CVJul 31, 2022Code
SdAE: Self-distillated Masked AutoencoderYabo Chen, Yuchen Liu, Dongsheng Jiang et al.
With the development of generative-based self-supervised learning (SSL) approaches like BeiT and MAE, how to learn good representations by masking random patches of the input image and reconstructing the missing information has grown in concern. However, BeiT and PeCo need a "pre-pretraining" stage to produce discrete codebooks for masked patches representing. MAE does not require a pre-training codebook process, but setting pixels as reconstruction targets may introduce an optimization gap between pre-training and downstream tasks that good reconstruction quality may not always lead to the high descriptive capability for the model. Considering the above issues, in this paper, we propose a simple Self-distillated masked AutoEncoder network, namely SdAE. SdAE consists of a student branch using an encoder-decoder structure to reconstruct the missing information, and a teacher branch producing latent representation of masked tokens. We also analyze how to build good views for the teacher branch to produce latent representation from the perspective of information bottleneck. After that, we propose a multi-fold masking strategy to provide multiple masked views with balanced information for boosting the performance, which can also reduce the computational complexity. Our approach generalizes well: with only 300 epochs pre-training, a vanilla ViT-Base model achieves an 84.1% fine-tuning accuracy on ImageNet-1k classification, 48.6 mIOU on ADE20K segmentation, and 48.9 mAP on COCO detection, which surpasses other methods by a considerable margin. Code is available at https://github.com/AbrahamYabo/SdAE.
CVOct 1, 2022
Motion-inductive Self-supervised Object Discovery in VideosShuangrui Ding, Weidi Xie, Yabo Chen et al.
In this paper, we consider the task of unsupervised object discovery in videos. Previous works have shown promising results via processing optical flows to segment objects. However, taking flow as input brings about two drawbacks. First, flow cannot capture sufficient cues when objects remain static or partially occluded. Second, it is challenging to establish temporal coherency from flow-only input, due to the missing texture information. To tackle these limitations, we propose a model for directly processing consecutive RGB frames, and infer the optical flow between any pair of frames using a layered representation, with the opacity channels being treated as the segmentation. Additionally, to enforce object permanence, we apply temporal consistency loss on the inferred masks from randomly-paired frames, which refer to the motions at different paces, and encourage the model to segment the objects even if they may not move at the current time point. Experimentally, we demonstrate superior performance over previous state-of-the-art methods on three public video segmentation datasets (DAVIS2016, SegTrackv2, and FBMS-59), while being computationally efficient by avoiding the overhead of computing optical flow as input.
GRMay 19Code
TelePhysics: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time InteractionXin Zhang, Yabo Chen, Yijie Fang et al.
Recent generative video models achieve impressive visual quality but remain constrained by limited physical consistency and controllability. Existing video generation methods provide minimal physical control, and single-image-to-3D conversion approaches often suffer from object interpenetration. Furthermore, physics-based scene-level 3D generation methods exhibit spatial misalignment, stylized artifacts, and inconsistencies with the input data, restricting their use in realistic interactive video synthesis. We propose TelePhysics, a training-free framework that converts a single image into a physically consistent and controllable video through holistic scene-level 3D reconstruction. By representing the full scene geometry in a unified spatial coordinate system, TelePhysics resolves object penetration and alignment ambiguity. Unlike prior methods, this formulation enables accurate scenelevel multi-object interactions and introduces richer, complex control types for advanced mechanicsbased manipulation. By decoupling simulation from rendering, TelePhysics bypasses latency-heavy priors, achieving real-time physical interaction previews paired while preserving photorealistic visual fidelity. Experimental results demonstrate that TelePhysics substantially outperforms prior methods in physical fidelity, spatial coherence, and controllability. The open-source code is available at https://github.com/xinzhang007/TelePhysics.
CVMay 25
Full-4D: Generating Full-Scope 4D Scenes from a Single-View VideoTingxi Chen, Ke Hao, Yabo Chen et al.
Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos, simple 3D effects, or only small viewpoint perturbations around the original viewpoint, falling short of true 4D generation. Meanwhile, the lack of large-scale datasets capturing full-scope 4D scenes with synchronized multi-view videos further hinders progress in this direction. We propose a novel single-view video-to-4D framework that casts full-scope 4D generation as a multi-view video synthesis followed by optimization-based 4D reconstruction from the generated views. To instantiate this formulation end-to-end, we make three key contributions. First, we introduce Real-MV-4D, a large-scale dataset of synchronized multi-view videos captured in diverse real-world environments to provide the 4D supervision. Second, we train a multi-view video diffusion model driven by a novel fused time(T)-view(V) attention mechanism that directly embeds geometric reprojection priors and explicit camera conditioning into its view-time interactions. Unlike basic feature fusion, this direct binding strictly aligns the generation process with physical 3D priors to produce a dense, synchronized T$\times $V video grid. Third, rather than relying on non-interactive and inconsistent 2D video interpolations, we lift the synthesized multi-view videos into an explicit 4D representation (i.e. 4DGS), regularized by a Flow Matching Distillation loss that exploits the multi-view prior to improve novel-view rendering. Extensive experiments demonstrate that our method outperforms existing approaches in both visual fidelity and geometric consistency, enabling full-scope 4D scene generation from single-view videos.
CVDec 31, 2025
TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World ModelYabo Chen, Yuanzhi Liang, Jiepeng Wang et al.
World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.
CVNov 23, 2021Code
Hierarchical Graph Networks for 3D Human Pose EstimationHan Li, Bowen Shi, Wenrui Dai et al.
Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at https://github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.
CVApr 4
SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video GenerationGuiyu Zhang, Yabo Chen, Xunzhi Xiang et al.
Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation.Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
CVDec 7, 2023
Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby ViewsYabo Chen, Jiemin Fang, Yuyang Huang et al.
Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to the 3D scope. The target view image is generated with a single-view source image and the camera pose as condition information. However, due to the high sparsity of the single input image, Zero-1-to-3 tends to produce geometry and appearance inconsistency across views, especially for complex objects. To tackle this issue, we propose to supply more condition information for the generation model but in a self-prompt way. A cascade framework is constructed with two Zero-1-to-3 models, named Cascade-Zero123, which progressively extract 3D information from the source image. Specifically, several nearby views are first generated by the first model and then fed into the second-stage model along with the source image as generation conditions. With amplified self-prompted condition images, our Cascade-Zero123 generates more consistent novel-view images than Zero-1-to-3. Experiment results demonstrate remarkable promotion, especially for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects etc. More demos and code are available at https://cascadezero123.github.io.
CVDec 12, 2024
LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation PriorsYabo Chen, Chen Yang, Jiemin Fang et al.
Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent Video Diffusion Models (LVDMs) offer promising 3D priors learned from large-scale video data. However, leveraging these priors effectively faces three key challenges: (1) degradation in quality across large camera motions, (2) difficulties in achieving precise camera control, and (3) geometric distortions inherent to the diffusion process that damage 3D consistency. We address these challenges by proposing LiftImage3D, a framework that effectively releases LVDMs' generative priors while ensuring 3D consistency. Specifically, we design an articulated trajectory strategy to generate video frames, which decomposes video sequences with large camera motions into ones with controllable small motions. Then we use robust neural matching models, i.e. MASt3R, to calibrate the camera poses of generated frames and produce corresponding point clouds. Finally, we propose a distortion-aware 3D Gaussian splatting representation, which can learn independent distortions between frames and output undistorted canonical Gaussians. Extensive experiments demonstrate that LiftImage3D achieves state-of-the-art performance on two challenging datasets, i.e. LLFF, DL3DV, and Tanks and Temples, and generalizes well to diverse in-the-wild images, from cartoon illustrations to complex real-world scenes.
CVAug 5, 2025
Macro-from-Micro Planning for High-Quality and Parallelized Autoregressive Long Video GenerationXunzhi Xiang, Yabo Chen, Guiyu Zhang et al.
Current autoregressive diffusion models excel at video generation but are generally limited to short temporal durations. Our theoretical analysis indicates that the autoregressive modeling typically suffers from temporal drift caused by error accumulation and hinders parallelization in long video synthesis. To address these limitations, we propose a novel planning-then-populating framework centered on Macro-from-Micro Planning (MMPL) for long video generation. MMPL sketches a global storyline for the entire video through two hierarchical stages: Micro Planning and Macro Planning. Specifically, Micro Planning predicts a sparse set of future keyframes within each short video segment, offering motion and appearance priors to guide high-quality video segment generation. Macro Planning extends the in-segment keyframes planning across the entire video through an autoregressive chain of micro plans, ensuring long-term consistency across video segments. Subsequently, MMPL-based Content Populating generates all intermediate frames in parallel across segments, enabling efficient parallelization of autoregressive generation. The parallelization is further optimized by Adaptive Workload Scheduling for balanced GPU execution and accelerated autoregressive video generation. Extensive experiments confirm that our method outperforms existing long video generation models in quality and stability. Generated videos and comparison results are in our project page.
CVNov 16, 2025
Denoising Vision Transformer Autoencoder with Spectral Self-RegularizationXunzhi Xiang, Xingye Tian, Guiyu Zhang et al.
Variational autoencoders (VAEs) typically encode images into a compact latent space, reducing computational cost but introducing an optimization dilemma: a higher-dimensional latent space improves reconstruction fidelity but often hampers generative performance. Recent methods attempt to address this dilemma by regularizing high-dimensional latent spaces using external vision foundation models (VFMs). However, it remains unclear how high-dimensional VAE latents affect the optimization of generative models. To our knowledge, our analysis is the first to reveal that redundant high-frequency components in high-dimensional latent spaces hinder the training convergence of diffusion models and, consequently, degrade generation quality. To alleviate this problem, we propose a spectral self-regularization strategy to suppress redundant high-frequency noise while simultaneously preserving reconstruction quality. The resulting Denoising-VAE, a ViT-based autoencoder that does not rely on VFMs, produces cleaner, lower-noise latents, leading to improved generative quality and faster optimization convergence. We further introduce a spectral alignment strategy to facilitate the optimization of Denoising-VAE-based generative models. Our complete method enables diffusion models to converge approximately 2$\times$ faster than with SD-VAE, while achieving state-of-the-art reconstruction quality (rFID = 0.28, PSNR = 27.26) and competitive generation performance (gFID = 1.82) on the ImageNet 256$\times$256 benchmark.
CVOct 29, 2025
Diffusion-Driven Progressive Target Manipulation for Source-Free Domain AdaptationYuyang Huang, Yabo Chen, Junyu Zhou et al.
Source-free domain adaptation (SFDA) is a challenging task that tackles domain shifts using only a pre-trained source model and unlabeled target data. Existing SFDA methods are restricted by the fundamental limitation of source-target domain discrepancy. Non-generation SFDA methods suffer from unreliable pseudo-labels in challenging scenarios with large domain discrepancies, while generation-based SFDA methods are evidently degraded due to enlarged domain discrepancies in creating pseudo-source data. To address this limitation, we propose a novel generation-based framework named Diffusion-Driven Progressive Target Manipulation (DPTM) that leverages unlabeled target data as references to reliably generate and progressively refine a pseudo-target domain for SFDA. Specifically, we divide the target samples into a trust set and a non-trust set based on the reliability of pseudo-labels to sufficiently and reliably exploit their information. For samples from the non-trust set, we develop a manipulation strategy to semantically transform them into the newly assigned categories, while simultaneously maintaining them in the target distribution via a latent diffusion model. Furthermore, we design a progressive refinement mechanism that progressively reduces the domain discrepancy between the pseudo-target domain and the real target domain via iterative refinement. Experimental results demonstrate that DPTM outperforms existing methods by a large margin and achieves state-of-the-art performance on four prevailing SFDA benchmark datasets with different scales. Remarkably, DPTM can significantly enhance the performance by up to 18.6% in scenarios with large source-target gaps.
CVApr 16, 2025
Metric-Solver: Sliding Anchored Metric Depth Estimation from a Single ImageTao Wen, Jiepeng Wang, Yabo Chen et al.
Accurate and generalizable metric depth estimation is crucial for various computer vision applications but remains challenging due to the diverse depth scales encountered in indoor and outdoor environments. In this paper, we introduce Metric-Solver, a novel sliding anchor-based metric depth estimation method that dynamically adapts to varying scene scales. Our approach leverages an anchor-based representation, where a reference depth serves as an anchor to separate and normalize the scene depth into two components: scaled near-field depth and tapered far-field depth. The anchor acts as a normalization factor, enabling the near-field depth to be normalized within a consistent range while mapping far-field depth smoothly toward zero. Through this approach, any depth from zero to infinity in the scene can be represented within a unified representation, effectively eliminating the need to manually account for scene scale variations. More importantly, for the same scene, the anchor can slide along the depth axis, dynamically adjusting to different depth scales. A smaller anchor provides higher resolution in the near-field, improving depth precision for closer objects while a larger anchor improves depth estimation in far regions. This adaptability enables the model to handle depth predictions at varying distances and ensure strong generalization across datasets. Our design enables a unified and adaptive depth representation across diverse environments. Extensive experiments demonstrate that Metric-Solver outperforms existing methods in both accuracy and cross-dataset generalization.