Zhanguang Zhang

RO
h-index12
13papers
143citations
Novelty51%
AI Score55

13 Papers

84.8ROMay 13
Self-CriTeach: LLM Self-Teaching and Self-Critiquing for Improving Robotic Planning via Automated Domain Generation

Jinbang Huang, Zhiyuan Li, Yuanzhao Hu et al.

Large Language Models (LLMs) have shown strong promise for robotic task planning, particularly through the automatic generation of symbolic planning domains. However, prior work mainly treats generated domains as planning utilities. Such pipelines remain brittle under imperfect logical states and perception noise, while overlooking the potential of generated domains as scalable sources of reasoning supervision and structured reward signals. At the same time, reasoning LLMs depend on chain-of-thought (CoT) supervision, which is expensive to collect for robotic tasks, and reinforcement learning (RL) faces challenges in reward engineering. We propose Self-CriTeach, an LLM self-teaching and self-critiquing framework in which an LLM autonomously generates symbolic planning domains that serve a dual role: (1) In the self-teaching stage, generated domains are used to produce large-scale robotic planning problem--plan pairs, which are automatically converted into extended CoT trajectories for supervised fine-tuning. (2) In the self-critiquing stage, the same domains are reused as structured reward functions, providing dense feedback for reinforcement learning without manual reward engineering. This unified training pipeline yields a planning-enhanced LLM with higher planning success rates, stronger cross-task generalization, reduced inference cost, and improved resistance to imperfect logical states. GitHub Page: https://markli1hoshipu.github.io/Plan_LLM/

75.3CVMay 26
Uncertainty-Aware Gaussian Map for Vision-Language Navigation

Jianzhe Gao, Rui Liu, Yuxuan Xu et al.

Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet they typically ignore such information when predicting actions. In this work, we explicitly model three forms of perceptual uncertainty (i.e., geometric, semantic, and appearance uncertainty) and integrate them into the agent's observation space to enable informed decision-making. Concretely, our agent first constructs a Semantic Gaussian Map (SGM), composed of differentiable 3D Gaussian primitives initialized from panoramic observations, that encodes both the geometric structure and semantic content of the environment. On top of SGM, geometric uncertainty is estimated through variational perturbations of Gaussian position and scale to assess structural reliability; semantic uncertainty is captured by perturbing Gaussian semantic attributes to reveal ambiguous interpretations; and appearance uncertainty is characterized by Fisher Information, which measures the sensitivity of rendered observations to Gaussian-level variations. These uncertainties are incorporated into SGM, extending it into a unified 3D Value Map, which grounds them as affordances and constraints that support reliable navigation. Comprehensive evaluations across multiple VLN benchmarks show the effectiveness of our agent.

86.1ROMar 23
Do World Action Models Generalize Better than VLAs? A Robustness Study

Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati et al.

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.

LGSep 27, 2024
HardCore Generation: Generating Hard UNSAT Problems for Data Augmentation

Joseph Cotnareanu, Zhanguang Zhang, Hui-Ling Zhen et al.

Efficiently determining the satisfiability of a boolean equation -- known as the SAT problem for brevity -- is crucial in various industrial problems. Recently, the advent of deep learning methods has introduced significant potential for enhancing SAT solving. However, a major barrier to the advancement of this field has been the scarcity of large, realistic datasets. The majority of current public datasets are either randomly generated or extremely limited, containing only a few examples from unrelated problem families. These datasets are inadequate for meaningful training of deep learning methods. In light of this, researchers have started exploring generative techniques to create data that more accurately reflect SAT problems encountered in practical situations. These methods have so far suffered from either the inability to produce challenging SAT problems or time-scalability obstacles. In this paper we address both by identifying and manipulating the key contributors to a problem's ``hardness'', known as cores. Although some previous work has addressed cores, the time costs are unacceptably high due to the expense of traditional heuristic core detection techniques. We introduce a fast core detection procedure that uses a graph neural network. Our empirical results demonstrate that we can efficiently generate problems that remain hard to solve and retain key attributes of the original example problems. We show via experiment that the generated synthetic SAT problems can be used in a data augmentation setting to provide improved prediction of solver runtimes.

ROJan 17, 2025
SpatialCoT: Advancing Spatial Reasoning through Coordinate Alignment and Chain-of-Thought for Embodied Task Planning

Yuecheng Liu, Dafeng Chi, Shiguang Wu et al.

Spatial reasoning is an essential problem in embodied AI research. Efforts to enhance spatial reasoning abilities through supplementary spatial data and fine-tuning have proven limited and ineffective when addressing complex embodied tasks, largely due to their dependence on language-based outputs. While some approaches have introduced a point-based action space to mitigate this issue, they fall short in managing more intricate tasks within complex environments. This deficiency arises from their failure to fully exploit the inherent thinking and reasoning capabilities that are fundamental strengths of Vision-Language Models (VLMs). To address these limitations, we propose a novel approach named SpatialCoT, specifically designed to bolster the spatial reasoning capabilities of VLMs. Our approach comprises two stages: spatial coordinate bi-directional alignment, which aligns vision-language inputs with spatial coordinates, and chain-of-thought spatial grounding, which harnesses the reasoning capabilities of language models for advanced spatial reasoning. We evaluate SpatialCoT on challenging navigation and manipulation tasks, both in simulation and real-world settings. Experimental results demonstrate that our method significantly outperforms previous state-of-the-art approaches in both tasks.

AIJul 2, 2025
Reasoning on a Budget: A Survey of Adaptive and Controllable Test-Time Compute in LLMs

Mohammad Ali Alomrani, Yingxue Zhang, Derek Li et al.

Large language models (LLMs) have rapidly progressed into general-purpose agents capable of solving a broad spectrum of tasks. However, current models remain inefficient at reasoning: they apply fixed inference-time compute regardless of task complexity, often overthinking simple problems while underthinking hard ones. This survey presents a comprehensive review of efficient test-time compute (TTC) strategies, which aim to improve the computational efficiency of LLM reasoning. We introduce a two-tiered taxonomy that distinguishes between L1-controllability, methods that operate under fixed compute budgets, and L2-adaptiveness, methods that dynamically scale inference based on input difficulty or model confidence. We benchmark leading proprietary LLMs across diverse datasets, highlighting critical trade-offs between reasoning performance and token usage. Compared to prior surveys on efficient reasoning, our review emphasizes the practical control, adaptability, and scalability of TTC methods. Finally, we discuss emerging trends such as hybrid thinking models and identify key challenges for future work towards making LLMs more computationally efficient, robust, and responsive to user constraints.

LGMay 17, 2024
GraSS: Combining Graph Neural Networks with Expert Knowledge for SAT Solver Selection

Zhanguang Zhang, Didier Chetelat, Joseph Cotnareanu et al.

Boolean satisfiability (SAT) problems are routinely solved by SAT solvers in real-life applications, yet solving time can vary drastically between solvers for the same instance. This has motivated research into machine learning models that can predict, for a given SAT instance, which solver to select among several options. Existing SAT solver selection methods all rely on some hand-picked instance features, which are costly to compute and ignore the structural information in SAT graphs. In this paper we present GraSS, a novel approach for automatic SAT solver selection based on tripartite graph representations of instances and a heterogeneous graph neural network (GNN) model. While GNNs have been previously adopted in other SAT-related tasks, they do not incorporate any domain-specific knowledge and ignore the runtime variation introduced by different clause orders. We enrich the graph representation with domain-specific decisions, such as novel node feature design, positional encodings for clauses in the graph, a GNN architecture tailored to our tripartite graphs and a runtime-sensitive loss function. Through extensive experiments, we demonstrate that this combination of raw representations and domain-specific choices leads to improvements in runtime for a pool of seven state-of-the-art solvers on both an industrial circuit design benchmark, and on instances from the 20-year Anniversary Track of the 2022 SAT Competition.

ROFeb 20, 2025
Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Lingfeng Zhang, Yuecheng Liu, Zhanguang Zhang et al.

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. Experimental results demonstrate that the proposed method surpasses previous state-of-the-art approaches in object navigation tasks, providing a more effective and scalable solution for embodied navigation.

LGOct 30, 2024
The Graph's Apprentice: Teaching an LLM Low Level Knowledge for Circuit Quality Estimation

Reza Moravej, Saurabh Bodhe, Zhanguang Zhang et al.

Logic synthesis is a crucial phase in the circuit design process, responsible for transforming hardware description language (HDL) designs into optimized netlists. However, traditional logic synthesis methods are computationally intensive, restricting their iterative use in refining chip designs. Recent advancements in large language models (LLMs), particularly those fine-tuned on programming languages, present a promising alternative. This work proposes augmenting LLMs with predictor networks trained to estimate circuit quality directly from HDL code. To enhance performance, the model is regularized using embeddings from graph neural networks (GNNs) trained on Look-Up Table (LUT) graphs, thereby incorporating lower-level circuit insights. The proposed method demonstrates superior performance compared to existing graph-based RTL-level estimation techniques on the established benchmark OpenABCD, while providing instant feedback on HDL code quality.

ROSep 11, 2025
OmniEVA: Embodied Versatile Planner via Task-Adaptive 3D-Grounded and Embodiment-aware Reasoning

Yuecheng Liu, Dafeng Chi, Shiguang Wu et al.

Recent advances in multimodal large language models (MLLMs) have opened new opportunities for embodied intelligence, enabling multimodal understanding, reasoning, and interaction, as well as continuous spatial decision-making. Nevertheless, current MLLM-based embodied systems face two critical limitations. First, Geometric Adaptability Gap: models trained solely on 2D inputs or with hard-coded 3D geometry injection suffer from either insufficient spatial information or restricted 2D generalization, leading to poor adaptability across tasks with diverse spatial demands. Second, Embodiment Constraint Gap: prior work often neglects the physical constraints and capacities of real robots, resulting in task plans that are theoretically valid but practically infeasible. To address these gaps, we introduce OmniEVA -- an embodied versatile planner that enables advanced embodied reasoning and task planning through two pivotal innovations: (1) a Task-Adaptive 3D Grounding mechanism, which introduces a gated router to perform explicit selective regulation of 3D fusion based on contextual requirements, enabling context-aware 3D grounding for diverse embodied tasks. (2) an Embodiment-Aware Reasoning framework that jointly incorporates task goals and embodiment constraints into the reasoning loop, resulting in planning decisions that are both goal-directed and executable. Extensive experimental results demonstrate that OmniEVA not only achieves state-of-the-art general embodied reasoning performance, but also exhibits a strong ability across a wide range of downstream scenarios. Evaluations of a suite of proposed embodied benchmarks, including both primitive and composite tasks, confirm its robust and versatile planning capabilities. Project page: https://omnieva.github.io

LGJan 13, 2025
E2ESlack: An End-to-End Graph-Based Framework for Pre-Routing Slack Prediction

Saurabh Bodhe, Zhanguang Zhang, Atia Hamidizadeh et al.

Pre-routing slack prediction remains a critical area of research in Electronic Design Automation (EDA). Despite numerous machine learning-based approaches targeting this task, there is still a lack of a truly end-to-end framework that engineers can use to obtain TNS/WNS metrics from raw circuit data at the placement stage. Existing works have demonstrated effectiveness in Arrival Time (AT) prediction but lack a mechanism for Required Arrival Time (RAT) prediction, which is essential for slack prediction and obtaining TNS/WNS metrics. In this work, we propose E2ESlack, an end-to-end graph-based framework for pre-routing slack prediction. The framework includes a TimingParser that supports DEF, SDF and LIB files for feature extraction and graph construction, an arrival time prediction model and a fast RAT estimation module. To the best of our knowledge, this is the first work capable of predicting path-level slacks at the pre-routing stage. We perform extensive experiments and demonstrate that our proposed RAT estimation method outperforms the SOTA ML-based prediction method and also pre-routing STA tool. Additionally, the proposed E2ESlack framework achieves TNS/WNS values comparable to post-routing STA results while saving up to 23x runtime.

RONov 27, 2025
Distracted Robot: How Visual Clutter Undermine Robotic Manipulation

Amir Rasouli, Montgomery Alban, Sajjad Pakdamansavoji et al.

In this work, we propose an evaluation protocol for examining the performance of robotic manipulation policies in cluttered scenes. Contrary to prior works, we approach evaluation from a psychophysical perspective, therefore we use a unified measure of clutter that accounts for environmental factors as well as the distractors quantity, characteristics, and arrangement. Using this measure, we systematically construct evaluation scenarios in both hyper-realistic simulation and real-world and conduct extensive experimentation on manipulation policies, in particular vision-language-action (VLA) models. Our experiments highlight the significant impact of scene clutter, lowering the performance of the policies, by as much as 34% and show that despite achieving similar average performance across the tasks, different VLA policies have unique vulnerabilities and a relatively low agreement on success scenarios. We further show that our clutter measure is an effective indicator of performance degradation and analyze the impact of distractors in terms of their quantity and occluding influence. At the end, we show that finetuning on enhanced data, although effective, does not equally remedy all negative impacts of clutter on performance.

LGOct 1, 2025
It Takes Two: Your GRPO Is Secretly DPO

Yihong Wu, Liheng Ma, Lei Ding et al.

Group Relative Policy Optimization (GRPO) is a prominent reinforcement learning algorithm for post-training Large Language Models (LLMs). It is commonly believed that GRPO necessitates a large group size to ensure stable training via precise statistical estimation, which incurs substantial computational overhead. In this work, we challenge this assumption by reframing GRPO as a form of contrastive learning, which reveals a fundamental connection to Direct Preference Optimization (DPO). Motivated by DPO's empirical success, we investigate the minimal two-rollout case (2-GRPO), a configuration previously deemed infeasible. We provide a rigorous theoretical analysis to validate 2-GRPO and demonstrate empirically that it achieves performance on par with 16-GRPO, despite using only 1/8 of the rollouts and reducing training time by over 70%.