Waïss Azizian

LG
h-index39
13papers
327citations
Novelty53%
AI Score40

13 Papers

OCNov 15, 2022
The rate of convergence of Bregman proximal methods: Local geometry vs. regularity vs. sharpness

Waïss Azizian, Franck Iutzeler, Jérôme Malick et al.

We examine the last-iterate convergence rate of Bregman proximal methods - from mirror descent to mirror-prox and its optimistic variants - as a function of the local geometry induced by the prox-mapping defining the method. For generality, we focus on local solutions of constrained, non-monotone variational inequalities, and we show that the convergence rate of a given method depends sharply on its associated Legendre exponent, a notion that measures the growth rate of the underlying Bregman function (Euclidean, entropic, or other) near a solution. In particular, we show that boundary solutions exhibit a stark separation of regimes between methods with a zero and non-zero Legendre exponent: the former converge at a linear rate, while the latter converge, in general, sublinearly. This dichotomy becomes even more pronounced in linearly constrained problems where methods with entropic regularization achieve a linear convergence rate along sharp directions, compared to convergence in a finite number of steps under Euclidean regularization.

LGOct 28, 2024Code
$\texttt{skwdro}$: a library for Wasserstein distributionally robust machine learning

Florian Vincent, Waïss Azizian, Franck Iutzeler et al.

We present skwdro, a Python library for training robust machine learning models. The library is based on distributionally robust optimization using optimal transport distances. For ease of use, it features both scikit-learn compatible estimators for popular objectives, as well as a wrapper for PyTorch modules, enabling researchers and practitioners to use it in a wide range of models with minimal code changes. Its implementation relies on an entropic smoothing of the original robust objective in order to ensure maximal model flexibility. The library is available at https://github.com/iutzeler/skwdro

LGMay 22, 2024
Almost sure convergence rates of stochastic gradient methods under gradient domination

Simon Weissmann, Sara Klein, Waïss Azizian et al.

Stochastic gradient methods are among the most important algorithms in training machine learning problems. While classical assumptions such as strong convexity allow a simple analysis they are rarely satisfied in applications. In recent years, global and local gradient domination properties have shown to be a more realistic replacement of strong convexity. They were proved to hold in diverse settings such as (simple) policy gradient methods in reinforcement learning and training of deep neural networks with analytic activation functions. We prove almost sure convergence rates $f(X_n)-f^*\in o\big( n^{-\frac{1}{4β-1}+ε}\big)$ of the last iterate for stochastic gradient descent (with and without momentum) under global and local $β$-gradient domination assumptions. The almost sure rates get arbitrarily close to recent rates in expectation. Finally, we demonstrate how to apply our results to the training task in both supervised and reinforcement learning.

LGDec 15, 2023
Automatic Rao-Blackwellization for Sequential Monte Carlo with Belief Propagation

Waïss Azizian, Guillaume Baudart, Marc Lelarge

Exact Bayesian inference on state-space models~(SSM) is in general untractable, and unfortunately, basic Sequential Monte Carlo~(SMC) methods do not yield correct approximations for complex models. In this paper, we propose a mixed inference algorithm that computes closed-form solutions using belief propagation as much as possible, and falls back to sampling-based SMC methods when exact computations fail. This algorithm thus implements automatic Rao-Blackwellization and is even exact for Gaussian tree models.

OCMar 20, 2025
The global convergence time of stochastic gradient descent in non-convex landscapes: Sharp estimates via large deviations

Waïss Azizian, Franck Iutzeler, Jérôme Malick et al.

In this paper, we examine the time it takes for stochastic gradient descent (SGD) to reach the global minimum of a general, non-convex loss function. We approach this question through the lens of randomly perturbed dynamical systems and large deviations theory, and we provide a tight characterization of the global convergence time of SGD via matching upper and lower bounds. These bounds are dominated by the most "costly" set of obstacles that the algorithm may need to overcome in order to reach a global minimizer from a given initialization, coupling in this way the global geometry of the underlying loss landscape with the statistics of the noise entering the process. Finally, motivated by applications to the training of deep neural networks, we also provide a series of refinements and extensions of our analysis for loss functions with shallow local minima.

LGOct 1, 2025
How Does the Pretraining Distribution Shape In-Context Learning? Task Selection, Generalization, and Robustness

Waïss Azizian, Ali Hasan

The emergence of in-context learning (ICL) in large language models (LLMs) remains poorly understood despite its consistent effectiveness, enabling models to adapt to new tasks from only a handful of examples. To clarify and improve these capabilities, we characterize how the statistical properties of the pretraining distribution (e.g., tail behavior, coverage) shape ICL on numerical tasks. We develop a theoretical framework that unifies task selection and generalization, extending and sharpening earlier results, and show how distributional properties govern sample efficiency, task retrieval, and robustness. To this end, we generalize Bayesian posterior consistency and concentration results to heavy-tailed priors and dependent sequences, better reflecting the structure of LLM pretraining data. We then empirically study how ICL performance varies with the pretraining distribution on challenging tasks such as stochastic differential equations and stochastic processes with memory. Together, these findings suggest that controlling key statistical properties of the pretraining distribution is essential for building ICL-capable and reliable LLMs.

OCJun 13, 2024
What is the long-run distribution of stochastic gradient descent? A large deviations analysis

Waïss Azizian, Franck Iutzeler, Jérôme Malick et al.

In this paper, we examine the long-run distribution of stochastic gradient descent (SGD) in general, non-convex problems. Specifically, we seek to understand which regions of the problem's state space are more likely to be visited by SGD, and by how much. Using an approach based on the theory of large deviations and randomly perturbed dynamical systems, we show that the long-run distribution of SGD resembles the Boltzmann-Gibbs distribution of equilibrium thermodynamics with temperature equal to the method's step-size and energy levels determined by the problem's objective and the statistics of the noise. In particular, we show that, in the long run, (a) the problem's critical region is visited exponentially more often than any non-critical region; (b) the iterates of SGD are exponentially concentrated around the problem's minimum energy state (which does not always coincide with the global minimum of the objective); (c) all other connected components of critical points are visited with frequency that is exponentially proportional to their energy level; and, finally (d) any component of local maximizers or saddle points is "dominated" by a component of local minimizers which is visited exponentially more often.

LGMay 26, 2023
Exact Generalization Guarantees for (Regularized) Wasserstein Distributionally Robust Models

Waïss Azizian, Franck Iutzeler, Jérôme Malick

Wasserstein distributionally robust estimators have emerged as powerful models for prediction and decision-making under uncertainty. These estimators provide attractive generalization guarantees: the robust objective obtained from the training distribution is an exact upper bound on the true risk with high probability. However, existing guarantees either suffer from the curse of dimensionality, are restricted to specific settings, or lead to spurious error terms. In this paper, we show that these generalization guarantees actually hold on general classes of models, do not suffer from the curse of dimensionality, and can even cover distribution shifts at testing. We also prove that these results carry over to the newly-introduced regularized versions of Wasserstein distributionally robust problems.

OCJul 5, 2021
The Last-Iterate Convergence Rate of Optimistic Mirror Descent in Stochastic Variational Inequalities

Waïss Azizian, Franck Iutzeler, Jérôme Malick et al.

In this paper, we analyze the local convergence rate of optimistic mirror descent methods in stochastic variational inequalities, a class of optimization problems with important applications to learning theory and machine learning. Our analysis reveals an intricate relation between the algorithm's rate of convergence and the local geometry induced by the method's underlying Bregman function. We quantify this relation by means of the Legendre exponent, a notion that we introduce to measure the growth rate of the Bregman divergence relative to the ambient norm near a solution. We show that this exponent determines both the optimal step-size policy of the algorithm and the optimal rates attained, explaining in this way the differences observed for some popular Bregman functions (Euclidean projection, negative entropy, fractional power, etc.).

LGJun 28, 2020
Expressive Power of Invariant and Equivariant Graph Neural Networks

Waïss Azizian, Marc Lelarge

Various classes of Graph Neural Networks (GNN) have been proposed and shown to be successful in a wide range of applications with graph structured data. In this paper, we propose a theoretical framework able to compare the expressive power of these GNN architectures. The current universality theorems only apply to intractable classes of GNNs. Here, we prove the first approximation guarantees for practical GNNs, paving the way for a better understanding of their generalization. Our theoretical results are proved for invariant GNNs computing a graph embedding (permutation of the nodes of the input graph does not affect the output) and equivariant GNNs computing an embedding of the nodes (permutation of the input permutes the output). We show that Folklore Graph Neural Networks (FGNN), which are tensor based GNNs augmented with matrix multiplication are the most expressive architectures proposed so far for a given tensor order. We illustrate our results on the Quadratic Assignment Problem (a NP-Hard combinatorial problem) by showing that FGNNs are able to learn how to solve the problem, leading to much better average performances than existing algorithms (based on spectral, SDP or other GNNs architectures). On a practical side, we also implement masked tensors to handle batches of graphs of varying sizes.

LGJan 2, 2020
Accelerating Smooth Games by Manipulating Spectral Shapes

Waïss Azizian, Damien Scieur, Ioannis Mitliagkas et al.

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.

LGJun 17, 2019
Linear Lower Bounds and Conditioning of Differentiable Games

Adam Ibrahim, Waïss Azizian, Gauthier Gidel et al.

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower bounds to complement the linear (i.e. geometric) upper bounds observed in the literature on a wide class of problems. We cast saddle-point and min-max problems as 2-player games. We leverage tools from single-objective convex optimisation to propose new linear lower bounds for convex-concave games. Notably, we give a linear lower bound for $n$-player differentiable games, by using the spectral properties of the update operator. We then propose a new definition of the condition number arising from our lower bound analysis. Unlike past definitions, our condition number captures the fact that linear rates are possible in games, even in the absence of strong convexity or strong concavity in the variables.

LGJun 13, 2019
A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Games

Waïss Azizian, Ioannis Mitliagkas, Simon Lacoste-Julien et al.

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient method (OG) and consensus optimization (CO), which enjoy linear convergence in cases like bilinear games, where the standard GD fails. The full benefits of theses relatively new methods are not known as there is no unified analysis for both strongly monotone and bilinear games. We provide new analyses of the EG's local and global convergence properties and use is to get a tighter global convergence rate for OG and CO. Our analysis covers the whole range of settings between bilinear and strongly monotone games. It reveals that these methods converge via different mechanisms at these extremes; in between, it exploits the most favorable mechanism for the given problem. We then prove that EG achieves the optimal rate for a wide class of algorithms with any number of extrapolations. Our tight analysis of EG's convergence rate in games shows that, unlike in convex minimization, EG may be much faster than GD.