Tianwei Ni

LG
h-index38
16papers
486citations
Novelty50%
AI Score57

16 Papers

LGJul 7, 2023Code
When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment

Tianwei Ni, Michel Ma, Benjamin Eysenbach et al.

Reinforcement learning (RL) algorithms face two distinct challenges: learning effective representations of past and present observations, and determining how actions influence future returns. Both challenges involve modeling long-term dependencies. The Transformer architecture has been very successful to solve problems that involve long-term dependencies, including in the RL domain. However, the underlying reason for the strong performance of Transformer-based RL methods remains unclear: is it because they learn effective memory, or because they perform effective credit assignment? After introducing formal definitions of memory length and credit assignment length, we design simple configurable tasks to measure these distinct quantities. Our empirical results reveal that Transformers can enhance the memory capability of RL algorithms, scaling up to tasks that require memorizing observations $1500$ steps ago. However, Transformers do not improve long-term credit assignment. In summary, our results provide an explanation for the success of Transformers in RL, while also highlighting an important area for future research and benchmark design. Our code is open-sourced at https://github.com/twni2016/Memory-RL

95.2LGMay 8Code
Rotation-Preserving Supervised Fine-Tuning

Hangzhan Jin, Tianwei Ni, Lu Li et al.

Supervised fine-tuning (SFT) improves in-domain performance but can degrade out-of-domain (OOD) generalization. Prior work suggests that this degradation is related to changes in dominant singular subspaces of pretrained weight matrices. However, directly identifying loss-sensitive directions with Hessian or Fisher information is computationally expensive at LLM scale. In this work, we propose preserving projected rotations in pretrained singular subspaces as an efficient proxy for Fisher-sensitive directions, which we call Rotation-Preserving Supervised Fine-Tuning (RPSFT). RPSFT penalizes changes in the projected top-$k$ singular-vector block of each pretrained weight matrix, limiting unnecessary rotation while preserving task adaptation. Across model families and sizes trained on math reasoning data, RPSFT improves the in-domain/OOD trade-off over standard SFT and strong SFT baselines, better preserves pretrained representations, and provides stronger initializations for downstream RL fine-tuning. Code is available at \href{https://github.com/jinhangzhan/RPSFT.git}{https://github.com/jinhangzhan/RPSFT}.

LGDec 4, 2025
Long-Horizon Model-Based Offline Reinforcement Learning Without Conservatism

Tianwei Ni, Esther Derman, Vineet Jain et al.

Popular offline reinforcement learning (RL) methods rely on conservatism, either by penalizing out-of-dataset actions or by restricting rollout horizons. In this work, we question the universality of this principle and instead revisit a complementary one: a Bayesian perspective. Rather than enforcing conservatism, the Bayesian approach tackles epistemic uncertainty in offline data by modeling a posterior distribution over plausible world models and training a history-dependent agent to maximize expected rewards, enabling test-time generalization. We first illustrate, in a bandit setting, that Bayesianism excels on low-quality datasets where conservatism fails. We then scale this principle to realistic tasks and show that long-horizon planning is critical for reducing value overestimation once conservatism is removed. To make this feasible, we introduce key design choices for performing and learning from long-horizon rollouts while controlling compounding errors. These yield our algorithm, NEUBAY, grounded in the neutral Bayesian principle. On D4RL and NeoRL benchmarks, NEUBAY generally matches or surpasses leading conservative algorithms, achieving new state-of-the-art on 7 datasets. Notably, it succeeds with rollout horizons of several hundred steps, contrary to dominant practice. Finally, we characterize datasets by quality and coverage, showing when NEUBAY is preferable to conservative methods. Together, we argue NEUBAY lays the foundation for a new practical direction in offline and model-based RL.

LGMar 28, 2024Code
Genetic Quantization-Aware Approximation for Non-Linear Operations in Transformers

Pingcheng Dong, Yonghao Tan, Dong Zhang et al.

Non-linear functions are prevalent in Transformers and their lightweight variants, incurring substantial and frequently underestimated hardware costs. Previous state-of-the-art works optimize these operations by piece-wise linear approximation and store the parameters in look-up tables (LUT), but most of them require unfriendly high-precision arithmetics such as FP/INT 32 and lack consideration of integer-only INT quantization. This paper proposed a genetic LUT-Approximation algorithm namely GQA-LUT that can automatically determine the parameters with quantization awareness. The results demonstrate that GQA-LUT achieves negligible degradation on the challenging semantic segmentation task for both vanilla and linear Transformer models. Besides, proposed GQA-LUT enables the employment of INT8-based LUT-Approximation that achieves an area savings of 81.3~81.7% and a power reduction of 79.3~80.2% compared to the high-precision FP/INT 32 alternatives. Code is available at https:// github.com/PingchengDong/GQA-LUT.

LGMay 31, 2025Code
Understanding Behavioral Metric Learning: A Large-Scale Study on Distracting Reinforcement Learning Environments

Ziyan Luo, Tianwei Ni, Pierre-Luc Bacon et al.

A key approach to state abstraction is approximating behavioral metrics (notably, bisimulation metrics) in the observation space and embedding these learned distances in the representation space. While promising for robustness to task-irrelevant noise, as shown in prior work, accurately estimating these metrics remains challenging, requiring various design choices that create gaps between theory and practice. Prior evaluations focus mainly on final returns, leaving the quality of learned metrics and the source of performance gains unclear. To systematically assess how metric learning works in deep reinforcement learning (RL), we evaluate five recent approaches, unified conceptually as isometric embeddings with varying design choices. We benchmark them with baselines across 20 state-based and 14 pixel-based tasks, spanning 370 task configurations with diverse noise settings. Beyond final returns, we introduce the evaluation of a denoising factor to quantify the encoder's ability to filter distractions. To further isolate the effect of metric learning, we propose and evaluate an isolated metric estimation setting, in which the encoder is influenced solely by the metric loss. Finally, we release an open-source, modular codebase to improve reproducibility and support future research on metric learning in deep RL.

CVDec 3, 2018Code
Elastic Boundary Projection for 3D Medical Image Segmentation

Tianwei Ni, Lingxi Xie, Huangjie Zheng et al.

We focus on an important yet challenging problem: using a 2D deep network to deal with 3D segmentation for medical image analysis. Existing approaches either applied multi-view planar (2D) networks or directly used volumetric (3D) networks for this purpose, but both of them are not ideal: 2D networks cannot capture 3D contexts effectively, and 3D networks are both memory-consuming and less stable arguably due to the lack of pre-trained models. In this paper, we bridge the gap between 2D and 3D using a novel approach named Elastic Boundary Projection (EBP). The key observation is that, although the object is a 3D volume, what we really need in segmentation is to find its boundary which is a 2D surface. Therefore, we place a number of pivot points in the 3D space, and for each pivot, we determine its distance to the object boundary along a dense set of directions. This creates an elastic shell around each pivot which is initialized as a perfect sphere. We train a 2D deep network to determine whether each ending point falls within the object, and gradually adjust the shell so that it gradually converges to the actual shape of the boundary and thus achieves the goal of segmentation. EBP allows boundary-based segmentation without cutting a 3D volume into slices or patches, which stands out from conventional 2D and 3D approaches. EBP achieves promising accuracy in abdominal organ segmentation. Our code has been open-sourced https://github.com/twni2016/Elastic-Boundary-Projection.

LGJan 17, 2024
Bridging State and History Representations: Understanding Self-Predictive RL

Tianwei Ni, Benjamin Eysenbach, Erfan Seyedsalehi et al.

Representations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical frameworks have been developed to understand what constitutes an effective representation. However, the relationships between these methods and the shared properties among them remain unclear. In this paper, we show that many of these seemingly distinct methods and frameworks for state and history abstractions are, in fact, based on a common idea of self-predictive abstraction. Furthermore, we provide theoretical insights into the widely adopted objectives and optimization, such as the stop-gradient technique, in learning self-predictive representations. These findings together yield a minimalist algorithm to learn self-predictive representations for states and histories. We validate our theories by applying our algorithm to standard MDPs, MDPs with distractors, and POMDPs with sparse rewards. These findings culminate in a set of preliminary guidelines for RL practitioners.

LGFeb 7, 2024
Do Transformer World Models Give Better Policy Gradients?

Michel Ma, Tianwei Ni, Clement Gehring et al.

A natural approach for reinforcement learning is to predict future rewards by unrolling a neural network world model, and to backpropagate through the resulting computational graph to learn a policy. However, this method often becomes impractical for long horizons since typical world models induce hard-to-optimize loss landscapes. Transformers are known to efficiently propagate gradients over long horizons: could they be the solution to this problem? Surprisingly, we show that commonly-used transformer world models produce circuitous gradient paths, which can be detrimental to long-range policy gradients. To tackle this challenge, we propose a class of world models called Actions World Models (AWMs), designed to provide more direct routes for gradient propagation. We integrate such AWMs into a policy gradient framework that underscores the relationship between network architectures and the policy gradient updates they inherently represent. We demonstrate that AWMs can generate optimization landscapes that are easier to navigate even when compared to those from the simulator itself. This property allows transformer AWMs to produce better policies than competitive baselines in realistic long-horizon tasks.

LGOct 1, 2025
The Three Regimes of Offline-to-Online Reinforcement Learning

Lu Li, Tianwei Ni, Yihao Sun et al.

Offline-to-online reinforcement learning (RL) has emerged as a practical paradigm that leverages offline datasets for pretraining and online interactions for fine-tuning. However, its empirical behavior is highly inconsistent: design choices of online-fine tuning that work well in one setting can fail completely in another. We propose a stability--plasticity principle that can explain this inconsistency: we should preserve the knowledge of pretrained policy or offline dataset during online fine-tuning, whichever is better, while maintaining sufficient plasticity. This perspective identifies three regimes of online fine-tuning, each requiring distinct stability properties. We validate this framework through a large-scale empirical study, finding that the results strongly align with its predictions in 45 of 63 cases. This work provides a principled framework for guiding design choices in offline-to-online RL based on the relative performance of the offline dataset and the pretrained policy.

LGApr 15, 2025
Offline Learning and Forgetting for Reasoning with Large Language Models

Tianwei Ni, Allen Nie, Sapana Chaudhary et al.

Leveraging inference-time search in large language models has proven effective in further enhancing a trained model's capability to solve complex mathematical and reasoning problems. However, this approach significantly increases computational costs and inference time, as the model must generate and evaluate multiple candidate solutions to identify a viable reasoning path. To address this, we propose an effective approach that integrates search capabilities directly into the model by fine-tuning it on unpaired successful (learning) and failed reasoning paths (forgetting) derived from diverse search methods. A key challenge we identify is that naive fine-tuning can degrade the model's search capability; we show this can be mitigated with a smaller learning rate. Extensive experiments on the challenging Game-of-24 and Countdown arithmetic puzzles show that, replacing CoT-generated data with search-generated data for offline fine-tuning improves success rates by around 23% over inference-time search baselines, while reducing inference time by 180$\times$. On top of this, our learning and forgetting objective consistently outperforms both supervised fine-tuning and preference-based methods.

RODec 17, 2021
Towards Disturbance-Free Visual Mobile Manipulation

Tianwei Ni, Kiana Ehsani, Luca Weihs et al.

Deep reinforcement learning has shown promising results on an abundance of robotic tasks in simulation, including visual navigation and manipulation. Prior work generally aims to build embodied agents that solve their assigned tasks as quickly as possible, while largely ignoring the problems caused by collision with objects during interaction. This lack of prioritization is understandable: there is no inherent cost in breaking virtual objects. As a result, "well-trained" agents frequently collide with objects before achieving their primary goals, a behavior that would be catastrophic in the real world. In this paper, we study the problem of training agents to complete the task of visual mobile manipulation in the ManipulaTHOR environment while avoiding unnecessary collision (disturbance) with objects. We formulate disturbance avoidance as a penalty term in the reward function, but find that directly training with such penalized rewards often results in agents being unable to escape poor local optima. Instead, we propose a two-stage training curriculum where an agent is first allowed to freely explore and build basic competencies without penalization, after which a disturbance penalty is introduced to refine the agent's behavior. Results on testing scenes show that our curriculum not only avoids these poor local optima, but also leads to 10% absolute gains in success rate without disturbance, compared to our state-of-the-art baselines. Moreover, our curriculum is significantly more performant than a safe RL algorithm that casts collision avoidance as a constraint. Finally, we propose a novel disturbance-prediction auxiliary task that accelerates learning.

LGOct 11, 2021
Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs

Tianwei Ni, Benjamin Eysenbach, Ruslan Salakhutdinov

Many problems in RL, such as meta-RL, robust RL, generalization in RL, and temporal credit assignment, can be cast as POMDPs. In theory, simply augmenting model-free RL with memory-based architectures, such as recurrent neural networks, provides a general approach to solving all types of POMDPs. However, prior work has found that such recurrent model-free RL methods tend to perform worse than more specialized algorithms that are designed for specific types of POMDPs. This paper revisits this claim. We find that careful architecture and hyperparameter decisions can often yield a recurrent model-free implementation that performs on par with (and occasionally substantially better than) more sophisticated recent techniques. We compare to 21 environments from 6 prior specialized methods and find that our implementation achieves greater sample efficiency and asymptotic performance than these methods on 18/21 environments. We also release a simple and efficient implementation of recurrent model-free RL for future work to use as a baseline for POMDPs.

ROMar 7, 2021
Adaptive Agent Architecture for Real-time Human-Agent Teaming

Tianwei Ni, Huao Li, Siddharth Agrawal et al.

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human and agent-agent teams. However, human-agent teaming is less well studied because it is so new and involves asymmetry in policy and intent not present in human teams. To optimize team performance in human-agent teaming, it is critical that agents infer human intent and adapt their polices for smooth coordination. Most literature in human-agent teaming builds agents referencing a learned human model. Though these agents are guaranteed to perform well with the learned model, they lay heavy assumptions on human policy such as optimality and consistency, which is unlikely in many real-world scenarios. In this paper, we propose a novel adaptive agent architecture in human-model-free setting on a two-player cooperative game, namely Team Space Fortress (TSF). Previous human-human team research have shown complementary policies in TSF game and diversity in human players' skill, which encourages us to relax the assumptions on human policy. Therefore, we discard learning human models from human data, and instead use an adaptation strategy on a pre-trained library of exemplar policies composed of RL algorithms or rule-based methods with minimal assumptions of human behavior. The adaptation strategy relies on a novel similarity metric to infer human policy and then selects the most complementary policy in our library to maximize the team performance. The adaptive agent architecture can be deployed in real-time and generalize to any off-the-shelf static agents. We conducted human-agent experiments to evaluate the proposed adaptive agent framework, and demonstrated the suboptimality, diversity, and adaptability of human policies in human-agent teams.

LGNov 9, 2020
f-IRL: Inverse Reinforcement Learning via State Marginal Matching

Tianwei Ni, Harshit Sikchi, Yufei Wang et al.

Imitation learning is well-suited for robotic tasks where it is difficult to directly program the behavior or specify a cost for optimal control. In this work, we propose a method for learning the reward function (and the corresponding policy) to match the expert state density. Our main result is the analytic gradient of any f-divergence between the agent and expert state distribution w.r.t. reward parameters. Based on the derived gradient, we present an algorithm, f-IRL, that recovers a stationary reward function from the expert density by gradient descent. We show that f-IRL can learn behaviors from a hand-designed target state density or implicitly through expert observations. Our method outperforms adversarial imitation learning methods in terms of sample efficiency and the required number of expert trajectories on IRL benchmarks. Moreover, we show that the recovered reward function can be used to quickly solve downstream tasks, and empirically demonstrate its utility on hard-to-explore tasks and for behavior transfer across changes in dynamics.

LGJul 3, 2020
Meta-SAC: Auto-tune the Entropy Temperature of Soft Actor-Critic via Metagradient

Yufei Wang, Tianwei Ni

Exploration-exploitation dilemma has long been a crucial issue in reinforcement learning. In this paper, we propose a new approach to automatically balance between these two. Our method is built upon the Soft Actor-Critic (SAC) algorithm, which uses an "entropy temperature" that balances the original task reward and the policy entropy, and hence controls the trade-off between exploitation and exploration. It is empirically shown that SAC is very sensitive to this hyperparameter, and the follow-up work (SAC-v2), which uses constrained optimization for automatic adjustment, has some limitations. The core of our method, namely Meta-SAC, is to use metagradient along with a novel meta objective to automatically tune the entropy temperature in SAC. We show that Meta-SAC achieves promising performances on several of the Mujoco benchmarking tasks, and outperforms SAC-v2 over 10% in one of the most challenging tasks, humanoid-v2.

CVNov 28, 2018
Phase Collaborative Network for Two-Phase Medical Image Segmentation

Huangjie Zheng, Lingxi Xie, Tianwei Ni et al.

In real-world practice, medical images acquired in different phases possess complementary information, {\em e.g.}, radiologists often refer to both arterial and venous scans in order to make the diagnosis. However, in medical image analysis, fusing prediction from two phases is often difficult, because (i) there is a domain gap between two phases, and (ii) the semantic labels are not pixel-wise corresponded even for images scanned from the same patient. This paper studies organ segmentation in two-phase CT scans. We propose Phase Collaborative Network (PCN), an end-to-end framework that contains both generative and discriminative modules. PCN can be mathematically explained to formulate phase-to-phase and data-to-label relations jointly. Experiments are performed on a two-phase CT dataset, on which PCN outperforms the baselines working with one-phase data by a large margin, and we empirically verify that the gain comes from inter-phase collaboration. Besides, PCN transfers well to two public single-phase datasets, demonstrating its potential applications.