David Hogg

CV
h-index48
15papers
509citations
Novelty53%
AI Score48

15 Papers

14.1CVSep 9, 2022
Talking Head from Speech Audio using a Pre-trained Image Generator

Mohammed M. Alghamdi, He Wang, Andrew J. Bulpitt et al.

We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN generator. We model each frame as a point in the latent space of StyleGAN so that a video corresponds to a trajectory through the latent space. Training the network is in two stages. The first stage is to model trajectories in the latent space conditioned on speech utterances. To do this, we use an existing encoder to invert the generator, mapping from each video frame into the latent space. We train a recurrent neural network to map from speech utterances to displacements in the latent space of the image generator. These displacements are relative to the back-projection into the latent space of an identity image chosen from the individuals depicted in the training dataset. In the second stage, we improve the visual quality of the generated videos by tuning the image generator on a single image or a short video of any chosen identity. We evaluate our model on standard measures (PSNR, SSIM, FID and LMD) and show that it significantly outperforms recent state-of-the-art methods on one of two commonly used datasets and gives comparable performance on the other. Finally, we report on ablation experiments that validate the components of the model. The code and videos from experiments can be found at https://mohammedalghamdi.github.io/talking-heads-acm-mm

10.6CVApr 20, 2022
Epistemic Uncertainty-Weighted Loss for Visual Bias Mitigation

Rebecca S Stone, Nishant Ravikumar, Andrew J Bulpitt et al.

Deep neural networks are highly susceptible to learning biases in visual data. While various methods have been proposed to mitigate such bias, the majority require explicit knowledge of the biases present in the training data in order to mitigate. We argue the relevance of exploring methods which are completely ignorant of the presence of any bias, but are capable of identifying and mitigating them. Furthermore, we propose using Bayesian neural networks with a predictive uncertainty-weighted loss function to dynamically identify potential bias in individual training samples and to weight them during training. We find a positive correlation between samples subject to bias and higher epistemic uncertainties. Finally, we show the method has potential to mitigate visual bias on a bias benchmark dataset and on a real-world face detection problem, and we consider the merits and weaknesses of our approach.

1.4CVAug 1, 2022
Exploring the GLIDE model for Human Action-effect Prediction

Fangjun Li, David C. Hogg, Anthony G. Cohn

We address the following action-effect prediction task. Given an image depicting an initial state of the world and an action expressed in text, predict an image depicting the state of the world following the action. The prediction should have the same scene context as the input image. We explore the use of the recently proposed GLIDE model for performing this task. GLIDE is a generative neural network that can synthesize (inpaint) masked areas of an image, conditioned on a short piece of text. Our idea is to mask-out a region of the input image where the effect of the action is expected to occur. GLIDE is then used to inpaint the masked region conditioned on the required action. In this way, the resulting image has the same background context as the input image, updated to show the effect of the action. We give qualitative results from experiments using the EPIC dataset of ego-centric videos labelled with actions.

1.5CVApr 28, 2023
3D shape reconstruction of semi-transparent worms

Thomas P. Ilett, Omer Yuval, Thomas Ranner et al.

3D shape reconstruction typically requires identifying object features or textures in multiple images of a subject. This approach is not viable when the subject is semi-transparent and moving in and out of focus. Here we overcome these challenges by rendering a candidate shape with adaptive blurring and transparency for comparison with the images. We use the microscopic nematode Caenorhabditis elegans as a case study as it freely explores a 3D complex fluid with constantly changing optical properties. We model the slender worm as a 3D curve using an intrinsic parametrisation that naturally admits biologically-informed constraints and regularisation. To account for the changing optics we develop a novel differentiable renderer to construct images from 2D projections and compare against raw images to generate a pixel-wise error to jointly update the curve, camera and renderer parameters using gradient descent. The method is robust to interference such as bubbles and dirt trapped in the fluid, stays consistent through complex sequences of postures, recovers reliable estimates from blurry images and provides a significant improvement on previous attempts to track C. elegans in 3D. Our results demonstrate the potential of direct approaches to shape estimation in complex physical environments in the absence of ground-truth data.

1.5CVSep 13, 2023
Bayesian uncertainty-weighted loss for improved generalisability on polyp segmentation task

Rebecca S. Stone, Pedro E. Chavarrias-Solano, Andrew J. Bulpitt et al.

While several previous studies have devised methods for segmentation of polyps, most of these methods are not rigorously assessed on multi-center datasets. Variability due to appearance of polyps from one center to another, difference in endoscopic instrument grades, and acquisition quality result in methods with good performance on in-distribution test data, and poor performance on out-of-distribution or underrepresented samples. Unfair models have serious implications and pose a critical challenge to clinical applications. We adapt an implicit bias mitigation method which leverages Bayesian predictive uncertainties during training to encourage the model to focus on underrepresented sample regions. We demonstrate the potential of this approach to improve generalisability without sacrificing state-of-the-art performance on a challenging multi-center polyp segmentation dataset (PolypGen) with different centers and image modalities.

1.5CVMar 29, 2023
Implicit Visual Bias Mitigation by Posterior Estimate Sharpening of a Bayesian Neural Network

Rebecca S Stone, Nishant Ravikumar, Andrew J Bulpitt et al.

The fairness of a deep neural network is strongly affected by dataset bias and spurious correlations, both of which are usually present in modern feature-rich and complex visual datasets. Due to the difficulty and variability of the task, no single de-biasing method has been universally successful. In particular, implicit methods not requiring explicit knowledge of bias variables are especially relevant for real-world applications. We propose a novel implicit mitigation method using a Bayesian neural network, allowing us to leverage the relationship between epistemic uncertainties and the presence of bias or spurious correlations in a sample. Our proposed posterior estimate sharpening procedure encourages the network to focus on core features that do not contribute to high uncertainties. Experimental results on three benchmark datasets demonstrate that Bayesian networks with sharpened posterior estimates perform comparably to prior existing methods and show potential worthy of further exploration.

24.5AIJan 8, 2024Code
Advancing Spatial Reasoning in Large Language Models: An In-Depth Evaluation and Enhancement Using the StepGame Benchmark

Fangjun Li, David C. Hogg, Anthony G. Cohn

Artificial intelligence (AI) has made remarkable progress across various domains, with large language models like ChatGPT gaining substantial attention for their human-like text-generation capabilities. Despite these achievements, spatial reasoning remains a significant challenge for these models. Benchmarks like StepGame evaluate AI spatial reasoning, where ChatGPT has shown unsatisfactory performance. However, the presence of template errors in the benchmark has an impact on the evaluation results. Thus there is potential for ChatGPT to perform better if these template errors are addressed, leading to more accurate assessments of its spatial reasoning capabilities. In this study, we refine the StepGame benchmark, providing a more accurate dataset for model evaluation. We analyze GPT's spatial reasoning performance on the rectified benchmark, identifying proficiency in mapping natural language text to spatial relations but limitations in multi-hop reasoning. We provide a flawless solution to the benchmark by combining template-to-relation mapping with logic-based reasoning. This combination demonstrates proficiency in performing qualitative reasoning on StepGame without encountering any errors. We then address the limitations of GPT models in spatial reasoning. We deploy Chain-of-thought and Tree-of-thoughts prompting strategies, offering insights into GPT's ``cognitive process", and achieving remarkable improvements in accuracy. Our investigation not only sheds light on model deficiencies but also proposes enhancements, contributing to the advancement of AI with more robust spatial reasoning capabilities.

11.2CLMay 23, 2024Code
Reframing Spatial Reasoning Evaluation in Language Models: A Real-World Simulation Benchmark for Qualitative Reasoning

Fangjun Li, David C. Hogg, Anthony G. Cohn

Spatial reasoning plays a vital role in both human cognition and machine intelligence, prompting new research into language models' (LMs) capabilities in this regard. However, existing benchmarks reveal shortcomings in evaluating qualitative spatial reasoning (QSR). These benchmarks typically present oversimplified scenarios or unclear natural language descriptions, hindering effective evaluation. We present a novel benchmark for assessing QSR in LMs, which is grounded in realistic 3D simulation data, offering a series of diverse room layouts with various objects and their spatial relationships. This approach provides a more detailed and context-rich narrative for spatial reasoning evaluation, diverging from traditional, toy-task-oriented scenarios. Our benchmark encompasses a broad spectrum of qualitative spatial relationships, including topological, directional, and distance relations. These are presented with different viewing points, varied granularities, and density of relation constraints to mimic real-world complexities. A key contribution is our logic-based consistency-checking tool, which enables the assessment of multiple plausible solutions, aligning with real-world scenarios where spatial relationships are often open to interpretation. Our benchmark evaluation of advanced LMs reveals their strengths and limitations in spatial reasoning. They face difficulties with multi-hop spatial reasoning and interpreting a mix of different view descriptions, pointing to areas for future improvement.

11.1CVMar 8
EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation

Arpita Saggar, Jonathan C. Darling, Duygu Sarikaya et al.

Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain with explicit spatial relationships. However, tri-plane representations are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has shown the superiority of learnt embeddings for driving temporal deformations in 4D scene reconstruction. We introduce $\textbf{EmbedTalk}$, which shows how such embeddings can be leveraged for modelling speech deformations in talking head synthesis. Through comprehensive experiments, we show that EmbedTalk outperforms existing 3DGS-based methods in rendering quality, lip synchronisation, and motion consistency, while remaining competitive with state-of-the-art generative models. Moreover, replacing the tri-plane encoding with learnt embeddings enables significantly more compact models that achieve over 60 FPS on a mobile GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.

2.7CLAug 9, 2025
Score Before You Speak: Improving Persona Consistency in Dialogue Generation using Response Quality Scores

Arpita Saggar, Jonathan C. Darling, Vania Dimitrova et al.

Persona-based dialogue generation is an important milestone towards building conversational artificial intelligence. Despite the ever-improving capabilities of large language models (LLMs), effectively integrating persona fidelity in conversations remains challenging due to the limited diversity in existing dialogue data. We propose a novel framework SBS (Score-Before-Speaking), which outperforms previous methods and yields improvements for both million and billion-parameter models. Unlike previous methods, SBS unifies the learning of responses and their relative quality into a single step. The key innovation is to train a dialogue model to correlate augmented responses with a quality score during training and then leverage this knowledge at inference. We use noun-based substitution for augmentation and semantic similarity-based scores as a proxy for response quality. Through extensive experiments with benchmark datasets (PERSONA-CHAT and ConvAI2), we show that score-conditioned training allows existing models to better capture a spectrum of persona-consistent dialogues. Our ablation studies also demonstrate that including scores in the input prompt during training is superior to conventional training setups. Code and further details are available at https://arpita2512.github.io/score_before_you_speak

13.5CVMar 9, 2021Code
Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack

He Wang, Feixiang He, Zhexi Peng et al.

Action recognition has been heavily employed in many applications such as autonomous vehicles, surveillance, etc, where its robustness is a primary concern. In this paper, we examine the robustness of state-of-the-art action recognizers against adversarial attack, which has been rarely investigated so far. To this end, we propose a new method to attack action recognizers that rely on 3D skeletal motion. Our method involves an innovative perceptual loss that ensures the imperceptibility of the attack. Empirical studies demonstrate that our method is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Our method shows that adversarial attack on 3D skeletal motions, one type of time-series data, is significantly different from traditional adversarial attack problems. Its success raises serious concern on the robustness of action recognizers and provides insights on potential improvements.

4.7CVNov 16, 2019
SMART: Skeletal Motion Action Recognition aTtack

He Wang, Feixiang He, Zhexi Peng et al.

Adversarial attack has inspired great interest in computer vision, by showing that classification-based solutions are prone to imperceptible attack in many tasks. In this paper, we propose a method, SMART, to attack action recognizers which rely on 3D skeletal motions. Our method involves an innovative perceptual loss which ensures the imperceptibility of the attack. Empirical studies demonstrate that SMART is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Finally, SMART shows that adversarial attack on 3D skeletal motion, one type of time-series data, is significantly different from traditional adversarial attack problems.

6.3ROOct 17, 2018
O2A: One-shot Observational learning with Action vectors

Leo Pauly, Wisdom C. Agboh, David C. Hogg et al.

We present O2A, a novel method for learning to perform robotic manipulation tasks from a single (one-shot) third-person demonstration video. To our knowledge, it is the first time this has been done for a single demonstration. The key novelty lies in pre-training a feature extractor for creating a perceptual representation for actions that we call 'action vectors'. The action vectors are extracted using a 3D-CNN model pre-trained as an action classifier on a generic action dataset. The distance between the action vectors from the observed third-person demonstration and trial robot executions is used as a reward for reinforcement learning of the demonstrated task. We report on experiments in simulation and on a real robot, with changes in viewpoint of observation, properties of the objects involved, scene background and morphology of the manipulator between the demonstration and the learning domains. O2A outperforms baseline approaches under different domain shifts and has comparable performance with an oracle (that uses an ideal reward function).

26.2ROApr 15, 2016
The STRANDS Project: Long-Term Autonomy in Everyday Environments

Nick Hawes, Chris Burbridge, Ferdian Jovan et al.

Thanks to the efforts of the robotics and autonomous systems community, robots are becoming ever more capable. There is also an increasing demand from end-users for autonomous service robots that can operate in real environments for extended periods. In the STRANDS project we are tackling this demand head-on by integrating state-of-the-art artificial intelligence and robotics research into mobile service robots, and deploying these systems for long-term installations in security and care environments. Over four deployments, our robots have been operational for a combined duration of 104 days autonomously performing end-user defined tasks, covering 116km in the process. In this article we describe the approach we have used to enable long-term autonomous operation in everyday environments, and how our robots are able to use their long run times to improve their own performance.

24.5CVNov 20, 2015
Personalizing Human Video Pose Estimation

James Charles, Tomas Pfister, Derek Magee et al.

We propose a personalized ConvNet pose estimator that automatically adapts itself to the uniqueness of a person's appearance to improve pose estimation in long videos. We make the following contributions: (i) we show that given a few high-precision pose annotations, e.g. from a generic ConvNet pose estimator, additional annotations can be generated throughout the video using a combination of image-based matching for temporally distant frames, and dense optical flow for temporally local frames; (ii) we develop an occlusion aware self-evaluation model that is able to automatically select the high-quality and reject the erroneous additional annotations; and (iii) we demonstrate that these high-quality annotations can be used to fine-tune a ConvNet pose estimator and thereby personalize it to lock on to key discriminative features of the person's appearance. The outcome is a substantial improvement in the pose estimates for the target video using the personalized ConvNet compared to the original generic ConvNet. Our method outperforms the state of the art (including top ConvNet methods) by a large margin on two standard benchmarks, as well as on a new challenging YouTube video dataset. Furthermore, we show that training from the automatically generated annotations can be used to improve the performance of a generic ConvNet on other benchmarks.