Chaowei Fang

3papers

3 Papers

13.7CVJun 23
Tri-Efficient Transfer Learning for Point Cloud Videos

Yiding Sun, Dongxu Zhang, Jihua Zhu et al.

While point cloud foundation models have significantly advanced point cloud video understanding, existing parameter-efficient fine-tuning (PEFT) methods still suffer from two critical limitations: prohibitive annotation costs for large-scale point cloud datasets and severe memory bottlenecks. In this paper, we aim to mine richer supervision signals from existing data rather than blindly scaling datasets. A further key principle is that the memory footprint of fine-tuning must be drastically reduced compared to full fine-tuning, which remains elusive for current PEFT techniques. Driven by these challenges, we identify three core desiderata: data-, parameter-, and memory efficiency, and present PoinTriE, a unified framework that excels along all three dimensions. For pre-training, pseudo-motion trajectories are synthesized via rigid transformations, paired with text corpora and 2D projections derived from raw point clouds. We then propose a Geometric-Motion Duality Network optimized via multimodal contrastive learning, rigid rotation prediction, and motion distribution divergence to produce dense self-supervision. During fine-tuning, we freeze the pretrained backbone and only update a lightweight Spatio-temporal Side Network built with LoRA units. Equipped with a gradient flow masking strategy, PoinTriE simultaneously reduces memory consumption and parameter overhead. Extensive experiments confirm that PoinTriE establishes new state-of-the-art results on action recognition and semantic segmentation tasks.

7.5HCJun 14
Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Yuhang Huang, Chenmiao Li, Chaowei Fang

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as $a=(k, x_k)$ (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection $o=O(s)$ of state, and the transition kernel $F$ is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.

7.2CVMay 5
Diffusion Masked Pretraining for Dynamic Point Cloud

Zhuoyue Zhang, Jihua Zhu, Chaowei Fang et al.

Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.Codes are available at https://github.com/InitalZ/DiMP.git.