Jianghong Ma

CV
h-index31
18papers
346citations
Novelty57%
AI Score59

18 Papers

76.7IRApr 19Code
CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

Xiping Li, Aier Yang, Jianghong Ma et al.

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

33.9IRApr 19Code
Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

Xiping Li, Jianghong Ma, Kangzhe Liu et al.

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.

IRJul 13, 2022
Fine-tuning Partition-aware Item Similarities for Efficient and Scalable Recommendation

Tianjun Wei, Jianghong Ma, Tommy W. S. Chow

Collaborative filtering (CF) is widely searched in recommendation with various types of solutions. Recent success of Graph Convolution Networks (GCN) in CF demonstrates the effectiveness of modeling high-order relationships through graphs, while repetitive graph convolution and iterative batch optimization limit their efficiency. Instead, item similarity models attempt to construct direct relationships through efficient interaction encoding. Despite their great performance, the growing item numbers result in quadratic growth in similarity modeling process, posing critical scalability problems. In this paper, we investigate the graph sampling strategy adopted in latest GCN model for efficiency improving, and identify the potential item group structure in the sampled graph. Based on this, we propose a novel item similarity model which introduces graph partitioning to restrict the item similarity modeling within each partition. Specifically, we show that the spectral information of the original graph is well in preserving global-level information. Then, it is added to fine-tune local item similarities with a new data augmentation strategy acted as partition-aware prior knowledge, jointly to cope with the information loss brought by partitioning. Experiments carried out on 4 datasets show that the proposed model outperforms state-of-the-art GCN models with 10x speed-up and item similarity models with 95\% parameter storage savings.

AIAug 30, 2023
IDVT: Interest-aware Denoising and View-guided Tuning for Social Recommendation

Dezhao Yang, Jianghong Ma, Shanshan Feng et al.

In the information age, recommendation systems are vital for efficiently filtering information and identifying user preferences. Online social platforms have enriched these systems by providing valuable auxiliary information. Socially connected users are assumed to share similar preferences, enhancing recommendation accuracy and addressing cold start issues. However, empirical findings challenge the assumption, revealing that certain social connections can actually harm system performance. Our statistical analysis indicates a significant amount of noise in the social network, where many socially connected users do not share common interests. To address this issue, we propose an innovative \underline{I}nterest-aware \underline{D}enoising and \underline{V}iew-guided \underline{T}uning (IDVT) method for the social recommendation. The first ID part effectively denoises social connections. Specifically, the denoising process considers both social network structure and user interaction interests in a global view. Moreover, in this global view, we also integrate denoised social information (social domain) into the propagation of the user-item interactions (collaborative domain) and aggregate user representations from two domains using a gating mechanism. To tackle potential user interest loss and enhance model robustness within the global view, our second VT part introduces two additional views (local view and dropout-enhanced view) for fine-tuning user representations in the global view through contrastive learning. Extensive evaluations on real-world datasets with varying noise ratios demonstrate the superiority of IDVT over state-of-the-art social recommendation methods.

CLMar 7, 2025Code
RocketEval: Efficient Automated LLM Evaluation via Grading Checklist

Tianjun Wei, Wei Wen, Ruizhi Qiao et al.

Evaluating large language models (LLMs) in diverse and challenging scenarios is essential to align them with human preferences. To mitigate the prohibitive costs associated with human evaluations, utilizing a powerful LLM as a judge has emerged as a favored approach. Nevertheless, this methodology encounters several challenges, including substantial expenses, concerns regarding privacy and security, and reproducibility. In this paper, we propose a straightforward, replicable, and accurate automated evaluation method by leveraging a lightweight LLM as the judge, named RocketEval. Initially, we identify that the performance disparity between lightweight and powerful LLMs in evaluation tasks primarily stems from their ability to conduct comprehensive analyses, which is not easily enhanced through techniques such as chain-of-thought reasoning. By reframing the evaluation task as a multi-faceted Q&A using an instance-specific checklist, we demonstrate that the limited judgment accuracy of lightweight LLMs is largely attributes to high uncertainty and positional bias. To address these challenges, we introduce an automated evaluation process grounded in checklist grading, which is designed to accommodate a variety of scenarios and questions. This process encompasses the creation of checklists, the grading of these checklists by lightweight LLMs, and the reweighting of checklist items to align with the supervised annotations. Our experiments carried out on the automated evaluation benchmarks, MT-Bench and WildBench datasets, reveal that RocketEval, when using Gemma-2-2B as the judge, achieves a high correlation (0.965) with human preferences, which is comparable to GPT-4o. Moreover, RocketEval provides a cost reduction exceeding 50-fold for large-scale evaluation and comparison scenarios. Our code is available at https://github.com/Joinn99/RocketEval-ICLR .

44.6LGMay 13
MLGIB: Multi-Label Graph Information Bottleneck for Expressive and Robust Message Passing

Chaokai Wu, Haofu Shi, Ningxuan Ma et al.

Graph Neural Networks (GNNs) suffer from over-squashing in deep message passing, where information from exponentially growing neighborhoods is compressed into fixed-dimensional representations. We show that this issue becomes a distinct failure mode in multi-label graphs: neighboring nodes often share only limited labels while differing across many irrelevant ones, causing predictive signals to be diluted by noisy label information. To address this challenge, we propose the Multi-Label Graph Information Bottleneck (MLGIB), which formulates multi-label message passing as constrained information transmission under irrelevant label noise. MLGIB balances expressiveness and robustness by preserving predictive label signals while suppressing irrelevant noise. Specifically, it constructs a Markovian dependence space and derives tractable variational bounds, where the lower bound maximizes mutual information with target labels and the upper bound constrains redundant source information. These bounds lead to an end-to-end label-aware message-passing architecture. Extensive experiments on multiple benchmarks demonstrate consistent improvements over existing methods, validating the effectiveness and generality of the proposed framework.

54.5AIMay 13
GRACE: Gradient-aligned Reasoning Data Curation for Efficient Post-training

Junjie Li, Ziao Wang, NingXuan Ma et al.

Existing reasoning data curation pipelines score whole samples, treating every intermediate step as equally valuable. In reality, steps within a trace contribute very unevenly, and selecting reasoning data well requires assessing them individually. We present GRACE, a gradient-aligned curation method that views each reasoning trace as a sequence of optimization events and scores every step by two complementary signals: its alignment with the answer-oriented gradient direction, and its consistency with the preceding reasoning trajectory. Step-level scores are aggregated into a sample-level value for subset selection, using only the model's internal optimization signals and no external reward models or step annotations. To make this scalable, GRACE introduces a representation-level gradient proxy that estimates step-level alignment from token-level upstream signals in a single forward pass. Post-training Qwen3-VL-2B-Instruct on MMathCoT-1M, GRACE reaches 108.8% of the full-data performance with 20% of the data and retains 100.2% with only 5%, with subsets that transfer effectively across model backbones.

IRDec 19, 2025
Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure

Jingmao Zhang, Zhiting Zhao, Yunqi Lin et al.

Beyond user-item modeling, item-to-item relationships are increasingly used to enhance recommendation. However, common methods largely rely on co-occurrence, making them prone to item popularity bias and user attributes, which degrades embedding quality and performance. Meanwhile, although diversity is acknowledged as a key aspect of recommendation quality, existing research offers limited attention to it, with a notable lack of causal perspectives and theoretical grounding. To address these challenges, we propose Cadence: Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure - a plug-and-play framework built upon LightGCN as the backbone, primarily designed to enhance recommendation diversity while preserving accuracy. First, we compute the Unbiased Asymmetric Co-purchase Relationship (UACR) between items - excluding item popularity and user attributes - to construct a deconfounded directed item graph, with an aggregation mechanism to refine embeddings. Second, we leverage UACR to identify diverse categories of items that exhibit strong causal relevance to a user's interacted items but have not yet been engaged with. We then simulate their behavior under high-exposure scenarios, thereby significantly enhancing recommendation diversity while preserving relevance. Extensive experiments on real-world datasets demonstrate that our method consistently outperforms state-of-the-art diversity models in both diversity and accuracy, and further validates its effectiveness, transferability, and efficiency over baselines.

CVSep 30, 2025Code
AIMCoT: Active Information-driven Multimodal Chain-of-Thought for Vision-Language Reasoning

Xiping Li, Jianghong Ma

Multimodal Chain-of-Thought (CoT) has emerged as a powerful technique for enhancing the vision-language reasoning with interleaved information. However, existing methods often rely on simplistic heuristics for constructing interleaved CoT, typically depending on attention maps, which our empirical analysis reveals can be unreliable. What's more, the shortcomings of their passive and purposeless selection strategies and their arbitrary triggering mechanisms in capturing the model's cognitive need for information are further amplified. In this paper, we propose \textbf{AIMCoT}, an \textbf{A}ctive \textbf{I}nformation-driven \textbf{M}ulti-modal \textbf{C}hain-\textbf{o}f-\textbf{T}hought framework that addresses these fundamental limitations. AIMCoT introduces three synergistic components: (1) \textbf{Context-enhanced Attention-map Generation (CAG)}, which mitigates the text-vision granularity imbalance, thereby producing more reliable attention maps as a foundation. (2) \textbf{Active Visual Probing (AVP)}, which replaces passive selection with a proactive, goal-oriented strategy grounded in information theory to select image regions that help answer the questions maximally. (3) \textbf{Dynamic Attention-shifting Trigger (DAT)}, which intelligently determines the optimal moments to insert visual information by monitoring the model's text-to-vision attention shifts. Extensive experiments on three challenging benchmarks demonstrate that AIMCoT significantly outperforms state-of-the-art methods across different settings. By actively foraging for information and dynamically structuring its reasoning process, AIMCoT represents a critical step towards more robust, effective, and human-like multimodal reasoning. Our code is available at https://anonymous.4open.science/r/AIMCoT.

CLMay 12, 2023Code
Asymmetric feature interaction for interpreting model predictions

Xiaolei Lu, Jianghong Ma, Haode Zhang

In natural language processing (NLP), deep neural networks (DNNs) could model complex interactions between context and have achieved impressive results on a range of NLP tasks. Prior works on feature interaction attribution mainly focus on studying symmetric interaction that only explains the additional influence of a set of words in combination, which fails to capture asymmetric influence that contributes to model prediction. In this work, we propose an asymmetric feature interaction attribution explanation model that aims to explore asymmetric higher-order feature interactions in the inference of deep neural NLP models. By representing our explanation with an directed interaction graph, we experimentally demonstrate interpretability of the graph to discover asymmetric feature interactions. Experimental results on two sentiment classification datasets show the superiority of our model against the state-of-the-art feature interaction attribution methods in identifying influential features for model predictions. Our code is available at https://github.com/StillLu/ASIV.

CVFeb 12, 2025
COutfitGAN: Learning to Synthesize Compatible Outfits Supervised by Silhouette Masks and Fashion Styles

Dongliang Zhou, Haijun Zhang, Qun Li et al.

How to recommend outfits has gained considerable attention in both academia and industry in recent years. Many studies have been carried out regarding fashion compatibility learning, to determine whether the fashion items in an outfit are compatible or not. These methods mainly focus on evaluating the compatibility of existing outfits and rarely consider applying such knowledge to 'design' new fashion items. We propose the new task of generating complementary and compatible fashion items based on an arbitrary number of given fashion items. In particular, given some fashion items that can make up an outfit, the aim of this paper is to synthesize photo-realistic images of other, complementary, fashion items that are compatible with the given ones. To achieve this, we propose an outfit generation framework, referred to as COutfitGAN, which includes a pyramid style extractor, an outfit generator, a UNet-based real/fake discriminator, and a collocation discriminator. To train and evaluate this framework, we collected a large-scale fashion outfit dataset with over 200K outfits and 800K fashion items from the Internet. Extensive experiments show that COutfitGAN outperforms other baselines in terms of similarity, authenticity, and compatibility measurements.

CVFeb 3, 2025
FCBoost-Net: A Generative Network for Synthesizing Multiple Collocated Outfits via Fashion Compatibility Boosting

Dongliang Zhou, Haijun Zhang, Jianghong Ma et al.

Outfit generation is a challenging task in the field of fashion technology, in which the aim is to create a collocated set of fashion items that complement a given set of items. Previous studies in this area have been limited to generating a unique set of fashion items based on a given set of items, without providing additional options to users. This lack of a diverse range of choices necessitates the development of a more versatile framework. However, when the task of generating collocated and diversified outfits is approached with multimodal image-to-image translation methods, it poses a challenging problem in terms of non-aligned image translation, which is hard to address with existing methods. In this research, we present FCBoost-Net, a new framework for outfit generation that leverages the power of pre-trained generative models to produce multiple collocated and diversified outfits. Initially, FCBoost-Net randomly synthesizes multiple sets of fashion items, and the compatibility of the synthesized sets is then improved in several rounds using a novel fashion compatibility booster. This approach was inspired by boosting algorithms and allows the performance to be gradually improved in multiple steps. Empirical evidence indicates that the proposed strategy can improve the fashion compatibility of randomly synthesized fashion items as well as maintain their diversity. Extensive experiments confirm the effectiveness of our proposed framework with respect to visual authenticity, diversity, and fashion compatibility.

CVFeb 3, 2025
BC-GAN: A Generative Adversarial Network for Synthesizing a Batch of Collocated Clothing

Dongliang Zhou, Haijun Zhang, Jianghong Ma et al.

Collocated clothing synthesis using generative networks has become an emerging topic in the field of fashion intelligence, as it has significant potential economic value to increase revenue in the fashion industry. In previous studies, several works have attempted to synthesize visually-collocated clothing based on a given clothing item using generative adversarial networks (GANs) with promising results. These works, however, can only accomplish the synthesis of one collocated clothing item each time. Nevertheless, users may require different clothing items to meet their multiple choices due to their personal tastes and different dressing scenarios. To address this limitation, we introduce a novel batch clothing generation framework, named BC-GAN, which is able to synthesize multiple visually-collocated clothing images simultaneously. In particular, to further improve the fashion compatibility of synthetic results, BC-GAN proposes a new fashion compatibility discriminator in a contrastive learning perspective by fully exploiting the collocation relationship among all clothing items. Our model was examined in a large-scale dataset with compatible outfits constructed by ourselves. Extensive experiment results confirmed the effectiveness of our proposed BC-GAN in comparison to state-of-the-art methods in terms of diversity, visual authenticity, and fashion compatibility.

CVJan 23, 2025
Towards Intelligent Design: A Self-driven Framework for Collocated Clothing Synthesis Leveraging Fashion Styles and Textures

Minglong Dong, Dongliang Zhou, Jianghong Ma et al.

Collocated clothing synthesis (CCS) has emerged as a pivotal topic in fashion technology, primarily concerned with the generation of a clothing item that harmoniously matches a given item. However, previous investigations have relied on using paired outfits, such as a pair of matching upper and lower clothing, to train a generative model for achieving this task. This reliance on the expertise of fashion professionals in the construction of such paired outfits has engendered a laborious and time-intensive process. In this paper, we introduce a new self-driven framework, named style- and texture-guided generative network (ST-Net), to synthesize collocated clothing without the necessity for paired outfits, leveraging self-supervised learning. ST-Net is designed to extrapolate fashion compatibility rules from the style and texture attributes of clothing, using a generative adversarial network. To facilitate the training and evaluation of our model, we have constructed a large-scale dataset specifically tailored for unsupervised CCS. Extensive experiments substantiate that our proposed method outperforms the state-of-the-art baselines in terms of both visual authenticity and fashion compatibility.

AIMar 29, 2024
Does Faithfulness Conflict with Plausibility? An Empirical Study in Explainable AI across NLP Tasks

Xiaolei Lu, Jianghong Ma

Explainability algorithms aimed at interpreting decision-making AI systems usually consider balancing two critical dimensions: 1) \textit{faithfulness}, where explanations accurately reflect the model's inference process. 2) \textit{plausibility}, where explanations are consistent with domain experts. However, the question arises: do faithfulness and plausibility inherently conflict? In this study, through a comprehensive quantitative comparison between the explanations from the selected explainability methods and expert-level interpretations across three NLP tasks: sentiment analysis, intent detection, and topic labeling, we demonstrate that traditional perturbation-based methods Shapley value and LIME could attain greater faithfulness and plausibility. Our findings suggest that rather than optimizing for one dimension at the expense of the other, we could seek to optimize explainability algorithms with dual objectives to achieve high levels of accuracy and user accessibility in their explanations.

CVOct 26, 2024
GiVE: Guiding Visual Encoder to Perceive Overlooked Information

Junjie Li, Jianghong Ma, Xiaofeng Zhang et al.

Multimodal Large Language Models have advanced AI in applications like text-to-video generation and visual question answering. These models rely on visual encoders to convert non-text data into vectors, but current encoders either lack semantic alignment or overlook non-salient objects. We propose the Guiding Visual Encoder to Perceive Overlooked Information (GiVE) approach. GiVE enhances visual representation with an Attention-Guided Adapter (AG-Adapter) module and an Object-focused Visual Semantic Learning module. These incorporate three novel loss terms: Object-focused Image-Text Contrast (OITC) loss, Object-focused Image-Image Contrast (OIIC) loss, and Object-focused Image Discrimination (OID) loss, improving object consideration, retrieval accuracy, and comprehensiveness. Our contributions include dynamic visual focus adjustment, novel loss functions to enhance object retrieval, and the Multi-Object Instruction (MOInst) dataset. Experiments show our approach achieves state-of-the-art performance.

CVSep 27, 2025
Uncovering Intrinsic Capabilities: A Paradigm for Data Curation in Vision-Language Models

Junjie Li, Ziao Wang, Jianghong Ma et al.

Large vision-language models (VLMs) achieve strong benchmark performance, but controlling their behavior through instruction tuning remains difficult. Reducing the budget of instruction tuning dataset often causes regressions, as heuristic strategies treat models as black boxes and overlook the latent capabilities that govern learning. We introduce Capability-Attributed Data Curation (CADC), a framework that shifts curation from task-specific heuristics to intrinsic capability analysis. CADC discovers intrinsic capabilities in an unsupervised manner from gradient-based learning trajectories, attributes training data to these capabilities via influence estimation, and curates capability-aware curricula through balanced selection and staged sequencing. This transforms black-box instruction tuning into a controllable, capability-driven process. With as little as 5% of the original data, CADC surpasses full-data training on multimodal benchmarks. These results validate intrinsic capabilities as the fundamental building blocks of model learning and establish CADC as a principle paradigm for instruction data curation.

IRAug 9, 2025
Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks

Jingmao Zhang, Zhiting Zhao, Yunqi Lin et al.

The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP2Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP2Rec outperforms existing methods in both recommendation accuracy and diversity.