CLSep 3, 2025
Design and Optimization of Reinforcement Learning-Based Agents in Text-Based GamesHaonan Wang, Mingjia Zhao, Junfeng Sun et al.
As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model of deep learning is first applied toprocess game text and build a world model. Next, the agent is learned through a policy gradient-based deep reinforcement learning method to facilitate conversion from state value to optimal policy.The enhanced agent works better in several text-based game experiments and significantlysurpasses previous agents on game completion ratio and win rate. Our study introduces novelunderstanding and empirical ground for using reinforcement learning for text games and sets thestage for developing and optimizing reinforcement learning agents for more general domains andproblems.
CLOct 1, 2025
Research on the Integration of Embodied Intelligence and Reinforcement Learning in Textual DomainsHaonan Wang, Junfeng Sun, Mingjia Zhao et al.
This article addresses embodied intelligence and reinforcement learning integration in the field of text processing, aiming to enhance text handling with more intelligence on the basis of embodied intelligence's perception and action superiority and reinforcement learning's decision optimization capability. Through detailed theoretical explanation and experimental exploration, a novel integration model is introduced. This model has been demonstrated to be very effective in a wide range oftext processing tasks, validating its applicative potential
CVApr 25, 2024
Research on geometric figure classification algorithm based on Deep LearningRuiyang Wang, Haonan Wang, Junfeng Sun et al.
In recent years, with the rapid development of computer information technology, the development of artificial intelligence has been accelerating. The traditional geometry recognition technology is relatively backward and the recognition rate is low. In the face of massive information database, the traditional algorithm model inevitably has the problems of low recognition accuracy and poor performance. Deep learning theory has gradually become a very important part of machine learning. The implementation of convolutional neural network (CNN) reduces the difficulty of graphics generation algorithm. In this paper, using the advantages of lenet-5 architecture sharing weights and feature extraction and classification, the proposed geometric pattern recognition algorithm model is faster in the training data set. By constructing the shared feature parameters of the algorithm model, the cross-entropy loss function is used in the recognition process to improve the generalization of the model and improve the average recognition accuracy of the test data set.