Scott Jeen

LG
h-index3
4papers
73citations
Novelty50%
AI Score44

4 Papers

18.8LGSep 26, 2023Code
Zero-Shot Reinforcement Learning from Low Quality Data

Scott Jeen, Tom Bewley, Jonathan M. Cullen

Zero-shot reinforcement learning (RL) promises to provide agents that can perform any task in an environment after an offline, reward-free pre-training phase. Methods leveraging successor measures and successor features have shown strong performance in this setting, but require access to large heterogenous datasets for pre-training which cannot be expected for most real problems. Here, we explore how the performance of zero-shot RL methods degrades when trained on small homogeneous datasets, and propose fixes inspired by conservatism, a well-established feature of performant single-task offline RL algorithms. We evaluate our proposals across various datasets, domains and tasks, and show that conservative zero-shot RL algorithms outperform their non-conservative counterparts on low quality datasets, and perform no worse on high quality datasets. Somewhat surprisingly, our proposals also outperform baselines that get to see the task during training. Our code is available via https://enjeeneer.io/projects/zero-shot-rl/ .

13.0LGJun 18, 2025Code
Zero-Shot Reinforcement Learning Under Partial Observability

Scott Jeen, Tom Bewley, Jonathan M. Cullen

Recent work has shown that, under certain assumptions, zero-shot reinforcement learning (RL) methods can generalise to any unseen task in an environment after reward-free pre-training. Access to Markov states is one such assumption, yet, in many real-world applications, the Markov state is only partially observable. Here, we explore how the performance of standard zero-shot RL methods degrades when subjected to partially observability, and show that, as in single-task RL, memory-based architectures are an effective remedy. We evaluate our memory-based zero-shot RL methods in domains where the states, rewards and a change in dynamics are partially observed, and show improved performance over memory-free baselines. Our code is open-sourced via: https://enjeeneer.io/projects/bfms-with-memory/.

8.7AIJun 29
Diversity is the Strength of the AI Crowd

Matthew Aitchison, Scott Jeen, Toby Shevlane et al.

Top AI forecasting systems are approaching superforecaster-level accuracy on future world events, but still rely primarily on off-the-shelf LLMs combined with forecasting-specific context gathering and scaffolding. We study how to improve this recipe through ensembling: given a fixed number of samples, which off-the-shelf model forecasts should be combined to maximize accuracy? On binary questions from the Metaculus AI Benchmark, we find that individual accuracy is not enough: many frontier LLMs make highly correlated predictions, limiting the value of additional forecasts from the same or similar models. Instead, the strongest ensembles combine accurate but diverse forecasters, with models such as \model{Grok 4} contributing disproportionately because their predictions are less correlated with other frontier LLMs. These results suggest that the strength of the AI crowd comes not from sampling more forecasts indiscriminately, but from combining forecasts across models with complementary errors, motivating forecasting systems that explicitly optimize for both model quality and diversity.

4.1LGAug 22, 2025
On Zero-Shot Reinforcement Learning

Scott Jeen

Modern reinforcement learning (RL) systems capture deep truths about general, human problem-solving. In domains where new data can be simulated cheaply, these systems uncover sequential decision-making policies that far exceed the ability of any human. Society faces many problems whose solutions require this skill, but they are often in domains where new data cannot be cheaply simulated. In such scenarios, we can learn simulators from existing data, but these will only ever be approximately correct, and can be pathologically incorrect when queried outside of their training distribution. As a result, a misalignment between the environments in which we train our agents and the real-world in which we wish to deploy our agents is inevitable. Dealing with this misalignment is the primary concern of zero-shot reinforcement learning, a problem setting where the agent must generalise to a new task or domain with zero practice shots. Whilst impressive progress has been made on methods that perform zero-shot RL in idealised settings, new work is needed if these results are to be replicated in real-world settings. In this thesis, we argue that doing so requires us to navigate (at least) three constraints. First, the data quality constraint: real-world datasets are small and homogeneous. Second, the observability constraint: states, dynamics and rewards in the real-world are often only partially observed. And third, the data availability constraint: a priori access to data cannot always be assumed. This work proposes a suite of methods that perform zero-shot RL subject to these constraints. In a series of empirical studies we expose the failings of existing methods, and justify our techniques for remedying them. We believe these designs take us a step closer to RL methods that can be deployed to solve real-world problems.