h-index3
8papers
31citations
Novelty50%
AI Score45

8 Papers

MAJun 14, 2023
Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM

Hyunsung Kim, Han-Jun Choi, Chang Jo Kim et al.

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data during sports matches. In particular, it is a conundrum to reliably track a tiny ball on a wide soccer pitch with obstacles such as occlusion and imitations. Tackling the problem, this paper proposes an inference framework of ball trajectory from player trajectories as a cost-efficient alternative to ball tracking. We combine Set Transformers to get permutation-invariant and equivariant representations of the multi-agent contexts with a hierarchical architecture that intermediately predicts the player ball possession to support the final trajectory inference. Also, we introduce the reality loss term and postprocessing to secure the estimated trajectories to be physically realistic. The experimental results show that our model provides natural and accurate trajectories as well as admissible player ball possession at the same time. Lastly, we suggest several practical applications of our framework including missing trajectory imputation, semi-automated pass annotation, automated zoom-in for match broadcasting, and calculating possession-wise running performance metrics.

LGFeb 12Code
PathCRF: Ball-Free Soccer Event Detection via Possession Path Inference from Player Trajectories

Hyunsung Kim, Kunhee Lee, Sangwoo Seo et al.

Despite recent advances in AI, event data collection in soccer still relies heavily on labor-intensive manual annotation. Although prior work has explored automatic event detection using player and ball trajectories, ball tracking also remains difficult to scale due to high infrastructural and operational costs. As a result, comprehensive data collection in soccer is largely confined to top-tier competitions, limiting the broader adoption of data-driven analysis in this domain. To address this challenge, this paper proposes PathCRF, a framework for detecting on-ball soccer events using only player tracking data. We model player trajectories as a fully connected dynamic graph and formulate event detection as the problem of selecting exactly one edge corresponding to the current possession state at each time step. To ensure logical consistency of the resulting edge sequence, we employ a Conditional Random Field (CRF) that forbids impossible transitions between consecutive edges. Both emission and transition scores dynamically computed from edge embeddings produced by a Set Attention-based backbone architecture. During inference, the most probable edge sequence is obtained via Viterbi decoding, and events such as ball controls or passes are detected whenever the selected edge changes between adjacent time steps. Experiments show that PathCRF produces accurate, logically consistent possession paths, enabling reliable downstream analyses while substantially reducing the need for manual event annotation. The source code is available at https://github.com/hyunsungkim-ds/pathcrf.git.

CVApr 17, 2022
Integrated In-vehicle Monitoring System Using 3D Human Pose Estimation and Seat Belt Segmentation

Ginam Kim, Hyunsung Kim, Joseph Kihoon Kim et al.

Recently, along with interest in autonomous vehicles, the importance of monitoring systems for both drivers and passengers inside vehicles has been increasing. This paper proposes a novel in-vehicle monitoring system the combines 3D pose estimation, seat-belt segmentation, and seat-belt status classification networks. Our system outputs various information necessary for monitoring by accurately considering the data characteristics of the in-vehicle environment. Specifically, the proposed 3D pose estimation directly estimates the absolute coordinates of keypoints for a driver and passengers, and the proposed seat-belt segmentation is implemented by applying a structure based on the feature pyramid. In addition, we propose a classification task to distinguish between normal and abnormal states of wearing a seat belt using results that combine 3D pose estimation with seat-belt segmentation. These tasks can be learned simultaneously and operate in real-time. Our method was evaluated on a private dataset we newly created and annotated. The experimental results show that our method has significantly high performance that can be applied directly to real in-vehicle monitoring systems.

AIAug 20, 2024
Trajectory Imputation in Multi-Agent Sports with Derivative-Accumulating Self-Ensemble

Han-Jun Choi, Hyunsung Kim, Minho Lee et al.

Multi-agent trajectory data collected from domains such as team sports often suffer from missing values due to various factors. While many imputation methods have been proposed for spatiotemporal data, they are not well-suited for multi-agent sports scenarios where player movements are highly dynamic and inter-agent interactions continuously evolve. To address these challenges, we propose MIDAS (Multi-agent Imputer with Derivative-Accumulating Self-ensemble), a framework that imputes multi-agent trajectories with high accuracy and physical plausibility. It jointly predicts positions, velocities, and accelerations through a Set Transformer-based neural network and generates alternative estimates by recursively accumulating predicted velocity and acceleration values. These predictions are then combined using a learnable weighted ensemble to produce final imputed trajectories. Experiments on three sports datasets demonstrate that MIDAS significantly outperforms existing baselines in both positional accuracy and physical plausibility. Lastly, we showcase use cases of MIDAS, such as approximating total distance and pass success probability, to highlight its applicability to practical downstream tasks that require complete tracking data.

LGDec 11, 2025
Better Prevent than Tackle: Valuing Defense in Soccer Based on Graph Neural Networks

Hyunsung Kim, Sangwoo Seo, Hoyoung Choi et al.

Evaluating defensive performance in soccer remains challenging, as effective defending is often expressed not through visible on-ball actions such as interceptions and tackles, but through preventing dangerous opportunities before they arise. Existing approaches have largely focused on valuing on-ball actions, leaving much of defenders' true impact unmeasured. To address this gap, we propose DEFCON (DEFensive CONtribution evaluator), a comprehensive framework that quantifies player-level defensive contributions for every attacking situation in soccer. Leveraging Graph Attention Networks, DEFCON estimates the success probability and expected value of each attacking option, along with each defender's responsibility for stopping it. These components yield an Expected Possession Value (EPV) for the attacking team before and after each action, and DEFCON assigns positive or negative credits to defenders according to whether they reduced or increased the opponent's EPV. Trained on 2023-24 and evaluated on 2024-25 Eredivisie event and tracking data, DEFCON's aggregated player credits exhibit strong positive correlations with market valuations. Finally, we showcase several practical applications, including in-game timelines of defensive contributions, spatial analyses across pitch zones, and pairwise summaries of attacker-defender interactions.

LGNov 16, 2025
Adaptive Graph Rewiring to Mitigate Over-Squashing in Mesh-Based GNNs for Fluid Dynamics Simulations

Sangwoo Seo, Hyunsung Kim, Jiwan Kim et al.

Mesh-based simulation using Graph Neural Networks (GNNs) has been recognized as a promising approach for modeling fluid dynamics. However, the mesh refinement techniques which allocate finer resolution to regions with steep gradients can induce the over-squashing problem in mesh-based GNNs, which prevents the capture of long-range physical interactions. Conventional graph rewiring methods attempt to alleviate this issue by adding new edges, but they typically complete all rewiring operations before applying them to the GNN. These approaches are physically unrealistic, as they assume instantaneous interactions between distant nodes and disregard the distance information between particles. To address these limitations, we propose a novel framework, called Adaptive Graph Rewiring in Mesh-Based Graph Neural Networks (AdaMeshNet), that introduces an adaptive rewiring process into the message-passing procedure to model the gradual propagation of physical interactions. Our method computes a rewiring delay score for bottleneck nodes in the mesh graph, based on the shortest-path distance and the velocity difference. Using this score, it dynamically selects the message-passing layer at which new edges are rewired, which can lead to adaptive rewiring in a mesh graph. Extensive experiments on mesh-based fluid simulations demonstrate that AdaMeshNet outperforms conventional rewiring methods, effectively modeling the sequential nature of physical interactions and enabling more accurate predictions.

LGJun 21, 2024
Contextual Sprint Classification in Soccer Based on Deep Learning

Hyunsung Kim, Gun-Hee Joe, Jinsung Yoon et al.

The analysis of high-intensity runs (or sprints) in soccer has long been a topic of interest for sports science researchers and practitioners. In particular, recent studies suggested contextualizing sprints based on their tactical purposes to better understand the physical-tactical requirements of modern match-play. However, they have a limitation in scalability, as human experts have to manually classify hundreds of sprints for every match. To address this challenge, this paper proposes a deep learning framework for automatically classifying sprints in soccer into contextual categories. The proposed model covers the permutation-invariant and sequential nature of multi-agent trajectories in soccer by deploying Set Transformers and a bidirectional GRU. We train the model with category labels made through the collaboration of human annotators and a rule-based classifier. Experimental results show that our model classifies sprints in the test dataset into 15 categories with the accuracy of 77.65%, implying the potential of the proposed framework for facilitating the integrated analysis of soccer sprints at scale.

LGSep 10, 2021
6MapNet: Representing soccer players from tracking data by a triplet network

Hyunsung Kim, Jihun Kim, Dongwook Chung et al.

Although the values of individual soccer players have become astronomical, subjective judgments still play a big part in the player analysis. Recently, there have been new attempts to quantitatively grasp players' styles using video-based event stream data. However, they have some limitations in scalability due to high annotation costs and sparsity of event stream data. In this paper, we build a triplet network named 6MapNet that can effectively capture the movement styles of players using in-game GPS data. Without any annotation of soccer-specific actions, we use players' locations and velocities to generate two types of heatmaps. Our subnetworks then map these heatmap pairs into feature vectors whose similarity corresponds to the actual similarity of playing styles. The experimental results show that players can be accurately identified with only a small number of matches by our method.