diverse video scenarios, and introduce the Cross-Instance Accuracy (CIA) Score to evaluate editing leakage in multi-instance video editing tasks. Our extensive qualitative, quantitative, and user study evaluations demonstrate that PRIMEdit significantly outperforms recent state-of-the-art methods in terms of editing faithfulness, accuracy, and leakage prevention, setting a new benchmark for multi-instance video editing.
KOALAnet: Blind Super-Resolution using Kernel-Oriented Adaptive Local AdjustmentSoo Ye Kim, Hyeonjun Sim, Munchurl Kim
Blind super-resolution (SR) methods aim to generate a high quality high resolution image from a low resolution image containing unknown degradations. However, natural images contain various types and amounts of blur: some may be due to the inherent degradation characteristics of the camera, but some may even be intentional, for aesthetic purposes (e.g. Bokeh effect). In the case of the latter, it becomes highly difficult for SR methods to disentangle the blur to remove, and that to leave as is. In this paper, we propose a novel blind SR framework based on kernel-oriented adaptive local adjustment (KOALA) of SR features, called KOALAnet, which jointly learns spatially-variant degradation and restoration kernels in order to adapt to the spatially-variant blur characteristics in real images. Our KOALAnet outperforms recent blind SR methods for synthesized LR images obtained with randomized degradations, and we further show that the proposed KOALAnet produces the most natural results for artistic photographs with intentional blur, which are not over-sharpened, by effectively handling images mixed with in-focus and out-of-focus areas.
FISR: Deep Joint Frame Interpolation and Super-Resolution with a Multi-scale Temporal LossSoo Ye Kim, Jihyong Oh, Munchurl Kim
Super-resolution (SR) has been widely used to convert low-resolution legacy videos to high-resolution (HR) ones, to suit the increasing resolution of displays (e.g. UHD TVs). However, it becomes easier for humans to notice motion artifacts (e.g. motion judder) in HR videos being rendered on larger-sized display devices. Thus, broadcasting standards support higher frame rates for UHD (Ultra High Definition) videos (4K@60 fps, 8K@120 fps), meaning that applying SR only is insufficient to produce genuine high quality videos. Hence, to up-convert legacy videos for realistic applications, not only SR but also video frame interpolation (VFI) is necessitated. In this paper, we first propose a joint VFI-SR framework for up-scaling the spatio-temporal resolution of videos from 2K 30 fps to 4K 60 fps. For this, we propose a novel training scheme with a multi-scale temporal loss that imposes temporal regularization on the input video sequence, which can be applied to any general video-related task. The proposed structure is analyzed in depth with extensive experiments.
Deep SR-ITM: Joint Learning of Super-Resolution and Inverse Tone-Mapping for 4K UHD HDR ApplicationsSoo Ye Kim, Jihyong Oh, Munchurl Kim
Recent modern displays are now able to render high dynamic range (HDR), high resolution (HR) videos of up to 8K UHD (Ultra High Definition). Consequently, UHD HDR broadcasting and streaming have emerged as high quality premium services. However, due to the lack of original UHD HDR video content, appropriate conversion technologies are urgently needed to transform the legacy low resolution (LR) standard dynamic range (SDR) videos into UHD HDR versions. In this paper, we propose a joint super-resolution (SR) and inverse tone-mapping (ITM) framework, called Deep SR-ITM, which learns the direct mapping from LR SDR video to their HR HDR version. Joint SR and ITM is an intricate task, where high frequency details must be restored for SR, jointly with the local contrast, for ITM. Our network is able to restore fine details by decomposing the input image and focusing on the separate base (low frequency) and detail (high frequency) layers. Moreover, the proposed modulation blocks apply location-variant operations to enhance local contrast. The Deep SR-ITM shows good subjective quality with increased contrast and details, outperforming the previous joint SR-ITM method.
11.4CVDec 21, 2018
3DSRnet: Video Super-resolution using 3D Convolutional Neural NetworksSoo Ye Kim, Jeongyeon Lim, Taeyoung Na et al.
In video super-resolution, the spatio-temporal coherence between, and among the frames must be exploited appropriately for accurate prediction of the high resolution frames. Although 2D convolutional neural networks (CNNs) are powerful in modelling images, 3D-CNNs are more suitable for spatio-temporal feature extraction as they can preserve temporal information. To this end, we propose an effective 3D-CNN for video super-resolution, called the 3DSRnet that does not require motion alignment as preprocessing. Our 3DSRnet maintains the temporal depth of spatio-temporal feature maps to maximally capture the temporally nonlinear characteristics between low and high resolution frames, and adopts residual learning in conjunction with the sub-pixel outputs. It outperforms the most state-of-the-art method with average 0.45 and 0.36 dB higher in PSNR for scales 3 and 4, respectively, in the Vidset4 benchmark. Our 3DSRnet first deals with the performance drop due to scene change, which is important in practice but has not been previously considered.