Qiuguo Zhu

RO
h-index14
8papers
350citations
Novelty57%
AI Score51

8 Papers

ROOct 12, 2022
RING++: Roto-translation Invariant Gram for Global Localization on a Sparse Scan Map

Xuecheng Xu, Sha Lu, Jun Wu et al.

Global localization plays a critical role in many robot applications. LiDAR-based global localization draws the community's focus with its robustness against illumination and seasonal changes. To further improve the localization under large viewpoint differences, we propose RING++ which has roto-translation invariant representation for place recognition, and global convergence for both rotation and translation estimation. With the theoretical guarantee, RING++ is able to address the large viewpoint difference using a lightweight map with sparse scans. In addition, we derive sufficient conditions of feature extractors for the representation preserving the roto-translation invariance, making RING++ a framework applicable to generic multi-channel features. To the best of our knowledge, this is the first learning-free framework to address all subtasks of global localization in the sparse scan map. Validations on real-world datasets show that our approach demonstrates better performance than state-of-the-art learning-free methods, and competitive performance with learning-based methods. Finally, we integrate RING++ into a multi-robot/session SLAM system, performing its effectiveness in collaborative applications.

ROMay 29
SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World

Ruiqi Yu, Yiwen Wang, Yuan Hao et al.

Extending humanoid traversal to the open world is key to practical deployment in human environments, but remains challenging. The robot must use vision to ensure safe and reliable foot placement on heterogeneous terrain under highly dynamic motion, while producing coordinated, natural whole-body behaviors. We propose SSR, an efficient end-to-end framework for egocentric vision-based humanoid traversal that jointly learns these capabilities. SSR introduces imagined foothold guidance, which learns to model forthcoming swing-foot contacts and evaluates their support to guide pre-touchdown swings toward stable regions, reducing edge slips. It further employs equivariant latent-space symmetry augmentation to efficiently induce bilateral coordination under high-dimensional visual observations, and uses terrain-specific multi-discriminator motion priors to encourage human-like behavior across scenes. Extensive experiments show that SSR achieves safe, stable, and high-quality locomotion on diverse real-world terrains, including stairs with varied structures and extreme challenges such as wide gaps and high platforms, while enabling reliable long-horizon traversal in open outdoor environments.

ROJan 22
PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour

Liang Wang, Kanzhong Yao, Yang Liu et al.

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged robots with similar perceptual reasoning remains a significant challenge. Existing methods often rely on hierarchical controllers that follow pre-computed footholds, thereby constraining the robot's real-time adaptability and the exploratory potential of reinforcement learning. To overcome these challenges, we present PUMA, an end-to-end learning framework that integrates visual perception and foothold priors into a single-stage training process. This approach leverages terrain features to estimate egocentric polar foothold priors, composed of relative distance and heading, guiding the robot in active posture adaptation for parkour tasks. Extensive experiments conducted in simulation and real-world environments across various discrete complex terrains, demonstrate PUMA's exceptional agility and robustness in challenging scenarios.

ROApr 1
CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion

Yuan Hao, Ruiqi Yu, Shixin Luo et al.

Stable traversal over geometrically complex terrain increasingly requires exteroceptive perception, yet prior perceptive humanoid locomotion methods often remain tied to explicit geometric abstractions, either by mediating control through robot-centric 2.5D terrain representations or by shaping depth learning with auxiliary geometry-related targets. Such designs inherit the representational bias of the intermediate or supervisory target and can be restrictive for vertical structures, perforated obstacles, and complex real-world clutter. We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework that learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates. CReF couples proprioception and depth tokens through proprioception-queried cross-modal attention, fuses the resulting representation with a gated residual fusion block, and performs temporal integration with a Gated Recurrent Unit (GRU) regulated by a highway-style output gate for state-dependent blending of recurrent and feedforward features. To further improve terrain interaction, we introduce a terrain-aware foothold placement reward that extracts supportable foothold candidates from foot-end point-cloud samples and rewards touchdown locations that lie close to the nearest supportable candidate. Experiments in simulation and on a physical humanoid demonstrate robust traversal over diverse terrains and effective zero-shot transfer to real-world scenes containing handrails, hollow pallet assemblies, severe reflective interference, and visually cluttered outdoor surroundings.

ROFeb 17, 2022
LiDAR-Inertial 3D SLAM with Plane Constraint for Multi-story Building

Jiashi Zhang, Chengyang Zhang, Jun Wu et al.

The ubiquitous planes and structural consistency are the most apparent features of indoor multi-story Buildings compared with outdoor environments. In this paper, we propose a tightly coupled LiDAR-Inertial 3D SLAM framework with plane features for the multi-story building. The framework we proposed is mainly composed of three parts: tightly coupled LiDAR-Inertial odometry, extraction of representative planes of the structure, and factor graph optimization. By building a local map and inertial measurement unit (IMU) pre-integration, we get LiDAR scan-to-local-map matching and IMU measurements, respectively. Minimize the joint cost function to obtain the LiDAR-Inertial odometry information. Once a new keyframe is added to the graph, all the planes of this keyframe that can represent structural features are extracted to find the constraint between different poses and stories. A keyframe-based factor graph is conducted with the constraint of planes, and LiDAR-Inertial odometry for keyframe poses refinement. The experimental results show that our algorithm has outstanding performance in accuracy compared with the state-of-the-art algorithms.

RODec 10, 2020
Multi-expert learning of adaptive legged locomotion

Chuanyu Yang, Kai Yuan, Qiuguo Zhu et al.

Achieving versatile robot locomotion requires motor skills which can adapt to previously unseen situations. We propose a Multi-Expert Learning Architecture (MELA) that learns to generate adaptive skills from a group of representative expert skills. During training, MELA is first initialised by a distinct set of pre-trained experts, each in a separate deep neural network (DNN). Then by learning the combination of these DNNs using a Gating Neural Network (GNN), MELA can acquire more specialised experts and transitional skills across various locomotion modes. During runtime, MELA constantly blends multiple DNNs and dynamically synthesises a new DNN to produce adaptive behaviours in response to changing situations. This approach leverages the advantages of trained expert skills and the fast online synthesis of adaptive policies to generate responsive motor skills during the changing tasks. Using a unified MELA framework, we demonstrated successful multi-skill locomotion on a real quadruped robot that performed coherent trotting, steering, and fall recovery autonomously, and showed the merit of multi-expert learning generating behaviours which can adapt to unseen scenarios.

RONov 2, 2020
Search-based Kinodynamic Motion Planning for Omnidirectional Quadruped Robots

Pei Wang, Xiaoyu Zhou, Qingteng Zhao et al.

Autonomous navigation has played an increasingly significant role in quadruped robot system. However, most existing works on quadruped robots navigation using traditional search-based or sample-based methods do not consider the kinodynamic characteristics of quadruped robots, generating kinodynamically infeasible parts, that are difficult to track. In this paper, we introduce a complete navigation system considering the omnidirectional abilities of quadruped robots. First, we use kinodynamic path finding method to obtain smooth, dynamically feasible, time-optimal initial paths and add collision cost as a soft constraint to ensure safety. Then the trajectory is refined by the timed elastic band (TEB) method based on the omnidirectional model of quadruped robots. The superior performance of our work is demonstrated through simulating and real-world experiments on our quadruped robot Jueying Mini.

RONov 1, 2020
Efficient Learning of Control Policies for Robust Quadruped Bounding using Pretrained Neural Networks

Zhicheng Wang, Anqiao Li, Yixiao Zheng et al.

Bounding is one of the important gaits in quadrupedal locomotion for negotiating obstacles. The authors proposed an effective approach that can learn robust bounding gaits more efficiently despite its large variation in dynamic body movements. The authors first pretrained the neural network (NN) based on data from a robot operated by conventional model based controllers, and then further optimised the pretrained NN via deep reinforcement learning (DRL). In particular, the authors designed a reward function considering contact points and phases to enforce the gait symmetry and periodicity, which improved the bounding performance. The NN based feedback controller was learned in the simulation and directly deployed on the real quadruped robot Jueying Mini successfully. A variety of environments are presented both indoors and outdoors with the authors approach. The authors approach shows efficient computing and good locomotion results by the Jueying Mini quadrupedal robot bounding over uneven terrain.