Sungjae Park

RO
h-index45
5papers
29citations
Novelty54%
AI Score48

5 Papers

ROFeb 17
Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation

Yuxuan Kuang, Sungjae Park, Katerina Fragkiadaki et al.

Learning generalist policies capable of accomplishing a plethora of everyday tasks remains an open challenge in dexterous manipulation. In particular, collecting large-scale manipulation data via real-world teleoperation is expensive and difficult to scale. While learning in simulation provides a feasible alternative, designing multiple task-specific environments and rewards for training is similarly challenging. We propose Dex4D, a framework that instead leverages simulation for learning task-agnostic dexterous skills that can be flexibly recomposed to perform diverse real-world manipulation tasks. Specifically, Dex4D learns a domain-agnostic 3D point track conditioned policy capable of manipulating any object to any desired pose. We train this 'Anypose-to-Anypose' policy in simulation across thousands of objects with diverse pose configurations, covering a broad space of robot-object interactions that can be composed at test time. At deployment, this policy can be zero-shot transferred to real-world tasks without finetuning, simply by prompting it with desired object-centric point tracks extracted from generated videos. During execution, Dex4D uses online point tracking for closed-loop perception and control. Extensive experiments in simulation and on real robots show that our method enables zero-shot deployment for diverse dexterous manipulation tasks and yields consistent improvements over prior baselines. Furthermore, we demonstrate strong generalization to novel objects, scene layouts, backgrounds, and trajectories, highlighting the robustness and scalability of the proposed framework.

ROJan 7, 2025
Learning to Transfer Human Hand Skills for Robot Manipulations

Sungjae Park, Seungho Lee, Mingi Choi et al.

We present a method for teaching dexterous manipulation tasks to robots from human hand motion demonstrations. Unlike existing approaches that solely rely on kinematics information without taking into account the plausibility of robot and object interaction, our method directly infers plausible robot manipulation actions from human motion demonstrations. To address the embodiment gap between the human hand and the robot system, our approach learns a joint motion manifold that maps human hand movements, robot hand actions, and object movements in 3D, enabling us to infer one motion component from others. Our key idea is the generation of pseudo-supervision triplets, which pair human, object, and robot motion trajectories synthetically. Through real-world experiments with robot hand manipulation, we demonstrate that our data-driven retargeting method significantly outperforms conventional retargeting techniques, effectively bridging the embodiment gap between human and robotic hands. Website at https://rureadyo.github.io/MocapRobot/.

ROJun 25, 2025
DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion Policy

Sungjae Park, Homanga Bharadhwaj, Shubham Tulsiani

We propose DemoDiffusion, a simple and scalable method for enabling robots to perform manipulation tasks in natural environments by imitating a single human demonstration. Our approach is based on two key insights. First, the hand motion in a human demonstration provides a useful prior for the robot's end-effector trajectory, which we can convert into a rough open-loop robot motion trajectory via kinematic retargeting. Second, while this retargeted motion captures the overall structure of the task, it may not align well with plausible robot actions in-context. To address this, we leverage a pre-trained generalist diffusion policy to modify the trajectory, ensuring it both follows the human motion and remains within the distribution of plausible robot actions. Our approach avoids the need for online reinforcement learning or paired human-robot data, enabling robust adaptation to new tasks and scenes with minimal manual effort. Experiments in both simulation and real-world settings show that DemoDiffusion outperforms both the base policy and the retargeted trajectory, enabling the robot to succeed even on tasks where the pre-trained generalist policy fails entirely. Project page: https://demodiffusion.github.io/

LGOct 1, 2025
Temporal Score Rescaling for Temperature Sampling in Diffusion and Flow Models

Yanbo Xu, Yu Wu, Sungjae Park et al.

We present a mechanism to steer the sampling diversity of denoising diffusion and flow matching models, allowing users to sample from a sharper or broader distribution than the training distribution. We build on the observation that these models leverage (learned) score functions of noisy data distributions for sampling and show that rescaling these allows one to effectively control a `local' sampling temperature. Notably, this approach does not require any finetuning or alterations to training strategy, and can be applied to any off-the-shelf model and is compatible with both deterministic and stochastic samplers. We first validate our framework on toy 2D data, and then demonstrate its application for diffusion models trained across five disparate tasks -- image generation, pose estimation, depth prediction, robot manipulation, and protein design. We find that across these tasks, our approach allows sampling from sharper (or flatter) distributions, yielding performance gains e.g., depth prediction models benefit from sampling more likely depth estimates, whereas image generation models perform better when sampling a slightly flatter distribution. Project page: https://temporalscorerescaling.github.io

CVJun 8, 2025
BG-HOP: A Bimanual Generative Hand-Object Prior

Sriram Krishna, Sravan Chittupalli, Sungjae Park

In this work, we present BG-HOP, a generative prior that seeks to model bimanual hand-object interactions in 3D. We address the challenge of limited bimanual interaction data by extending existing single-hand generative priors, demonstrating preliminary results in capturing the joint distribution of hands and objects. Our experiments showcase the model's capability to generate bimanual interactions and synthesize grasps for given objects. We make code and models publicly available.