CVOct 1, 2025Code
DisCo: Reinforcement with Diversity Constraints for Multi-Human GenerationShubhankar Borse, Farzad Farhadzadeh, Munawar Hayat et al.
State-of-the-art text-to-image models excel at realism but collapse on multi-human prompts - duplicating faces, merging identities, and miscounting individuals. We introduce DisCo (Reinforcement with Diversity Constraints), the first RL-based framework to directly optimize identity diversity in multi-human generation. DisCo fine-tunes flow-matching models via Group-Relative Policy Optimization (GRPO) with a compositional reward that (i) penalizes intra-image facial similarity, (ii) discourages cross-sample identity repetition, (iii) enforces accurate person counts, and (iv) preserves visual fidelity through human preference scores. A single-stage curriculum stabilizes training as complexity scales, requiring no extra annotations. On the DiverseHumans Testset, DisCo achieves 98.6 Unique Face Accuracy and near-perfect Global Identity Spread - surpassing both open-source and proprietary methods (e.g., Gemini, GPT-Image) while maintaining competitive perceptual quality. Our results establish DisCo as a scalable, annotation-free solution that resolves the long-standing identity crisis in generative models and sets a new benchmark for compositional multi-human generation.
CVOct 24, 2024
Sort-free Gaussian Splatting via Weighted Sum RenderingQiqi Hou, Randall Rauwendaal, Zifeng Li et al.
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the "popping" artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average $1.23\times$ faster rendering.
CVJan 27, 2025
LoRA-X: Bridging Foundation Models with Training-Free Cross-Model AdaptationFarzad Farhadzadeh, Debasmit Das, Shubhankar Borse et al.
The rising popularity of large foundation models has led to a heightened demand for parameter-efficient fine-tuning methods, such as Low-Rank Adaptation (LoRA), which offer performance comparable to full model fine-tuning while requiring only a few additional parameters tailored to the specific base model. When such base models are deprecated and replaced, all associated LoRA modules must be retrained, requiring access to either the original training data or a substantial amount of synthetic data that mirrors the original distribution. However, the original data is often inaccessible due to privacy or licensing issues, and generating synthetic data may be impractical and insufficiently representative. These factors complicate the fine-tuning process considerably. To address this challenge, we introduce a new adapter, Cross-Model Low-Rank Adaptation (LoRA-X), which enables the training-free transfer of LoRA parameters across source and target models, eliminating the need for original or synthetic training data. Our approach imposes the adapter to operate within the subspace of the source base model. This constraint is necessary because our prior knowledge of the target model is limited to its weights, and the criteria for ensuring the adapter's transferability are restricted to the target base model's weights and subspace. To facilitate the transfer of LoRA parameters of the source model to a target model, we employ the adapter only in the layers of the target model that exhibit an acceptable level of subspace similarity. Our extensive experiments demonstrate the effectiveness of LoRA-X for text-to-image generation, including Stable Diffusion v1.5 and Stable Diffusion XL.
CVMar 26, 2024
Low-Latency Neural Stereo StreamingQiqi Hou, Farzad Farhadzadeh, Amir Said et al.
The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods, both in terms of rate-distortion (R-D) performance and in terms of delay and runtime. While most recent stereo video compression approaches have shown promising performance, they compress left and right views sequentially, leading to poor parallelization and runtime performance. This work presents Low-Latency neural codec for Stereo video Streaming (LLSS), a novel parallel stereo video coding method designed for fast and efficient low-latency stereo video streaming. Instead of using a sequential cross-view motion compensation like existing methods, LLSS introduces a bidirectional feature shifting module to directly exploit mutual information among views and encode them effectively with a joint cross-view prior model for entropy coding. Thanks to this design, LLSS processes left and right views in parallel, minimizing latency; all while substantially improving R-D performance compared to both existing neural and conventional codecs.
AIMay 29, 2025
Zero-Shot Adaptation of Parameter-Efficient Fine-Tuning in Diffusion ModelsFarzad Farhadzadeh, Debasmit Das, Shubhankar Borse et al.
We introduce ProLoRA, enabling zero-shot adaptation of parameter-efficient fine-tuning in text-to-image diffusion models. ProLoRA transfers pre-trained low-rank adjustments (e.g., LoRA) from a source to a target model without additional training data. This overcomes the limitations of traditional methods that require retraining when switching base models, often challenging due to data constraints. ProLoRA achieves this via projection of source adjustments into the target model's weight space, leveraging subspace and null space similarities and selectively targeting aligned layers. Evaluations on established text-to-image models demonstrate successful knowledge transfer and comparable performance without retraining.
CVNov 27, 2025
Ar2Can: An Architect and an Artist Leveraging a Canvas for Multi-Human GenerationShubhankar Borse, Phuc Pham, Farzad Farhadzadeh et al.
Despite recent advances in text-to-image generation, existing models consistently fail to produce reliable multi-human scenes, often duplicating faces, merging identities, or miscounting individuals. We present Ar2Can, a novel two-stage framework that disentangles spatial planning from identity rendering for multi-human generation. The Architect module predicts structured layouts, specifying where each person should appear. The Artist module then synthesizes photorealistic images, guided by a spatially-grounded face matching reward that combines Hungarian spatial alignment with ArcFace identity similarity. This approach ensures faces are rendered at correct locations and faithfully preserve reference identities. We develop two Architect variants, seamlessly integrated with our diffusion-based Artist model and optimized via Group Relative Policy Optimization (GRPO) using compositional rewards for count accuracy, image quality, and identity matching. Evaluated on the MultiHuman-Testbench, Ar2Can achieves substantial improvements in both count accuracy and identity preservation, while maintaining high perceptual quality. Notably, our method achieves these results using primarily synthetic data, without requiring real multi-human images.
CVNov 21, 2025
Attention Guided Alignment in Efficient Vision-Language ModelsShweta Mahajan, Hoang Le, Hyojin Park et al.
Large Vision-Language Models (VLMs) rely on effective multimodal alignment between pre-trained vision encoders and Large Language Models (LLMs) to integrate visual and textual information. This paper presents a comprehensive analysis of attention patterns in efficient VLMs, revealing that concatenation-based architectures frequently fail to distinguish between semantically matching and non-matching image-text pairs. This is a key factor for object hallucination in these models. To address this, we introduce Attention-Guided Efficient Vision-Language Models (AGE-VLM), a novel framework that enhances visual grounding through interleaved cross-attention layers to instill vision capabilities in pretrained small language models. This enforces in VLM the ability "look" at the correct image regions by leveraging spatial knowledge distilled from the Segment Anything Model (SAM), significantly reducing hallucination. We validate our approach across different vision-centric benchmarks where our method is better or comparable to prior work on efficient VLMs. Our findings provide valuable insights for future research aimed at achieving enhanced visual and linguistic understanding in VLMs.
CVMay 6, 2024
Neural Graphics Texture Compression Supporting Random AccessFarzad Farhadzadeh, Qiqi Hou, Hoang Le et al.
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural Image Compression (NIC) has advanced significantly and shown promising results, but the proposed methods cannot be directly adapted to neural texture compression. First, texture compression requires on-demand and real-time decoding with random access during parallel rendering (e.g. block texture decompression on GPUs). Additionally, NIC does not support multi-resolution reconstruction (mip-levels), nor does it have the ability to efficiently jointly compress different sets of texture channels. In this work, we introduce a novel approach to texture set compression that integrates traditional GPU texture representation and NIC techniques, designed to enable random access and support many-channel texture sets. To achieve this goal, we propose an asymmetric auto-encoder framework that employs a convolutional encoder to capture detailed information in a bottleneck-latent space, and at decoder side we utilize a fully connected network, whose inputs are sampled latent features plus positional information, for a given texture coordinate and mip level. This latent data is defined to enable simplified access to multi-resolution data by simply changing the scanning strides. Experimental results demonstrate that this approach provides much better results than conventional texture compression, and significant improvement over the latest method using neural networks.