David S. Leslie

LG
h-index11
18papers
1,600citations
Novelty58%
AI Score41

18 Papers

MLSep 30, 2025
BALLAST: Bayesian Active Learning with Look-ahead Amendment for Sea-drifter Trajectories under Spatio-Temporal Vector Fields

Rui-Yang Zhang, Henry B. Moss, Lachlan Astfalck et al.

We introduce a formal active learning methodology for guiding the placement of Lagrangian observers to infer time-dependent vector fields -- a key task in oceanography, marine science, and ocean engineering -- using a physics-informed spatio-temporal Gaussian process surrogate model. The majority of existing placement campaigns either follow standard `space-filling' designs or relatively ad-hoc expert opinions. A key challenge to applying principled active learning in this setting is that Lagrangian observers are continuously advected through the vector field, so they make measurements at different locations and times. It is, therefore, important to consider the likely future trajectories of placed observers to account for the utility of candidate placement locations. To this end, we present BALLAST: Bayesian Active Learning with Look-ahead Amendment for Sea-drifter Trajectories. We observe noticeable benefits of BALLAST-aided sequential observer placement strategies on both synthetic and high-fidelity ocean current models.

MLSep 11, 2024
Federated $\mathcal{X}$-armed Bandit with Flexible Personalisation

Ali Arabzadeh, James A. Grant, David S. Leslie

This paper introduces a novel approach to personalised federated learning within the $\mathcal{X}$-armed bandit framework, addressing the challenge of optimising both local and global objectives in a highly heterogeneous environment. Our method employs a surrogate objective function that combines individual client preferences with aggregated global knowledge, allowing for a flexible trade-off between personalisation and collective learning. We propose a phase-based elimination algorithm that achieves sublinear regret with logarithmic communication overhead, making it well-suited for federated settings. Theoretical analysis and empirical evaluations demonstrate the effectiveness of our approach compared to existing methods. Potential applications of this work span various domains, including healthcare, smart home devices, and e-commerce, where balancing personalisation with global insights is crucial.

IRNov 5, 2021
FINN.no Slates Dataset: A new Sequential Dataset Logging Interactions, allViewed Items and Click Responses/No-Click for Recommender Systems Research

Simen Eide, Arnoldo Frigessi, Helge Jenssen et al.

We present a novel recommender systems dataset that records the sequential interactions between users and an online marketplace. The users are sequentially presented with both recommendations and search results in the form of ranked lists of items, called slates, from the marketplace. The dataset includes the presented slates at each round, whether the user clicked on any of these items and which item the user clicked on. Although the usage of exposure data in recommender systems is growing, to our knowledge there is no open large-scale recommender systems dataset that includes the slates of items presented to the users at each interaction. As a result, most articles on recommender systems do not utilize this exposure information. Instead, the proposed models only depend on the user's click responses, and assume that the user is exposed to all the items in the item universe at each step, often called uniform candidate sampling. This is an incomplete assumption, as it takes into account items the user might not have been exposed to. This way items might be incorrectly considered as not of interest to the user. Taking into account the actually shown slates allows the models to use a more natural likelihood, based on the click probability given the exposure set of items, as is prevalent in the bandit and reinforcement learning literature. \cite{Eide2021DynamicSampling} shows that likelihoods based on uniform candidate sampling (and similar assumptions) are implicitly assuming that the platform only shows the most relevant items to the user. This causes the recommender system to implicitly reinforce feedback loops and to be biased towards previously exposed items to the user.

LGSep 29, 2021
Apple Tasting Revisited: Bayesian Approaches to Partially Monitored Online Binary Classification

James A. Grant, David S. Leslie

We consider a variant of online binary classification where a learner sequentially assigns labels ($0$ or $1$) to items with unknown true class. If, but only if, the learner chooses label $1$ they immediately observe the true label of the item. The learner faces a trade-off between short-term classification accuracy and long-term information gain. This problem has previously been studied under the name of the `apple tasting' problem. We revisit this problem as a partial monitoring problem with side information, and focus on the case where item features are linked to true classes via a logistic regression model. Our principal contribution is a study of the performance of Thompson Sampling (TS) for this problem. Using recently developed information-theoretic tools, we show that TS achieves a Bayesian regret bound of an improved order to previous approaches. Further, we experimentally verify that efficient approximations to TS and Information Directed Sampling via Pólya-Gamma augmentation have superior empirical performance to existing methods.

GTJun 4, 2021
Decentralized Q-Learning in Zero-sum Markov Games

Muhammed O. Sayin, Kaiqing Zhang, David S. Leslie et al.

We study multi-agent reinforcement learning (MARL) in infinite-horizon discounted zero-sum Markov games. We focus on the practical but challenging setting of decentralized MARL, where agents make decisions without coordination by a centralized controller, but only based on their own payoffs and local actions executed. The agents need not observe the opponent's actions or payoffs, possibly being even oblivious to the presence of the opponent, nor be aware of the zero-sum structure of the underlying game, a setting also referred to as radically uncoupled in the literature of learning in games. In this paper, we develop a radically uncoupled Q-learning dynamics that is both rational and convergent: the learning dynamics converges to the best response to the opponent's strategy when the opponent follows an asymptotically stationary strategy; when both agents adopt the learning dynamics, they converge to the Nash equilibrium of the game. The key challenge in this decentralized setting is the non-stationarity of the environment from an agent's perspective, since both her own payoffs and the system evolution depend on the actions of other agents, and each agent adapts her policies simultaneously and independently. To address this issue, we develop a two-timescale learning dynamics where each agent updates her local Q-function and value function estimates concurrently, with the latter happening at a slower timescale.

MLApr 30, 2021
Dynamic Slate Recommendation with Gated Recurrent Units and Thompson Sampling

Simen Eide, David S. Leslie, Arnoldo Frigessi

We consider the problem of recommending relevant content to users of an internet platform in the form of lists of items, called slates. We introduce a variational Bayesian Recurrent Neural Net recommender system that acts on time series of interactions between the internet platform and the user, and which scales to real world industrial situations. The recommender system is tested both online on real users, and on an offline dataset collected from a Norwegian web-based marketplace, FINN.no, that is made public for research. This is one of the first publicly available datasets which includes all the slates that are presented to users as well as which items (if any) in the slates were clicked on. Such a data set allows us to move beyond the common assumption that implicitly assumes that users are considering all possible items at each interaction. Instead we build our likelihood using the items that are actually in the slate, and evaluate the strengths and weaknesses of both approaches theoretically and in experiments. We also introduce a hierarchical prior for the item parameters based on group memberships. Both item parameters and user preferences are learned probabilistically. Furthermore, we combine our model with bandit strategies to ensure learning, and introduce `in-slate Thompson Sampling' which makes use of the slates to maximise explorative opportunities. We show experimentally that explorative recommender strategies perform on par or above their greedy counterparts. Even without making use of exploration to learn more effectively, click rates increase simply because of improved diversity in the recommended slates.

LGFeb 5, 2021
GIBBON: General-purpose Information-Based Bayesian OptimisatioN

Henry B. Moss, David S. Leslie, Javier Gonzalez et al.

This paper describes a general-purpose extension of max-value entropy search, a popular approach for Bayesian Optimisation (BO). A novel approximation is proposed for the information gain -- an information-theoretic quantity central to solving a range of BO problems, including noisy, multi-fidelity and batch optimisations across both continuous and highly-structured discrete spaces. Previously, these problems have been tackled separately within information-theoretic BO, each requiring a different sophisticated approximation scheme, except for batch BO, for which no computationally-lightweight information-theoretic approach has previously been proposed. GIBBON (General-purpose Information-Based Bayesian OptimisatioN) provides a single principled framework suitable for all the above, out-performing existing approaches whilst incurring substantially lower computational overheads. In addition, GIBBON does not require the problem's search space to be Euclidean and so is the first high-performance yet computationally light-weight acquisition function that supports batch BO over general highly structured input spaces like molecular search and gene design. Moreover, our principled derivation of GIBBON yields a natural interpretation of a popular batch BO heuristic based on determinantal point processes. Finally, we analyse GIBBON across a suite of synthetic benchmark tasks, a molecular search loop, and as part of a challenging batch multi-fidelity framework for problems with controllable experimental noise.

LGOct 2, 2020
BOSS: Bayesian Optimization over String Spaces

Henry B. Moss, Daniel Beck, Javier Gonzalez et al.

This article develops a Bayesian optimization (BO) method which acts directly over raw strings, proposing the first uses of string kernels and genetic algorithms within BO loops. Recent applications of BO over strings have been hindered by the need to map inputs into a smooth and unconstrained latent space. Learning this projection is computationally and data-intensive. Our approach instead builds a powerful Gaussian process surrogate model based on string kernels, naturally supporting variable length inputs, and performs efficient acquisition function maximization for spaces with syntactical constraints. Experiments demonstrate considerably improved optimization over existing approaches across a broad range of constraints, including the popular setting where syntax is governed by a context-free grammar.

LGSep 7, 2020
Learning to Rank under Multinomial Logit Choice

James A. Grant, David S. Leslie

Learning the optimal ordering of content is an important challenge in website design. The learning to rank (LTR) framework models this problem as a sequential problem of selecting lists of content and observing where users decide to click. Most previous work on LTR assumes that the user considers each item in the list in isolation, and makes binary choices to click or not on each. We introduce a multinomial logit (MNL) choice model to the LTR framework, which captures the behaviour of users who consider the ordered list of items as a whole and make a single choice among all the items and a no-click option. Under the MNL model, the user favours items which are either inherently more attractive, or placed in a preferable position within the list. We propose upper confidence bound (UCB) algorithms to minimise regret in two settings - where the position dependent parameters are known, and unknown. We present theoretical analysis leading to an $Ω(\sqrt{JT})$ lower bound for the problem, an $\tilde{O}(\sqrt{JT})$ upper bound on regret of the UCB algorithm in the known-parameter setting, and an $\tilde{O}(K^2\sqrt{JT})$ upper bound on regret, the first, in the more challenging unknown-position-parameter setting. Our analyses are based on tight new concentration results for Geometric random variables, and novel functional inequalities for maximum likelihood estimators computed on discrete data.

LGJul 2, 2020
BOSH: Bayesian Optimization by Sampling Hierarchically

Henry B. Moss, David S. Leslie, Paul Rayson

Deployments of Bayesian Optimization (BO) for functions with stochastic evaluations, such as parameter tuning via cross validation and simulation optimization, typically optimize an average of a fixed set of noisy realizations of the objective function. However, disregarding the true objective function in this manner finds a high-precision optimum of the wrong function. To solve this problem, we propose Bayesian Optimization by Sampling Hierarchically (BOSH), a novel BO routine pairing a hierarchical Gaussian process with an information-theoretic framework to generate a growing pool of realizations as the optimization progresses. We demonstrate that BOSH provides more efficient and higher-precision optimization than standard BO across synthetic benchmarks, simulation optimization, reinforcement learning and hyper-parameter tuning tasks.

LGJun 22, 2020
MUMBO: MUlti-task Max-value Bayesian Optimization

Henry B. Moss, David S. Leslie, Paul Rayson

We propose MUMBO, the first high-performing yet computationally efficient acquisition function for multi-task Bayesian optimization. Here, the challenge is to perform efficient optimization by evaluating low-cost functions somehow related to our true target function. This is a broad class of problems including the popular task of multi-fidelity optimization. However, while information-theoretic acquisition functions are known to provide state-of-the-art Bayesian optimization, existing implementations for multi-task scenarios have prohibitive computational requirements. Previous acquisition functions have therefore been suitable only for problems with both low-dimensional parameter spaces and function query costs sufficiently large to overshadow very significant optimization overheads. In this work, we derive a novel multi-task version of entropy search, delivering robust performance with low computational overheads across classic optimization challenges and multi-task hyper-parameter tuning. MUMBO is scalable and efficient, allowing multi-task Bayesian optimization to be deployed in problems with rich parameter and fidelity spaces.

LGJan 8, 2020
On Thompson Sampling for Smoother-than-Lipschitz Bandits

James A. Grant, David S. Leslie

Thompson Sampling is a well established approach to bandit and reinforcement learning problems. However its use in continuum armed bandit problems has received relatively little attention. We provide the first bounds on the regret of Thompson Sampling for continuum armed bandits under weak conditions on the function class containing the true function and sub-exponential observation noise. Our bounds are realised by analysis of the eluder dimension, a recently proposed measure of the complexity of a function class, which has been demonstrated to be useful in bounding the Bayesian regret of Thompson Sampling for simpler bandit problems under sub-Gaussian observation noise. We derive a new bound on the eluder dimension for classes of functions with Lipschitz derivatives, and generalise previous analyses in multiple regards.

LGJun 28, 2019
FIESTA: Fast IdEntification of State-of-The-Art models using adaptive bandit algorithms

Henry B. Moss, Andrew Moore, David S. Leslie et al.

We present FIESTA, a model selection approach that significantly reduces the computational resources required to reliably identify state-of-the-art performance from large collections of candidate models. Despite being known to produce unreliable comparisons, it is still common practice to compare model evaluations based on single choices of random seeds. We show that reliable model selection also requires evaluations based on multiple train-test splits (contrary to common practice in many shared tasks). Using bandit theory from the statistics literature, we are able to adaptively determine appropriate numbers of data splits and random seeds used to evaluate each model, focusing computational resources on the evaluation of promising models whilst avoiding wasting evaluations on models with lower performance. Furthermore, our user-friendly Python implementation produces confidence guarantees of correctly selecting the optimal model. We evaluate our algorithms by selecting between 8 target-dependent sentiment analysis methods using dramatically fewer model evaluations than current model selection approaches.

LGOct 4, 2018
Adaptive Policies for Perimeter Surveillance Problems

James A. Grant, David S. Leslie, Kevin Glazebrook et al.

Maximising the detection of intrusions is a fundamental and often critical aim of perimeter surveillance. Commonly, this requires a decision-maker to optimally allocate multiple searchers to segments of the perimeter. We consider a scenario where the decision-maker may sequentially update the searchers' allocation, learning from the observed data to improve decisions over time. In this work we propose a formal model and solution methods for this sequential perimeter surveillance problem. Our model is a combinatorial multi-armed bandit (CMAB) with Poisson rewards and a novel filtered feedback mechanism - arising from the failure to detect certain intrusions. Our solution method is an upper confidence bound approach and we derive upper and lower bounds on its expected performance. We prove that the gap between these bounds is of constant order, and demonstrate empirically that our approach is more reliable in simulated problems than competing algorithms.

GTOct 3, 2018
Bandit learning in concave $N$-person games

Mario Bravo, David S. Leslie, Panayotis Mertikopoulos

This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a game; as such, the agents' most sensible choice in this setting would be to employ a no-regret learning algorithm. In general, this does not mean that the players' behavior stabilizes in the long run: no-regret learning may lead to cycles, even with perfect gradient information. However, if a standard monotonicity condition is satisfied, our analysis shows that no-regret learning based on mirror descent with bandit feedback converges to Nash equilibrium with probability $1$. We also derive an upper bound for the convergence rate of the process that nearly matches the best attainable rate for single-agent bandit stochastic optimization.

CLJun 19, 2018
Using J-K fold Cross Validation to Reduce Variance When Tuning NLP Models

Henry B. Moss, David S. Leslie, Paul Rayson

K-fold cross validation (CV) is a popular method for estimating the true performance of machine learning models, allowing model selection and parameter tuning. However, the very process of CV requires random partitioning of the data and so our performance estimates are in fact stochastic, with variability that can be substantial for natural language processing tasks. We demonstrate that these unstable estimates cannot be relied upon for effective parameter tuning. The resulting tuned parameters are highly sensitive to how our data is partitioned, meaning that we often select sub-optimal parameter choices and have serious reproducibility issues. Instead, we propose to use the less variable J-K-fold CV, in which J independent K-fold cross validations are used to assess performance. Our main contributions are extending J-K-fold CV from performance estimation to parameter tuning and investigating how to choose J and K. We argue that variability is more important than bias for effective tuning and so advocate lower choices of K than are typically seen in the NLP literature, instead use the saved computation to increase J. To demonstrate the generality of our recommendations we investigate a wide range of case-studies: sentiment classification (both general and target-specific), part-of-speech tagging and document classification.

LGMay 26, 2017
Combinatorial Multi-Armed Bandits with Filtered Feedback

James A. Grant, David S. Leslie, Kevin Glazebrook et al.

Motivated by problems in search and detection we present a solution to a Combinatorial Multi-Armed Bandit (CMAB) problem with both heavy-tailed reward distributions and a new class of feedback, filtered semibandit feedback. In a CMAB problem an agent pulls a combination of arms from a set $\{1,...,k\}$ in each round, generating random outcomes from probability distributions associated with these arms and receiving an overall reward. Under semibandit feedback it is assumed that the random outcomes generated are all observed. Filtered semibandit feedback allows the outcomes that are observed to be sampled from a second distribution conditioned on the initial random outcomes. This feedback mechanism is valuable as it allows CMAB methods to be applied to sequential search and detection problems where combinatorial actions are made, but the true rewards (number of objects of interest appearing in the round) are not observed, rather a filtered reward (the number of objects the searcher successfully finds, which must by definition be less than the number that appear). We present an upper confidence bound type algorithm, Robust-F-CUCB, and associated regret bound of order $\mathcal{O}(\ln(n))$ to balance exploration and exploitation in the face of both filtering of reward and heavy tailed reward distributions.

OCDec 1, 2014
Game-theoretical control with continuous action sets

Steven Perkins, Panayotis Mertikopoulos, David S. Leslie

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges to equilibrium in this class of problems. The method employed is to analyse the learning process under study through a mean-field dynamical system that evolves in an infinite-dimensional function space (the space of probability distributions over the players' continuous controls). To do so, we extend the theory of finite-dimensional two-timescale stochastic approximation to an infinite-dimensional, Banach space setting, and we prove that the continuous dynamics of the process converge to equilibrium in the case of potential games. These results combine to give a provably-convergent learning algorithm in which players do not need to keep track of the controls selected by the other agents.