10.2CVDec 30, 2025Code
Taming Hallucinations: Boosting MLLMs' Video Understanding via Counterfactual Video GenerationZhe Huang, Hao Wen, Aiming Hao et al.
Multimodal Large Language Models (MLLMs) have made remarkable progress in video understanding. However, they suffer from a critical vulnerability: an over-reliance on language priors, which can lead to visual ungrounded hallucinations, especially when processing counterfactual videos that defy common sense. This limitation, stemming from the intrinsic data imbalance between text and video, is challenging to address due to the substantial cost of collecting and annotating counterfactual data. To address this, we introduce DualityForge, a novel counterfactual data synthesis framework that employs controllable, diffusion-based video editing to transform real-world videos into counterfactual scenarios. By embedding structured contextual information into the video editing and QA generation processes, the framework automatically produces high-quality QA pairs together with original-edited video pairs for contrastive training. Based on this, we build DualityVidQA, a large-scale video dataset designed to reduce MLLM hallucinations. In addition, to fully exploit the contrastive nature of our paired data, we propose Duality-Normalized Advantage Training (DNA-Train), a two-stage SFT-RL training regime where the RL phase applies pair-wise $\ell_1$ advantage normalization, thereby enabling a more stable and efficient policy optimization. Experiments on DualityVidQA-Test demonstrate that our method substantially reduces model hallucinations on counterfactual videos, yielding a relative improvement of 24.0% over the Qwen2.5-VL-7B baseline. Moreover, our approach achieves significant gains across both hallucination and general-purpose benchmarks, indicating strong generalization capability. We will open-source our dataset and code.
2.8CVJan 28
Latent Temporal Discrepancy as Motion Prior: A Loss-Weighting Strategy for Dynamic Fidelity in T2VMeiqi Wu, Bingze Song, Ruimin Lin et al.
Video generation models have achieved notable progress in static scenarios, yet their performance in motion video generation remains limited, with quality degrading under drastic dynamic changes. This is due to noise disrupting temporal coherence and increasing the difficulty of learning dynamic regions. {Unfortunately, existing diffusion models rely on static loss for all scenarios, constraining their ability to capture complex dynamics.} To address this issue, we introduce Latent Temporal Discrepancy (LTD) as a motion prior to guide loss weighting. LTD measures frame-to-frame variation in the latent space, assigning larger penalties to regions with higher discrepancy while maintaining regular optimization for stable regions. This motion-aware strategy stabilizes training and enables the model to better reconstruct high-frequency dynamics. Extensive experiments on the general benchmark VBench and the motion-focused VMBench show consistent gains, with our method outperforming strong baselines by 3.31% on VBench and 3.58% on VMBench, achieving significant improvements in motion quality.
5.0CVJan 28
Artifact-Aware Evaluation for High-Quality Video GenerationChen Zhu, Jiashu Zhu, Yanxun Li et al.
With the rapid advancement of video generation techniques, evaluating and auditing generated videos has become increasingly crucial. Existing approaches typically offer coarse video quality scores, lacking detailed localization and categorization of specific artifacts. In this work, we introduce a comprehensive evaluation protocol focusing on three key aspects affecting human perception: Appearance, Motion, and Camera. We define these axes through a taxonomy of 10 prevalent artifact categories reflecting common generative failures observed in video generation. To enable robust artifact detection and categorization, we introduce GenVID, a large-scale dataset of 80k videos generated by various state-of-the-art video generation models, each carefully annotated for the defined artifact categories. Leveraging GenVID, we develop DVAR, a Dense Video Artifact Recognition framework for fine-grained identification and classification of generative artifacts. Extensive experiments show that our approach significantly improves artifact detection accuracy and enables effective filtering of low-quality content.
32.4CVJun 15
DreamX-World 1.0: A General-Purpose Interactive World ModelDreamX Team, Yancheng Bai, Rui Chen et al.
DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.