Alessandro Lazaric

LG
h-index41
84papers
5,031citations
Novelty55%
AI Score59

84 Papers

ROJan 5, 2023
Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shaping

Lina Mezghani, Sainbayar Sukhbaatar, Piotr Bojanowski et al. · meta-ai

Developing agents that can execute multiple skills by learning from pre-collected datasets is an important problem in robotics, where online interaction with the environment is extremely time-consuming. Moreover, manually designing reward functions for every single desired skill is prohibitive. Prior works targeted these challenges by learning goal-conditioned policies from offline datasets without manually specified rewards, through hindsight relabelling. These methods suffer from the issue of sparsity of rewards, and fail at long-horizon tasks. In this work, we propose a novel self-supervised learning phase on the pre-collected dataset to understand the structure and the dynamics of the model, and shape a dense reward function for learning policies offline. We evaluate our method on three continuous control tasks, and show that our model significantly outperforms existing approaches, especially on tasks that involve long-term planning.

LGMar 21, 2022
Temporal Abstractions-Augmented Temporally Contrastive Learning: An Alternative to the Laplacian in RL

Akram Erraqabi, Marlos C. Machado, Mingde Zhao et al. · meta-ai, mila

In reinforcement learning, the graph Laplacian has proved to be a valuable tool in the task-agnostic setting, with applications ranging from skill discovery to reward shaping. Recently, learning the Laplacian representation has been framed as the optimization of a temporally-contrastive objective to overcome its computational limitations in large (or continuous) state spaces. However, this approach requires uniform access to all states in the state space, overlooking the exploration problem that emerges during the representation learning process. In this work, we propose an alternative method that is able to recover, in a non-uniform-prior setting, the expressiveness and the desired properties of the Laplacian representation. We do so by combining the representation learning with a skill-based covering policy, which provides a better training distribution to extend and refine the representation. We also show that a simple augmentation of the representation objective with the learned temporal abstractions improves dynamics-awareness and helps exploration. We find that our method succeeds as an alternative to the Laplacian in the non-uniform setting and scales to challenging continuous control environments. Finally, even if our method is not optimized for skill discovery, the learned skills can successfully solve difficult continuous navigation tasks with sparse rewards, where standard skill discovery approaches are no so effective.

46.2LGMay 1
Trading off rewards and errors in multi-armed bandits

Akram Erraqabi, Alessandro Lazaric, Michal Valko et al.

In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an algorithm with regret guarantees that interpolates between the two objectives. We provide both upper and lower bounds and validate empirically.

LGOct 4, 2022
Linear Convergence of Natural Policy Gradient Methods with Log-Linear Policies

Rui Yuan, Simon S. Du, Robert M. Gower et al.

We consider infinite-horizon discounted Markov decision processes and study the convergence rates of the natural policy gradient (NPG) and the Q-NPG methods with the log-linear policy class. Using the compatible function approximation framework, both methods with log-linear policies can be written as inexact versions of the policy mirror descent (PMD) method. We show that both methods attain linear convergence rates and $\tilde{\mathcal{O}}(1/ε^2)$ sample complexities using a simple, non-adaptive geometrically increasing step size, without resorting to entropy or other strongly convex regularization. Lastly, as a byproduct, we obtain sublinear convergence rates for both methods with arbitrary constant step size.

60.5LGApr 22
Improved large-scale graph learning through ridge spectral sparsification

Daniele Calandriello, Ioannis Koutis, Alessandro Lazaric et al.

Graph-based techniques and spectral graph theory have enriched the field of machine learning with a variety of critical advances. A central object in the analysis is the graph Laplacian L, which encodes the structure of the graph. We consider the problem of learning over this Laplacian in a distributed streaming setting, where new edges of the graph are observed in real time by a network of workers. In this setting, it is hard to learn quickly or approximately while keeping a distributed representation of L. To address this challenge, we present a novel algorithm, GSQUEAK, which efficiently sparsifies the Laplacian by maintaining a small subset of effective resistances. We show that our algorithm produces sparsifiers with strong spectral approximation guarantees, all while processing edges in a single pass and in a distributed fashion.

60.7MLApr 23
A single algorithm for both restless and rested rotting bandits

Julien Seznec, Pierre Ménard, Alessandro Lazaric et al.

In many application domains (e.g., recommender systems, intelligent tutoring systems), the rewards associated to the actions tend to decrease over time. This decay is either caused by the actions executed in the past (e.g., a user may get bored when songs of the same genre are recommended over and over) or by an external factor (e.g., content becomes outdated). These two situations can be modeled as specific instances of the rested and restless bandit settings, where arms are rotting (i.e., their value decrease over time). These problems were thought to be significantly different, since Levine et al. (2017) showed that state-of-the-art algorithms for restless bandit perform poorly in the rested rotting setting. In this paper, we introduce a novel algorithm, Rotting Adaptive Window UCB (RAW-UCB), that achieves near-optimal regret in both rotting rested and restless bandit, without any prior knowledge of the setting (rested or restless) and the type of non-stationarity (e.g., piece-wise constant, bounded variation). This is in striking contrast with previous negative results showing that no algorithm can achieve similar results as soon as rewards are allowed to increase. We confirm our theoretical findings on a number of synthetic and dataset-based experiments.

63.2LGApr 22
Analysis of Nystrom method with sequential ridge leverage scores

Daniele Calandriello, Alessandro Lazaric, Michal Valko

Large-scale kernel ridge regression (KRR) is limited by the need to store a large kernel matrix K_t. To avoid storing the entire matrix K_t, Nystrom methods subsample a subset of columns of the kernel matrix, and efficiently find an approximate KRR solution on the reconstructed matrix. The chosen subsampling distribution in turn affects the statistical and computational tradeoffs. For KRR problems, recent works show that a sampling distribution proportional to the ridge leverage scores (RLSs) provides strong reconstruction guarantees for the approximation. While exact RLSs are as difficult to compute as a KRR solution, we may be able to approximate them well enough. In this paper, we study KRR problems in a sequential setting and introduce the INK-ESTIMATE algorithm, that incrementally computes the RLSs estimates. INK-ESTIMATE maintains a small sketch of K_t, that at each step is used to compute an intermediate estimate of the RLSs. First, our sketch update does not require access to previously seen columns, and therefore a single pass over the kernel matrix is sufficient. Second, the algorithm requires a fixed, small space budget to run dependent only on the effective dimension of the kernel matrix. Finally, our sketch provides strong approximation guarantees on the distance between the true kernel matrix and its approximation, and on the statistical risk of the approximate KRR solution at any time, because all our guarantees hold at any intermediate step.

59.1LGApr 22
Maximum Entropy Semi-Supervised Inverse Reinforcement Learning

Julien Audiffren, Michal Valko, Alessandro Lazaric et al.

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories, a number of unsupervised trajectories is available. We introduce MESSI, a novel algorithm that combines MaxEnt-IRL with principles coming from semi-supervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.

46.4MLApr 24
Pack only the essentials: Adaptive dictionary learning for kernel ridge regression

Daniele Calandriello, Alessandro Lazaric, Michal Valko

One of the major limits of kernel ridge regression (KRR) is that storing and manipulating the kernel matrix K_n for n samples requires O(n^2) space, which rapidly becomes unfeasible for large n. Nystrom approximations reduce the space complexity to O(nm) by sampling m columns from K_n. Uniform sampling preserves KRR accuracy (up to epsilon) only when m is proportional to the maximum degree of freedom of K_n, which may require O(n) columns for datasets with high coherence. Sampling columns according to their ridge leverage scores (RLS) gives accurate Nystrom approximations with m proportional to the effective dimension, but computing exact RLS also requires O(n^2) space. (Calandriello et al. 2016) propose INK-Estimate, an algorithm that processes the dataset incrementally and updates RLS, effective dimension, and Nystrom approximations on-the-fly. Its space complexity scales with the effective dimension but introduces a dependency on the largest eigenvalue of K_n, which in the worst case is O(n). In this paper we introduce SQUEAK, a new algorithm that builds on INK-Estimate but uses unnormalized RLS. As a consequence, the algorithm is simpler, does not need to estimate the effective dimension for normalization, and achieves a space complexity that is only a constant factor worse than exact RLS sampling.

LGOct 18, 2022
Contextual bandits with concave rewards, and an application to fair ranking

Virginie Do, Elvis Dohmatob, Matteo Pirotta et al.

We consider Contextual Bandits with Concave Rewards (CBCR), a multi-objective bandit problem where the desired trade-off between the rewards is defined by a known concave objective function, and the reward vector depends on an observed stochastic context. We present the first algorithm with provably vanishing regret for CBCR without restrictions on the policy space, whereas prior works were restricted to finite policy spaces or tabular representations. Our solution is based on a geometric interpretation of CBCR algorithms as optimization algorithms over the convex set of expected rewards spanned by all stochastic policies. Building on Frank-Wolfe analyses in constrained convex optimization, we derive a novel reduction from the CBCR regret to the regret of a scalar-reward bandit problem. We illustrate how to apply the reduction off-the-shelf to obtain algorithms for CBCR with both linear and general reward functions, in the case of non-combinatorial actions. Motivated by fairness in recommendation, we describe a special case of CBCR with rankings and fairness-aware objectives, leading to the first algorithm with regret guarantees for contextual combinatorial bandits with fairness of exposure.

56.6LGApr 17
Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model

Jean Tarbouriech, Matteo Pirotta, Michal Valko et al.

We study the sample complexity of learning an $ε$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $Ω(SAB_{\star}^3/(c_{\min}ε^2))$ samples to return an $ε$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min} = 0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this lower bound with an algorithm that matches it, up to logarithmic factors, in the general case, and an algorithm that matches it up to logarithmic factors even when $c_{\min} = 0$, but only under the condition that the optimal policy has a bounded hitting time to the goal state.

LGOct 24, 2022
Scalable Representation Learning in Linear Contextual Bandits with Constant Regret Guarantees

Andrea Tirinzoni, Matteo Papini, Ahmed Touati et al.

We study the problem of representation learning in stochastic contextual linear bandits. While the primary concern in this domain is usually to find realizable representations (i.e., those that allow predicting the reward function at any context-action pair exactly), it has been recently shown that representations with certain spectral properties (called HLS) may be more effective for the exploration-exploitation task, enabling LinUCB to achieve constant (i.e., horizon-independent) regret. In this paper, we propose BanditSRL, a representation learning algorithm that combines a novel constrained optimization problem to learn a realizable representation with good spectral properties with a generalized likelihood ratio test to exploit the recovered representation and avoid excessive exploration. We prove that BanditSRL can be paired with any no-regret algorithm and achieve constant regret whenever an HLS representation is available. Furthermore, BanditSRL can be easily combined with deep neural networks and we show how regularizing towards HLS representations is beneficial in standard benchmarks.

LGNov 4, 2022
Improved Adaptive Algorithm for Scalable Active Learning with Weak Labeler

Yifang Chen, Karthik Sankararaman, Alessandro Lazaric et al.

Active learning with strong and weak labelers considers a practical setting where we have access to both costly but accurate strong labelers and inaccurate but cheap predictions provided by weak labelers. We study this problem in the streaming setting, where decisions must be taken \textit{online}. We design a novel algorithmic template, Weak Labeler Active Cover (WL-AC), that is able to robustly leverage the lower quality weak labelers to reduce the query complexity while retaining the desired level of accuracy. Prior active learning algorithms with access to weak labelers learn a difference classifier which predicts where the weak labels differ from strong labelers; this requires the strong assumption of realizability of the difference classifier (Zhang and Chaudhuri,2015). WL-AC bypasses this \textit{realizability} assumption and thus is applicable to many real-world scenarios such as random corrupted weak labels and high dimensional family of difference classifiers (\textit{e.g.,} deep neural nets). Moreover, WL-AC cleverly trades off evaluating the quality with full exploitation of weak labelers, which allows to convert any active learning strategy to one that can leverage weak labelers. We provide an instantiation of this template that achieves the optimal query complexity for any given weak labeler, without knowing its accuracy a-priori. Empirically, we propose an instantiation of the WL-AC template that can be efficiently implemented for large-scale models (\textit{e.g}., deep neural nets) and show its effectiveness on the corrupted-MNIST dataset by significantly reducing the number of labels while keeping the same accuracy as in passive learning.

LGOct 10, 2022
Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest Path

Liyu Chen, Andrea Tirinzoni, Matteo Pirotta et al.

We study the sample complexity of learning an $ε$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $Ω(SAB_{\star}^3/(c_{\min}ε^2))$ samples to return an $ε$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min}=0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this result with lower bounds when prior knowledge of the hitting time of the optimal policy is available and when we restrict optimality by competing against policies with bounded hitting time. Finally, we design an algorithm with matching upper bounds in these cases. This settles the sample complexity of learning $ε$-optimal polices in SSP with generative models. We also initiate the study of learning $ε$-optimal policies without access to a generative model (i.e., the so-called best-policy identification problem), and show that sample-efficient learning is impossible in general. On the other hand, efficient learning can be made possible if we assume the agent can directly reach the goal state from any state by paying a fixed cost. We then establish the first upper and lower bounds under this assumption. Finally, using similar analytic tools, we prove that horizon-free regret is impossible in SSPs under general costs, resolving an open problem in (Tarbouriech et al., 2021c).

LGDec 19, 2022
On the Complexity of Representation Learning in Contextual Linear Bandits

Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric

In contextual linear bandits, the reward function is assumed to be a linear combination of an unknown reward vector and a given embedding of context-arm pairs. In practice, the embedding is often learned at the same time as the reward vector, thus leading to an online representation learning problem. Existing approaches to representation learning in contextual bandits are either very generic (e.g., model-selection techniques or algorithms for learning with arbitrary function classes) or specialized to particular structures (e.g., nested features or representations with certain spectral properties). As a result, the understanding of the cost of representation learning in contextual linear bandit is still limited. In this paper, we take a systematic approach to the problem and provide a comprehensive study through an instance-dependent perspective. We show that representation learning is fundamentally more complex than linear bandits (i.e., learning with a given representation). In particular, learning with a given set of representations is never simpler than learning with the worst realizable representation in the set, while we show cases where it can be arbitrarily harder. We complement this result with an extensive discussion of how it relates to existing literature and we illustrate positive instances where representation learning is as complex as learning with a fixed representation and where sub-logarithmic regret is achievable.

LGFeb 23
Compositional Planning with Jumpy World Models

Jesse Farebrother, Matteo Pirotta, Andrea Tirinzoni et al.

The ability to plan with temporal abstractions is central to intelligent decision-making. Rather than reasoning over primitive actions, we study agents that compose pre-trained policies as temporally extended actions, enabling solutions to complex tasks that no constituent alone can solve. Such compositional planning remains elusive as compounding errors in long-horizon predictions make it challenging to estimate the visitation distribution induced by sequencing policies. Motivated by the geometric policy composition framework introduced in arXiv:2206.08736, we address these challenges by learning predictive models of multi-step dynamics -- so-called jumpy world models -- that capture state occupancies induced by pre-trained policies across multiple timescales in an off-policy manner. Building on Temporal Difference Flows (arXiv:2503.09817), we enhance these models with a novel consistency objective that aligns predictions across timescales, improving long-horizon predictive accuracy. We further demonstrate how to combine these generative predictions to estimate the value of executing arbitrary sequences of policies over varying timescales. Empirically, we find that compositional planning with jumpy world models significantly improves zero-shot performance across a wide range of base policies on challenging manipulation and navigation tasks, yielding, on average, a 200% relative improvement over planning with primitive actions on long-horizon tasks.

LGFeb 7, 2023
Layered State Discovery for Incremental Autonomous Exploration

Liyu Chen, Andrea Tirinzoni, Alessandro Lazaric et al.

We study the autonomous exploration (AX) problem proposed by Lim & Auer (2012). In this setting, the objective is to discover a set of $ε$-optimal policies reaching a set $\mathcal{S}_L^{\rightarrow}$ of incrementally $L$-controllable states. We introduce a novel layered decomposition of the set of incrementally $L$-controllable states that is based on the iterative application of a state-expansion operator. We leverage these results to design Layered Autonomous Exploration (LAE), a novel algorithm for AX that attains a sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}_{L(1+ε)}Γ_{L(1+ε)} A \ln^{12}(S^{\rightarrow}_{L(1+ε)})/ε^2)$, where $S^{\rightarrow}_{L(1+ε)}$ is the number of states that are incrementally $L(1+ε)$-controllable, $A$ is the number of actions, and $Γ_{L(1+ε)}$ is the branching factor of the transitions over such states. LAE improves over the algorithm of Tarbouriech et al. (2020a) by a factor of $L^2$ and it is the first algorithm for AX that works in a countably-infinite state space. Moreover, we show that, under a certain identifiability assumption, LAE achieves minimax-optimal sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}_{L}A\ln^{12}(S^{\rightarrow}_{L})/ε^2)$, outperforming existing algorithms and matching for the first time the lower bound proved by Cai et al. (2022) up to logarithmic factors.

LGJan 31, 2022Code
Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning

Denis Yarats, David Brandfonbrener, Hao Liu et al.

Recent progress in deep learning has relied on access to large and diverse datasets. Such data-driven progress has been less evident in offline reinforcement learning (RL), because offline RL data is usually collected to optimize specific target tasks limiting the data's diversity. In this work, we propose Exploratory data for Offline RL (ExORL), a data-centric approach to offline RL. ExORL first generates data with unsupervised reward-free exploration, then relabels this data with a downstream reward before training a policy with offline RL. We find that exploratory data allows vanilla off-policy RL algorithms, without any offline-specific modifications, to outperform or match state-of-the-art offline RL algorithms on downstream tasks. Our findings suggest that data generation is as important as algorithmic advances for offline RL and hence requires careful consideration from the community. Code and data can be found at https://github.com/denisyarats/exorl .

LGApr 15, 2025
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother et al.

Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require running an RL process on each downstream task to achieve a satisfactory performance, they may need access to datasets with good coverage or well-curated task-specific samples, or they may pre-train policies with unsupervised losses that are poorly correlated with the downstream tasks of interest. In this paper, we introduce a novel algorithm regularizing unsupervised RL towards imitating trajectories from unlabeled behavior datasets. The key technical novelty of our method, called Forward-Backward Representations with Conditional-Policy Regularization, is to train forward-backward representations to embed the unlabeled trajectories to the same latent space used to represent states, rewards, and policies, and use a latent-conditional discriminator to encourage policies to ``cover'' the states in the unlabeled behavior dataset. As a result, we can learn policies that are well aligned with the behaviors in the dataset, while retaining zero-shot generalization capabilities for reward-based and imitation tasks. We demonstrate the effectiveness of this new approach in a challenging humanoid control problem: leveraging observation-only motion capture datasets, we train Meta Motivo, the first humanoid behavioral foundation model that can be prompted to solve a variety of whole-body tasks, including motion tracking, goal reaching, and reward optimization. The resulting model is capable of expressing human-like behaviors and it achieves competitive performance with task-specific methods while outperforming state-of-the-art unsupervised RL and model-based baselines.

AIJun 27, 2025
Embodied AI Agents: Modeling the World

Pascale Fung, Yoram Bachrach, Asli Celikyilmaz et al.

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are designed to perceive, learn and act within their surroundings, which makes them more similar to how humans learn and interact with the environments as compared to disembodied agents. We propose that the development of world models is central to reasoning and planning of embodied AI agents, allowing these agents to understand and predict their environment, to understand user intentions and social contexts, thereby enhancing their ability to perform complex tasks autonomously. World modeling encompasses the integration of multimodal perception, planning through reasoning for action and control, and memory to create a comprehensive understanding of the physical world. Beyond the physical world, we also propose to learn the mental world model of users to enable better human-agent collaboration.

LGApr 10, 2025
Fast Adaptation with Behavioral Foundation Models

Harshit Sikchi, Andrea Tirinzoni, Ahmed Touati et al.

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i.e., without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in a few steps of online interaction with the environment while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial "unlearning" phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

LGMar 12, 2025
Temporal Difference Flows

Jesse Farebrother, Matteo Pirotta, Andrea Tirinzoni et al.

Predictive models of the future are fundamental for an agent's ability to reason and plan. A common strategy learns a world model and unrolls it step-by-step at inference, where small errors can rapidly compound. Geometric Horizon Models (GHMs) offer a compelling alternative by directly making predictions of future states, avoiding cumulative inference errors. While GHMs can be conveniently learned by a generative analog to temporal difference (TD) learning, existing methods are negatively affected by bootstrapping predictions at train time and struggle to generate high-quality predictions at long horizons. This paper introduces Temporal Difference Flows (TD-Flow), which leverages the structure of a novel Bellman equation on probability paths alongside flow-matching techniques to learn accurate GHMs at over 5x the horizon length of prior methods. Theoretically, we establish a new convergence result and primarily attribute TD-Flow's efficacy to reduced gradient variance during training. We further show that similar arguments can be extended to diffusion-based methods. Empirically, we validate TD-Flow across a diverse set of domains on both generative metrics and downstream tasks including policy evaluation. Moreover, integrating TD-Flow with recent behavior foundation models for planning over pre-trained policies demonstrates substantial performance gains, underscoring its promise for long-horizon decision-making.

LGOct 1, 2025
TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning

Marco Bagatella, Matteo Pirotta, Ahmed Touati et al.

Latent prediction--where agents learn by predicting their own latents--has emerged as a powerful paradigm for training general representations in machine learning. In reinforcement learning (RL), this approach has been explored to define auxiliary losses for a variety of settings, including reward-based and unsupervised RL, behavior cloning, and world modeling. While existing methods are typically limited to single-task learning, one-step prediction, or on-policy trajectory data, we show that temporal difference (TD) learning enables learning representations predictive of long-term latent dynamics across multiple policies from offline, reward-free transitions. Building on this, we introduce TD-JEPA, which leverages TD-based latent-predictive representations into unsupervised RL. TD-JEPA trains explicit state and task encoders, a policy-conditioned multi-step predictor, and a set of parameterized policies directly in latent space. This enables zero-shot optimization of any reward function at test time. Theoretically, we show that an idealized variant of TD-JEPA avoids collapse with proper initialization, and learns encoders that capture a low-rank factorization of long-term policy dynamics, while the predictor recovers their successor features in latent space. Empirically, TD-JEPA matches or outperforms state-of-the-art baselines on locomotion, navigation, and manipulation tasks across 13 datasets in ExoRL and OGBench, especially in the challenging setting of zero-shot RL from pixels.

LGMar 19, 2024
Simple Ingredients for Offline Reinforcement Learning

Edoardo Cetin, Andrea Tirinzoni, Matteo Pirotta et al.

Offline reinforcement learning algorithms have proven effective on datasets highly connected to the target downstream task. Yet, leveraging a novel testbed (MOOD) in which trajectories come from heterogeneous sources, we show that existing methods struggle with diverse data: their performance considerably deteriorates as data collected for related but different tasks is simply added to the offline buffer. In light of this finding, we conduct a large empirical study where we formulate and test several hypotheses to explain this failure. Surprisingly, we find that scale, more than algorithmic considerations, is the key factor influencing performance. We show that simple methods like AWAC and IQL with increased network size overcome the paradoxical failure modes from the inclusion of additional data in MOOD, and notably outperform prior state-of-the-art algorithms on the canonical D4RL benchmark.

LGMar 16, 2024
Reinforcement Learning with Options and State Representation

Ayoub Ghriss, Masashi Sugiyama, Alessandro Lazaric

The current thesis aims to explore the reinforcement learning field and build on existing methods to produce improved ones to tackle the problem of learning in high-dimensional and complex environments. It addresses such goals by decomposing learning tasks in a hierarchical fashion known as Hierarchical Reinforcement Learning. We start in the first chapter by getting familiar with the Markov Decision Process framework and presenting some of its recent techniques that the following chapters use. We then proceed to build our Hierarchical Policy learning as an answer to the limitations of a single primitive policy. The hierarchy is composed of a manager agent at the top and employee agents at the lower level. In the last chapter, which is the core of this thesis, we attempt to learn lower-level elements of the hierarchy independently of the manager level in what is known as the "Eigenoption". Based on the graph structure of the environment, Eigenoptions allow us to build agents that are aware of the geometric and dynamic properties of the environment. Their decision-making has a special property: it is invariant to symmetric transformations of the environment, allowing as a consequence to greatly reduce the complexity of the learning task.

MLJan 30, 2022
Scaling Gaussian Process Optimization by Evaluating a Few Unique Candidates Multiple Times

Daniele Calandriello, Luigi Carratino, Alessandro Lazaric et al.

Computing a Gaussian process (GP) posterior has a computational cost cubical in the number of historical points. A reformulation of the same GP posterior highlights that this complexity mainly depends on how many \emph{unique} historical points are considered. This can have important implication in active learning settings, where the set of historical points is constructed sequentially by the learner. We show that sequential black-box optimization based on GPs (GP-Opt) can be made efficient by sticking to a candidate solution for multiple evaluation steps and switch only when necessary. Limiting the number of switches also limits the number of unique points in the history of the GP. Thus, the efficient GP reformulation can be used to exactly and cheaply compute the posteriors required to run the GP-Opt algorithms. This approach is especially useful in real-world applications of GP-Opt with high switch costs (e.g. switching chemicals in wet labs, data/model loading in hyperparameter optimization). As examples of this meta-approach, we modify two well-established GP-Opt algorithms, GP-UCB and GP-EI, to switch candidates as infrequently as possible adapting rules from batched GP-Opt. These versions preserve all the theoretical no-regret guarantees while improving practical aspects of the algorithms such as runtime, memory complexity, and the ability of batching candidates and evaluating them in parallel.

LGDec 13, 2021
Top $K$ Ranking for Multi-Armed Bandit with Noisy Evaluations

Evrard Garcelon, Vashist Avadhanula, Alessandro Lazaric et al.

We consider a multi-armed bandit setting where, at the beginning of each round, the learner receives noisy independent, and possibly biased, \emph{evaluations} of the true reward of each arm and it selects $K$ arms with the objective of accumulating as much reward as possible over $T$ rounds. Under the assumption that at each round the true reward of each arm is drawn from a fixed distribution, we derive different algorithmic approaches and theoretical guarantees depending on how the evaluations are generated. First, we show a $\widetilde{O}(T^{2/3})$ regret in the general case when the observation functions are a genearalized linear function of the true rewards. On the other hand, we show that an improved $\widetilde{O}(\sqrt{T})$ regret can be derived when the observation functions are noisy linear functions of the true rewards. Finally, we report an empirical validation that confirms our theoretical findings, provides a thorough comparison to alternative approaches, and further supports the interest of this setting in practice.

LGDec 2, 2021
Differentially Private Exploration in Reinforcement Learning with Linear Representation

Paul Luyo, Evrard Garcelon, Alessandro Lazaric et al.

This paper studies privacy-preserving exploration in Markov Decision Processes (MDPs) with linear representation. We first consider the setting of linear-mixture MDPs (Ayoub et al., 2020) (a.k.a.\ model-based setting) and provide an unified framework for analyzing joint and local differential private (DP) exploration. Through this framework, we prove a $\widetilde{O}(K^{3/4}/\sqrtε)$ regret bound for $(ε,δ)$-local DP exploration and a $\widetilde{O}(\sqrt{K/ε})$ regret bound for $(ε,δ)$-joint DP. We further study privacy-preserving exploration in linear MDPs (Jin et al., 2020) (a.k.a.\ model-free setting) where we provide a $\widetilde{O}\left(K^{\frac{3}{5}}/ε^{\frac{2}{5}}\right)$ regret bound for $(ε,δ)$-joint DP, with a novel algorithm based on low-switching. Finally, we provide insights into the issues of designing local DP algorithms in this model-free setting.

LGNov 23, 2021
Adaptive Multi-Goal Exploration

Jean Tarbouriech, Omar Darwiche Domingues, Pierre Ménard et al.

We introduce a generic strategy for provably efficient multi-goal exploration. It relies on AdaGoal, a novel goal selection scheme that leverages a measure of uncertainty in reaching states to adaptively target goals that are neither too difficult nor too easy. We show how AdaGoal can be used to tackle the objective of learning an $ε$-optimal goal-conditioned policy for the (initially unknown) set of goal states that are reachable within $L$ steps in expectation from a reference state $s_0$ in a reward-free Markov decision process. In the tabular case with $S$ states and $A$ actions, our algorithm requires $\tilde{O}(L^3 S A ε^{-2})$ exploration steps, which is nearly minimax optimal. We also readily instantiate AdaGoal in linear mixture Markov decision processes, yielding the first goal-oriented PAC guarantee with linear function approximation. Beyond its strong theoretical guarantees, we anchor AdaGoal in goal-conditioned deep reinforcement learning, both conceptually and empirically, by connecting its idea of selecting "uncertain" goals to maximizing value ensemble disagreement.

LGOct 27, 2021
Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection

Matteo Papini, Andrea Tirinzoni, Aldo Pacchiano et al.

We study the role of the representation of state-action value functions in regret minimization in finite-horizon Markov Decision Processes (MDPs) with linear structure. We first derive a necessary condition on the representation, called universally spanning optimal features (UNISOFT), to achieve constant regret in any MDP with linear reward function. This result encompasses the well-known settings of low-rank MDPs and, more generally, zero inherent Bellman error (also known as the Bellman closure assumption). We then demonstrate that this condition is also sufficient for these classes of problems by deriving a constant regret bound for two optimistic algorithms (LSVI-UCB and ELEANOR). Finally, we propose an algorithm for representation selection and we prove that it achieves constant regret when one of the given representations, or a suitable combination of them, satisfies the UNISOFT condition.

LGOct 27, 2021
Direct then Diffuse: Incremental Unsupervised Skill Discovery for State Covering and Goal Reaching

Pierre-Alexandre Kamienny, Jean Tarbouriech, Sylvain Lamprier et al.

Learning meaningful behaviors in the absence of reward is a difficult problem in reinforcement learning. A desirable and challenging unsupervised objective is to learn a set of diverse skills that provide a thorough coverage of the state space while being directed, i.e., reliably reaching distinct regions of the environment. In this paper, we build on the mutual information framework for skill discovery and introduce UPSIDE, which addresses the coverage-directedness trade-off in the following ways: 1) We design policies with a decoupled structure of a directed skill, trained to reach a specific region, followed by a diffusing part that induces a local coverage. 2) We optimize policies by maximizing their number under the constraint that each of them reaches distinct regions of the environment (i.e., they are sufficiently discriminable) and prove that this serves as a lower bound to the original mutual information objective. 3) Finally, we compose the learned directed skills into a growing tree that adaptively covers the environment. We illustrate in several navigation and control environments how the skills learned by UPSIDE solve sparse-reward downstream tasks better than existing baselines.

LGJul 23, 2021
A general sample complexity analysis of vanilla policy gradient

Rui Yuan, Robert M. Gower, Alessandro Lazaric

We adapt recent tools developed for the analysis of Stochastic Gradient Descent (SGD) in non-convex optimization to obtain convergence and sample complexity guarantees for the vanilla policy gradient (PG). Our only assumptions are that the expected return is smooth w.r.t. the policy parameters, that its $H$-step truncated gradient is close to the exact gradient, and a certain ABC assumption. This assumption requires the second moment of the estimated gradient to be bounded by $A\geq 0$ times the suboptimality gap, $B \geq 0$ times the norm of the full batch gradient and an additive constant $C \geq 0$, or any combination of aforementioned. We show that the ABC assumption is more general than the commonly used assumptions on the policy space to prove convergence to a stationary point. We provide a single convergence theorem that recovers the $\widetilde{\mathcal{O}}(ε^{-4})$ sample complexity of PG to a stationary point. Our results also affords greater flexibility in the choice of hyper parameters such as the step size and the batch size $m$, including the single trajectory case (i.e., $m=1$). When an additional relaxed weak gradient domination assumption is available, we establish a novel global optimum convergence theory of PG with $\widetilde{\mathcal{O}}(ε^{-3})$ sample complexity. We then instantiate our theorems in different settings, where we both recover existing results and obtain improved sample complexity, e.g., $\widetilde{\mathcal{O}}(ε^{-3})$ sample complexity for the convergence to the global optimum for Fisher-non-degenerated parametrized policies.

AIJul 20, 2021
Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning

Denis Yarats, Rob Fergus, Alessandro Lazaric et al.

We present DrQ-v2, a model-free reinforcement learning (RL) algorithm for visual continuous control. DrQ-v2 builds on DrQ, an off-policy actor-critic approach that uses data augmentation to learn directly from pixels. We introduce several improvements that yield state-of-the-art results on the DeepMind Control Suite. Notably, DrQ-v2 is able to solve complex humanoid locomotion tasks directly from pixel observations, previously unattained by model-free RL. DrQ-v2 is conceptually simple, easy to implement, and provides significantly better computational footprint compared to prior work, with the majority of tasks taking just 8 hours to train on a single GPU. Finally, we publicly release DrQ-v2's implementation to provide RL practitioners with a strong and computationally efficient baseline.

LGJun 24, 2021
A Fully Problem-Dependent Regret Lower Bound for Finite-Horizon MDPs

Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric

We derive a novel asymptotic problem-dependent lower-bound for regret minimization in finite-horizon tabular Markov Decision Processes (MDPs). While, similar to prior work (e.g., for ergodic MDPs), the lower-bound is the solution to an optimization problem, our derivation reveals the need for an additional constraint on the visitation distribution over state-action pairs that explicitly accounts for the dynamics of the MDP. We provide a characterization of our lower-bound through a series of examples illustrating how different MDPs may have significantly different complexity. 1) We first consider a "difficult" MDP instance, where the novel constraint based on the dynamics leads to a larger lower-bound (i.e., a larger regret) compared to the classical analysis. 2) We then show that our lower-bound recovers results previously derived for specific MDP instances. 3) Finally, we show that, in certain "simple" MDPs, the lower bound is considerably smaller than in the general case and it does not scale with the minimum action gap at all. We show that this last result is attainable (up to $poly(H)$ terms, where $H$ is the horizon) by providing a regret upper-bound based on policy gaps for an optimistic algorithm.

LGJun 22, 2021
A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning

Yunchang Yang, Tianhao Wu, Han Zhong et al.

In this paper, we present a reduction-based framework for conservative bandits and RL, in which our core technique is to calculate the necessary and sufficient budget obtained from running the baseline policy. For lower bounds, we improve the existing lower bound for conservative multi-armed bandits and obtain new lower bounds for conservative linear bandits, tabular RL and low-rank MDP, through a black-box reduction that turns a certain lower bound in the nonconservative setting into a new lower bound in the conservative setting. For upper bounds, in multi-armed bandits, linear bandits and tabular RL, our new upper bounds tighten or match existing ones with significantly simpler analyses. We also obtain a new upper bound for conservative low-rank MDP.

LGApr 22, 2021
Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret

Jean Tarbouriech, Runlong Zhou, Simon S. Du et al.

We study the problem of learning in the stochastic shortest path (SSP) setting, where an agent seeks to minimize the expected cost accumulated before reaching a goal state. We design a novel model-based algorithm EB-SSP that carefully skews the empirical transitions and perturbs the empirical costs with an exploration bonus to induce an optimistic SSP problem whose associated value iteration scheme is guaranteed to converge. We prove that EB-SSP achieves the minimax regret rate $\tilde{O}(B_{\star} \sqrt{S A K})$, where $K$ is the number of episodes, $S$ is the number of states, $A$ is the number of actions, and $B_{\star}$ bounds the expected cumulative cost of the optimal policy from any state, thus closing the gap with the lower bound. Interestingly, EB-SSP obtains this result while being parameter-free, i.e., it does not require any prior knowledge of $B_{\star}$, nor of $T_{\star}$, which bounds the expected time-to-goal of the optimal policy from any state. Furthermore, we illustrate various cases (e.g., positive costs, or general costs when an order-accurate estimate of $T_{\star}$ is available) where the regret only contains a logarithmic dependence on $T_{\star}$, thus yielding the first (nearly) horizon-free regret bound beyond the finite-horizon MDP setting.

LGApr 8, 2021
Leveraging Good Representations in Linear Contextual Bandits

Matteo Papini, Andrea Tirinzoni, Marcello Restelli et al.

The linear contextual bandit literature is mostly focused on the design of efficient learning algorithms for a given representation. However, a contextual bandit problem may admit multiple linear representations, each one with different characteristics that directly impact the regret of the learning algorithm. In particular, recent works showed that there exist "good" representations for which constant problem-dependent regret can be achieved. In this paper, we first provide a systematic analysis of the different definitions of "good" representations proposed in the literature. We then propose a novel selection algorithm able to adapt to the best representation in a set of $M$ candidates. We show that the regret is indeed never worse than the regret obtained by running LinUCB on the best representation (up to a $\ln M$ factor). As a result, our algorithm achieves constant regret whenever a "good" representation is available in the set. Furthermore, we show that the algorithm may still achieve constant regret by implicitly constructing a "good" representation, even when none of the initial representations is "good". Finally, we empirically validate our theoretical findings in a number of standard contextual bandit problems.

LGFeb 22, 2021
Reinforcement Learning with Prototypical Representations

Denis Yarats, Rob Fergus, Alessandro Lazaric et al.

Learning effective representations in image-based environments is crucial for sample efficient Reinforcement Learning (RL). Unfortunately, in RL, representation learning is confounded with the exploratory experience of the agent -- learning a useful representation requires diverse data, while effective exploration is only possible with coherent representations. Furthermore, we would like to learn representations that not only generalize across tasks but also accelerate downstream exploration for efficient task-specific training. To address these challenges we propose Proto-RL, a self-supervised framework that ties representation learning with exploration through prototypical representations. These prototypes simultaneously serve as a summarization of the exploratory experience of an agent as well as a basis for representing observations. We pre-train these task-agnostic representations and prototypes on environments without downstream task information. This enables state-of-the-art downstream policy learning on a set of difficult continuous control tasks.

LGDec 29, 2020
Improved Sample Complexity for Incremental Autonomous Exploration in MDPs

Jean Tarbouriech, Matteo Pirotta, Michal Valko et al.

We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of $ε$-optimal goal-conditioned policies attaining all states that are incrementally reachable within $L$ steps (in expectation) from a reference state $s_0$. In this paper, we introduce a novel model-based approach that interleaves discovering new states from $s_0$ and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as $\tilde{O}(L^5 S_{L+ε} Γ_{L+ε} A ε^{-2})$, where $A$ is the number of actions, $S_{L+ε}$ is the number of states that are incrementally reachable from $s_0$ in $L+ε$ steps, and $Γ_{L+ε}$ is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both $ε$ and $L$ at the cost of an extra $Γ_{L+ε}$ factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an $ε/c_{\min}$-optimal policy for any cost-sensitive shortest-path problem defined on the $L$-reachable states with minimum cost $c_{\min}$. Finally, we report preliminary empirical results confirming our theoretical findings.

LGOct 23, 2020
An Asymptotically Optimal Primal-Dual Incremental Algorithm for Contextual Linear Bandits

Andrea Tirinzoni, Matteo Pirotta, Marcello Restelli et al.

In the contextual linear bandit setting, algorithms built on the optimism principle fail to exploit the structure of the problem and have been shown to be asymptotically suboptimal. In this paper, we follow recent approaches of deriving asymptotically optimal algorithms from problem-dependent regret lower bounds and we introduce a novel algorithm improving over the state-of-the-art along multiple dimensions. We build on a reformulation of the lower bound, where context distribution and exploration policy are decoupled, and we obtain an algorithm robust to unbalanced context distributions. Then, using an incremental primal-dual approach to solve the Lagrangian relaxation of the lower bound, we obtain a scalable and computationally efficient algorithm. Finally, we remove forced exploration and build on confidence intervals of the optimization problem to encourage a minimum level of exploration that is better adapted to the problem structure. We demonstrate the asymptotic optimality of our algorithm, while providing both problem-dependent and worst-case finite-time regret guarantees. Our bounds scale with the logarithm of the number of arms, thus avoiding the linear dependence common in all related prior works. Notably, we establish minimax optimality for any learning horizon in the special case of non-contextual linear bandits. Finally, we verify that our algorithm obtains better empirical performance than state-of-the-art baselines.

LGAug 18, 2020
Provably Efficient Reward-Agnostic Navigation with Linear Value Iteration

Andrea Zanette, Alessandro Lazaric, Mykel J. Kochenderfer et al.

There has been growing progress on theoretical analyses for provably efficient learning in MDPs with linear function approximation, but much of the existing work has made strong assumptions to enable exploration by conventional exploration frameworks. Typically these assumptions are stronger than what is needed to find good solutions in the batch setting. In this work, we show how under a more standard notion of low inherent Bellman error, typically employed in least-square value iteration-style algorithms, we can provide strong PAC guarantees on learning a near optimal value function provided that the linear space is sufficiently "explorable". We present a computationally tractable algorithm for the reward-free setting and show how it can be used to learn a near optimal policy for any (linear) reward function, which is revealed only once learning has completed. If this reward function is also estimated from the samples gathered during pure exploration, our results also provide same-order PAC guarantees on the performance of the resulting policy for this setting.

MLJul 13, 2020
Efficient Optimistic Exploration in Linear-Quadratic Regulators via Lagrangian Relaxation

Marc Abeille, Alessandro Lazaric

We study the exploration-exploitation dilemma in the linear quadratic regulator (LQR) setting. Inspired by the extended value iteration algorithm used in optimistic algorithms for finite MDPs, we propose to relax the optimistic optimization of \ofulq and cast it into a constrained \textit{extended} LQR problem, where an additional control variable implicitly selects the system dynamics within a confidence interval. We then move to the corresponding Lagrangian formulation for which we prove strong duality. As a result, we show that an $ε$-optimistic controller can be computed efficiently by solving at most $O\big(\log(1/ε)\big)$ Riccati equations. Finally, we prove that relaxing the original \ofu problem does not impact the learning performance, thus recovering the $\tilde{O}(\sqrt{T})$ regret of \ofulq. To the best of our knowledge, this is the first computationally efficient confidence-based algorithm for LQR with worst-case optimal regret guarantees.

LGJul 13, 2020
A Provably Efficient Sample Collection Strategy for Reinforcement Learning

Jean Tarbouriech, Matteo Pirotta, Michal Valko et al.

One of the challenges in online reinforcement learning (RL) is that the agent needs to trade off the exploration of the environment and the exploitation of the samples to optimize its behavior. Whether we optimize for regret, sample complexity, state-space coverage or model estimation, we need to strike a different exploration-exploitation trade-off. In this paper, we propose to tackle the exploration-exploitation problem following a decoupled approach composed of: 1) An "objective-specific" algorithm that (adaptively) prescribes how many samples to collect at which states, as if it has access to a generative model (i.e., a simulator of the environment); 2) An "objective-agnostic" sample collection exploration strategy responsible for generating the prescribed samples as fast as possible. Building on recent methods for exploration in the stochastic shortest path problem, we first provide an algorithm that, given as input the number of samples $b(s,a)$ needed in each state-action pair, requires $\tilde{O}(B D + D^{3/2} S^2 A)$ time steps to collect the $B=\sum_{s,a} b(s,a)$ desired samples, in any unknown communicating MDP with $S$ states, $A$ actions and diameter $D$. Then we show how this general-purpose exploration algorithm can be paired with "objective-specific" strategies that prescribe the sample requirements to tackle a variety of settings -- e.g., model estimation, sparse reward discovery, goal-free cost-free exploration in communicating MDPs -- for which we obtain improved or novel sample complexity guarantees.

LGJul 10, 2020
Improved Analysis of UCRL2 with Empirical Bernstein Inequality

Ronan Fruit, Matteo Pirotta, Alessandro Lazaric

We consider the problem of exploration-exploitation in communicating Markov Decision Processes. We provide an analysis of UCRL2 with Empirical Bernstein inequalities (UCRL2B). For any MDP with $S$ states, $A$ actions, $Γ\leq S$ next states and diameter $D$, the regret of UCRL2B is bounded as $\widetilde{O}(\sqrt{DΓS A T})$.

LGMay 23, 2020
A Novel Confidence-Based Algorithm for Structured Bandits

Andrea Tirinzoni, Alessandro Lazaric, Marcello Restelli

We study finite-armed stochastic bandits where the rewards of each arm might be correlated to those of other arms. We introduce a novel phased algorithm that exploits the given structure to build confidence sets over the parameters of the true bandit problem and rapidly discard all sub-optimal arms. In particular, unlike standard bandit algorithms with no structure, we show that the number of times a suboptimal arm is selected may actually be reduced thanks to the information collected by pulling other arms. Furthermore, we show that, in some structures, the regret of an anytime extension of our algorithm is uniformly bounded over time. For these constant-regret structures, we also derive a matching lower bound. Finally, we demonstrate numerically that our approach better exploits certain structures than existing methods.

MLMay 18, 2020
Meta-learning with Stochastic Linear Bandits

Leonardo Cella, Alessandro Lazaric, Massimiliano Pontil

We investigate meta-learning procedures in the setting of stochastic linear bandits tasks. The goal is to select a learning algorithm which works well on average over a class of bandits tasks, that are sampled from a task-distribution. Inspired by recent work on learning-to-learn linear regression, we consider a class of bandit algorithms that implement a regularized version of the well-known OFUL algorithm, where the regularization is a square euclidean distance to a bias vector. We first study the benefit of the biased OFUL algorithm in terms of regret minimization. We then propose two strategies to estimate the bias within the learning-to-learn setting. We show both theoretically and experimentally, that when the number of tasks grows and the variance of the task-distribution is small, our strategies have a significant advantage over learning the tasks in isolation.

LGMay 6, 2020
Learning Adaptive Exploration Strategies in Dynamic Environments Through Informed Policy Regularization

Pierre-Alexandre Kamienny, Matteo Pirotta, Alessandro Lazaric et al.

We study the problem of learning exploration-exploitation strategies that effectively adapt to dynamic environments, where the task may change over time. While RNN-based policies could in principle represent such strategies, in practice their training time is prohibitive and the learning process often converges to poor solutions. In this paper, we consider the case where the agent has access to a description of the task (e.g., a task id or task parameters) at training time, but not at test time. We propose a novel algorithm that regularizes the training of an RNN-based policy using informed policies trained to maximize the reward in each task. This dramatically reduces the sample complexity of training RNN-based policies, without losing their representational power. As a result, our method learns exploration strategies that efficiently balance between gathering information about the unknown and changing task and maximizing the reward over time. We test the performance of our algorithm in a variety of environments where tasks may vary within each episode.

MLMar 6, 2020
Active Model Estimation in Markov Decision Processes

Jean Tarbouriech, Shubhanshu Shekhar, Matteo Pirotta et al.

We study the problem of efficient exploration in order to learn an accurate model of an environment, modeled as a Markov decision process (MDP). Efficient exploration in this problem requires the agent to identify the regions in which estimating the model is more difficult and then exploit this knowledge to collect more samples there. In this paper, we formalize this problem, introduce the first algorithm to learn an $ε$-accurate estimate of the dynamics, and provide its sample complexity analysis. While this algorithm enjoys strong guarantees in the large-sample regime, it tends to have a poor performance in early stages of exploration. To address this issue, we propose an algorithm that is based on maximum weighted entropy, a heuristic that stems from common sense and our theoretical analysis. The main idea here is to cover the entire state-action space with the weight proportional to the noise in the transitions. Using a number of simple domains with heterogeneous noise in their transitions, we show that our heuristic-based algorithm outperforms both our original algorithm and the maximum entropy algorithm in the small sample regime, while achieving similar asymptotic performance as that of the original algorithm.

LGFeb 29, 2020
Learning Near Optimal Policies with Low Inherent Bellman Error

Andrea Zanette, Alessandro Lazaric, Mykel Kochenderfer et al.

We study the exploration problem with approximate linear action-value functions in episodic reinforcement learning under the notion of low inherent Bellman error, a condition normally employed to show convergence of approximate value iteration. First we relate this condition to other common frameworks and show that it is strictly more general than the low rank (or linear) MDP assumption of prior work. Second we provide an algorithm with a high probability regret bound $\widetilde O(\sum_{t=1}^H d_t \sqrt{K} + \sum_{t=1}^H \sqrt{d_t} \IBE K)$ where $H$ is the horizon, $K$ is the number of episodes, $\IBE$ is the value if the inherent Bellman error and $d_t$ is the feature dimension at timestep $t$. In addition, we show that the result is unimprovable beyond constants and logs by showing a matching lower bound. This has two important consequences: 1) it shows that exploration is possible using only \emph{batch assumptions} with an algorithm that achieves the optimal statistical rate for the setting we consider, which is more general than prior work on low-rank MDPs 2) the lack of closedness (measured by the inherent Bellman error) is only amplified by $\sqrt{d_t}$ despite working in the online setting. Finally, the algorithm reduces to the celebrated \textsc{LinUCB} when $H=1$ but with a different choice of the exploration parameter that allows handling misspecified contextual linear bandits. While computational tractability questions remain open for the MDP setting, this enriches the class of MDPs with a linear representation for the action-value function where statistically efficient reinforcement learning is possible.