4.8CVJun 28, 2022
Towards Global-Scale Crowd+AI Techniques to Map and Assess Sidewalks for People with DisabilitiesMaryam Hosseini, Mikey Saugstad, Fabio Miranda et al. · mit, uw
There is a lack of data on the location, condition, and accessibility of sidewalks across the world, which not only impacts where and how people travel but also fundamentally limits interactive mapping tools and urban analytics. In this paper, we describe initial work in semi-automatically building a sidewalk network topology from satellite imagery using hierarchical multi-scale attention models, inferring surface materials from street-level images using active learning-based semantic segmentation, and assessing sidewalk condition and accessibility features using Crowd+AI. We close with a call to create a database of labeled satellite and streetscape scenes for sidewalks and sidewalk accessibility issues along with standardized benchmarks.
8.3HCJul 26, 2024
Engaging with Children's Artwork in Mixed Visual-Ability FamiliesArnavi Chheda-Kothary, Jacob O. Wobbrock, Jon E. Froehlich · uw
We present two studies exploring how blind or low-vision (BLV) family members engage with their sighted children's artwork, strategies to support understanding and interpretation, and the potential role of technology, such as AI, therein. Our first study involved 14 BLV individuals, and the second included five groups of BLV individuals with their children. Through semi-structured interviews with AI descriptions of children's artwork and multi-sensory design probes, we found that BLV family members value artwork engagement as a bonding opportunity, preferring the child's storytelling and interpretation over other nonvisual representations. Additionally, despite some inaccuracies, BLV family members felt that AI-generated descriptions could facilitate dialogue with their children and aid self-guided art discovery. We close with specific design considerations for supporting artwork engagement in mixed visual-ability families, including enabling artwork access through various methods, supporting children's corrections of AI output, and distinctions in context vs. content and interpretation vs. description of children's artwork.
6.8HCMar 27
Unseen City Canvases: Exploring Blind and Low Vision People's Perspectives on Urban and Public Art AccessibilityLucy Jiang, Amy Seunghyun Lee, Jon E. Froehlich et al.
Public art can hold cultural, social, political, and aesthetic significance, enriching urban environments and promoting well-being. However, a majority of urban art is inaccessible to blind and low vision (BLV) people. Most art access research has focused on private and curated settings (e.g., museums, galleries) and most urban access work has centered on outdoor navigation, leaving urban and public art accessibility largely understudied. We conducted semi-structured interviews with 16 BLV participants, using design probes featuring AI-generated descriptions and real-time AI interactions to investigate preferences for both discovering and engaging with urban art. We found that BLV people valued spontaneous art exploration, multisensory (e.g., tactile, auditory, olfactory) engagement, and detailed descriptions of culturally significant artwork. Participants also highlighted challenges distinct to urban art contexts: safety took precedence over art exploration, multisensory access measures could be disruptive to others in the public space, and inaccurate AI descriptions could lead to cultural erasure. Our contributions include empirical insights on BLV preferences for urban art discovery and engagement, seven design dimensions for public art access solutions, and implications for expanding HCI urban accessibility research beyond navigation.
1.5CVNov 20, 2023
HandSight: DeCAF & Improved Fisher Vectors to Classify Clothing Color and Texture with a Finger-Mounted CameraAlexander J. Medeiros, Lee Stearns, Jon E. Froehlich
We demonstrate the use of DeCAF and Improved Fisher Vector image features to classify clothing texture. The issue of choosing clothes is a problem for the blind every day. This work attempts to solve the issue with a finger-mounted camera and state-of-the-art classification algorithms. To evaluate our solution, we collected 520 close-up images across 29 pieces of clothing. We contribute (1) the HCTD, an image dataset taken with a NanEyeGS camera, a camera small enough to be mounted on the finger, and (2) evaluations of state-of-the-art recognition algorithms applied to our dataset - achieving an accuracy >95%. Throughout the paper, we will discuss previous work, evaluate the current work, and finally, suggest the project's future direction.
2.9HCOct 5, 2022
Towards Semi-automatic Detection and Localization of Indoor Accessibility Issues using Mobile Depth Scanning and Computer VisionXia Su, Kaiming Cheng, Han Zhang et al.
To help improve the safety and accessibility of indoor spaces, researchers and health professionals have created assessment instruments that enable homeowners and trained experts to audit and improve homes. With advances in computer vision, augmented reality (AR), and mobile sensors, new approaches are now possible. We introduce RASSAR (Room Accessibility and Safety Scanning in Augmented Reality), a new proof-of-concept prototype for semi-automatically identifying, categorizing, and localizing indoor accessibility and safety issues using LiDAR + camera data, machine learning, and AR. We present an overview of the current RASSAR prototype and a preliminary evaluation in a single home.
CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor NavigationXia Su, Ruiqi Chen, Benlin Liu et al.
Vision-Language Models (VLMs) have shown remarkable progress in Vision-Language Navigation (VLN), offering new possibilities for navigation decision-making that could benefit both robotic platforms and human users. However, real-world navigation is inherently conditioned by the agent's mobility constraints. For example, a sweeping robot cannot traverse stairs, while a quadruped can. We introduce Capability-Conditioned Navigation (CapNav), a benchmark designed to evaluate how well VLMs can navigate complex indoor spaces given an agent's specific physical and operational capabilities. CapNav defines five representative human and robot agents, each described with physical dimensions, mobility capabilities, and environmental interaction abilities. CapNav provides 45 real-world indoor scenes, 473 navigation tasks, and 2365 QA pairs to test if VLMs can traverse indoor environments based on agent capabilities. We evaluate 13 modern VLMs and find that current VLM's navigation performance drops sharply as mobility constraints tighten, and that even state-of-the-art models struggle with obstacle types that require reasoning on spatial dimensions. We conclude by discussing the implications for capability-aware navigation and the opportunities for advancing embodied spatial reasoning in future VLMs. The benchmark is available at https://github.com/makeabilitylab/CapNav
17.2HCMar 8Code
GeoVisA11y: An AI-based Geovisualization Question-Answering System for Screen-Reader UsersChu Li, Rock Yuren Pang, Arnavi Chheda-Kothary et al.
Geovisualizations are powerful tools for communicating spatial information, but are inaccessible to screen-reader users. To address this limitation, we present GeoVisA11y, an LLM-based question-answering system that makes geovisualizations accessible through natural language interaction. The system supports map reading, analysis, interpretation and navigation by handling analytical, geospatial, visual and contextual queries. Through user studies with 12 screen-reader users and sighted participants, we demonstrate that GeoVisA11y effectively bridges accessibility gaps while revealing distinct interaction patterns between user groups. We contribute: (1) an open-source, accessible geovisualization system, (2) empirical findings on query and navigation differences, and (3) a dataset of geospatial queries to inform future research on accessible data visualization.
LabelAId: Just-in-time AI Interventions for Improving Human Labeling Quality and Domain Knowledge in Crowdsourcing SystemsChu Li, Zhihan Zhang, Michael Saugstad et al.
Crowdsourcing platforms have transformed distributed problem-solving, yet quality control remains a persistent challenge. Traditional quality control measures, such as prescreening workers and refining instructions, often focus solely on optimizing economic output. This paper explores just-in-time AI interventions to enhance both labeling quality and domain-specific knowledge among crowdworkers. We introduce LabelAId, an advanced inference model combining Programmatic Weak Supervision (PWS) with FT-Transformers to infer label correctness based on user behavior and domain knowledge. Our technical evaluation shows that our LabelAId pipeline consistently outperforms state-of-the-art ML baselines, improving mistake inference accuracy by 36.7% with 50 downstream samples. We then implemented LabelAId into Project Sidewalk, an open-source crowdsourcing platform for urban accessibility. A between-subjects study with 34 participants demonstrates that LabelAId significantly enhances label precision without compromising efficiency while also increasing labeler confidence. We discuss LabelAId's success factors, limitations, and its generalizability to other crowdsourced science domains.
4.1HCAug 21, 2025
"Does the cafe entrance look accessible? Where is the door?" Towards Geospatial AI Agents for Visual InquiriesJon E. Froehlich, Jared Hwang, Zeyu Wang et al. · uw
Interactive digital maps have revolutionized how people travel and learn about the world; however, they rely on pre-existing structured data in GIS databases (e.g., road networks, POI indices), limiting their ability to address geo-visual questions related to what the world looks like. We introduce our vision for Geo-Visual Agents--multimodal AI agents capable of understanding and responding to nuanced visual-spatial inquiries about the world by analyzing large-scale repositories of geospatial images, including streetscapes (e.g., Google Street View), place-based photos (e.g., TripAdvisor, Yelp), and aerial imagery (e.g., satellite photos) combined with traditional GIS data sources. We define our vision, describe sensing and interaction approaches, provide three exemplars, and enumerate key challenges and opportunities for future work.
7.2HCJul 31, 2025
Accessibility Scout: Personalized Accessibility Scans of Built EnvironmentsWilliam Huang, Xia Su, Jon E. Froehlich et al.
Assessing the accessibility of unfamiliar built environments is critical for people with disabilities. However, manual assessments, performed by users or their personal health professionals, are laborious and unscalable, while automatic machine learning methods often neglect an individual user's unique needs. Recent advances in Large Language Models (LLMs) enable novel approaches to this problem, balancing personalization with scalability to enable more adaptive and context-aware assessments of accessibility. We present Accessibility Scout, an LLM-based accessibility scanning system that identifies accessibility concerns from photos of built environments. With use, Accessibility Scout becomes an increasingly capable "accessibility scout", tailoring accessibility scans to an individual's mobility level, preferences, and specific environmental interests through collaborative Human-AI assessments. We present findings from three studies: a formative study with six participants to inform the design of Accessibility Scout, a technical evaluation of 500 images of built environments, and a user study with 10 participants of varying mobility. Results from our technical evaluation and user study show that Accessibility Scout can generate personalized accessibility scans that extend beyond traditional ADA considerations. Finally, we conclude with a discussion on the implications of our work and future steps for building more scalable and personalized accessibility assessments of the physical world.
1.5CVFeb 4
ARGaze: Autoregressive Transformers for Online Egocentric Gaze EstimationJia Li, Wenjie Zhao, Shijian Deng et al.
Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation, this setting lacks explicit head or eye signals, requiring models to infer current visual attention from sparse, indirect cues such as hand-object interactions and salient scene content. We observe that gaze exhibits strong temporal continuity during goal-directed activities: knowing where a person looked recently provides a powerful prior for predicting where they look next. Inspired by vision-conditioned autoregressive decoding in vision-language models, we propose ARGaze, which reformulates gaze estimation as sequential prediction: at each timestep, a transformer decoder predicts current gaze by conditioning on (i) current visual features and (ii) a fixed-length Gaze Context Window of recent gaze target estimates. This design enforces causality and enables bounded-resource streaming inference. We achieve state-of-the-art performance across multiple egocentric benchmarks under online evaluation, with extensive ablations validating that autoregressive modeling with bounded gaze history is critical for robust prediction. We will release our source code and pre-trained models.
3.2HCFeb 9
Towards Human-AI Accessibility Mapping in India: VLM-Guided Annotations and POI-Centric Analysis in ChandigarhVarchita Lalwani, Utkarsh Agarwal, Michael Saugstad et al.
Project Sidewalk is a web-based platform that enables crowdsourcing accessibility of sidewalks at city-scale by virtually walking through city streets using Google Street View. The tool has been used in 40 cities across the world, including the US, Mexico, Chile, and Europe. In this paper, we describe adaptation efforts to enable deployment in Chandigarh, India, including modifying annotation types, provided examples, and integrating VLM-based mission guidance, which adapts instructions based on a street scene and metadata analysis. Our evaluation with 3 annotators indicates the utility of AI-mission guidance with an average score of 4.66. Using this adapted Project Sidewalk tool, we conduct a Points of Interest (POI)-centric accessibility analysis for three sectors in Chandigarh with very different land uses, residential, commercial and institutional covering about 40 km of sidewalks. Across 40 km of roads audited in three sectors and around 230 POIs, we identified 1,644 of 2,913 locations where infrastructure improvements could enhance accessibility.
13.4HCFeb 22, 2022
ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing UsersDhruv Jain, Khoa Huynh Anh Nguyen, Steven Goodman et al.
Recent advances have enabled automatic sound recognition systems for deaf and hard of hearing (DHH) users on mobile devices. However, these tools use pre-trained, generic sound recognition models, which do not meet the diverse needs of DHH users. We introduce ProtoSound, an interactive system for customizing sound recognition models by recording a few examples, thereby enabling personalized and fine-grained categories. ProtoSound is motivated by prior work examining sound awareness needs of DHH people and by a survey we conducted with 472 DHH participants. To evaluate ProtoSound, we characterized performance on two real-world sound datasets, showing significant improvement over state-of-the-art (e.g., +9.7% accuracy on the first dataset). We then deployed ProtoSound's end-user training and real-time recognition through a mobile application and recruited 19 hearing participants who listened to the real-world sounds and rated the accuracy across 56 locations (e.g., homes, restaurants, parks). Results show that ProtoSound personalized the model on-device in real-time and accurately learned sounds across diverse acoustic contexts. We close by discussing open challenges in personalizable sound recognition, including the need for better recording interfaces and algorithmic improvements.
19.3HCJan 12, 2021
What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019Kelly Mack, Emma McDonnell, Dhruv Jain et al.
Accessibility research has grown substantially in the past few decades, yet there has been no literature review of the field. To understand current and historical trends, we created and analyzed a dataset of accessibility papers appearing at CHI and ASSETS since ASSETS' founding in 1994. We qualitatively coded areas of focus and methodological decisions for the past 10 years (2010-2019, N=506 papers), and analyzed paper counts and keywords over the full 26 years (N=836 papers). Our findings highlight areas that have received disproportionate attention and those that are underserved--for example, over 43% of papers in the past 10 years are on accessibility for blind and low vision people. We also capture common study characteristics, such as the roles of disabled and nondisabled participants as well as sample sizes (e.g., a median of 13 for participant groups with disabilities and older adults). We close by critically reflecting on gaps in the literature and offering guidance for future work in the field.
1.2CYDec 12, 2019
Organizing Family Support Services at ACM ConferencesAudrey Girouard, Jon E. Froehlich, Regan Mandryk et al.
This article reflects on our experiences providing family-support services to a large, interdisciplinary ACM conference (CHI2018) including, the policy decisions, the challenges, and the successes. The article incorporates empirical data collected from pre- and post-conference surveys, observed use of the services, and aspirational aims for future conferences. We are discussing best practices and recommendations to facilitate the implementation of child support services at other conferences. We believe our article will be of great interest to both practitioners and academics in expanding the inclusivity and family support provided by ACM conferences and beyond.